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Sketchup Tips - How to Conform a COMPLEX Road to a Terrain and Texture it 

3D Artistree - Landscape 3D Design Tutorials
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How to conform a complex variable width road to a terrain and deform a texture along it using Vertex Tools 2 and ThruPaint2
Skill Level - Advanced
This is an update to an older tutorial found here - • Sketchup Tips - How to...

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3 фев 2023

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Комментарии : 20   
@ba-dum_tss
@ba-dum_tss 9 месяцев назад
Very nice! Many youtubers haven't really explored working with sloping roads and complex terrain map. Hence their videos don't cover as much details as you have covered. Nice and thanks!
@karlrivero5520
@karlrivero5520 4 месяца назад
this is the best sketchup tutorial ever, and i mean it
@pmpcmartins
@pmpcmartins 11 месяцев назад
best road on terrain tutorial on youtube!!! thank you
@timphillips3873
@timphillips3873 8 месяцев назад
This was masterful. Kudos.
@MotaXt
@MotaXt Год назад
Very Very Good!! It's complex but it can be done! and you did it! Thank you!
@ArhAndrejSetka
@ArhAndrejSetka Год назад
Well done. Great tutorial!!! Thank you for sharing. Cheers
@3DArtistree
@3DArtistree Год назад
Thanks for watching! Glad it was useful!
@ShomitSarkar
@ShomitSarkar Год назад
Superb..great tut...saving this in my SU TUTs collections.
@3DArtistree
@3DArtistree Год назад
Thank you for the kind words.
@easonwu4461
@easonwu4461 11 месяцев назад
你讓我更瞭解四邊形在建模的重要性
@kevingalyen790
@kevingalyen790 4 месяца назад
Great video, thank you. What would you do if you have a road that crests over a hill and drops down the other side? Make planar seems to want to keep the road going in one slope direction and does not take into account that the road changes direction down the hill
@imabzeous
@imabzeous Год назад
Thank you so so much. i message you on fb couple of weeks a go for exact help :D
@fernandocordon1398
@fernandocordon1398 Год назад
No sirve para hacer calles que son cerradas?
@imabzeous
@imabzeous Год назад
i have a question does the same apply if we have multiple branches of road with different width and elevation
@3DArtistree
@3DArtistree Год назад
The elevation is determined by the terrain. The junction between road and secondary roads should follow properly. The challenge would be getting the texture mapping correct. You'd probably want to isolate the junction and texture that separately, and then treat each branch as its own road as far as building the quads. It all gets a lot easier if the road is equal width throughout.
@user-ye1xm6eh6t
@user-ye1xm6eh6t 8 месяцев назад
how to buy this paid plugins.
@Zaraarchy
@Zaraarchy 2 месяца назад
u use so may plugins we looking for with out plugin wy u not use curvilof inspite of bunch of plugins
@vander2000
@vander2000 Год назад
The background music feels like it coming from another window that’s left open. Doesn’t match.
@3DArtistree
@3DArtistree Год назад
Thanks for the feedback. It's something I added in during editing. I tried to keep the volume low so it's just in the background, but I suppose it's a bit monotonous. I''ll try it without music next time. Thanks for watching!
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