Such a classic. My dad had all the early sierra games when I was a kid. These games were very unforgiving and you could get into unwinnable situations very easy (like forgetting to grab that gadget in the closet next to the space suit would screw you over later). I beat this and Kings quest years later but wish I could play all the other classics. I used to love looking at the boxart and manuals for all these games, especially SQ 3 & 4. These games were so fun to watch. I remember being blown away by the graphics in KQ 5. No modern video games will ever affect me like these classic Sierra games.
@@Raccoonov I remember the MechWarrior "pack" of games that came with the very basic polygonal first person mech shooter, and the top down RPG. I played Yserbius religiously but unfortunately you get to a part where the difficulty level skyrockets because the devs expect you to make a party... Only prob was the Sierra network was gone by the late 90s. I did like Monkey Island and Loom, but never finished them - not Sierra I know, but same type of game.
I never tried this one myself, but I was always curious what would happen if you left the cartridge in the machine before getting in the sand skimmer, if the game would give you a game over at the end for failing to bring back the cartridge.
Damn I used to love these quest games as a kid. Way tougher than it looks- remember it was before the internet, no walkthroughs or cheats, just u and your imaination. A huge like from me.
@@mattcunningham9235 I respectfully disagree. I loved these games and how you had to think your way through them. Throw a dehydrated water bottle at a monster to make it explode? Who would think of that first time through? My father would take us to Comp USA on a Saturday morning and the best part was seeing what new Sierra game was available. Kings Quest..Space Quest..Police Quest..Gold Rush. Man...those were the days.
this game left such an incredible impression on me as a young fella. my dad used to play it while i was looking over his shoulder. what an adventurous time it was!
So funny that games that possibly took days, or sometimes even weeks to complete, are reduced to a streamlined 30ish minutes. I used to love playing these Sierra games with my Dad when I was little. Since his passing just over a year ago. Every time I see these games, it brings back fond memories of him and I trying to figure out all the puzzles and trying not to miss any points.
It was only streamlined because the player didn't look at anything of his own accord. This game could easily been double the length of only they had done A LOT more looking around at their immediate surroundings and everything.
This was my favorite iigs game as a kid, easily my favorite of the Sierra On-Line games. This game had 3 major stumpers, but nothing too unforgivable: 1 was getting the shard of glass from the broken space pod, there was no textbox indicating that the broken glass was a gettable object, so it was easy to miss. The second was throwing the dehydrated water at Orat to kill him, it was a very unintuitive solution. The third was finding out the sector to travel to when leaving Ulence Flats. You could talk to every character at the settlement, check everything and find nothing. The solution was to have a few drinks at the bar, and then you would overhear another character mention Sector HH. Only stumbled upon it after I gave up searching and just decided to screw around.
From a member of the crew of the Arcada as a janitor. That's right, a janitor. And not a very good one. Who would probably have been sacked. To savior of the galaxy.
@@donniebrasco1364 No, I think that arguably Jim Walls games were the worst of the time, but having said that, I loved PQ1, PQ3 was pretty good, PQ2 had some issues so I didn't like so much and Codename: Iceman, was simply terrible. It's simply if you line them all up, then you can argue about whether LSL or Space Quest was more enjoyable, or whether the Conquest series was better or worse than KQ and / or Quest for Glory (whose third installment was possibly the worst sierra game of them all, btw). Ok, let's just ignore The Black Cauldron of course, since even Disney itself does that today. And then you have the Clara Bow, series, of course, which had such complex investigation mechanics that it in itself is proof of how awesome Police Quest actually COULD HAVE BEEN. So what I'm saying is if you line them all up next to each other, PQ-series is that chunky kid that always would get picked second last, while Codename: Iceman is the obese kid that has a doctors note that he has to drop PE and watches from the bleachers. There is a reason Jim Walls games are generally regarded to not be the most popular in hindsight, although I admit, it does them a disservice to discount PQ altogether.
I had no clue how to play this game as a child. I never made it out of the first stage. I'd give commands and it would say something like don't understand "whatever." I hated this game. I never would have know the story otherwise. I'm pleased to know the ending after all these years. Ha!
2:17 Walks in room, sees dead bodies on floor below. "Oh, hell, no!" walks out. :) Ahh.. so many memories. I remember I got stuck on the Orat puzzle. I managed to kill him, but I couldn't figure out the exact phrase to get the "proof" I needed. (Tried "Take Orat", "take body", "take guts" etc.)
@@Banjo-Ozall you have to do to cheat the slot machine is type holy fart. Then a menu pops up. You click the daimon option, then f8 everytime you roll.
@@brandeccohall I made a mod that adds that same menu without the cheat code. Instead, you find a magnetic widget in the Arcadia lab on a dead crewman (similar to the remake) and when you use it on the slot macine, that cheat menu pops up (I also removed the "holy ****" cheat). Can share it if anyone's interested.
My childhood! One thing that always impressed me was that there are TWO ways to defeat Orat: the water trick and just leading the spider droid into his cave. The latter is very much a "think outside the box" solution that also eliminates the spider droid (that you'd normally drop a rock on or just avoid) and felt very cool to figure out.
My sister gave me this game. I installed it and didn't have a clue. I called her [it was long-distance] and asked her how to play. She said to use the Look command. I did. For hours. I never figured out how to get past that room. This was my first introduction to gaming. And, installing it messed up my PC and it took hours to figure out how to get my configs back the way they were and my text back to the right size in Word. Boy, has gaming come a long way since then :) By the way, she and my nephew played this game all the way through in 2 days. I was a computer tech. It didn't help me a bit. This game destroyed my self-esteem for a few days!
I remember getting stuck at the laser barrier (never picked up the glass), so called the Sierra Online with the dial-up modem. Navigated the bulletin board at almost $2 a minute.
The one that got me started =). It's kind of insane to think how far we've come - Elden Ring, the new Baldurs Gate. Somebody bring their kid over here, they need to see this.
Ouch! That music hurts my ears... I'm so used to the Amiga version. Still a great game, though. Many fond memories and huge laughs (Ulence Flats? Flatulence!)
i remember originally trying out pushing the trunk to the vent, climbing it, and using the Xenon Army Knife to open the vent. It was a major red herring that they let you do that, but it isnt the solution.
"Kiss guard" has to be the most ridiculous single point to be achieved in any point-and-click adventure game -- and that's saying a lot! How would you know to even try that?!
As a gag response anticipating a player goofing around, it's funny. As an almost certainly overlooked missing point to get them all it's probably bait for the Sierra hint line to wring extra money out of their customers. Pretty scummy, really.
This was cool, of course, but you left out so much dialogue. Specifically all the details that would prompt you to know what to do in most cases. Maybe do a long play where you type in look a lot more often.
The Tandy 1000 and PCjr had an SN76489 and a single 4-bit per pixel plane frame buffer. DOSBox can emulate it. The 4 bit planes aren't seen, they're just easier to program than the 4 1-bit planes of EGA. The sound chip is a good bit better.
I just realized I took advantage of a glitch then the glitch took advantage of me. I never did the drink three times to get space sector HH. So I gambled and saved/restored game until I broke machine. But... I had to call the help line for $13 dollars to get HH Reqatching this I now know what I missed years ago
yeah, agree, alot of the solutions in this game are left out by the lack of detail. For example, knowing how to get to sector HH (have a few drinks at the bar)
ZeliardFTW Ah I see. In any case this was so nostalgic to watch. In the early 90's these games literally took me weeks to beat because I had no internet or cheats!
On board the Arcadia, in the room where the Star Generator was stolen (the one with the broken door that the player in this video skipped) there is a magnet you can take that can then be placed on the slot machine in Ulence Flats that will generate three of a kind on every spin (occasionally, this is a bad thing, so you still have to save early, save often). Once you've won enough on the machine, the machine will break down (hence the bartender in SQ 4 telling you you still owe him for a broken slot machine).
The original version doesn't have the magnet. There's no way to cheat on the slot machine in this version. You just have to keep trying until you get lucky enough. Pretty bad design.
@@Fronzel41 Yeah, when I played this on the Amiga I had to keep saving the game every time I got ahead with money and then reload if it looked like I was about to be vaporized. I remember thinking to myself, "Is this how you're SUPPOSED to win this game?" I didn't know there was a version without the magnet though.
Watching this makes me disappointed in Atari. PC games were so basic compared to what the Atari ST was pumping out at that time. How Atari foolishly let go of their superiority is beyond me.