16:08 Baiken players are THE gold example of "Air-dash brained players". Even when they get smoked for doing it, they continue to commit to air-dashes.
10:23 holy shit it's me!!! I kept fucking up my dps which is why I was getting randomly ch so much, but even then I think that falls into what you were saying of why go for such a risky option when the reward isn't all that great anyway (though I don't think it's something I should just stop doing altogether). I have had the worst habit of trying to microdash every single time I go for a punish since I first started learning the game and it's finally been really biting me in the ass, been working on it since I submitted that replay but it's nice to hear I was right about that being an issue. Thanks for the tips and insight, I really appreciate it!
I love these sessions where hotashi rips players assholes (in a good way) for the viewers to learn. Thanks Hotashi, you gave me some good questions I can ask myself when watching my replays
Can confirm, been playing tons of Slayer and just standing at K Mappa range and simply not doing it freaks opponents out enough into doing something stupid The absence of a play is a play in of itself, since it messes with people HARD
@@kitkatiecat Feel like I'm just dropping quotes at this point, but Romolla once said "The threat of an option is stronger than the option itself," and THAT has stuck with me for quite some time. It's interesting to see how people will react knowing you have a powerfull option: how much risk are they willing to take dealing with it? Or are they even willing to risk anything at all?
Standing still is an option. Makes your opponent confused as to what your next move is going to be. Also allows you to calm down and come up with counter measures. Sometimes less is more.
Hoping to see more of this, it's great. Knowing this was before multiple big tournaments, do you have any short term plans to continue taking reviews from the form?
But I wanna press buttons Also genuine question: at 10:47, what do you mean that’s not a mixup? 623S fast RC is definitely an instant overhead. Is there some counterplay I’m missing?
I haven't seen this before, but purely from watching this clip: It could be that she's so low off the ground that she can practically only represent a jump button at the beginning and is going to land at the same time whether she presses the button or not. What do you think, are there other ways to use this mixup?
@@thisistherun4015 fast RCs retain momentum, and 623S is airborne starting on frame 9.. For 623S, an early cancel while airborne will give you a bit of upward momentum, enough for Gio to get j.H > j.D(1) before landing. In the clip, it looks like Nitro got the early grounded cancel into 2S, which is what makes it actual mix. The earliest active frames are grounded, so whether you get the instant overhead or stay grounded for 2S is a matter of timing. I use this mix regularly, so that why I’m so confused that Hotashi thinks it’s not mix. As far as I can tell it’s a true 50/50. EDIT: Checking the frames in game, from the PRC flash to actually hitting with my timing was around 18 frames for the low and 22 frames for j.H, dropping to 20 frames if you cancel into j.K instead of j.H. He could mean that it's reactable I suppose, it's in the realm of tap dust, or charge dust if you can react to the RC animation instead of the purple flash and know to look for height. He could also just not know about it.
Only problem with that is it's the opponent's tether and it actually works differently when it's not your tether. It seems to not pull them in as aggressively. Try it out in training mode, you may be surprised.
Kriby, just walk back the round start and then look to WWA or hold your ground... Don't use your burst on anything that isn't WA or to save your round 1/game chances. That's all.
The tips were good, but jeez the tone was just horrible. I get pointing out mistakes and trying to establish a thought process throughout a round but saying shit like, "are you not seeing the reoccurring theme?" after already pointing out multiple times that bro is getting punished for jumping just comes across as being a dick, more so than actual critique. The whole video felt kind of aggressive and it felt very off-putting.
Trust me this is light. College level art professors do 10Xs worse and it’s towards things you put your genuine heart and soul into, This is a pretty tame critique. and it’s clearly frustrating to get asked for tips when if they did their own review they should be able to see the “reoccurring theme” if it’s that painfully obvious that he has to get mean about it.
@ValorCrossHeart Doesn't matter if this is light. Being a dick even if it is light, doesn't change that he was being a dick. And being frustrated doesn't make sense. Of course, the people asking for tips aren't going to be able to see things in self review. That's why they're asking in a Google form used to receive tips based on gameplay. If he were able to see it himself, he wouldn't ask for tips. Being mean doesn't accomplish anything. It's not like the multitude of examples he pointed out would portray that point. There's no need to treat the guy like he is a moron. And, at the end of the day, it's a video game. Discussion and improvement should be positive and guiding, never aggressive.
@Hotashi Projecting as in the coping mechanism or projecting as in the projection of emotions? I know the definition of projection; I don't see how that applies to what I said at all, though. I understand projecting your own emotions about the topic, and your ambition from that can be felt, no doubt, but I still feel as if it was aggressive (not malicious, just aggressive.) I still think what you're doing is great, and the tips were stellar. However, the video just put me off, and I was just simply putting that opinion in the public comment section. And in the end, it's not necessarily a problem, just my opinion. As long as you're doing well and the people asking for tips aren't upset, no foul.
Frankly yeah, "are you seeing the reoccurring theme" isn't that aggressive at all, I think you're just interpreting it in an overly emotive way. He's pointing out the problems, then highlighting them clearly and making sure you can confirm that problem for yourself instead of carrying on with the assumption that you've fully understood, because you might not have. It's not calling the guy an idiot, it's making sure he learns not to be one. Not that deep
Think is this is why fighting games can become boring to play at higher levels. It’ll become just two people staring at each other, waiting to react to the next move instead of making plays…
@@z1u512 That's been my experience so far. I've only been able to beat higher level players by waiting for them to do something stupid instead of running my own offense.
@@CasualPhoenic Like the guy above said, just sitting and waiting can get you mauled at high levels of most fighting games. That's been something I've noticed playing the ones I do play