For more Sequelitis!! ► ru-vid.com_c... Is Ocarina of Time REALLY the masterpiece we all say it is? What did it do to change how Zelda games are made? How much hate mail WILL I get for this?!
Which surprises me, because I found the content in BotW very one note and pretty boring tbh. I can only see so many 2 braincell solution shrines before I eventually tap out lol
Jedy Zichterman I’m actually working on a video essay about why BotW isn’t Zelda right now and honestly the more I work on it the more evidence I gather.
@@weebsportsresort682 Are you going to use low fi hip hop beats in the background while usually beeing an english native speaker and advertise skillshare to us around 40% into the video?
I can’t believe this was made seven years ago. I remember being so excited when it showed up on my feed, because I’d been waiting years for another sequelitis.
Seeing how the footage from sonic adventure 1 in this video is glitches that actually have to be forced to happen. not accidents. he is gonna have to take awhile.. quiet awhile.
Same, man. I get that the guy is up to his neck in work and videos like this one takes way too much work, but I really enjoyed the Sequelitis videos and I wish there's another one at some point
The funny thing is years later Arin starts playing Majoras mask and tries to follow the formula that ocarina of time gave even though the game was mainly sidequest heavy and doesn't want you to play it like you would ocarina of time.
Arin is so busy trying to prove a point that every 3D Zelda is bad or the same thing as OoT (excluding BoTW) that he tries to brute force his way from point A to point B only stopping t talk about how bad and linear it is when a game is open or in the case of SS get lost on a path that is on 1 side a straight line to you goal and on the other a shortcut to an earlier location for if you come back to the begining instead of using a later on bird statue then he runs around for 3+ episodes complaining that the game holds your hand to much while struggling over 45-60 minutes to find something that will take most people about 10 minutes to find bc he's so busy complaining that the game doesn't let you figure things out and when it does it's in an "unintuitive way" Arin thinks that being told that there is a switch hidden in a room isn't a puzzle even though it's what all Zelda's do In 3D Zelda's they hide them out of sight and make you look around for them in ALttP they are usually under pots or skulls or something else that hides it from the players vision so you have to look around
@@alexskocy9948 Its like with Castlevania, he played part 1 and Zelda 1 and since then thinks every Zelda/Castlevania has to be like that but the games switched their main genre pretty much after part 1. LotP and Castlevania 2 and later are no longer adventures/linear jump n runs. Zelda went more towards adventure-RPG and Castlevania went towards Metroidvania but that is not inherently bad, its just a taste thing. The things he says about Z-targeting for example are all true, clunky and sloppy but when he starts talking about the story its just a taste thing...dialogue in a game isnt inherently a bad thing but for him it is since its "not what Zelda 1 was like". Yeah guess what the genre is different....
"There's no challenge jumping over things, no trouble! I just need to press up! I can close my eyes and do this!" Later, Arin has a mental breakdown over just "pressing up" in Majora's Mask.
Shit games. What fun is exploration when you already know the best thing you are gonna get is a fucking shrine lmao. You get to a huge area to find shrines lmao
I mean he has ADHD. And he’s trying to run a show at the same time and be funny. Everyone learns in different ways, and for him, tutorials and text don’t do it. Probably same reason he struggled in high school. He’s just not wired that way.
@@sloppyphart7879 That’s my point though, I don’t think he understood how anyone could enjoy them. Nowadays he’s mellowed out on a lot of these things, probably because he’s older and has less of a belief that everyone plays the same way he does. You can see that he generally makes less criticisms like this in GG episodes, and when he does, they’re more presented as obligatory gestures to be funny that always end in (essentially) “but whatever though-if you can enjoy it, good for you.” He’s more willing today to view his opinions on game design as opinions rather than fact-which, if you liked his habit of ruffling feathers, makes him a little more boring, but it does definitely make him more palatable to people who think differently about games.
But he also refuses to try and learn, resulting in him then pissing and moaning or shitting on mechanics when it takes 2 seconds to read how to play or just do the damn tutorial. I have ADHD, not a excuse for him.
Maybe a controversial take, but Zelda isn't really about exploring and hasn't been since the NES games. It's become about exploring again with BOTW and TOTK, but for most of its run, the main gameplay of the series has not revolved around exploring. It's mainly about going to specific locations and solving puzzles there, and completing some levels. I don't even think OoT pretends to be about exploration, it's pretty blatantly guiding you from one dungeon to the next. The fact that people love the game in spite of that tells me that you probably shouldn't judge it as an exploration type game. It should be reviewed on its own merits.
I'd say much of what he says still stands when looking at Ocarina in isolation. Definitely not a perfect game, and its wrinkles in how it tries to translate Zelda into 3D get ironed out (more or less) in its sequels. Even taken on its own, I still think the game is a bit bloated and, at times, lacking in good pacing in its second half. I think the massive asterisk to Ocarina's name is that it was really the first of its kind in 3D, and the fact that it got a lot right on its first try is incredible... ... But that said, this video is entirely about removing Ocarina from the context of its time, seeing how well it stacks up today when _compared_ to its brethren. I think it would be a little narrow-minded to try and encircle Ocarina and other 3D entries in their own bubble of "different," when they bare the name of the series and still attempt at loosely following the exploration/combat template set by Ocarina. Especially after Breath of the Wild, I think Arin was on the right track when he essentially questions just how "Zelda" is Ocarina of Time? Considering they trended the series back to the roots of the series with the last couple of entries (though I think TOTK was far less successful at that), Ocarina's shadow over the series needed some productive rethinking.
He's a really cool dude but he's such a yes man to everything Arin says, I'd like it if Dan could say just once something that combats with Arin's point of view.
I mean when Arin says stupid stuff without justifying it or giving a good example and Dan just takes his word for it, like with sonic Arin is very rarely fair with Sonic, and I know that most of his games aren't great but he never gives a good reason why he clumps all the games together when he doesn't even give the original trilogy a chance. Dan just agrees with him when he knows nothing about Sonic. An example of someone being fair with sonic even when they don't really like him would be Vinny from Vinesauce. Vinny said that he disliked sonic as a kid because the commercials for genesis told him how to hate and he could never really get into Sonic because of those experiences. Despite that he still gave Sonic a chance by playing through Sonic 3 and Knuckles with Imakuni, and by the end he said that he really enjoyed it.
21:19 Movie Dialogue: There were all sorts of bad things going on but wait This HERO guy showed up and now things are great! It's really quite fortunate for us that this HERO decided to save everyone. Man, what a great guy, that HERO character. I remember when the HERO first arrived to save our sorry butts. the antagonist was all like, "Grr." but the HERO was like, "Not so fast." and the day was saved! We will forever be in that HERO's debt, whatever his name was. Thank you HERO! We love you forever! This one time the HERO was like, "You got any change?" And I was like, "If course my man! You're the HERO!" He never paid me back, but that's okay. I'm sure he didn't mean anything by it.
tbf though I've done that a few times, but I was just leaving the boots on out of laziness and not wanting to switch them out after every area that needed them like in the water temple
@@xXMalakianXVII Yes. Yes, it absolutely is. ...did you think you had something? It's not even comparable. What saves the item switching in OOT is the fact that you can have 3 equipped. This makes it bearable DESPITE the slow, clunky menu. The boots aren't equipable on C buttons, therefore, they suffer from this issue. Majora's mask improved the menu speed, but doesn't have boots, so it's also not an issue there. You should avoid embarrassing yourself by making smartypants sarcastic remarks when you don't even understand what the issue is. Cheers.
well in a few ways he has changed to the better, erasing most stupidly driven behavior he has shown in the past (that can be considered as bad) but he's kept the good things in him and tried to always learn to be a better person... which is something you dont see all that often... (but yeah he's super sweet and awesome as a person)
@@bozmundarts2614 That's a big bruh moment if I've ever seen one. The guy is as close minded about games as the dude he made fun of at the start lol. Only his opinion ever matters.
@@panthekirb7561 boy! Its almost as if its a video talking about his personal opinion with re clarification of it at the very end, ITS ALMOST as if y'all are stiff minded as heck.
Still one of my favorite thing's Egoraptor has ever said... "what am I doing with my life, I am harshly criticizing Ocarina of Time on the Internet. I'M GONNA GET CRUCIFIED!" this was the last we heard of him, no one knows if he was crucified or is in hiding. Sources say Arin Hanson of Game Grumps may know his whereabouts. Edit: this gem is at 17:25... Egoraptor still has not been found to this day, and Arin Hanson of Game Grumps refuses any comments on the matter of his whereabouts, 8 years after this video was made, and 2 since my comment was. Journalists still trying to dig for the truth.
He does do "walking away from the mic while shouting" moments really well. I like the "NO BIG DEAL" one, too. Maybe he's related to Arin Hanson of Game Grumps.
"You can click that subscribe button right there, and that'll let you know when a new sequilitis is coming out" The wait has been long, but our vigil holds: we must be ready should the signal come. I am sure it will be any day now...
he's said many times he doesn't want to do more but I still hold to hope. These videos are both interesting and so funny that they're a joy to rewatch every now and then
I feel like most of Arin's issues with Ocarina of Time tend to boil down to skill issues, a lot of the waiting CAN be skipped through if you know different shortcuts to different enemies, like the wolves dying in one hit if your strike their tail, or the stalfos being pathetic against deku nuts.
@@aeroblu2002His LP sure made it look like he hates the game. He undermined it at every opportunity just to make it look bad to his impressionable young viewers.
@@waterguyroks slower? How is it slower? Its bigger so sure it takes more time to move around. But it not slower. A game that lets you go to the last boss within the first hour is not slow.
@@Darkstander Sure, but at that point you're not playing the game. You're playing a single boss fight. And I get that some people find that fun, and it is good that the option is at least there. But if you want to actually play the game for everything it has to offer and do all the wondrous exploring that Arin spent 30 minutes arguing for, it's hella slow.
@@neuroveyne9044 one of the best things about botw is that you can play it however you want, at any pace you want. and the world you're in is huge and fun to explore. so even if it slower paced, i feel that its hard to be bored in botw. its not a bad thing to take your time. and again, the game doesn't force you to take your time if you don't want to
A Link to the Past changed my life as a kid. When I heard a 3D Zelda was on the way for the N64, my 12-year-old imagination exploded into images of mind-blowing cave exploration in an open world. Arin hit on some important topics in this video, and whether you agree with him or not, he did a fantastic job of analyzing what makes Zelda fun and what possibly takes away from a great experience. Exploring the ideas behind what makes games fun can lead to new ideas, which might just inspire some awesome new games!
Aye Smooth! I absolutely think you're right. I agree with most things Arin said, but I still love Ocarina to death. He really did a great job on it and it made me think about a lot of stuff I hadn't payed attention to before
Well said. My favorite game in the series is Twilight Princess. And while I did get frustrated, confused, etc, I still enjoyed the game and what it had to offer. People have their own opinions and that's okay. And they're free to share them, especially if they can explain their train of thought like Arin did. For the same reason Arin doesn't like Ocarina, someone else loves it.
***** Smooth McGroove may have just shared this video on his Google+ page, if he's active there, and his post automatically logged as this "comment." RU-vid has been weird lately about pulling in Google+ posts and displaying them as comments on videos when people share them there. Happens to us all the time. ^CG
Honestly, the similarity between Arin's suggestions and the product that is Breath of the Wild is uncanny. The only main difference may show up when we get to see villages and NPCs, which may provide plot-based context to some sidequests, perhaps.
Back here after TOTK. Gotta say, they did what Arin wanted in BOTW and only expanded on them now. Cave exploration, it’s own take on the dark world/future world, and they made our dungeon companions super useful. When the Sages in Ocarina gave us their seals, they said we got their power… but no we did not. Now the Sages have unique abilities and fight along side you. This Sequelitis criticisms were fixed and exceeded imho. Edit: Oh and like BOTW they have actual puzzles that army whacking a diamond or shooting an eyeball. And they’re FUN! I hate when I find a “Rauru’s Gift” shrine where all I did was find it in a cave. That’s not hard. At least have me carry the crystal thru the cave. Other than that, they’re all fun!
Even though I really like those games their dungeons are hot garbage, and the puzzles can be cheesed in so many different ways that they’re very often underwhelming
Its scary how many people think everything he says is accurate. edit: examples: 7:00- He Calls Z targeting in OoT a bad thing for not being able to target enemies while simultaneously exploring the room. You're still able to explore the room while targeting enemies by strafing around an enemy, but it makes sense to want to focus on the immediate threat before looking around. 7:44- He implies that a monster falling on him from a higher floor is an unfair situation, but the player can hear that monster making noise on the higher floor meaning its close by and is trying to get to you from the one opening it has access to. There's nothing unfair about the example he showed. 7:48- He claims that Z targeting makes enemies like bats less fun to fight in large numbers. He fails to realize that situations like that were made for the Deku Nuts which can stun nearby enemies giving you a chance to kill them all at once. Instead of thinking of a better strategy he blamed the game for it. 8:20- He says that every enemy in OoT has a period where they do nothing and attacking during this time is useless. Stalfos, Wolfos and Clams are the only enemies in the game that force you to wait for an opening. Every other enemy can be attack immediately or is weak to at least one item. So hes wrong about Scrubs, Lizolofs, Skulltulas and Gerudos. 12:40- He shows multiple clips of him being hit from behind by a trap and calls it bad design, but when playing the game you can see where the trap is going to be in every one of his examples. Failing to avoid them is the players fault, not that games. 16:50- He says there's a lot of waiting in OoT and gives examples of doors closing(its less then a second), for a character to stop talking (you can skip through their dialogue boxes), for instructions to an item in a chest(again, you can skip pasted it instantly), for a short cut-scene to show you what effect you're last action had on the room (not having this would be frustrating), getting up after being knocked down (again, less then a second), bombs blowing up (shortening that would be hazardous to the users health) 17:05- He makes an unfair comparison to switching worlds in OoT Vs ALTTP. In OoT its more time consuming then it needs to be, but you only have to do it three times in the entire game, once when you get the master sword for the first time, once for the 'under the well' mini-dungeon and once for the child portion of the Spirit temple. In ALTTP you're doing it all the time in specific spots and it can often force you back for being on top of something in the other world. They're too different to make a direct comparison.
The Pixelated Ginger All his points aren't valid. Some of them are and others had poor research behind them or were completely wrong. Would you like some examples?
AATGClan 7:00- He Calls Z targeting in OoT a bad thing for not being able to target enemies while simultaneously exploring the room. You're still able to explore the room while targeting enemies, but most people would rather get rid of the immediate threat before looking around. 7:44- He implies that a monster falling on him from a higher floor is an unfair situation, but the player can hear that monster making noise on the higher floor meaning its close by and is trying to get to you from the one opening it has access to. There's nothing unfair about the example he showed. 7:48- He claims that Z targeting makes enemies like bats less fun to fight in large numbers. He fails to realize that situations like that were made for the Deku Nuts which can stun nearby enemies giving you a chance to kill them all at once. Instead of thinking of a better strategy he blamed the game for it. 8:20- He says that every enemy in OoT has a period where they do nothing and attacking during this time is useless. Stalfos, Wolfos and Clams are the only enemies in the game that force you to wait for an opening. Every other enemy can be attack immediately or is weak to at least one item. So hes wrong about Deku Scrubs, Lizolofs, Skultulas and Gerudos. 12:40- He shows multiple clips of him being hit from behind by a trap and calls it bad design, but when playing the game you can see where the trap is going to be in every one of his examples. Failing to avoid them is the players fault, not that games. 16:50- He says there's a lot of waiting in OoT and gives examples of doors closing(its less then a second), for a character to stop talking (you can skip through their dialogue boxes), for instructions to an item in a chest(again, you can skip pasted it instantly), for a short cut-scene to show you what effect you're last action had on the room (not having this would be frustrating), getting up after being knocked down (again, less then a second), bombs blowing up (shortening that would be hazardous to the users health) 17:05- He makes an unfair comparison to switching worlds in OoT Vs ALTTP. In OoT its more time consuming then it needs to be, but you only have to do it three times in the entire game, once when you get the master sword for the first time, once for the 'under the well' mini-dungeon and once for the child portion of the Spirit temple. In ALTTP you're doing it all the time in specific spots and it can often force you back for being on top of something in the other world. They're too different to make this kind of comparison. If any of this information is incorrect please let me know.
RynKen 1st: thats the point of exploring, to discover new things WHILE dealt with new things. 2nd WHAT DA FACK WAS THAT ALL ABOUT.you can hear it. but can you see where its coming? from the top? bottom? left? right? the perspective is vague. 3rd Deku Nuts. does it reach the attempted target? Z targeting? can you sight them all? formula does the job well or not? is it challenging or just unfair? like battle kid? 4th yes.. but? thats where the "open world" scenario shows up that you need to go to this to fight this and get this and defeat this, if you didnt, youre fucked. and the open world is shattered. 5th LOL. if it doesnt work you change it, and also.. Perspective .. and "you see that shit" 6th. everythings small.. if in big bunches, is clearly seeable, esp. if its irritating as hell 7th. its covered in more or less by my 6th statement
I love sequilitis. Just the way he presents everything and the pacing and the Arin jokes, it's so good it makes me feel so good. I am constantly in a conflict to where I would LOVE more sequilitis but I am also aware that if he was just forced to make more it would be phoned in and it would not be merely as emotional or passionate as these episodes are....so instead I just watch these over and over again. I would love to make a series in honor of sequilitis. It's so good. It's probably my favorite work of arins
Agreed, I love how seamlessly he flows from topic to topic. It's unfortunate that this video is so poorly received. While his opinions didn't agree with the majority, the way he structured the video was incredibly entertaining, which was kind of the whole point.
@@lordsuinax3470 The video is really bad when you give it any thought. Watch even parts of the "this is how you don't play" series about Arin playing the Zelda games. All he does is cry because he is bad at the games and refuses to get better. Its like if someone fell into the first pit in a Super Mario game and complained that the game expects you to jump over obstacles.
Someone did a couple episodes of The Fake Sequelitis, but I hate to admit this, the guy's voice just isn't that funny to me. That was what did half of this content for me: Arin has the voice and deliberate inflection of a natural entertainer. I kept WANTING to hear him say more. It was hilarious. It reminded me of this episode of Last Comic Standing where one of the guys had some really funny jokes but he was telling them with this scared voice and expression, and I was like "wtf is wrong with you, if you can't chill out for a small panel of judges then are you really going to make it onstage" it's a bit rough but honest. The judges were laughing some of the time, but I couldn't, even though the jokes were legit funny. If someone like Arin told them, I would have been rolling on the floor.
9 years later, still no fucking idea what his overall point is. All his points are so tiny and minuscule that they don’t even matter, and have no overarching theme.
Every Zelda fan ever: (including me) "THE FIRST ZELDA I PLAYED WHEN I WAS 12 YEARS OLD IS THE BEST!" "NO, THE FIRST ZELDA I PLAYED WHEN *I* WAS 12 YEARS OLD IS THE BEST!" So I have accepted the fact that all Zelda games are outstanding in their own right. The person who says the best Zelda game is ____ and is better than ___ means absolutely nothing and is going to change nobody's opinion anymore.
Alex Vennos Ha! Very funny! Get this: I know this kid who played Hyrule Warriors when he was 12! While it was a great game, in my opinion at least, he's gonna get crushed in the future when other people are arguing for skyward sword and Zelda U.
Like an older, rudimentary Dark Souls. Man that'd be something, wouldn't it? If instead of the Dynasty Warriors/Zelda crossover that's coming up if instead it was a Souls/Zelda crossover
:3 hi ....haha its funny cause i was think dark souls as well xD a sense of exploration an that feeling of you can go anywhere and challenge and such...yeah okay bye vaati :3 love your vids an your awesome
I just beat OoT for the first time and rewatched this video and holy moly I can't relate to any of these points. I can't even figure out Arin's logic half the time. It's like delirious rambling from point to point with no coherence. At one point he complains that... you come across locked doors and need to explore to find a key. At other points, he claims there's no exploration in the game, which leads me to think he doesn't know what exploration means or that games with linear sequences of events can still have it. It's honestly shocking how well OoT holds up. The pacing and world design are picture-perfect, and the rest of the series can't really touch it in those regards.
I love Ocarina of Time as much as the next guy, but every piece of criticism Arin gives is absolutely correct. It doesn't mean it's any less of a good game. Every game has flaws. Appreciate Arin for having the balls to point it out. This was an extremely interesting and informative video.
Joey Matheny I grew up with all the Zelda games, and the treasure chest thing is something that I noticed myself! I always got incredibly excited to see a treasure chest, but now I don't feel that excited because I can usually guess what it's going to be before I even open it. But getting the big key was always like, "YES!!!! NOW I CAN GO OPEN THAT HUGE AWESOME LOOKING CHEST AND DESTROY THE BOSS!!!!" See the difference? It goes from "I'M SO EXCITED!!!!!" to... "meh... lame... another compass."
MrChocodemon I'm sure you know by now, but he hates it. If you watch the clips while he says "Bomb bowling", they all show Link missing, or a explosion (from a bomb) hitting Link. He stated that in Game Grump's last Mario Maker video.
My favorite part of Game Grumps was when Arin died repeated to a Shell Blade in the water temple and ragequit Majora's Mask cuz he couldn't beat Gomess. :)
@@VGamingJunkieVT But like... a clam isn't a dark souls boss? It's hard to be patient when you're dealing with a clam because there's no good reason that the clam should be a threat, and it shouldn't block your progress.
@@bloodlustrous Dear me, you seem to think I was comparing their difficulties. I'm saying that insisting something that's kicking your ass isn't actually hard. If it wasn't hard, he wouldn't have kept dying.
+NintendoCapriSun hey man I never played a Zelda game except for links awakening and I think its okay but(t) it might be true what he says about the format it could be better with some games like idk say gta is always the same and it sold millions of copies and that is not a bad thing but it might also not be good thing seeing as difference in gameplay is important and that is also what games should do improve the gameplay with new thing but keep the overall feeling of the game the same so yeah give me your idea btw I'm 14
+NintendoCapriSun My issue is more that he sometimes bases his opinions from false information that he provided. Like putting that Lizolof in the wait for an opening thing. They have no way of defending so what was Arin waiting for?
Isn't it funny that Arin divided this video from the others in the series by grouping the other three in a playlist called season 1? That means he wanted this to be the start of another season! There might of been more!
I am a big fan of Arin Hanson whoever there is something that must be said of this video. This is just Arin being biased. He obviously likes a link to the past better since by his own words he hates being told what to do in game. A link to the past is arguably worse since they straight up tell you which one to go next while on ocarina of time its just the first 3 that get the railroady treatment. By his own critique of the game the original Legend of Zelda is the best game since you could go anywhere yet he keeps comparing it to a link to the past. Not to mention that he is obviously playing the game wrong. The closest I would compare it to is to trying to play a Souls game with a shield, its doable but it will increase the waiting time longer since that time could've been used to advance the state of whatever fight you are currently doing. Sad thing is he will never read this since he has gone on record that he doesnt read comments anymore, but it had to be said. Thanks to whoever took the time to read this hope you had a nice day.
Gooty cuz he's too busy with game grumps which I personally don't enjoy at all. I think game grumps is annoying, unfunny, and I can barely sit through one minute of a video. I liked it back when egoraptor did these kinds of videos. But sadly it seems like those days are long gone.
I feel like through playing oot and majoras mask there’s a lot of times where I’m like, “what other items can I find before I go where I think is the main path to the boss” i wouldn’t say that’s a bad thing
There's a lot of nit picking going on here. ALTTP was a great Zelda game but not on the level OOT was in terms of world building. I gave no shits about anything in LTTP the characters meant nothing to me at all. And when I finished the game as fun as it was i forgot about it and stopped caring it gave me nothing to come back to. LTTP was good among the best of Zelda games but there is a reason its not taken seriously when greatest games of all time is brought up.
Okay, I've often called Ocarina of Time one of my favorite games of all-time, BUT there were a LOT of very valid points made in this video. I'm not going to defend them, but the thing is, any film professor will tell you, "You can't take a film out of its time." And to a certain extent, the same can be said about a lot of video games. Not all of them, but a lot. 1998 was still during a shift in the spectrum, companies were still learning how to go about the new world, like 3D movies were a little while ago. Companies weren't sure how to go about things, so a lot of design choices were borrowed from actual film (see Twilight Princess). And it was the first one. But my fondest memory of Ocarina of Time, was fighting Ganon. As a child, the scale of everything was so epic, and it wasn't clear what to do right away, as there was no clear "dunegeon item" to use. There was every item you collected throughout the game and had to figure out how to do it. THEN, the ONE THING that was always constant was taken away: your sword. You had to get creative and really think about how to win. That is why Ocarina of Time stood out. It was the lasting impression I was left with. I wasn't thinking about the water temple and all that bullshit after beating Ganon. I just knew, I beat Ganon, it was an awesome fight and I had a huge sense of fulfillment for doing it. Yes, it's about time to break down OoT critically, because Nintendo fell into a slump of getting very formulaic since then. But since A Link Between Worlds, it makes me think Zelda could be headed back in the right direction again. But as I started, you can't take some things out of its time and looking at what Ocarina of Time did in its own time, it was a huge achievement. Ocarina of Time isn't perfect, far from it as pointed out here, but it is definitely one of the most memorable experiences I had playing a game as a child.
The problem here isn't really admitting whether or not Ocarina has flaws. It's the fact that a lot of the things he pointed out as flaws and bad game design- aren't really flaws so much as they are just him REALLY sucking at the game.
RustyKoi he is joking and trolling acting like he sucks at it, the waiting fighting system does drag the combat down or possibly the combat is slightly flawed enough to anger or annoy someone really listen to what he says about z targeting and the design of traps and levels due to 3d what is okay with 2d might not work out in 3d
***** Sorry but can you read? Is said if this is really what he wants in a 3D Zelda game, he will love Breath of the Wild. A 3D Zelda game with what he says he wants is in it.
***** Umm no. I don't think you understand tone at all. No one is raging. All that happens was was that i said he would like something based from his opinion. I didn't question his opinion at all.
I KNOW RIGHT? when I was watching the trailer and looked at nintendos description I couldnt stop thinking about Arin! I want to know his opinions on it!!!
How Breath of the Wild is fixed 4:52-Breath of the Wild let’s you take full advantage of the 3D space, allowing you to climb almost surface or glide practically everywhere. Also link can jump for the first time in 3D Zelda. 7:02-Now you can change the camera angle freely. 7:14-You can either actively search out enemies to fight to get the treasures in their camps, or they serve as obstacles to your exploration. 8:20-Enemies can now do a lot of the these Link can do, like using the same weapons, jumping, dodging, using shields, and shooting arrows, which creates a balance between the environment and the player. And you can see how much health they have left, so you know how long the battle will take, and you don’t even have to finish the battle to progress most of the time. 9:53-You can now use your surroundings to your advantage. You shoot down lanterns to set off explosive barrels, drop down boulders from above, find strategic cover, swing around metal objects as weapons, or knock enemies off of cliffs. 11:30- The shrines in Breath of the Wild are all about puzzle solving, and similar to what Egoraptor was talking about in his Megaman Sequelitis, they teach you how to solve them and teach you the mechanics of the game without anyone having to tell you. 13:10-Traversing obstacles feels way more realistic and perilous now with Breath of the Wild’s real physics and 100% open-worldness. 14:05-You now have an infinite amount of bombs, and you can choose when they go off, and whether they should roll around or stay in one place. 14:50-Chests are now opened immediately with no build up. The only build up is whenever you get a new rune, and that’s only ever going to happen a total of 4 times in the first couple hours, and then never again. 16:46-Even if there is long cutscenes, there are hours of pure gameplay in between. 18:00-The bosses in Breath of the Wild are a bit more along the lines of games like Dark Souls, but the item you use can help the battle be easier instead of it being required. So you can kill them in any way you want. 19:05-Holes in the ground are replaced by the shrines, which are all unique mini-dungeons that teach you the mechanics of the games and give you worthwhile treasure, and are fun to search for and find. 20:00-The story is VERY present in Breath of the Wild, and it’s fantastic. BUT, more importantly, it doesn’t restrict your gameplay in any way other than being confined to the first area. But that first area is already bigger than literally the entirety of Ocarina of Time. 21:40-The game and story are paced so that by the time you want to go start exploring the next area, it’s already what you’re supposed to do anyway, and even if can’t go there yet, there’s still plenty for you to do in the areas you CAN enter. 22:18-Link can now climb practically any natural or textured surface. 22:34-After a couple of hours, you can actually go straight to the final boss if you wished. Anything involving in the main quest after that point is more of a suggestion, meaning that no one is forcing you to follow the game the way it’s meant to be followed. 23:23-The ability to explore is triggered by exploring. 24:21-Nintendo has gone on record several times saying that Breath of the Wild is all about revisiting the roots of Zelda. And that’s exactly what they’ve done. 25:09-Nintendo has gone through a lot of effort to keep us in the dark about a lot of things in Breath of the Wild, and going into as soon as it launched, practically no one knew what was going to happen right from the get go. 27:52- The runes in Breath of the Wild replace items and can be used to manipulate the environment to fight enemies, and all weapons have other uses like starting fires or cutting down trees. In Conclusion, Breath of the Wild is probably the best game Nintendo has made so far, and undoubtedly the Game of the Year. P.S- Hyrule Warriors is really fucking fun
I think if there's one thing BOTW neglected to carry over from the original tho, it was caves. Shrines are a good step in the right direction, but they lack that sense of mystique and wonder, because you generally know what you're gonna get when you walk in one. A blue-misty puzzle room. When it comes to a cave, you just wonder "what's in there?? A mini boss? A puzzle? A treasure chest?"
Some of the shrines puzzles are pretty vague, but I do think Nintendo did a lot to make the game the best it can be, as much as they could. Although I have to say, the main dungeons might have had more work into them. It felt... Short? Interesting, but short. Though the bosses were pretty cool, I mostly used a bow and arrows, and a weapon rather than using a specific weapon like bombs... But also pretty underwhelming to me. I agree with Mayeur, though. You kinda start expect at least 1 chest with something from rupees to weapons, a special thing, a puzzle from a shrine (or a shrine quest) once you go through a lot of them. On a kinda related note, when you fight certain enemies that seem like a miniboss, say a Lynel or a Hinox, you expect gear and materials. I can think of 1 thing that surprised me when I played the game, but I think that's like. The only thing I was surprised by.
I've been thinking a lot about this video since I first saw it, because it is a fantastic example of Arin's duality. On the one hand, he can make fantastic, intelligent arguments. On the other hand, he is incapable of separating his arguments from his own bias at times. Arin's most consistent failing as a critic of game design, I think, is that he builds entire critiques on the foundation that games which place an emphasis on player discovery and more free-form gameplay are inherently better than more guided experiences. Except, they're not inherently better. It's simply his preference. There's something to be said for experiencing an artist's exact vision, the same way we do with film and literature. It is still art, and you still have the freedom to interpret it in your own way whether or not the pixels on the screen have the same freedom as in other games. Again, I get it. It's not Arin's thing, and that's fine. How many times have we heard Danny chide him for never, ever reading? How many times has Danny been surprised at the movies Arin hasn't seen? He'd probably scoff at me comparing games and books to each other because he wants to experience his entertainment in a way where he has full control to create his own story. He really, really doesn't want a story told to him, or an experience meticulously designed for him to go through in a specific manner. Doesn't matter how good it is. Again, that's fine because everybody has their preferences. It's not a solid foundation to critique anything, though. Essentially, Arin makes the mistake that separates good critics from bad ones. He Judges a game based on what it is vs what he wants it to be, rather than how well it achieved what it was actually trying to do. He criticizes Ocarina for being less open than the previous games, and for telling you where to go, completely dismissing the fantastic art, music, deeper combat, and dungeon/puzzle design. The combat makes him wait a little bit, so it's worse even though it's better (what?). The puzzle elements don't all fit in your eyeballs at once, so the puzzles are worse. Does he lack object permanence? The disparate puzzle elements and vertical, layered dungeons of Ocarina are precisely why those puzzles are more satisfying to me. You had to actually remember shit as you went along, trying to keep everything that you knew did something in mind while you saw new things that, might, have a connection with it. Most importantly, it doesn't let him wander around an over-world forever, trying to find the next dungeon and discovering secrets that rely on sheer luck to find, so it's not as good as the the first game, or even LTTP. To him, player discovery and agency trumps everything. Which is totally fine, as long as he knows it's a preference and not an objective quality upon which to critique a game, which...he doesn't always seem to. Certainly not in this video.
ForeverMasterless i think what arin meant with the combat thing is that it is better, it is just poorly implemented in oot though i agree with everything else you said, hell i play a lot of jrpgs and wrpgs and i can tell you that that jrpgs are not as open ended as wrpgs and focus more on the story and shit while wrpgs focus on the world and exploring but neither is inherently better than the other and i love both genres
From the first sequelitis (castlevania 1 vs 2), I'd say that your assumption that Arin's bias is towards free form exploration isn't quite accurate. The whole free form thing comes from the context of "Zelda games", which is why he starts this LttP vs OoT video with neither of those games, but with the first Zelda, which is a very unguided game that relies on the player's desire to explore for most of its progression. The video details the slow progression of Zelda games from a wide-open "choose where you want to go" exploration set-up to a series of set pieces and challenges for a player to clear, culminating in what Arin believes to be the representation of this progression: Skyward Sword. "Is it better? Is it worse? I dunno, but it's not the same!"
ForeverMasterless "He criticizes Ocarina for being less open than the previous games, and for telling you where to go, completely dismissing the fantastic art, music" 4:24 He did touch on the graphics and music. Or were you stating that he didn't go into enough detail about how good it is? "deeper combat" 6:28 pretty clear detail about the combat. and just in case you missed where he says something good about the combat 9:29 "Dungeon/puzzle design" 11:30 It seems that everyone only noticed when he spoke poorly about the game, and not the good things he mentioned. Also, He loves ALTTP, but he did critique it as well 2:00 People need to understand that to truly love a game, you must acknowledge its flaws and embrace them, not ignore them like it doesn't exist. I love FFVIII, The Drawing system (although new and innovative, and genuinely a cool idea) sucks, The tutorials all over the first 3 hours of the game, The Junction system is dumb and the characters rely on it too much (same with the GFs), The Stupid Queen of cards, and many more...I still love FFVIII
pakapakapaka I'm not saying it's a flawless game, or that he didn't throw it a couple (very small) bones. I'm saying ALL of his critiques are based on this idea that play agency and discovery trump everything else, no matter what, at all times. They're all coming from that place, and it's a flawed starting point. I find combat in LTTP boring, and the hitboxes are fucked. I'm much more likely to feel like I got a cheap hit on me in that game than Ocarina. But, yeah, I guess you don't have to wait for an opening ever and you can can kill bats multiple at a time, so that proves how it's better, right? Arin really just comes across here as an impatient gamer, using his own preferences as a basis for critique, and lauding his favorite game while decrying a sequel that wasn't made with his exact tastes in mind. It's quite annoying.
For anyone that wants to see a FAIR review of Ocarina that still pinpoints every flaw, go seek out Mattewmatosis' review on youtube. Arin himself mentioned liking the guy, which is how I know about him, but he's a million goddamn times better at it than Arin could ever hope to be, and Arin would probably even agree with that.
Because he doesn't want to sit around reading bullshit just to know where to go. If the game can't tell you how to do something purely from intuition, then it's not well designed for an explorative adventure game.
Neilson Truong - If he’s not willing to read the text then it’s still his fault he doesn’t know where to go. If he can’t even do that much maybe he should stick to linear games where he can’t get lost.
@@LucaxCorp Thats his point though. Ocarina of Time is more linear than 'open world'. Most of the time its literally finding an item and using it on a block way to get to another segment of the exact same thing. If you need to read to progress in an 'open world' game then thats not good.
@@lilkxdude5659 But Ocarina of time never tried or wanted to be an open world game. If it was made to be an open world game then of course it'd fail at that, but that's the point: Ocarina of Time is story focused and linear while games like Breath of the wild give you all the freedom you want. Both are good at what they're doing. If you like them or not is up to personal preference.
@@satan-kun8974 There are a lot of enemies who if you just let hit you when your shield is up they open their hit window sooner and more predictably. But yeah there's still so much god damn waiting in this game. I'm looking at you mr sqeaky ass zora.
Ocarina of Time is the perfect adventure to me. It flows well while not being heavy on exploration. I want a quest, clear-cut and direct. That's just my taste.
That is respectable. Not my style, but I can understand why so many love it. I don’t like reading or being told what to do, therefore BoTW is my favorite. So, I suspect we are two sides of the Zelda fan base coin
@@emmamoreno5590 My take is interesting because I kind of love reading and being told what to do but I still prefer games like BOTW because I have more appreciation for the finesse it takes to pull them off. You have to make a world that engrosses me in its own right, even if there isn’t some direct quest or story to keep me engaged. You have to make infinite paths through the game that are compelling instead of essentially one. It’s like Arin says iirc-there’s like a Zelda ride and you’ve gotta hit all the specific stops and go through the gift shop on the way out, as opposed to the skill required to design something that the developers trust will be engaging even if you don’t hit this specific cutscene that makes it look cool.
@@ImFangzBronope, escort missions suck in every single game. Even Deep Rock Galactic has stupid escort missions, which is an apt comparison because it's another game about exploration and combat, but the escort missions take away the exploration half and make you follow a strict path and stay close to an npc ally. Especially since all the escort does is drill, and one of the four playable classes is literally called the driller. DRG is a bastion of good game design with open ended exploration and combat that go hand in hand just like Ego is talking about, but escort missions are a blight upon a nearly masterpiece of a game. TL;DR escort missions suck in every game
There have been SO many goddamn times playing BotW (and now TotK) where I would think back to this amazing commentary vid and genuinely wonder if they watched Arin's analysis and REALLY took it to heart. Because he is so directly on point with his critique and the Switch Zelda games are such a profound, invigorating, mind-blowing breath of fresh air that recaptured that feeling of eager exploration, rewarded curiosity, and versatile resourcefulness of the OG Zelda.
@@folksurvival Maybe not... But how is criticizing the 3D space of enemies and the environment fair but also saying put an enemy that circles around the platform to make jumps more involved not go against what he was arguing before? Also it would further slow the game considering he already claims the game is way too slow. I feel like he contradicts himself several times in this video just to complain about how he doesn't like 3D Zelda. Not to mention nearly all of his compliments towards "true Zelda" come strictly from LttP. He largely ignores Zelda 1 and 2, with the exception of using it to push his "exploration" point. He basically doesn't even acknowledge Zelda 2 at all.
as I rewatch this today, I wonder how blissful and liberating Egoraptor might have felt when playing Breath of the Wild - it basically responds to all of his critiques about Ocarina of Time's 'open' world
You should watch the let's play of him playing Breath of the Wild on the Game Grumps channel. He loves it and keeps raving about how cool and fun it is.
that, my dude, was a precious tip! I did not know about game grumps and now I'm hooked watching them talk about Breath of the Wild and enjoying it a lot! thanks so much
juca oliveira a month ago was when u found out about gamegrumps?!he fucking made a video on this channel about it like 4-5 fucken years ago. when it was starting with jontron an now with danny. geez what have u been doing with your life.
haha I know I know, it's just that I hadn't really been following egoraptor! I had come across this sequilitis video long ago and then when I finished BOTW, I remembered this and came to rewatch it! the game grumps are amazing though, and I've been thoroughly enjoying their content since I found out about them
My own thoughts on Arin's opinion is that... well this wasn't exactly Link to the Past vs. Ocarina of Time, this felt more like Ocarina of Time vs. Modern Games. A lot of his points of what Ocarina doesn't have... weren't in Link to the Past either, and he contradicts himself with the mention of Link Between Worlds. He doesn't like Ocarina of Time because of the waiting you do... yet in Link Between Worlds the waiting is even worse.
in OOT u do a lot of messenger work like the death mtn example is it fun to go back to the castle (in a huge empty overworld) that u already came from so u could go to death mtn what was the point to lengthen gametime this game is long and half of it is for that shit right there(constantly crossing huge hyrule field) sure u have epona but at the 2nd half of the game so 1st half u hav to go through that it was in attempt to makeit seem big and spacious the problem its empty and that's boring that's why I like link to the past more I don't hate OOT but the game isn't one I can play on the fly I know its gonna take a lot outta me which is why I barely revisit it
Wayne Ekeh I'm not a Zelda fan at all and all I'd really agree with is OOT is... well overrated is a strong word, but you may get what I mean. It's not a masterpiece imo, it was a tremendously successful transition from 2D to 3D, yes and had a revolutionary game mechanic used later, but the game itself is... it's ok. (Note this is the exact sentiment I feel over FF7) Link to the Past is just... well basic. Neither of them really lose the "spirit" of Zelda or whatever... on a personal note if Arin needed to wait for Link Between Worlds to get his fix of nice combat and dungeon exploration/chest placement, I'd have given him a copy of Ys: The Oath in Felghana and told him his prayer was answered a decade earlier. :v
AmAxel35 "Overated" is not a strong word. OOT is definitely overrated. No game can live up to the reputation that OOT has somehow accumulated. That said, OOT is a great game; it's just not the pinnacle of civilization that some people would claim it is.
Just a mention on the comparison with ALBW. Waiting may be present, but I don't find it at all worse than OoT. Also, there's no set exploration at all. Like, with the way the item system works, you can take the game in whatever order you want. Granted, the whole "order of exploration" idea made the game more accessible, it took the whole "adventure aspect" WAY down, to me at least. So there's that. Also, OoT, while a really fun game, is definitely overrated.
2015: oh arin is just taking his time with the next sequaltis 2016: i bet he's making a 2 parter or a hour long vid 2017:please answer my prayer arin, make the next sequaltis 2018:God is Dead, he has forsaken us for our sin of believing Ocarina of time is better than a link to the past.
I honestly think it's dead now because of this one. Because I guess apparently the really immature Zelda geeks couldn't handle his opinion of this game.
+Lightning Shy mean, I don't know why Arin would give a single fuck about the stupid Zelda geeks, look at the video, look at them 250K likes, dude he KNOWS that VASTLY more people like these videos than not. Maybe its because he's doing Star Bomb and goes on tours for that and he's doing grumps (which he also goes on tour for) And he had his youtube red show... I think the guys free time to do sequelitis is non-existent
You're actually taking Arin's gaming-related opinions seriously? After Game Grumps has proven, on hundreds of different occasions, that he's terrible at games? That, for all he complains about "bad game design", whenever a game shows what he believes to be "good game design", he just gets fucking pissy That he's just an impatient twat? That he's just a nostalgiatard? This is the guy who got lost on Dragon Roost fucking Island, for crying out loud. He complains about games giving you an objective, when HE'S THE PERSON THAT NEEDS THEM THE MOST. /pointlesslyangryrantover
I kind of don't get all the hate Skyward Sword gets. I have seen people treating it like it is the devils version of Zelda 2. I mean the gameplay were okay, the world design were pretty bad, but the story, characters, bosses and dungeons were much better than other entries in the series.
Arin really was like, a very different person back in this era. Its so, unfamiliar now, despite this being the Arin most people knew cause of his animation days.
While a lot of Arin's observations about game design make sense......you just know that if he WASN'T given those specific instructions and locations on the map he'd be going "WHICH WAY DO I GOOOO? WHAT AM I SUPPOSED TO DOOOO?"
I've thought about this, since it's a common Egoraptor complaint. What you've got to understand is that Arin isn't just playing the game. He's devoting 50% (probably more) of his attention to making an improv comedy show, attention that he can't focus on problem solving. Additionally, if he doesn't know where to go, he can't get to new material off which to bounce.