Like any game and genre, it has its fan base, and a strong one at that. It had some sharp themes that portray subjects we often chose to ignore, and still do in the gaming medium when you're looking at a wasteland of battle royales and murder simulators. It has powerful writing especially for its time too which to this day can be absolutely heart wrenching as pure artistry. That being said on that last point, it's easy to forget that many of these powerful and gut punching moments come towards the climax of the game. What players primarily experience then is surreal, strange, almost comedic, and generally confusing character interactions and dialogue in a scary and well crafted setting. It's quite obvious that Twin Peaks played a major inspiration for the game, and because of that, we get David Lynch's flavor down just about everywhere down to the delivery and tone of characters. There's nothing wrong with that because people REALLY love David Lynch and Twin Peaks. But it's still not for everyone. Personally, I feel that some of that thematic portrayal of suffering and pain can be lost when the delivery is flat and surreal, almost dream like. Like With Resident Evil, there's going to be a lot of hatred for the remake but I am hopeful it will be an experience and journey that can further carve out its territory and identity that some of the original team wanted.
Silent Hill 1 is top tier for me too, I wanna revisit SH3 before commenting on that one though as it's the one I haven't played since I was a teenager.
SH1 is still THE definitive, the best SH game of all time, and it's a huge shame so many people skip it. That being said, I totally understand why #2 became a fan favorite. Hell, I had a massive crush on this game when it came out. That new DE-make that's coming out? Goddarn trash. Literally no SH fan is excited for that doo doo. It's all the worst fears and old memes come true. Won't even pirate that garbage.
@@user-li9iy5le8m I agree. It's one of the more disturbing one of the games, and the oppression the ghosts brought was ideal. Liked the fact you could bring items from the house in to the otherworld for puzzles.
@@user-li9iy5le8mThe twisted reality in 4 was messed up, you can access it anytime through a hole and return anytime you want...not to mention you can end up anywhere, its not like the previous games where the alternative reality twists at certain key points of the plot
SH2 might be the most overrated modern game of all time. Hours of foggy nonsense with no actual plot that culminates in a fight with a haunted mattress.
@@rifleshooterchannel208 only your opinion is overrated. You just have problems to understand the game, that’s all… That's the problem with games, where you have to think and judge the musical and design work, where not everything is self-explanatory, and yes, you need brains and taste above all. Which you obviously don't have. There are games like Fortnite or Gta for people like you, don't worry.
The protagonist is a murderer, and you’re supposed to empathize with this guy? It’s a cool twist, but they should have gone the retribution route with it rather than the forgiveness route.
I don’t think the player is meant to forgive him- the player is meant to feel however they want to about James. Just because Mary forgives him in one of the endings, it doesn’t mean YOU need to. I hope that clarifies things!
@@LyraHorrorz You’re supposed to connect with the character you’re playing on some level. They clearly try to make it seem like he has redeeming qualities, which is great, if he hadn’t commited cold-blooded murder. It just ruins the character. This is the type of character arc you’d expect from a villain. It takes a connection you’ve already made, and severs it. Having an ending where he commits self not-alive doesn’t fix that. It’s a very cheap plot device. Movies have also done this, but it’s because the main character is actually the villain, and that’s the twist. James is portrayed as a good guy who simply broke down and committed a teeny-tiny little murder. He’s so redeemable, that he couldn’t even face his own actions. There are so many just as interesting twist ending options that don’t ruin your developed relationship to the character.
@@crescendo5594 I think the whole point is to sever that relationship, to have that revelation that you’ve had agency over an unreliable narrator who’s only fed you bits and pieces throughout the game so you’d pity him. Once that veil is taken off of James, it’s sobering in a sense- you feel almost betrayed by a character you thought you knew. The “in water” ending isn’t supposed to redeem him, none of the endings are. This is a story about a horrible person coming to terms with a horrible thing, acceptance doesn’t mean redemption. Anyhow, I hope you have a good day- you seemed a bit upset by my interpretation of the story so I genuinely hope I didn’t come across as argumentative or confrontational. Cheers!