3:34 I'm ashamed. Even though I replayed this game countless times, I never realised this sarcophagus can be moved even though it's painfully obvious with the markings. I must've just forgot about it, since I never revisited this area after getting the reaver. So cool to know Soul Reaver still holds some secrets after so many years.
It is easy to miss unless you notice the Reaver insignia on the coffin :D The maxed out glyph energy is 52 so maybe try to see if you can get them all next time? :)
@@RainaAudron I actually thought about it today after I watched this episode. I will do it for sure, since I replay Soul Reaver on a pretty regular basis lol.
@@AbaddonDrums Wow you guys really replay Soul Reaver? Haven't played the PS1 version for like 15 years. Although if I want, I need to find the game + PS1/2 and not sure if I feel like playing such an old game, it feels laggy/sloppy, even back in the day although the game was amazing of course. On the other hand would love to scout the game again, follow the storyline and beat the bosses. Soul Reaver 2 and original Blood Omen are the games I replayed the most.
Haha, this game is full of secrets! What is interesting that this passage was a really late addition to the game once the big decision to cut 1/3rd of the game was made.
I only hope now that all that is workable in theory. I can't believe you guys managed this, I am a fan of TheLostWorlds and this channel for 10 years+. A taky pozdravy z Čech :D
The darkness makes the alpha necropolis look more scary and the retail versions look green in comparison. The music is mad fast nearly sounds like a rap beat😂 Takes away the creepy vibe the retail version’s pace brings. The melchahims voice sound disturbing in both versions. But the alpha one is quite “unsettling”😂