Man, if she had Tenshokyaku as a DP again, this would be as close as we could get to the perfect Chun. Chargeless fireball, Hazanshu as a special, and pretty good links. I'm almost surprised they didn't make Tensho a special considering they have the animation. Also, I still think Houyokukyaku was a test for motion input Lightning Legs, it makes sense that they'd wanna test it without removing the mash input.
I don't know why I didn't dig her that much in SF4 overall, but I've been pleasantly surprised by her in SFV, and really enjoy playing her. Looking at these Omega changes though, I probably would have picked her up eventually.
Chun's cl.MP target combo has an insane confirm window, it feels like it will come out even past the first button's recovery lol cl.HP takes priority over b.HP, which I guess is good since it does more damage and is special cancellable, and you'd never need the projectile nullification at point blank range. Unless maybe Decapre is walking into you behind her U1 or something
Honestly, a lot of the things Chun got in Omega were on my wish list for Ultra Chun, having a medium button frame trap tool. (in ultra her only non-light plus on block button is far mp). Having a hit confirm that doesn't require spending meter on EX legs. Having a close anti-air that does more than 40 damage. Having a far anti-divekick tool that does more than 20 damage. But her Ultra changes were, like DJ's, kind of a joke. I don't know why I'm researching this in 2024, but this video got me looking into it, so here's some Omega Chun notes. Omega Chun can juggle from anti-air cl.mp. Cl.mp was was the anti-air I found most consistent at that range in the other versions SF4, and it still seems usable in Omega, although the timing remains weirdly late, and it seems a bit worse vs very angled attacks like Bison j.hp and chun j.hk. Comboing into U2 does 358, which is a good chunk for an anti-air. She can also just do, 4mk target combo for 222 which is also a good chunk of damage for a meterless anti-air. I was mostly testing on Ryu. Even if it seems a bit less consistent, going from a 40 damage anti-air to a 222 damage one and having meter spend options is good. She can also juggle from anti-air cl.hk, but I don't think that's useful in most matchups. Her stand lp went from 20 damage (lowest in the game?) to 40 (quite high?), although it seems to whiff on crouching sometimes now, which is obviously a not preferable. Also, her far mp comboing off of lp now, and linking in places where U1 and 2.hp don't implies to me it's now 6f instead of 7f, which is pretty hilarious. That button was already fairly oppressive in certain matchups. I disagree with your description of Hasan Shu. It doesn't go nearly as high off the ground so you can no longer react to fireballs. They also have much less horizontal range, so while you can do a read HK Hasan Shu, you have to do it quite close, and afterwards I found I was too far to get any conversion. Since she has a motion fireball, and EX fireball that knocks down, and back fierce to compete in fireball wars, as even a dive kick, I assume she's not going to get wrecked by fireball zoning, but it's something to be aware of. Hasan Shu also is no longer an overhead, and no longer goes over crouching shorts, so I have no idea what they're actually supposed to be used for besides EX being a combo tool. One pretty subtle change is EX legs hits from further away, which combined with 236KK existing and b.HP existing change her playstyle a lot IMO. Chun suffers from a common issue in middle era SF of having some really good, possibly even oppressive neutral buttons, but no damage or conversions at her preferred range, and her oki isn't good enough for her to gain scary momentum off of sweep. Her far mp is special cancellable, but while EX legs works near max range in USF4 on somebody walking into it, it will basically always miss if you try to whiff punish or counter poke with it. In Omega she can very consistently whiff punish a lot of footsie tools with far.mp > EX legs, which allows her to play actual modern FG footsies, and whiff punishing with far.mp > 236KK into U2 is some E.Ryu shit. (Also buffering b.HP into the same EX cancels looks great, although determining how useful a counter poke is without playing real matches can be difficult) Of course I have no idea how she matches up balance wise to the rest of the cast, and I will likely never actually play against anybody in omega, but it's still cool to look into. She looks fun here.
Considering so much of omega mode was a test for sf5, I wonder if sf5 would've launched if a better state if omega actually caught on and more people played it.
Pardon my ignorance, but with the close roundhouse jump cancel that you mentioned does next to nothing for the character, would that not work as it did in 3rd strike? Like, the only use that normal had was canceling into jump and doing super in the pre jump frames. Is it possible to cancel her pre jump into ultra, in that case?
IIRC in sf4 only super jump prejump frames cancel to ultra, and the only two super jumps in the game are ibuki and viper. And as for special or super cancels, st HK already cancels.
Probably not. Also, EX Hazanshu isn't her reversal in 3S, it's just a fast overhead. EX Bird is still her reversal. As for SA3, it is, but that's every super.
@@nebiyuesayas5600 no that's incorrect, EX Bird isnt a reversal at all, and EX Hazanshu is a slow overhead, but it's both invincible on startup and safe on block. (but it's very parry vulnerable so it doesnt see use) Bird in general is pretty bad in 3S outside of having good damage in combos where applicable, but since it whiffs on crouchers outside of EX it's rarely used, I think the only real application is that EX is airborne very quickly so it works as a throw crush.
Is there a SF4 Omega discord community that hosts tournaments for this game? It's so cool and overlooked. Sure it may be broken but so is MvC2 that's the beauty of the game sometimes!
thinking about it, they must have made "EX move cancelable" for the pseudo supers they added in as EX moves in Omega, and didn't run with the idea because that was never really the idea
You missed one thing about omega chun li, she has an alternative super that activates when you do a pretzel motion with all 3 kicks, she'll pull out a nuclear bomb and destroy your entire game file.
@@meathir4921 not really, there's dozens of other games that features her lmao. Marvel vs Capcom, Capcom vs snk, power rangers, puzzle fighter, sf2, sf alpha series, etc
i would like capcom to re-release SF4 which i know sounds crazy seeing as how they milked it for so long.. but i just mean like.. the same game with way more customization, better graphics, new sound effects, licensed music, but basically the same game.. it could be called street fighter 4 final round... i also would like them to allow user created backgrounds.. and i'd like user created win quotes at the end of the matches.. and this is probably out there- but i would even like to see them allow people to do their own voice acting through the headphone mic or playstation camera if they want