Very concise and informative. Combined with your voice, this feels almost like an extension of one of those GGST character introductory guides that ArcSys puts up.
Old, but weak without giving enough context for each option. Your posted comment about conditioning blocking while demonstrating being point blank ignores wakeup throw for example, and how each option interacts with that. There are more purposes to BDC grab and crossup besides their immediate functions (circumventing guard and adding another direction for the opponent to react and block), and you misrepresented Helter Skelter in a similar way. You could provide this information while keeping the video short and sweet. What you provided isn't remotely enough to help people make better, informed decisions when going for offense with Slayer.