After the success of Rezurrection, Zombies received an increased budget, making it unnecessary to reuse other maps for the mode. Twitter: / thegodzilla150
@@Firefox-vz8cy actually, because at least I'll be able to hit the zombies, though, imagine if they added the same but instead of Nacht it was Verrückt, you'd be able to buy the Springfield 🤢🤮
BO2 zombies is when it really came into its own. So much original and non reused content. I can say that this was the zombies I first played as the maps released and it was amazing. People love 3 the most usually, but 2 is always my favorite.
Reusing assets depends on execution. I appreciate the fact WAW had little to work with and those maps are still good to play. Black Ops 1 and 2 reused them creatively like with Fives, Ascension or even Nuketown and still produced good maps. There was an effort.
Fun fact 1. Mantling is present in every single Black ops 2 zombies map, minus Town, Farm, Diner, Bus depot, and Turned on Buried. Fun fact 2. While Black ops 2 and 3 didn't reuse many canvasses such as Bo1 and WaW, they did re-use a bunch of assets, and I'll list some below just for fun (In Chronological order). Elements of Knee Deep in Shi no Numa. Elements of Project Nova in Call of the Dead. elements of Jungle and Villa (presumably) in Shangri-La. (Very slight) Elements of Eviction (WaW campaign) in The Giant. Elements of Infection (bo3 mp map) in Der Eisendrache and Revelations. A part of the canvas for Vendetta (World at war) used in Gorod Krovi. Obviously every single cold war map except for Die Maschine blatantly reused entire canvases of campaign maps. Firebase Z used Fracture Jaw. Mauer Der toten used Brick in the Wall. And lastly, Forsaken reused a blatantly unfinished canvas of Redlight Greenlight.
I somehow never noticed that about mantling. I remember the one from Origins, but forgot about Buried and MotD. And yeah, it’s crazy how many individual assets are reused in these maps. I’m certain that some of them, like Call of the Dead and Der Eisendrache, we’re made just because they already had the textures and models from other parts of the game.
@Nixaru ⚧️ dude, are you actually for real? Tranzit only reuses Nacht Der Untoten and it's for an easter egg instead of an actual base, Nuketown Zombies is obviously done to be Nuketown but with zombies so what were you expecting, Die Rise and Kowloon are nothing like the other, Buried and Standoff is even worse in that regard (you're telling me that a map set in a wild west town is supposed to be similar to a map set on a kyrgyzstani town? Nah fam), for your "Mob of The Dead = Rebirth" it would actually most likely be the opposite, they made MoTD, then ported and remade assets for BO4 and then ported and repurposes it later, and last but not least, Origins was made so late in BO2's development that using WaW assets would just look bad, basically all assets are new there.
@Nixaru ⚧️ the first 4 are some of the dumbest takes I've seen, I can maybe see Bus Depot having a similar gameplay to Nacht Der Untoten due to the lack of features, but it definitely doesn't reuse any assets from Nacht Der Untoten, but the others are just non-sensical. Nuketown Zombies couldn't be farther from Kino Der Toten as Kino is a very casual map while Nuketown Zombies is just not due to how cramped it is plus they don't share a gimmick. I already talked about Die Rise not being similar to Kowloon, so I won't repeat myself. Saying MoTD is the same as Rebirth from BO1 campaign is even worse as Rebirth Island in BO1 is nothing like the one in Warzone, and it's only the one in Warzone that resembles Alcatraz and thus MoTD. I also already talked about Buried and Standoff, not repeating myself here. Origins has almost no relations to Dig, the only similar thing is the use of trenches, but if such a small detail means it's based on it, then Moon is based on Vorkuta, since they share this one specific model for the excavators, see how dumb that sounds?
@Nixaru ⚧️ oh, so for Nuketown Zombies let's ignore that it has no teleporters, it's not set anything close to a nazi theater, that it lacks a unique Wonder Weapon and that it has no traps, sure bud. For Moon, finally! A comparison that makes sense, this one is actually pretty good. Now about Die Rise, it makes no sense, first, Kowloon isn't set in anything close to skyscrapers, they're just very rundown apartment complexes so they're nowhere near the size of a skyscraper, and second, Kowloon isn't even in China, it's in Hong Kong, which to be fair, it's almost just China, but the difference here is Die Rise is set in Shanghai, which to the surprise of no one, isn't close to Hong Kong, plus Die Rise is actually set in skyscrapers, so the comparison is such a stretch that it's just not funny. If you actually read my second reply, you'd realize that I am talking about the BO1 mission Rebirth, and that mission's Rebirth Island has nothing to do with the newer one on Warzone, and it's only the one in Warzone that resembles Alcatraz, so the point about MoTD being related to the BO1 Mission "Rebirth" is just stupid, they don't even share assets, heck, if you had compared Rebirth to Nuketown Zombies and the Green Run maps you'd at least have a point with the CDC characters using the same HazMat suits from Rebirth. Also, I've been playing CoD since CoD4 so you can't just "haha noob" me, I haven't been playing this franchise for this long just to basically be called a 12 year old by some internet dude, but that's beside ls the point, I'm derailing. And for the last one...what the hell? That doesn't even make sense, why the hell would they grab a cemetery on the US, put it in france and say it's French? Unless I'm missing something here, this makes absolutely no sense, specially since we're talking about reusing assets, and if this was (by some kind of miracle) correct, then they'd still be using original assets made for Origins, so at the end it just does nothing.
About Nuke town. Yes it's takes place after it was detonated but not after the multiplayer map but after Alpha omega. When Samantha blows everything away in the ending cutscene that's literally how Nuke Town looks like in Bo2
I'm sure someone has probably commented this already (or you already know) but if you do a BO3 video, the Gorod Krovi pack a punch house is reused from the end of the campaign mission, Demon Within
Nice video, loving these quick little zombie trivia vids. If you plan on making a followup video you might wanna talk about Alpha Omega being the Nuketown bunker from Blackout. Also talking about zombie assists being used in multiplayer/blackout. Like the Tranzit diner, cotd lighthouse, buried and shadows of evil boxing ring in blackout. And the Tranzit bus, diner, and other zombie assists used in those two BO4 Attack of the Undead DLC maps. Just an idea
I've played and watched quite a bit of zombies and cod in general over the years, so I'm very surprised I didn't know about the Nacht easter egg in Tranzit or that Nuketown was inspired by Indiana Jones before watching this video. Great video. Keep it up :)
2:15 Well I mean kinda... basically what happened originally was Pernell (Avogadro) was trying to escape the APD which triggered a dormant nuke to explode which acted kinda like an insurance policy if Pernell ever tried to break free after the military fought to trap him inside after he caused havoc at Camp Edward back in the 60s. That all went down in 2025 whenever CIA and CDC agents went to investigate after the explosion which started infecting agents and causing an Outbreak around the same time as Moon. In AO obviously things happen differently in the broken cycle cause the crews teleport to the cite hours before those events unfold which technically makes AO a fracture. But there's no way the mp map and camp Edward are the same cite for obvious reasons. And then the fact that the mp map cite got nuked in the 60s instead of 2025 like AO and Nuketown Zombies. Also we know multiple cites of Nuketown exist thanks to Cold War. Where we play in Cite B Nuketown instead of Cite A which you can see completely destroyed outside of the map in theater mode. And yeah I know everything in Cw takes place in the single rebooted universe but it wouldn't be wrong to assume it was the probably the same way in the old multiverse.
Nuketown takes place during the same time as the moon Easter egg. That’s why you hear Richtofen after a certain round. All that pernell shit happened in the fracture.
@@luckyducky3738 Yeah I said Nuketown Zombies happens during the same time as Moon. But regardless if Alpha Omega is a fracture or not he was still in the APD in the original timeline as well. We just didn't learn about it until Bo4. The only thing that makes AO a fracture is the very fact Primis interdimensional time traveled there and cause obvious changes from the original timeline. Just a branch off is all that fracture means.
@@luckyducky3738 The only explanation for why the nuke went off originally is because he was trying to break free from the APD. But Primis and Ultimis weren't there obviously. But in AO they are and the nuke still goes off and yeah.
I just want to get something out there, in Nuketown Zombies, and I don't know if this goes for anyone else, but the reason the map is in the state it is, is because broken arrow were digging the element "115" found near the site, but all of the sudden, the digging machine blew up, causing a big, nuclear explosion. Some of it could be from the nuke going off from multiplayer, or it could be a copy of the sight, because Nuketown Z takes place in 2025, with BO1 Nuketown taking place in the 1960's. It's kinda like how cold war nuketown worked, after BO1 was destoryed, another one was recreated not to far from it, and you can see the crater it left in the map.
It kind of makes you wonder how many maps are just cobbled together assets of other multiplayer/campaign/zombie maps that are sliced together during the dev process..
One small change I thought was kind of interesting on Nuketown was the jeep. The original had the real life branded one but in zombies, it's the one that is commonly used by Russians throughout the CoD series except it's just crushed by a rock. I know it's because of licensing and it doesn't change gameplay at all but I just found it interesting with the way they went with it.
@@alexs.6434 It is so obvious you c a n do it on so many more maps from bo2-BoCW that meaning maps before nuketown would make more sense than maps after nuketown.
I always wished they made every mutiplayer a zombies map even if it didn’t get any updates to it just make it night or something and just put wall buys and perks around the map and you good
in my book nuketown zombie is a reference to Lego Indiana jones 2 where you can play the mission in the nuke city but the city would be destroy by the nuke and there would be zombie
I wish they had left some areas of nuketown accessible and larger, because the current version is way too cramped up for my liking :/ i know it would make the training way easier, but the current version limits players to make the same train in the same place over and over, which kills the replayability Also, was bo2 the first cod zombies to allow mantling/climbing? Or was it ever a feature in waw or bo1?
Yes, The camping and zombies have different storylines but when you see same maps from camping reused in zombies. Does camping and zombies have something common??
The campaigns and the zombies modes have always been loosely connected black ops 3 being a prime example and then Black ops 4 being another but it wasn’t until Cold War when they decided to make the zombies and campaign storylines fully connect hence why you’re running around as Mason and Woods shooting zombies.
The only thing I think campaign and zombies had in common was the story point regarding the Nova 6 Gas from BO1. In Zombies, the U.S. experimented with Nova 6 and ended up creating the Nova Crawlers found in Kino/Five/Classified, and later the Jolting Jacks and Nova Bombers found in Alpha Omega
It’s a little confusing. Some descriptions of the map explicitly say it’s after the multiplayer level, so that’s what they had in mind when they made it and anything else was thought of later. But Alpha Omega takes place after the cycle is broken, so the events of that Easter Egg shouldn’t have happened anyway. It’s weird
@@theGODZILLA150 In Nuketown Zombies, the map IS based off of the multiplayer map after the nuke went off but another nuke also went off decades after first event when the Broken Arrow team was mining for 115 and triggered a nuke what I assume to be the nuke made for the Avogadro that was completely forgotten. (Though everything during the development of BO2 on the story of Nuketown Zombies was probably recon due to Alpha Omega). It's uncleared whether the state of the map was in ruins before or after the second nuke but Imma assume that it just made the map be more in ruins.
Thanks. I wasn’t originally planning to do it that way, but theater mode doesn’t work so well in the older games, so I had to use some old saved games. I like how it turned out though
I could've sworn nuketown zombies was it's own map. Just found out it's related to the black ops 1 multi-player map Nuketown. You learn something new every day
This is something that always confused me. I’m sure it’s reused assets but it just shows how lazy Treyarch got overtime and became less creative. In Black Ops 3 zombies, everyone has a MR6 pistol. Even GK Nikolai. The Japanese Soldiers have KN44s in Zetsubou. If they are gonna reuse assets why not just reuse old models from previous games instead giving WW2 characters guns from 2080?
The closest we got to accuracy was with Der Eisendrache, where the Nazi Soldier used a Panzersherk to take down the mech Primis was in, but even then that was a drawn cutscene. My best guess is that in order to cover this up, Treyarch used the fractures and the mystery box as an excuse to why these soldiers use futuristic guns. Origins revealed that the box pulls weapons from past and future, explaining why these 2080s guns exist. They also used the fractures as a excuse/explanation. The Giant/Der Eisendrache had the mechs and Panzers, Zetsubou had Division 9 actually do element 115 research as well and create abominations of nature, and Gorod had freaking dragons