It's definitely the way they wanted 5 to go too. As in 5. Aside from dedicated anti air buttons or dp, others are pretty much useless. Which also continues in SF6 from what I've seen so far
the new moves in omega remind me of the 16-bit era fighting games, especially games like yuyu hakusho or dragon ball where most character's special moves where just quarter circle auto combos
To me Fei always looked like a half finished character that was barely working, this Fei looks more complete. Also I don’t understand what they had against rekkas in this era, carrying into 5..? Glad they seem to be back for 6
It would be inaccurate to say that he wasn’t functional, but it seems that having constant safe pressure from Rekka is a playstyle they weren’t keen on in V, like that image comparing Gen to Fei Long’s gameplan. I figure now that parries are a factor along with other defensive options, rekkas are allowed to come back.
you can use the first hit of st.mk to pick up juggles where the raw special would be too slow. like st.mk xx ex chicken wing after ex backfist in the corner you can get dash c.hk after ex backfist midscreen
Baf is taking his Omega at a Glance videos which were originally hosted on SRK's channel and putting them on his, though he's also making new ones (like the one for Omega Dee Jay).
chicken wing falling out on the third hit after dp-fadc is straight up a design flaw. even if it was intentional, it’s unnecessary and idiotic, simply badly balanced for so many reasons