Star Wars Jedi: Fallen Order (PC, PS4, Xbox One) is here and we love it. Like with every big game, we like to have fun and point out minor fan complaints and annoyances. Subscribe for more: / gameranxtv
Number 1 should have been how short the game is because if you take out the exploring and the backtracking to the ship the story isn't really that long. My friend beat the game in 1 and a half days on jedi master at the start and turning up the difficulty to grand master halfway through to beat it exploring each planet to basically 100%, dont know how but he pointed it out to me and I agree kinda thought there would be more since the hype was huge and it was $80
Reaching the Mantis on Dathomir is pretty easy for me. It's Zeffo that is so damn difficult to find your back. I was just glad I was abducted by a bounty hunter and getting rescued felt like a shortcut back to the Mantis.
@@peanutpuppyboiprayforukrai1072 i got thats scomp link and got back without the ice caves by going through the empire bulding and it was so confusing, wanted to kms
My pet peeves were: 1) highly inconvenient meditation spots 2) long respawn timer when killed by an enemy 3) enemies can disrupt your attacks but you can't disrupt theirs (unless you use the force)
Finally someone pointing out the biggest problem in this game: The Combat System. It is awful. It is clunky. In 90% of cases I have a feeling I am not in control of my own character. Every enemy in this game has faster attack animation than your own fastest attack and every enemy hit staggers you while your own attack do not stagger anyone. Do not get me wrong, I love SW and I love this game but the combat system is AWFUL. In what world parry/dodge commands do not cancel your own attack sequence? It is so frustrating to see an enemy to start an attack animation and then you realise that you have queued in your own attacks and they are slower than your enemies attacks and you can not parry/dodge anymore due to not being able to cancel your own attack sequence. OMG!
No lie, my friend and I spent an HOUR taking turns just to beat that motherfuckin ogdo bogdo or whatever it’s called. Realized 45 minutes in that you didn’t have to beat it for the story but by then it was personal.
I thought it was crucial to the story and after I finally turned down difficulty to beat it, I realised I didn’t even need to fuck with it and that, realistically, it was meant for later in the game anyway
My first encounter with Ogdo, was actually in a very civilized manner. The great frog approached me and in polite tone remarked: "Excuse me, sir, but it would appear that you dropped something". In the same polite manner, I responded: "Why, thank you, kind sir, but I do not see anything. What it is that you claimed that I have dropped?" After these words Ogdo smiled: "Your ass, sir. Let me hand it back to you!"
@Spooderman But he’s easy to beat if you know he won’t attack you if you stay in the entrance to his lair. Just tempt him over roll out attack and roll back over and over until he’s done
I’m a bit surprised that the zeffo map wasn’t on here. I’ve heard a lot of people complain about how complicated and hard to get around it is and i whole heartedly agree
WTF are you talking about?!?! It's the BEST poncho! Nothing better then rocking the pink poncho with a pink metal saber, pink blade and pink BD-1 and facing the final boss .
Today is my second day playing the game. I died 4 to 5 times facing oggdo bogddo the frog. Then I realise maybe I could beat him. But I just skipped that part. Because of the intense forever time to respawn. I just moved on and ahead and skipped him. Sad
When it comes to getting back to the ship, I don't actually mind having to run back. The biggest problem is getting lost along the way, we need a waypoint system in Jedi Survivor
@@roguerangerproductions It's not viable to have to check it and decipher it every two minutes. Especially when you can be attacked at any moment. Even GTA has a waypoint system. Games are meant to be fun, no one wants an orienteering simulator in their Star Wars game.
So I didn't struggle that hard with anything, I mean I died a bunch of certain bosses but I made it through. The WORST PART, THE HARDEST MOB, was definitely the little red rats that came in groups of 5 or 6. I hated those things so much.
@@matthewturner4028 what's your advice for night brothers? I just got the climbing tool that you need so I'm doing good but they still get me sometimes, like the undead night sisters are cake, the big ass thing you have to just parry to get a square finisher are cake but I still haven't found a good weakness other than force pull and slice em up or I just force pull and throw them at each other or push off the ledge as I let a burning rageful fuck you out from my gritted teeth 🗿
@@clouded_vision5517 I used a combination of two abilities for those guys. 1: the force pull (preferably the one that pulls multiple enemies) 2: when all enemies are in your face use the double lightsabers zone attack. (I think it’s L1 R1 but it’s been a minute.)
Going down the slide on dathomier when you go down to the "pit" even when you try and lean into the turns Cal be like yeah no 4 tries later you finally make it
The worst offenders were the 5 on tomb of milkrull that are underground waiting to ambush you while u battle the electrobaton purge trooper!! They made me so mad!!!
For me the sliding sections have been most annoying. Just the lack of control and sometimes just not making jumps when it felt more like the games fault than lack of my skill
A hundred times this. Some of the icy slides were just the worst, combined with the wind effects and when you have to constantly use them in Zeffo because the lifts only get you up?? Like what the hell.
And him saying, UNDERWATER, watchya got there buddy. While the same rummaging animation plays. I get that it's 'small', but this is a triple A title, and nobody thought to undo that?! Completely immersion breaking.
Yep this annoyed me too, major oversight by the developers. The BD-1 animation should of just been for the very first crate you find and the rest just let the lid open.
@@jhightower and it's really funny because they manage to get the Ninth Sister's cybernetic leg right (when this game was set after the comics where she lost it, something only comic book readers would notice) and had attention to detail on that...but they didn't see the whole underwater BD-1 thing lmao
I feel like the animation for healing that screwed up almost all my boss fights in my first playthrough. I think that’s more frustrating than the spiders or the easiest Legendary Beast.
Can’t even tell u how many times i died because inputting the stim was so goddamn slow. I would literally have to run far away from the enemy to heal 😭
The worst is when the animation is almost over and you get hit again so it cancels it out. Back to square one. This was my biggest gripe with the game.
@@rimfirecommando I don't see either why BD-2 would think "oh so he just called for a stim, but before I could apply it he got hit. Surely he doesn't need one anymore now."
It’s super slow, I listened to the tip thing that said “slow down to heal.” Started doing that and it worked really well. Force slow and heal so you can move around again.
sithis36 I hate those guys too. Their hitboxes are also pretty broken at times. Far too often have I seen my lightsaber ghost through them and get a baton to the face as a result.
For real, we need a Sekiro style visual aid, whether for that situation or a case of being attacked off camera. Seems dumb to have the “unblockable” visual attached to an enemy.
For some reason, most of the monster type enemies in this game are designed in rounded shapes, like the giant frogs and spiders, makes it really difficult to spot when they're whirring up for an attack. I can deal with Stormtroopers easily enough but the giant bugs...now I know why people are afraid of spiders.
Navigating Zeffo to get back to your ship the first time is my biggest peeve because you’re forced to go down into the ice caves to access three elevators that annoyingly can only be used to go UP.
I’d like to add to the point of killing your last enemy to get your XP back. I hate how the target is glowing yellow. It hides the unblockable red power move of the enemy if it immediately attacks you in that way.
Something i really dislike (or missed?) is the lack of loot. Like all you get is lightsaber parts (which is cool) and poncho colors. At some point i didnt even bother getting the poncho loot. I wish i could wear some jedi robe, armors etc.
You forgot one more thing, this game is great for gamers who like solving puzzles. If you don't like puzzles this is not the game for you. I expected more fighting the empire instead of puzzles.
There really aren’t that many puzzles tbh, and they are usually pretty unique and fun. God of war has a way bigger problem with this in my opinion If you dont like platforming, this isn’t for you though lmao
@@GSH1649 oh boy, don't get me started on that one. It took me 4 hours to find it, 3 or so to figure what puzzle I had to do as there were multiple and about another 1-2 hours to find my way out as Zeffo is a maze.
I remember when I was first exploring Kashyyyk, and got jumpscared tf out by the big spider. I think I had a heart attack. And then I went back after I finished the game and still got jumpscared.
I’m horribly afraid of spiders and that moment legitimately had me cowering in fear for the entire rest of my time on Kashyyyk. When I entered that room, I expected an enemy to appear in the middle given the weird looking spot on the ground and the dead stormtrooper, so I walked straight into the middle… and nothing happened. I shrugged my shoulders and got the upgrade on the table nearby. Walking back out of the room is when that fucking spider jumped down on me from above . The idea that they could come out from the canopy at me is bad enough, but reading the description of the wyyyshok in the databank told me that they ALSO wait underground in small holes to jump out at prey. So, basically, even when there’s open sky above me, they can still fuck my day up. Every single time I was in any kind of jungle space I was on edge. Luckily the albino wyyyshok room basically told me what was gonna happen but there was that spot right before the giant zipline down into the lake where one jumped me and gave me ANOTHER heart attack. By the time I finished on Kashyyyk I had their spawns burned into my head and literally braced for impact every time I had to walk past. Funnily enough the Bane Back Spiders on Dathomir never really freaked me out anywhere near as much as the Wyyyshoks did. I’m praying Jedi Survivor doesn’t have giant fucking spiders… give me snakes instead, they’ll give me a heart attack but at least I won’t loathe looking at it while I’m fighting them.
@@HS-mn6jc The first spider I encountered was up the upgrade area for your droid. I stepped in the middle and got caught in a web, then when I was trying to escaped it, the spider comes out of nowhere and attacks me. It was so annoying killing it, just as annoying as security droids
The most annoying thing *HAS* to be how long it takes to respawn. Also, I have a PS4 and the game *NEVER* lags out, unless I enter a new area on an elevator.
Same on PS4 Pro here. A few of the earlier sections became tedious after repeatedly dying and having to sit through that load (Oggdo Boggdo). Thought it might be improved w/ the patch that downloaded when I installed the game this week similarly to what Bloodborne patch did drastically cutting down the load times with an early patch. Maybe it’ll be fixed in the future, although what I read from the developers about it not having NG+ or much replay value it could be a moot point getting a load fix patch for people who have already played it.
I've 100% grandmaster difficulty no damage runned this game a couple times, and I can say for certain, the little rats are the strongest mini-bosses in the whole game
Okay I agree so much with number 10 like I spent an hour trying to find the mantis on the second mission (I was stuck in the first tomb for most of the time). I also went to dathomir right after and I spent like 5 minutes there before saying “I’m out” I think the big spiders on kashyyk are the worst enemy tbh
Honestly never encountered that problem I think I just got lucky or maybe I’m just blind I remember going back and swing PLENTY of normal jest I missed that I swear I passed on the main story🤣🤣🤣
I went to Dathomir immediately after Bogano because it sounded cool. But I didn't have double jump so I could only clear it till I reached the Stranger. But luckily I got my hands on the dual lightsaber and that made the game even more fun.
Me coming back to Oggdo Bogdo at the late game: “We meet again, at last. The circle is now complete. When I left you, I was but a learner. Now, I am the master.”
There is a glitch where you can go to the cave where hes at and just back paddle into the cave. For some reason he can't hit you if you back space into the opening behind him.
My least favorite thing is the absence of a stealth type mode or attack other than the attack from above. Jedi are masters of stealth and we see it a lot in the movies so why do I have to charge in to every battle? Why do I have to face every single stormtrooper head on.
I kept reaching for a "crouch" button that didn't exist, especially when there was a low wall that I could have easily hid behind or a corner I could've covered.
BoredMillenials EXACTLY, then I remember that I only have the option to slaughter my enemies all together. I take the L and force dash attack to at least take out one before the madness
The thing I absolutely hated were those damn Shock Troopers. I always get so frustrated fighting them I just Force Slow then roll behind and Super Force Push them off cliffs. Literally the only enemies I hated in the entire game.
My first Ogdo encounter was on accident, I was on my way back from the vault and I accidentally fell down the hole and it scared the sh*t out of me 😂. Was very careful since but since I was just beginning it was a real pain
Ya, that just about made me loose it. Every damn time I needed to use a stim, I had to make sure I had free time to spare. I get the challenge of it, but the Ninth Sister just about drove me to madness before I got the timing down! More than once I had to use Merrin's help to run away and use a stim with Malicos. Made me feel like I was in a Monty Python sketch! "Run away..." I waited for Oggdo Bogdo until after I had Force Pull... I took much pleasure in cutting off that damn tongue! Chew on me will ya!
In regards to the crates animation one thing I noticed on a recent playthrough was the fact that the crates still rock like BD went into them even underwater and he's clearly on Cal's back.
@@MikeCordeiro666 Might as well use the Force to breathe underwater while he's at it. Then I would've gotten those underwater crates on Zeffo in my first playthrough.
My main critiques of this game: -I absolutely hated the purge troopers. Even on Story Mode, they were a nightmare. -I despised the sliding sections, especially when the checkpoint puts you back on the slide instead of before it so you have no time to chill or go somewhere else -I hated just about all the puzzles, especially that stupid ball puzzle. Most of BD-1's hints didn't help a single bit. -The fact that the game doesn't tell you which paths are mandatory or optional. I kept finding myself finding multiple paths, going down one path first thinking it was an optional path for collectables, and accidentally finding the main path which made me miss out on whatever I would've found. -The fact that parkour fails take away some of your health (if I remember correct, that was fixed in Jedi Survivor). -The fact that the map isn't very clear on where crates, databank entries, and secret bosses you haven't found yet are. -This is just a little me thing but I still hated it. I kept going through one section and dying/ having to restart without saving out of being unlucky over and over again and going down a very long path to it because the save point is very far away.
@@charzzletw1n1ng31 actually that bit where theres like 12 of them only 3 or 4 actually come at u at once. Focus one. Use single blade to do more damage or if you're quick enough use the double to chip away at more than one of them but always roll
@@Reaper-wj2jw lmao who are you to tell me I’m bitching about a challenge the highest difficulty on this game wasn’t too hard, I’m just saying it was annoying cuz instead of walking through the map and seeing the world u focus on killing the same enemy 5 times in 15 minutes
the sad thing is , when i finally got a console and played fallen order (beat it today) i already knew the ending and every single inquisitor battle because of spoilers so i only got a kick out of everything on dathomir : (
Number 10 for sure. With all the slides and crap sometimes I just get frustrated and stop playing for a while because trying to piece together a way back to the Mantis is a PITA
Just an FYI for those that HATE THE FROG and dont want to loose experience points when you die...play on very easy story mode. I only fought the frog 1 time and I didnt loose any of my points when I died. I actually enjoyed the game more on easy story mode. Just an fyi to those who hate that frog. :0)
A good thing it's that the game gives you tips for defeating enemies, like for the ogdo you can use force pull and cut his tongue, or for the nydak on dathomir if you parry 3 attacks you get an insta execution
Fun fact: there is a slight fast travel only in kashyyk you find the Shyyo bird in the origin lake and you can interact and go back to the meditation point
When youre underwater and bd-1 "jumps in a crate" its actually bugged and the crate magically rocks back and forth as if hes in the crate when in all reality hes still on your shoulder.
The undead Nightsisters on Dathomir are my least favorite enemy type in the game. There's always way too many to effectively handle at once, especially if you're low on Force.
VERY late I know but the double bladed lightsaber absolutely decimates them. Just don’t lock on and swing, you’ll cleave through at least 2 or 3 with each swing
that's one thing I hate is there hardly feels like there's ever any reward or loot. it's barely satisfying when you do beat an enemy, you fight more animals and dodge roll on the floor than using the force to fight sith or the empire. you have no choice or character arch between light side or dark side, the force powers are bland and unexciting. I really wish it was just a little bit more like force unleashed mechanics and pacing with the same tone and visuals of fallen order. I hate how on rails the game feels too even tho you freely traverse and return to location's to explore, still feels very on rails and not open world at all
@@mikec3201 I agree... The loot system is terrible... And combat can get frustrating at times... Also getting back to your ship is a pain in the ass... But I loved everything else about the game...
Who would win? A young Jedi trained by experienced masters, growing stronger in the force every minute, and knows a good deal of lightsaber dueling. *or* Giant frog boi
CreatureCal option 3: Finn. A guy with zero training whatsoever who was a stormtrooper janitor but can apparently nearly yeet the head off of Kylo Ren in a saber battle.
good kisser if you are going to mention a character from the Disney trilogy and you use Finn? Like Rey wasn’t just a girl version of Aladdin who became top tier of the most powerful Jedi in all of star wars canon in 8 months of dicking around and having high school level moral dilemmas. At least in Aladdin he had a Genie to make him a prince.
7:38 what i hate the most about losing XP is not the losing part, but that golden glow the enemy gets, specially when it's a boss. a lot of times they try an unblockable attack, and the only way to know is when they glow red, WHICH DOESN'T HAPPEN WHEN THEY'RE GLOWING GOLD!!!!!!! so a lot of times i get hit solely because of a design choice. might be nitpicky (yes there is an audio cue but it's almost indistinguishible from background SFX) but i think those little details are important when you are making a combat system focused on timing and giving you visual cues.
I loved seeing Jerome Valeska in the video because whenever I play fallen order I just pretend Jerome became a Jedi instead of the Joker and that's why I use the pink poncho
they could atleast make a waypoint or make the player icon on the map bigger when you look around it you have a hard time finding your location because its to small on the map
3:14 - actually - Cal is playing 4d chess by wearing the poncho - the first thing that stormtroopers are going to remember, the first that the probe-droids are going to focus on....is that stupid poncho. Not his red-head, or the fact that he wields a lightsaber
Right! You feel underpowered the whole game, I will never understand why game developers power tap you until the game is almost over and then you're having the most fun.
For me it was that, and how it finally made you feel somewhat powerful when you finally did unlock them all, only to then make you feel like a pissant when Vader comes charging in. Granted, it IS Vader, but still, made me feel really small, and like everything I'd been through in this game was pointless.
MadMatt Gaming I agree and felt the exact same way. Felt like a badass during the entire fortress mission until Vader came in to the picture. He was untouchable and felt like the entire fortress was coming down on you. When I got to the elevator I truly felt like anxiety like if I was right there next to Cal trying smashing all the buttons trying to get the elevator going. Loved every minute of it.
I'm playing the game right now and my personal 3 are: 1. No fast travel (really, i have a tone of games in backlog, don't wanna waste time on constant running) + the map is pretty lame, 2. Experience loosing system (not a fan of Souls and sometimes it can be done in such a bad moment, just before new skill point :( ) 3. Every single thing in Bogano hurts (even those crabs deal significant amount of health before you figure out how to deal with them) - stormtroopers don't count :P Just 3 right now, because I haven't encountered goats nor spiders, so still got plenty ahead of me, cheers!
1. How long it takes to respawn 2. Not being able to pick a character 3. Not making it easier to return to the ship after completing a mission 4. Controlling where Cal goes when going down a slide 5. Merrin actually not coming with you on missions after she decides to join And the absolute worst...the fact that the game ended and doesn't go on forever
1. Is not really a problem game-wise as it is hardware, Consoles only have a hard drive boasting long load times. Get an SSD and you'll get 10 second respawn times. 2. I actually personally prefer having a linear character as it's not only easier for the story but also so I don't have to spend 1 hour in a character customization system, on a similar note I would've liked some more customization of Cal himself as I find even being able to change his hair for example would be a nice touch. The outfits that he has are meh... pretty much 2 options and then re-colors to go along with them. 3. I do agree with this but I also find that just being able to instantly teleport to your desired destination is un-realistic and un-immersive. Yet I would love to save time, so I agree somewhat... 4. lmao the amount of times I fell off because I could hardly control where he was going is beyond count I 100% agree.
@@benjamin9120 true...but I wasn't saying necessarily teleport back after a mission...cuz that would kinda lame...but just make it easier somehow....like more clues on the map or something
With the long time to respawn, the absurd lot of puzzles and the slides is enough to be sure that i will never play that game in the hardest difficulty, that would take an absurd amount of time
5:00 Also regarding the crates: it's so dumb/weird how when you open an underwater crate, it still does the shaking back and forth animation like BD-1 is in there (like he does in surface-mounted crates), but he's just chillin' on your shoulder underwater. Idk if it's a glitch or intentional, but it's still funny.
I could see Ogdo bogdo being hard for a new player, the regular frog guys gave me trouble when I was new and I was playing on Jedi master. After my first play through though I was really good. I only had 3 stims and beat trilla. Second play through I did Jedi master again and got even better to where I can beat bosses without taking damage but some of their moves can still get me so I can’t do it 100% of the time. 3rd play through I beat on grandmaster mode and the enemies do a lot of damage but the combat is easy for me at this point after playing it so much. Ogdo bogdo gets his cheeks clapped.
darkness The problem with that is it takes away from certain parts in the story, that I won’t spoil rn, to keep those elements in they kinda had to make it so u can’t fast travel. At least they have shortcuts
I hate that Cal can't do things normal human being would do in a situation. Why can he climb on a crate in one place, but not another? Why does he sometimes just walk off the edge of a cliff? Why does he let go of a rope he has just grabbed? Why does he not carry a pistol or a rifle for dealing with non-sentience predators or plant life at a distance? Why does he not have those grapple things that are so common in Star Wars to allow him to climb safely? Why does his lightsabre not cut through doors? Lucy Wilcox at the University of Leicester calculated that when Qui Gong went through a blast door with his saber, the power output was around 6.96MW, meaning no door Cal encounters should stop him if he chooses to open it with the saber.
in skyrim there was always a door at the end of the quest that led u to the beginning of the map without walking the whole way back.. i definitely miss that.
@@thothheartmaat2833 Damn true! I hate it so much! I was trying to find way back to ship for good 30 mins! And then After I unlock some new skills I run is again! God I miss fast travel so much in this game!
I used to make fun of games that would add that. But it's sooo bloody useful. Running through the whole map (which isn't linear) is tedious. Worse so when you get lost
I honestly didn't know about losing XP like that. Yeah, I noticed that when I hit the enemy that killed me it would appear that I got my XP back, but I never noticed I had lost it in the first place lol
I love the fact they dont have fast travel. I dont save in-between objectives. So fighting your way to your goal. Then walking back in that barren wasteland you have created by massacring everything in your path is fun. Plus i can find stuff i overlooked while i was giving in to the darkside
Apparently I'm alone in hating Cal's ability to properly aim his jumps - I've died a hundred times jumping out on a rod and landing next to it instead. Now I have to reconsider whether it's really Cal's aim or mine.
On Dathomir, there is this huge spider that I'm supposed to outrace up a wall, soon after getting the climbing gear. I can't seem to get past that point, any hints?
My cat is named Melon not having Jedi robes available was a mistake imo. You can’t even put it down to ‘the Jedi were massacred so he’s hiding’ since he’s yeeting a lightsaber around in the open
@@sabineschrocker7841 I like contrast when i costumize, so i think it would be cool to have anakin's robes which are black, with my lightsaber which has a chrome material and cyan lightsaber. Very dark on very light colours looks really cool to me. Like a black with bright red, green or cyan. Cyan is my favourite though. thankfully there is an all black poncho, so im happy with that.
The general back tracking on planets… You progress one planet until you dont have the force abilities to progress any further. Head to a new planet - learn the force ability there. Head back to the first planet. Progress until your blocked again. New Planet, learn ability. Head back to planet A and B, etc. It‘s pretty frustrating over time…