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Sonic Superstars - Switch/PS5/Xbox Series X/S - DF Tech Review - An Accomplished Side-Scroller? 

Digital Foundry
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30 сен 2024

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Комментарии : 647   
@Nobutehuhh
@Nobutehuhh 10 месяцев назад
I’d love a DF Retro on Sonic Adventure.
@spidertour02
@spidertour02 10 месяцев назад
The bosses are like that because of the co-op. If they didn't limit the window to damage the boss, 4 players would eat those bosses for lunch in seconds. They needed a better middle ground, though. They're far too tedious.
@AndersOHMoberg
@AndersOHMoberg 10 месяцев назад
I think they should've probably had dynamic boss difficulty according to how many players there were. Perhaps that's already there, I'm not going to check :D
@dr6559
@dr6559 10 месяцев назад
MaYbe they could change the amount of hits they take depending on the amount of players.
@Light-Rock97
@Light-Rock97 10 месяцев назад
I'm not going to check it either, as I have zero patience for lengthy bosses in Sonic games. Don't they know spectacle is only sort of impressive the first time? Imagine tying to speedrun this game and getting deflated every time you get to a boss.
@lambasted6886
@lambasted6886 10 месяцев назад
True, and it's not just multiplayer, but the emerald powers as well.
@VolumeZombie
@VolumeZombie 10 месяцев назад
While I was watching this video, I was struck by just how much I appreciate John's perspective in these DF videos. There's tech discussion, of course, but there's also an abiding love for design and what gives a game its heart. For me, that's the true joy of a DF Retro or deep dive review like this -- it makes me look at something I take for granted in a new light. Keep up the good work, John!
@JorgeMartinez-dp3im
@JorgeMartinez-dp3im 10 месяцев назад
For sure man! John is a cool dude.
@zerocal76
@zerocal76 3 месяца назад
John's the GOAT game reviewer imo. He doesn't churn out reviews like most reviewers. Who needs CGR when we got John 🙌
@christopherstephens3751
@christopherstephens3751 10 месяцев назад
"This is the price for 60 frames per second. Seriously, if this is what it takes to reach that target on the Switch so be it." I have some experience with developer Unity games for Nintendo Switch, and the struggles of optimizing them for the hardware. I say with 100% certainty that Sonic Superstars simply is a terrible port. Nothing about its gameplay or visuals should be pushing the hardware hard enough to require these downgrades.
@jordanwhite352
@jordanwhite352 10 месяцев назад
Would not be surprised if like most of Sega's stuff it's unoptimized AF.
@fillerbunnyninjashark271
@fillerbunnyninjashark271 10 месяцев назад
So you should have no problem making a more optimized version of it on the switch 🫡
@christopherstephens3751
@christopherstephens3751 10 месяцев назад
@@fillerbunnyninjashark271 Me and my friends probably could make a prettier, more optimized game than Arzest if we had the budget, yes.
@METR0lD
@METR0lD 10 месяцев назад
These are my favorite kind of DF videos. Love it when John discusses new entries in classic series like this.
@etbadaboum
@etbadaboum 10 месяцев назад
By far!
@yellowblanka6058
@yellowblanka6058 10 месяцев назад
He does seem like the most ardent gamer of the group, whereas the others, maybe with the exception of Ollie, seem more laser-focused on the tech aspects.
@etbadaboum
@etbadaboum 10 месяцев назад
@@yellowblanka6058 They're all gamers but is the only one with talent to make a complete review covering all elements of what makes a good game including historical additions (he's an encyclopedist)
@alistairblaire6001
@alistairblaire6001 10 месяцев назад
Kind of interesting how suddenly the artists and designers became unafraid to use bright colors. It was a highlight in Mario Wonder too. Also wow I wasn't expecting the modded soundtrack to sound that good.
@Luka9S9
@Luka9S9 10 месяцев назад
Sonic had bright colors ever since Secret Rings, is just that most game had a more realistic lightning model compared to superstar
@user-le2hu1ct4t
@user-le2hu1ct4t 10 месяцев назад
I love the design of Wonder, but I feel like they just haven't got the look of Sonic right in 3D.. There's something off to me about the heavy use of fresnel and the texture / modelling work, it just doesn't translate the 2D style properly IMO. Part of it also feels like the camera work, they need more of an orthographic camera or something. Maybe just me, but I've always been disappointed in the Sonic 3D look.
@Scorpiove
@Scorpiove 10 месяцев назад
@@user-le2hu1ct4t I think the 3D Sonic Superstars model looks great. As well as the other characters.
@user-le2hu1ct4t
@user-le2hu1ct4t 10 месяцев назад
@@Scorpiove I should've been more specific about my issues being more with the general level art direction. If you put a frame of SS next to Wonder you might see what I mean. SS puts that frensel shader over everything as a crutch to create separation like a lot of mobile games. I would just love to see a really great looking 3D Sonic game, like how arc systems took DBZ and nailed the style.
@blakestewart7200
@blakestewart7200 10 месяцев назад
I’m so glad people about it. In the 8 and 16 bit era games being colorful the best graphical effect they had access to.
@mrcurator479
@mrcurator479 10 месяцев назад
This is one of the times where overclocking the switches cpu actually helps a lot as it's more cpu limited it was a lot closer to 60 even at boss battles
@E_Sunbro
@E_Sunbro 10 месяцев назад
I wish I could take editing lessons from John. His videos are so good.
@BladeV8
@BladeV8 10 месяцев назад
Not to denigrate his work in any way but: - Write scripts for what you're shooting - Cut your footage to match that script - Make any unique creations you need - transitions, title cards, etc. - Hide the seams with transitions, be they visual or audio. - Practice, practice, practice You can hide cuts/fluffs in your audio take with the footage & the transitions. John normally shoots into camera with a light & (I presume) shotgun mic off screen for audio, with a screen behind as a teleprompter. He's not really in this video at all, but if you watch others you can see the ring light he uses in his eyes & his eye line following the script. The more you do it, the more you'll internalise and do all the steps together instead of sequentially. IE: You'll capture footage as you're doing what it is you're doing (here, playing the game to review), knowing already what you want to say before you write the script for it. The only solo part is creating the assets to fit the visual style of the footage, but even those can be done in a way that you can re-use them easily elsewhere & in future projects. Also, John always lights his physical inserts well, the backgrounds are separated with good distinction and key lighting. This isn't hard to do, just something most people don't bother with. Shake all that up & you'll have something similar.
@Terminal_Apotos
@Terminal_Apotos 10 месяцев назад
@@BladeV8Interesting. Making your own Transitions is something I wanna learn how to do.
@BladeV8
@BladeV8 10 месяцев назад
@@Terminal_Apotos there's a bunch of good tutorials on RU-vid. It's a style thing, but I'd say wipes are handy to know and maybe watch something like Every Frame a Painting about how people do video essays well. Then just get creative. Once you learn the basics of how stuff is animated in After Effects or your mograph editor of choice, just play around with what shapes can do & how far/near away from camera they do it. You'll realise a lot of forced 2D perspective stuff from 8/16 bit gaming translates well to them
@rafleggy2fast486
@rafleggy2fast486 10 месяцев назад
John, what an amazing review. Compared to other outlets who just focus on saying its 2d sonic, you went all in with the side-by-side comparison in how the momentum and speeds work in this game, the comment on the (awful) sonic 4 soundtrack and all the details I didn't see anyone else talking about. Love your work a ton!
@evrythingis1
@evrythingis1 10 месяцев назад
Its just a Nintendo switch advertisement, no one cares about this game and it should have never been "reviewed".
@charizardoreo
@charizardoreo 10 месяцев назад
Finally!!! I had assumed we weren't getting a video about this game at this point. It was definitely worth the wait
@chillnagasden6190
@chillnagasden6190 10 месяцев назад
What part of it? Switch : Runs worse, looks worse. Everything else : Great \ eh it's fine. ??? What value is in overdiscussing the Switch being shit, STILL?
@marcelslofstra2157
@marcelslofstra2157 10 месяцев назад
@@chillnagasden6190Dude. Why are you even here if you don’t care?
@pockysucks
@pockysucks 10 месяцев назад
@@marcelslofstra2157 Some people just like to talk for no reason.
@c331hunt
@c331hunt 10 месяцев назад
As someone who had the nes, master system, then genesis and snes I’m loving this and the new Mario brothers games. Great to see the genre hasn’t been forgotten
@senorsnipey1595
@senorsnipey1595 10 месяцев назад
Agreed!
@SetsuneW
@SetsuneW 10 месяцев назад
On paper I should love this game, but I've run into so many little issues along the way that would so often spoil the experience. Things that should've been flagged and fixed before it went out the door. It's just not polished enough for the price point they sold it at. Some of it can be fixed with post-launch patches, but this "ship it unfinished, call it Plus a year later" rodeo is growing old.
@MrMeow-xl7pd
@MrMeow-xl7pd 10 месяцев назад
it's no use!
@cj8489
@cj8489 10 месяцев назад
I’m more of a “Mario” guy but I’m glad to see another good Sonic game. I picked up Mania and I’ll probably pick this one up too. 👊🏽
@corey2232
@corey2232 10 месяцев назад
The visual cutbacks on Switch were really noticeable in still images, but they were much harder to see in actual gameplay. Considering how fast Sonic games tend to be, the cutbacks to hit 60 fps were definitely the right choice.
@kooijbas
@kooijbas 10 месяцев назад
These are the best game reviews on the internet. Your Mario Wonder review was awesome and this one is equally great. Love the in-depth analysis of the mechanics which define the 'feel' of a game.
@sujiththankappan
@sujiththankappan 10 месяцев назад
Overall liked the video, but the criticism of the existing music was over the top. You made your point after the first couple of examples, so when it continued for several more, it went too far. Otherwise excellent.
@DarkAnomaly
@DarkAnomaly 10 месяцев назад
Have to agree. This was about the game's performance on different Platforms not the game's soundtrack which incidentally I don't really mind. Don't really understand the hate for it tbh.
@himynameisaaron86
@himynameisaaron86 10 месяцев назад
Oh man, that scene at <a href="#" class="seekto" data-time="868">14:28</a> looks really bad, like OG Xbox running on a PC emulator bad (by current gen standards).I'm not a graphics snob by any means but that's rough.
@max_the_german4989
@max_the_german4989 10 месяцев назад
PS5 and Series X not offering an 120 fps mode is a real bummer.
@kostasbousbouras2654
@kostasbousbouras2654 10 месяцев назад
60fps is just enough for this game.
@purebaldness
@purebaldness 10 месяцев назад
​@@kostasbousbouras2654you can never have too much latency reduction, for these games especially. Sounds like the Xbox versions _need_ 120fps
@ceejw
@ceejw 10 месяцев назад
Yeah it's a weird omission. They could definitely handle it too considering the Steamdeck can run most of the game at 100+fps
@brendiogaming
@brendiogaming 10 месяцев назад
Totally ridiculous
@khyree_the_king
@khyree_the_king 9 месяцев назад
Is this not on the series s
@nicholasellis7494
@nicholasellis7494 10 месяцев назад
Where's robocop,why is it taking so long to review consol versions?
@flink1231
@flink1231 10 месяцев назад
Great video, thanks!! Very complete and organized!
@b4ttlemast0r
@b4ttlemast0r 10 месяцев назад
I don't really like the art style and visual design tbh, I think Sonic Generations actually looked better.
@waiskuxx
@waiskuxx 10 месяцев назад
Does anybody else feel sick watching the motion? The game is way too zoomed in
@JohnGuyJohn
@JohnGuyJohn 10 месяцев назад
John recommends modding out the original soundtrack in a Sonic game. Oof. Think about that for a minute. (Not every track, natch)
@futurerealmstech
@futurerealmstech 10 месяцев назад
I can't help but wonder if FSR 1 or even a custom version of FSR 2, similar to what Hello Games implemented, would really help out the Switch version.
@TypicalAlec
@TypicalAlec 10 месяцев назад
I really don't think the PC version deserves credit for being modable. If your review is that the music is poor and compromises the overall artistic value of the game then that's the review, not that it can be fixed with mods on PC.
@Samaritan16
@Samaritan16 10 месяцев назад
Haven’t watched yet, but I have the switch version and just don’t think the game is very up to par with what you’d expect from this generation. The 3D backgrounds are very low poly, and the load times are horrendous. This ain’t Witcher 3 people- it’s a 2.5D Sonic game. And Trip’s story is just plain cheap and BS with the final boss. It’s a shame to say because without the difficulty spikes and other questionable decisions this is as close to another classic Sonic experience as you can get.
@aestheticstorm
@aestheticstorm 10 месяцев назад
The music isn't that bad.
@ElsweyrDiego
@ElsweyrDiego 10 месяцев назад
how switch games like Mario Kart 8 have extraordinary visuals and 60fps, and games like Sonic have to cut so many corners to maintain the frame rate? :(
@efraimkent
@efraimkent 10 месяцев назад
might be an engine problem. Unity is far from perfect if you don’t know exactly how to optimise specific features
@marcelosoares7148
@marcelosoares7148 10 месяцев назад
Because the Switch lacks blast processing... For real though, it's probably just Unity.
@ElsweyrDiego
@ElsweyrDiego 10 месяцев назад
i think the developers just don't know how to optimise the engine. the new Star Ocean remake uses Unity and for me it's the new king of graphics on Switch. corners were cut (pop up is insane) but everything else is a masterpiece, mainly the high-resolution textures. looks really like a ps4 triple AAA game. the point is Sega is a powerhouse and could have adressed something so bad being made with their mascot@@efraimkent
@PikaPhantomVG
@PikaPhantomVG 10 месяцев назад
​@@efraimkent Nintendo themselves have published Unity games on Switch, and Super Mario RPG in particular looks excellent
@livinlikeeli6785
@livinlikeeli6785 10 месяцев назад
The difference between having to make a game compatible with multiple platforms and being able to put all of your resources and time into a single platform
@Rationalific
@Rationalific 10 месяцев назад
I was hoping that John would create just such a video! Thanks, John! I really love your videos, especially since you are so familiar with the 16-bit era and know how games should be! You really need to do some consulting work on the side for makers of games that are attempting a retro feel!
@ledooni
@ledooni 10 месяцев назад
Small FOV would be fine if it was a handheld-only game, but absolutely doesn't work on PC and consoles that are commonly used with bigger screens. Absolutely needs a fix through mods because devs don't care about that as we've learned in many games over the years...
@fillerbunnyninjashark271
@fillerbunnyninjashark271 10 месяцев назад
Console games don't fov though
@ledooni
@ledooni 10 месяцев назад
@@fillerbunnyninjashark271 I guess you mean that console games typically have no FOV slider/setting? That is true (big shame since people have very different viewing distances and eyeseight) but even on a console this super small FOV just is a little too much as a standard setting for gaming on a TV. You don't need as high of an FOV like many PC gamers prefer but I still think that the chosen FOV really only suits handheld and nothing else.
@Terminal_Apotos
@Terminal_Apotos 10 месяцев назад
Agreed, that’s why I’m not a Huge fan of the Classic Sonic Games. I can hardly see what’s coming up, unlike Classic Sonic in Generations and Forces.
@modermonkula
@modermonkula 10 месяцев назад
Games with low FOV at 30fps give me motion sickness. I think an FOV slider should be an accessibility option for every game
@86billionneurons
@86billionneurons 10 месяцев назад
There's more advertising than content. 😂😂😂😮
@matiaslallavevazquez4617
@matiaslallavevazquez4617 10 месяцев назад
omg that input lag on Xbox MUST be fixed ASAP, there is nothing more annoying than that in a Sonic game
@LongplayScrapbook
@LongplayScrapbook 10 месяцев назад
The game was very frustrating. level design sucks compared to mania and I liked Sonic CD for its exploration.
@JazzemYT
@JazzemYT 10 месяцев назад
Glad you enjoyed it, warts and all John 🙂 I had a blast with it, plus I'm so glad we finally have a Sonic sidescroller that can run at unlocked frame rate on PC The only issue there being the spindash is bugged and starts dropping charge inputs above 60 😅 still hoping they fix that, really cant be overstated how amazing the game looks and feels at high frame rate. Even though I prefer Mania overall, I would absolutely miss 120fps going back to it Would be nice if 120fps could be an option on the the higher end consoles too, even if resolution drop is needed
@pixelatedsethtube1271
@pixelatedsethtube1271 10 месяцев назад
EvEn iF rEsOlUtIoN dRoP iS nEeDeD - bruh
@DuckAlertBeats
@DuckAlertBeats 10 месяцев назад
Was just playing this on PS5. It's decent. Far from perfect but it's fun. Bit of slowdown here and there occasionally, surprisingly... Was hoping for your video on this!
@strangevision99
@strangevision99 10 месяцев назад
I actually like those fake Mega Drive drums and the tracks they feature in and they don't sound too different from the drums in Sonic 1 & 2. Other Mega Drive Sonic games barely use them though. My main problem is the boss battles, and the depth of field bothers me a bit, but otherwise, this is a really good game.😮
@segasonic23
@segasonic23 10 месяцев назад
I like the super compressed snare sound as well. I’ve honestly never thought Sonic 4s music was as offensive or jarring than others seem to. No it’s not amazing but it never bothered me particularly much
@cloudkitt
@cloudkitt 10 месяцев назад
@@segasonic23 I agree, my main problem with Sonic 4's soundtrack was the super short loops. But the tracks themselves weren't that bad. Mania's stuff was definitely better, though.
@alex.starostin
@alex.starostin 10 месяцев назад
Lol, John's hate of Sonic 4 music. I must be one of the few who actually loved the ost
@vittosphonecollection57289
@vittosphonecollection57289 3 месяца назад
Me too (I also loved it)
@thanksbetotap
@thanksbetotap 10 месяцев назад
Can anyone tell me if this game supports real DualSense haptics (as opposed to standard rumble)?
@jollama
@jollama 10 месяцев назад
Forgot what Google was huh?
@thanksbetotap
@thanksbetotap 10 месяцев назад
@@jollama I looked for a month. No one on the entirety of the internet has answered this anywhere that I could find. I tried asking people on social media even as well. If you can find the answer via Google, I am more than open to hearing it!
@karjoletounisiou
@karjoletounisiou 10 месяцев назад
How tf the Switch can't even make those Ps3 era graphics (cause that's what the look like exactly) in par with the rest of the consoles is beyond me.😢
@mobius006
@mobius006 10 месяцев назад
Keep up the awesome work John. Was waiting and hoping you'd get to sonic!
@sinnermac6338
@sinnermac6338 10 месяцев назад
This looks superb, has just enough nods to its roots while still looking fabulous with current gen, definitely picking it up from Steam!
@coreylin323
@coreylin323 10 месяцев назад
You know what, i love switch version without burry background
@russmawson6744
@russmawson6744 10 месяцев назад
I'm hoping for a big black Friday price drop in this then grab it on PS5
@HeavyMetalSonicRM
@HeavyMetalSonicRM 10 месяцев назад
There's no reason for the PS5 version to not support 120fps. I'm sick of this laziness. If you're always rolling, you can't enjoy the excellent run animation. No mention of surround sound or how miserable Trip's story is designed.
@kilowatt8401
@kilowatt8401 10 месяцев назад
<a href="#" class="seekto" data-time="1811">30:11</a> This here matches my overall thoughts on this game. My first playthrough was rough but after subsequent runs through these levels, it’s really growing on me. I think the big reason is, as was mentioned, the controls. It feels almost exactly like the Genesis titles and Sonic Mania and that’s a huge thing for me. Many other 2D Sonic games just don’t do it for me because they loose a lot of what made the first few games so fun to play. Smooth controls that feel natural and level design that rewards skilled players. Aside from the bosses which are a drag to get through and some of the music sounding half-assed, I’m having a good time with this game.
@dunnono00
@dunnono00 10 месяцев назад
A new side scrolling Mario, a new side scrolling Sonic... it's like we're back in the 90's lol. Informative review as ever, and yeah, the Switch is well due for a successor. Fingers crossed for around this time next year.
@TonyGearSolid
@TonyGearSolid 10 месяцев назад
Maybe it's because I'm not a huge Sonic guy, but I thought the tracks John criticized sounded fine. However, the sound of that hover board (or whatever it's supposed to be) was extremely irritating to my ears and is the kind of thing that would prevent me from wanting to play the game.
@ThibautMahringer
@ThibautMahringer 10 месяцев назад
I really dislike the "all acts gets a boss" thing, even in Mania it was killing the pace to me. I sincerely hope they'll drop this concept for the next games
@Yamartim
@Yamartim 10 месяцев назад
Compromising on details such texture quality on the switch version really is the right decision for a sonic game, like is there really a point in making rocks on the floor look good when you'll be speeding through them anyway almost never stopping?
@neonswift
@neonswift 10 месяцев назад
The Sonic series for 20+ years has been managed by try hard idiots. They took the idea of "gotta go fast" and thought it was "gotta ALWAYS go fast" which largely ruined the series. There's been a bunch of good titles over the years but none of them captured what made the original games fun with both platforming and speed. They also failed by moving the series along trends of the time rather than make their own thing, hence the annoyance of skater-boy-rock when they moved to 3D. The original soundtracks were incredible, even the one in Sonic 3D Blast on the Genesis/Mega Drive but I've personally struggled to connect with any sound track since in the 3D games (thoguh I will say the Advance and Rush soundtracks were very good, and Manina is absolutely amazing). Sonic became too many things to too many people, they should have just broken out the two games into seperate IPs Sonic the Hedgehod and some other generic speed character for games that didn't match the original vision. In comparison, Mario, Metroid, Kirby, Mega Man, Resident Evil etc. all remained with consistent identities (both gameplay and aesthetics) as the series progressed, even when they've made rebooted certain series over the years. Sonic the Sonic Physics has been documented by fans for years it bewilders me how many people haven't even attempted to replicate the pinball gameplay of the originals.
@3dmarth
@3dmarth 10 месяцев назад
I take offense at the "skater-boy-rock" soundtracks being mentioned as a bad thing, haha! But I agree about the gameplay, and have been thinking some of the same things. When you go back and play the 16-bit Sonic games, it's clear that they were *platformers*. Yes, the speed helped set Sonic apart from the competition, but it was just one element. The "boost" games like Rush and Generations are fun and spectacular, but they feel so shallow, and they have little in common with the originals. To take the comparisons you made, it would be like turning the Metroid and Resi series into straightforward, CoD-style FPSes.
@neonswift
@neonswift 10 месяцев назад
@@3dmarthHaha sorry to offend! Don't get me wrong, if skater boy rock is your thing that's cool, I knew a lot of people they liked it at the time, not all the songs are bad but it missed the mark for me. I just skipper they era of music. Sonic was always closer to dance/trance/electronics than trendy rock, so when they switched it felt like they'd abandoned me, music is such an integral part of a series' identity. The change no doubt welcomed a bunch of new people but it mostly felt like it was leaving me behind.
@3dmarth
@3dmarth 10 месяцев назад
@@neonswift It's okay, I didn't take it too seriously. :) Yeah, I enjoyed- and still enjoy- the Adventure-era soundtracks, including the punk and hard rock tracks. But then, I like '80s music, so I must have a high tolerance for cheese. :P You may have known this, but Sonic 1 and 2 were done by a J-pop guy (Masato Nakamura from Dreams Come True), who even made instrumental adaptations of some of his band's songs and put them in the games. So those early soundtracks were literally made up of pop songs and love songs (partially, anyway), and it made for a distinct style that hasn't been replicated. Usually, the newer Sonic music that tries for a Genesis-like synth style ends up kind of missing the mark, as it's decent, but feels like there's a bit too much "16-bit retro throwback" focus, and not enough of the "early '90s pop music" side of things. I think Sonic music has stayed pretty good throughout the decades, though, even if the style isn't always to my taste... but as a Sonic Adventure fan, I understand the feeling of being left behind by the series!
@sandman8920
@sandman8920 10 месяцев назад
I’ve got the pc version and the switch. They are both fantastic
@michalmarek77
@michalmarek77 10 месяцев назад
Amazing video! Thank you! (To be honest - your material is- in my opinion - much more enjoyable than the game itself. ) Whenever DF publish your video, it's always feels special! Always is! Simply outstanding!
@theexile4694
@theexile4694 10 месяцев назад
That floating platform hum is so bad and ruins stage music for sure. They need to patch it out entirely. Who's dumb idea was it to include that garbage?
@AngryApple
@AngryApple 10 месяцев назад
The DOF looks like a simple Box Blur which is the cheapest form of Blur you can do :D But it works here quite well
@daz-4th882
@daz-4th882 10 месяцев назад
on PS5: brand new XBOX Live Arcade game on Switch: brand new 3DS game the Iighting is so basic and boring it Iooks on par with the Sonic mobiIe games, though idk what l expected from arzest
@glovedcop69
@glovedcop69 7 месяцев назад
Has anyone had input lag in the ps5 version?
@Liesday
@Liesday 10 месяцев назад
A 120fps/1440p or 1080p option would have been nice
@ZackSNetwork
@ZackSNetwork 10 месяцев назад
The weak CPU’s in the PS5 and Series X could not handle 1440p at 120fps for this game.
@Liesday
@Liesday 10 месяцев назад
@@ZackSNetwork Other more demanding games do it.
@evrythingis1
@evrythingis1 10 месяцев назад
@@ZackSNetwork Why would you make something like that up? Like, what do you benefit from obviously lying on the internet to strangers?
@Zenzuu
@Zenzuu 10 месяцев назад
Currently enjoying this on Yuzu emulator. 4K 60fps 😁
@pixelatedsethtube1271
@pixelatedsethtube1271 10 месяцев назад
You should prob feel guilt instead of Joy esp if you can afford it lol
@swido16
@swido16 10 месяцев назад
It feels like the best part of this game is the controls - which was provided by Evening Star through their bespoke engine. Really wish they led development to be honest, think we would've gotten something that could've topped Mania.
@SENATORPAIN1
@SENATORPAIN1 10 месяцев назад
Sonic really is and always has been an awful feeling game.
@AHYL88
@AHYL88 10 месяцев назад
I still want to give this game a shot, having grown up around the Sonic and Mario eras of the 90s and loved those games. I simply don't have much faith or trust in Sega or Sonic Team to bring out a competent product because of incompetent business decisions and odd shenanigans. What stings further is that in the UK, this game has a HIGHER retail price than almost every first party Nintendo Switch game, including Super Mario Wonder! And THREE times more than the brilliant Sonic Mania. Superstars has been discounted now to £35, but I just found that incredibly insulting that they think their games are equal or worth more than almost every other when they have not proven themselves to be competent or deserving of that. That ridiculously high price really hurt the game as reflected in the game's first week of sales in Japan; we know Sonic is not at all popular in Japan, but the Switch version which is normally the platform Sonic is most popular on, barely cracked more than 4,000 units sold after a week. That's really bad when much older games still outsold it that same week. I won't budge until it hits £20.
@Mitch93636
@Mitch93636 10 месяцев назад
Plays better on PlayStation 5!!!
@8Paul7
@8Paul7 10 месяцев назад
I really hope John will make a Robocop video, that game deserves it hard..
@kicapanmanis1060
@kicapanmanis1060 10 месяцев назад
He's hyped about it, so he will definitely do that
@daniebello
@daniebello 10 месяцев назад
waiting for the Switch Hogwarts Legacy analysis
@kennyk8998
@kennyk8998 10 месяцев назад
Does anyone else prefer the Switch's no depth of field? Why would i want the background blurry?
@HeadacheCentral
@HeadacheCentral 10 месяцев назад
Yeah, all that depth of field is just an unnecessary eyesore that wouldn't even really *feel* like it'd fit the classic Sonic style to begin with.
@bofast
@bofast 10 месяцев назад
I don't think any of the examples of modded music tracks sound better, since they all seem to drop the groovy base lines that were such a mainstay of good 2D Sonic music. It is nice to potentially be able to mod something in that doesn't overuse the snare drum, though. Happy to hear that there is no motion blur on Switch as I find it horrible, but some of those backdrops really needed to be better.
@aryjarvis3161
@aryjarvis3161 10 месяцев назад
Sonic having no shadow seems like a marked improvement…
@jw6588
@jw6588 10 месяцев назад
I will always accept a loss in visuals for better framerate and gameplay. If they could have done better, it's a shame they didn't, but if the gameplay is fun I don't care in the end.
@ADistantImage
@ADistantImage 10 месяцев назад
I prefer the official OST
@L2Nuku
@L2Nuku 10 месяцев назад
same, i think the mega drive sounding tracks were a nice throwback, but the short loop on that one boss music kinda sucks.
@chettlar212
@chettlar212 10 месяцев назад
Does anyone know if the Xbox one x shares the same input lag of the series x?
@jogatinaaleatoria3121
@jogatinaaleatoria3121 10 месяцев назад
Wow, the modded music is SO MUCH BETTER. I think you are correct about Sonic 4 music in superstars… when Superstars was first displayed in playable form, it used sonic 4 music… it looks like a Last minute change was made in the music for the game…
@breakatmo
@breakatmo 10 месяцев назад
The difference between mid-boss fights and mid boss fights.
@Papito208
@Papito208 10 месяцев назад
The bigest confusion with the music is Jun Senoue sticking with the "Genesis sounding" Sonic 4 sounds that sound like me trying to emulate sonic sounds in a basement but yet when he gets on the guitar he RIPS. Like listen to Splash Hill then listen to Splash Hill re-imaged on the Sonic channel and it's a WHY DIDN'T YOU DO THAT THIS SOUNDS AMAZING moment that boggles the mind. Like who at Sega keeps telling him to go to those sounds when he can make things sound so much better? Can someone delete that drum kit from his PC so he can produce music at his best? I don't know but it needs to never come back into a Sonic game unless he's using the actual drum kit from the Genesis if they want to go that route ever again but personally I'm over that sound and welcome in some new music for Sonic.
@Nick4life
@Nick4life 10 месяцев назад
Wasnt Sonic 4 using original Mega Drive/Genesis chiptune music? I guess that was the idea with credits songs.
@HeadacheCentral
@HeadacheCentral 10 месяцев назад
Sonic 4 episode 1's soundtrack had a mix of the original Sonic 1+2 drum samples and Korg Triton combi and program patches, while episode 2's songs had stuff like AIR Music's "Vacuum" and "Xpand! 2" patches being used alongside those drum samples. In Sonic Superstars I'm definitely under the impression that Jun's tracks have some FM going on in there too, but I've not really put much time into speculating. Eventually someone'll find out.
@b4ttlemast0r
@b4ttlemast0r 10 месяцев назад
It's definitely possible to have a much better looking sidescroller on the switch while keeping 60 FPS, look at Mario Wonder, or the Shantae games. There's no way they actually had to reduce the resolution of 2D billboards, let alone to N64 texture levels, and the complete lack of anti aliasing at 720p looks pretty bad.
@Archivosdelosvideojuegos
@Archivosdelosvideojuegos 10 месяцев назад
Wonder is 2D this is 2.5D
@HI-DEF100
@HI-DEF100 10 месяцев назад
As Sonic fans, we should want better. This was just a somewhat improved Sonic 4 and that’s AFTER I put several hours into it. Rehashed, recycled bs madness. Give us Sonic Mania 2 already!
@yourself1210
@yourself1210 10 месяцев назад
What does that even mean you want to avoid rehashed concepts by getting a direct sequel to a game that rehashed concepts. Dude just say you want another sprite based sonic game
@HI-DEF100
@HI-DEF100 10 месяцев назад
@@yourself1210 I literally said the last part. Go touch grass today and enjoy yourself. You sound triggered by truth.
@yourself1210
@yourself1210 10 месяцев назад
@@HI-DEF100 damn someone’s salty
@HI-DEF100
@HI-DEF100 10 месяцев назад
@@yourself1210 I know you are. Unfortunately I don’t have the time to inquire nor do I care. Be easy tho…
@yourself1210
@yourself1210 10 месяцев назад
@@HI-DEF100 what part of my comment sounded salty I just pointed out how saying you want mania 2 sounds convoluted
@jordanwhite352
@jordanwhite352 10 месяцев назад
Its still kinda nuts that ive grown up with Mickey's Castle Of Illusion, Sonic 1-3 and Super Mario Bros series and this year we got Disney's Illusion Island, Sonic Superstars & Super Mario Bros Wonder.
@kcadventures1454
@kcadventures1454 10 месяцев назад
Yeah, def getting this on PS5 instead of switch.
@eeeeyuke
@eeeeyuke 10 месяцев назад
I think sonic games would benefit A TON by zooming out (increasing FOV). I can't stand that it's so easy to run into something right in front of you. It's the main reason I don't play them.
@fillerbunnyninjashark271
@fillerbunnyninjashark271 10 месяцев назад
This game definitely felt intentionally mean at points
@ShaneC1991
@ShaneC1991 10 месяцев назад
That's why you roll.
@eeeeyuke
@eeeeyuke 10 месяцев назад
@@ShaneC1991 into a wall. Do you play pinball with your nose near the ball?
@Sonic171K
@Sonic171K 10 месяцев назад
That definitely needs to happen. Whether the games have it automatically or it is a feature you can turn on/off.
@LegitPunisherProGaming
@LegitPunisherProGaming 10 месяцев назад
what you mean you don't use the rev up spin dash technique. It's a necessity
@Dhlamedia
@Dhlamedia 10 месяцев назад
Is it me, or is Jun Senoue just can't hack it as a chiptune composer anymore? He seems more comfortable doing rock ballads since the Adventure days.
@AnimeUniverseDE
@AnimeUniverseDE 10 месяцев назад
The songs he did for this game are not bad from a music composition standpoint, some of them are great even. On PC you can compare the in-game songs with a "beta" arrangement by Tee Lopes that can be found in the files. The composition truly does shine there. It's really just the fact that Jun Senoue uses these 16 bit drum samples for his arrangements.
@aolson1111
@aolson1111 10 месяцев назад
He never could. He was hardly involved with the 16-bit games. He composed a few minor things for S3&K and did 3 songs for Sonic 3D Blast.
@3dmarth
@3dmarth 10 месяцев назад
This is probably an unpopular opinion, but I'd love to hear Senoue do another Adventure-style soundtrack: eclectic, but with a big helping of cheesy hard rock! And yeah, his chiptune stuff since Sonic 4 is like a poor imitation (almost a parody) of what Genesis Sonic games sounded like.
@3dmarth
@3dmarth 10 месяцев назад
@@aolson1111 Only 3? He did Green Grove, Panic Puppet 1, Special Stage, Spring Stadium, and the Ending, according to my list. Oh, and the unused Knuckles Special Stage (which made it into Sonic Adventure). Though now that I think of it, Spring Stadium had one of the weaker tunes in the game, and that unused boss theme was just awful. I don't know- maybe he's just good at "real music", and when he gets into the mentality of making "game music", things go down the toilet.
@BioAlpha5
@BioAlpha5 10 месяцев назад
Just got done binge watching your Sonic 06 and other sonic videos (Sonic CD included, its fucking amazing!) So to see this makes me happy! Keep up the great work!!! and ignore the haters
@eliotwildermann
@eliotwildermann 10 месяцев назад
Series s most performing what nonsense is this 😅😊
@kyleveers
@kyleveers 10 месяцев назад
I feel like a lot of the new wave reviewers are simply too young to have played the original games and identified what makes them good and special. Physics, level design, control responsiveness. This is easily an 8/10 for me. Stands right up there with Mania. It makes the 2D sections in Forces and Generations look like garbage by comparison.
@charoleawood
@charoleawood 10 месяцев назад
I don't agree with blurring out the backgrounds --- the 16bit games were able to have sharp backgrounds which yet managed to not confuse foreground action. Those 16 bit artists really excelled at detailed 2D backgrounds and even had twinkling water which drew the eye. It made Sonic's 16 bit world feel expansive, like you're just playing a small portion of what's possible in his world.
@chrisweatherford8592
@chrisweatherford8592 10 месяцев назад
Ps5 and series x should have enough power to run this at around 120 fps
@zerocal76
@zerocal76 3 месяца назад
John, I've said it before and I'll say it again: You're the GOAT game reviewer! Yup and I'll fight anyone who disagrees 👊 Thank you sir! Your reviews add to the joy one already has for gaming 👌👌
@03chrisv
@03chrisv 8 месяцев назад
I got the physical version on Switch for $30, I think for that price the game is definitely pretty good. It's not quite as good as Mania or the older Genesis games, but it's still really good and is the best side scrolling "3D" Sonic game. I know the Switch version is the least attractive version, however I appreciate how responsive it feels and the concessions in the graphics department aren't too bad and actually still looks good (at least in portable mode which is the only way I play).
@RiasatSalminSami
@RiasatSalminSami 10 месяцев назад
This seems like a very good sonic game.
@Gusten1986
@Gusten1986 10 месяцев назад
Its not
@RiasatSalminSami
@RiasatSalminSami 10 месяцев назад
@@Gusten1986 Okay, thanks for the info. Skipping this game.
@alex.starostin
@alex.starostin 10 месяцев назад
​@@RiasatSalminSamilol
@dharkling
@dharkling 4 месяца назад
Some people are willing to compromise on Switch performance if the dang price was reflective of that. Like by 50% Im looking at you Mortal Kombat and Lego Star Wars 🤨
@BiRaitBec
@BiRaitBec 10 месяцев назад
Add the PC tag on the title when you talk about the PC version aswell as other consoles. Thanks!
@seekingsolutions7078
@seekingsolutions7078 10 месяцев назад
I didn’t even notice those frame drops on the switch 😅 I still love playing this game on my switch and I still think it looks great. Just have fun peeps.
@evrythingis1
@evrythingis1 10 месяцев назад
I don't understand why they do switch reviews. No one playing anything on switch cares about how the game looks or runs.
@seekingsolutions7078
@seekingsolutions7078 10 месяцев назад
@@evrythingis1 I still think switch games technical analysis is still interesting. I believe you’re right that anyone playing anything on the switch probably don’t care as much.
@vittosphonecollection57289
@vittosphonecollection57289 3 месяца назад
@@evrythingis1 I do actually because I wanna see how much it changes and it case it really looks horrible, I'm gonna pick the game for PC. Still it's a very low bar since I like Switch graphics
@dannydavis2039
@dannydavis2039 3 месяца назад
Thanks for the asome deep dive!! I just got this game on a big sale for my switch lite. I will most likely double dip on another sale for my other platforms.
@tickdracy2275
@tickdracy2275 10 месяцев назад
Those modded soundtracks were just as bad if not worse than the original, what is this guy talking about lol
@mattcy6591
@mattcy6591 10 месяцев назад
I dont get why they keep making Sonic slap bang in the middle of the screen no exceptions. For a game where you are fast, you need more screen space in the direction the character is running.
@Clamcheadle
@Clamcheadle 10 месяцев назад
I’ve always wondered are you guys developers or designers in your spare time or did you guys learn this along the way and do research?
@resteel1525
@resteel1525 10 месяцев назад
Wasn't there a game a while back that had the appearance of input lag from the control stick on xbox because it wasn't calibrated correctly? Could the unresponsive controls on the xbox version be a similar problem?
@JustFun-ho6qy
@JustFun-ho6qy 10 месяцев назад
That's assuming you use the stick to begin with. D-pads and buttons don't have dead zones. Game in question was RE4 remake, which has been fixed.
@akademiacybersowa
@akademiacybersowa 10 месяцев назад
I honestly love there's a viarety of videos on Digital Foundry channel. I like to play the technical framerate and settings analysis from time to time but it's John's content I enjoy the most.
@Kangorrilla
@Kangorrilla 10 месяцев назад
Sonic on the mastersystem was the first game I ever finished.
@HeadacheCentral
@HeadacheCentral 10 месяцев назад
I sadly never got that far, but through my childhood that game definitely left an impression. Bridge Zone's theme has been burned into my mind.
@Kangorrilla
@Kangorrilla 10 месяцев назад
@@HeadacheCentral I had a guide to help me get everything in a magazine. 😀
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