How to conform a complex variable width road to a terrain and deform a texture along it using Vertex Tools 2 and ThruPaint2 Skill Level - Advanced This is an update to an older tutorial found here - • Sketchup Tips - How to...
Very nice! Many youtubers haven't really explored working with sloping roads and complex terrain map. Hence their videos don't cover as much details as you have covered. Nice and thanks!
Great video, thank you. What would you do if you have a road that crests over a hill and drops down the other side? Make planar seems to want to keep the road going in one slope direction and does not take into account that the road changes direction down the hill
The elevation is determined by the terrain. The junction between road and secondary roads should follow properly. The challenge would be getting the texture mapping correct. You'd probably want to isolate the junction and texture that separately, and then treat each branch as its own road as far as building the quads. It all gets a lot easier if the road is equal width throughout.
Thanks for the feedback. It's something I added in during editing. I tried to keep the volume low so it's just in the background, but I suppose it's a bit monotonous. I''ll try it without music next time. Thanks for watching!