Tips from Outpost Operations and Management: 1. Once you drop the Outpost Beacon. The first thing I recommend is to click on each the resource extractor and make sure you have enough resources to extract within the Outpost boundary. Often checking for the lesser resource at and around the yellow boundary layer with the extractor. That lets you know if you have to remove the Outpost Beacon and drop it again moving it a few meters to the left, right, forward or backward so enough of all the resources are in perimeter boundary of Outpost. 2. Your Outposts will get raided by Pirates. So put up defense with the Auto Turrets. Put them up high on buildings of your outposts so they off the ground. You can place them at the edge roof of habitats. In my Outposts I have them even at the very top of the high watchtower. Being on a low gravity moon means can Jump Jetpack to the top to do so which is cool. 3. When enemy pirates attack your base and your inside a habitat, you will all sudden see bullets flying thru your habitat and the game will queue up danger music so your aware some event is happening. Go kill then pirates. I’ve had 6-12 pirates show up before. 4. Pirates when they attack your base WILL knock out all your Outpost power generation. You will have to repair all these units later to get them back operational. Make sure you properly repair or you be wondering why they still not enough power even though you seemingly already repaired them. 5. Best way to store thousands upon thousands of Adaptive Frames if you haven’t sole them yet either at the Outpost is to put down the Blue Container that looks like a big blue plastic bin. You can just drop Adaptive Frames into it by just dropping it from inventory onto ground. Pick up and move it off ground over and drop in bin container. You can put hundreds of thousands of units of Adaptive Frames this way. I probably have a million or close at least all in one container close to the workbench. I just drop them there. 6. Helium 3 Management. A: Never currently feed Helium 3 to your Cargo Link Interstellar directly from your linked Gas Storage Units. Don’t do it. You WILL loose thousands of units of Helium 3 this way to a bug in game currently. Feed via a link the Helium 3 Tank on the Cargo Link from a single (1) Gas Storage Unit. You can place just 1 storage unit at the back the Cargo Link pad directly below the Helium 3 tank and link both. But do not link back to your regular Helium 3 Extraction storage. If you need to put Helium 3 into the Cargo Link, do so as a manual transfer to the day tank single gas storage container at the back of the Cargo link you placed below the Helium 3 tank. Why? Because you don’t want Cargo Link Interstellar to keep running on Auto continuously. You want it to run as needed only when you need it to run. Otherwise what will happen is at every 3 minute interval like clockwork Cargo Link will run each time sucking 5 units of Helium 3 on every leg of trip. So Roundtrip is 10 units of Helium 3. Doing so running continuously will bleed your entirely supply of Helium 3 at your Outpost dry! So only move Helium 3 to the day tank storage only as needed manually. When it runs out from the day tank, the Cargo Link just stops until you refill the Helium 3 supply with a manual transfer. Until the game Devs fix the issue, this just stops you from loosing all your Helium 3. 7. Put down the Bots to give a boost to Outpost Production. You can put down 3 for 10% boost each. You will see and can check your production rate in the far lower right corner of your Outpost Hud.
I haven't ran into Pirates yet on my based so thanks for the headsup. I just figured out that Helium 3 management myself last night. I was going nuts trying to figure out why my power generators weren't getting any fuel.
Unless you recycle the he-3 back in the distribution chain, then you can avoid this strategy. Your strategy may only work with powering the interstellar links, but what about if someone has power generators on other planets? Another strategy that I've seen is to only send resources in one direction. Have all the he-3 go outbound through all your outposts and have all your mining resources go through the other direction.
What should one do when links just stop working, outposts disappear, the annoying fact that you can’t repair an entire outpost? These are my current gripes with my 8 outposts. I’m about to delete all of them and stick to adaptive frames crafting. 4 wasted days.
I can not tell you how much this is going to help me when I can get back to the game tonight. I struggle with building anything, and this..well this walks me through easy peasy. Thank you, thank you.
I very much appreciate you teaching a man to fish, where most simply want to prove they have one. Showing the tedium may not be as flashy, but it will always give a clearer understanding. Thank you for the vid, and well done.
Well done, sir. I do a lot of mercenary missions. It's time to build a base. Thanks for all the hard work you put in. This is by far the best Starfield video.
You don't have to reload to place a new outpost if the first one didn't have the resources correct. Just walk up to the beacon you placed, deleted it and place a new one. Its free to place and remove
@@ripmurdock6975yes. Moving it doesn't. Deleting it and re placing it does. So you can move it without messing up your outpost, but if you delete it, I think you might also delete your outpost, but I haven't tested it on an outpost I've already built stuff at.
Good job on the guide video. I have watched so many guide videos. So far, this is one of the best. You do not talk too fast and do not click too fast. The information you have detailed out, is very comprehensive.
Best how to I've watched so far. I'm 160 hours in and have not built an out post yet🫢 Been enjoying just gallivanting around the universes, getting way over encumbered and frustrated. Now it's time my free loader sprite took a knee and settled down a bit by building a home base and storage. So thanks for the video I'll be following your step later today. 👍👍👍👍👍
Great presentation, straight to the important and relevant things, no fluffy nonsense, i love it- cheers for respecting your audience's time and attention. now a subscriber.
It’s not good enough Noobs! We need our weekend fix lol 😝 just kidding (for those who don’t recognise a joke)! Hope you’ve had an enjoyable evening! Great tutorial. I can see why it took you so long to get it together, it was very in depth! Big thumbs up for your hard work 👍
Great guide and you are the first to mention the crew station for the crew assignment process (that I have watched anyway). I have been scratching my head trying to figure out if I needed to invest in another skill to do that, lol. I have had a few bugs on my outpost on this planet that are a little annoying and I am wondering if anyone else is having the same issues. One is that there is a spot in the middle of the landing pad (and it does not matter which pad I build or where I build it in my allowed space) that acts like a toxic gas vent. And here is the funny part; it is only inside of my ship when it is sitting on the pad. There is no smoke or any other indication of trouble, just the sudden toxic gas alert followed quickly by a quick death. It does not seem to have any effect on the crew though. This "vent" is not on the map as I have walked the entire area to make sure it was free of gas vents before replacing the pad. It also shows up everyplace I move the pad to. It means I can't linger too long in one area of my ship on the way to the bridge and I even had to relocate my captains quarters toward the rear so I could sleep on the ship if I wanted. I also can't use my smaller ships from this point as the bridge is close enough to the vent that I have died before being able to even take off. Instead I have to select a location from outside the ship and "fast travel to that point to use the smaller ships. While the ghost gas vent is annoying it is not as bad as my ships also refuses to land on the pad despite my selecting it as the landing site. Instead I show up at the outpost beacon and the ship lands at the original landing site I touched down at when I built the outpost and that is too far away to access the ship inventory remotely. To get it to the pad I have to access the shipbuilder as if I was going to upgrade the ship I am flying and then exit out of the shipbuilder and it shows up on the pad. I have already rebuilt the entire base once thinking it was the way I had it set up but still encountered the same issues. I have considered trying to find another spot all together but the random generation of resources I got on my planet was not as friendly as many other people's I have watched and I spent a good 8 hours of gameplay (with a few short ship stealing distractions) just finding a spot with aluminum and iron in range of my beacon.
I had two outposts on Andraphon for farming After watching this video I was able to reduce two outposts into one and get all resources from said outpost (Awesome) There's a few tips you could use just to speed up your own process but very informative guide and very helpful
I find it easier for outpost management to build a single storage container near the extractors and have them feed into that single container. Then, once you figure out where you will set up your mass storage, you will only need one single output link from the central container to your mass storage chain. Pro Tip: You do not need to take resources/materials out of your storage or ship in order to build. When you are in the build menu (for outpost or workbenches), any resources needed for whatever you are building is automatically pulled.
Really fantastic guide. I was finding the base building system confusing, even after extensive experience in FO4 & FO76, and this was very helpful. Hopefully they will increase storage space in future DLCS, but I look forward to building my first full base.
Almost 100 hrs in and i just learned playing last night that you can connect aolar generators together. Immediately after that i learned you can also connecet objects that need power together by a wire and as long as you have a sufficient solar farm the power will "overflow" into the next connected item until its out of power and need more solar generators.
I found out you can build inter system links on planets without helium if you have it linked to a planet with helium and have helium be part of the incoming resources. You can then connect the incoming storage container to the helium tank and you’re good to go
Complete your outpost builds with Unique ships desings like the GoldStar and GoldStorm and the GRAY ANGEL or the IRON STAR 3 UC Legendery Ship designs for everybody to have theirs ships collection boosted to more fun at gameplay of Starfield. Have fun and nice day. Good Staff video THX again mate 😮
Could you do a video explaining how to setup a chain of linked outposts? Every time I try, not all of my resources seem to transfer where I want/need them to go.
I found an outpost with tons of animals on it , attacking us around the beacon. As soon as a built the outpost , all the animals don't ever seem to hang around the base anymore. I was hoping to have some fun having a base with constant animal attacks but no animals anymore. It turned an exciting area into a snooze zone.
Uc distribution in the commercial district of new Atlantis has the best resources ,and with jamison mercantile you don't need to go anywhere else early game
Really nice guide. A couple of small things though: I don't think there is ever a reason to connect a power source directly to an extractor. If you just put it down, it just adds it to the pool of power for the entire outpost, which is both more effecient and also more flexible. The second thing is that, from experience, you may want to leave a small gap between the edge of our outpost and where you put the landing pad. Sometimes if you have one of the really large ships, it gets bugged if it's screunched up against the very edge. Otherwise great work.
Don’t connect your stuff to power! If you do it once, you’ll have to keep connecting everything to power. If you don’t connect it, it should auto power unless you have connected something to power at that outpost previously!
You can also go to the Argos Extractors office in New Atlantis over at the Commercial district. Also has some fun dialogue about the happenings on Vectera. Note; Correct me if I'm wrong about the resources, haven't been there in a while.
Btw you can put an interstellar cargo link on bessel 3b you just need to put a gas resource tank down and put the he-3 in yourself. In a way i find this better as you can manually control how often the cargo ship arrives and departs (5 he-3 per trip) so it's much quieter lol.
a tip with crafting is having your mouse pointer hover over both the item you're crafting and the amount slider bar be at 94-99 so you can easily just spam click
I am new to this outpost building. So correct me if I'm wrong. Once you can build the cargo link, or even better, the interstellar one. It doesn't really matter where you built your outpost right? You can just transport the resources you need? I really don't like building an outpost on the exact same planet everybody does. Maybe as a start to get my transport routes working. But eventually I'd like to build a home on the planet I choose.
@7:40 if you select an extractor, go in to over the top view mode, and zoom out, you can see where the resources are. Switch to the other extractors, and see if your outpost is in a good location, if not, you can pick it up and move a bit to the side to squeeze in more resources.
25:18 I don't link to fabricators that much because I want to earn the easy EXP for crafting at the industrial workbench. However... I have an outpost chain for fabricating Vytinium Fuel Rods, and I have fabricators that don't output to containers. The reason is, if you go into outpost building mode, then edit mode, and hover over the extractor, it shows you the inventory numbers of the resources linked to it.
23:55 power units (wind, solar, reactors) will provide power to the entire outpost if they don't have any "Wire" setup on them. as soon as you put a wire on a power unit, it's power is not available to the entire outpost any more
7:24 you don't have to load a previous save to move the outpost beacon. instead: 1. go into outpost building mode 2. change the view to above 3. select each extractor and move around and make sure there's enough of each resource vein inside of the outpost circle 4. also make sure there are no POI "restricted areas" overlapping your outpost circle 5. figure out which direction you want to move the outpost beacon. example: you want to move it north just a little bit 6. stand on the opposite side of the beacon that you want to move it in, and face the direction that you want to move it in 7. interact with the beacon and remove it 8. place the beacon again, but a little bit further in the direction you figured out earlier this is super-easy and I do it all the time
22:29 the transfer containers don't function as they should. they have a use, but they are not good for transferring to your ship because whatever resource has a faster extraction rate and/or a higher weight will always consume the max kilogram allowance of the transfer container. AND when you land at your outpost, you're spawned next to the beacon, not in the ship. So put the transfer container near the outpost beacon, because: The actual use of a transfer container: to "unclog" your outpost, or you need a bunch of a resource. Have your resources setup this way: Extractors > Containers > System Link Pads Then also have the Containers output to the transfer container. Walk up to the transfer container, get what you need from it, or keep taking everything if you are unclogging your outpost. To transfer resources to your ship, the easiest way: Open your ship menu, go to cargo, switch to your inventory, and transfer the resources to the ship. ~this is actually less steps~ Then walk to your ship, travel to a vendor, and sell the resources that you don't want to keep.
I know its meant to, but some times I placed them especially at the start, they didn't work. Nothing would happen even when the sola was right next to them, or the wrong extractor would come on. So in the end I came to just wire them up to be safe.
@@NOOBLETS From your "I want to buy absolute minimum of resources" standpoint it is understandable, however for the rest of the standpoints the wireless power is superior since when you scale up quickly you find out that for every fifth solar panel you can have one extra extractor so if you have more than five extractors wireless power saves you one of the most precious resources you have, namely your real world time.
11:40 you don't have to wire up the power directly to the extractors. instead, don't build the helium and beryllium extractors yet. First do aluminum, iron, power, and a bed. Then sleep. This will generate aluminum and iron which will be in the extractors. Then build the beryllium and helium extractors and power them.
Hi, thanks for a great tutorial, much appreciated and I have now started to try and build my first outpost. However I have run into a serious problem straightaway, that is making building an outpost extremely difficult - I can't move my character one I enter build mode! Like many PC players, I remapped the ASWD for the arrow keys for character movement. But in build mode neither Arrow keys nor ASWD key will move the character. The only way to move is use the auto-move key (NumLock) which is a pain, and I'm sure not what Bethesda intended. Once I change view ('V' key) to bird's eye, I then can't move at all; I'm frozen to the spot until I change back to ground view. What is going on? How are PC players moving their character in build mode? Googling this problem shows I'm not alone in this, but no thread I came across had any answer. People were simply saying, "use the ASWD keys" but they don't work in build mode. Can you help with this - please.
21:57 when building system link landing pads to save time and frustration, do it in this order: 1. build the system link pad at the destination outpost 2. have it output to whatever containers you need for it 3. go back to the outpost that will send the resource to the other one 4. build the system link pad 5. output extractors, containers to it 6. Sleep on a bed 7. Walk up to the outgoing box on the system link pad to verify it's filling up with the resource(s) 8. Interact with the computer console on the system link pad, start sending resources to the other outpost 9. Wait for the ship to land on the pad and for the smoke to clear 10. Save the game 11. Fast travel to the destination outpost 12. Verify that the ship arrives and outputs the resource(s) ~if it does not output the resource, or you stand there for 10 minutes and the ship never arrives: 1. Delete the system link pad 2. Rebuild the system link pad 3. have it output to whatever containers you need for it 4. Go back to the sending outpost 5. Have the system link pad there send resources ~if it still isn't working, load your game save and set it up again can you tell I've done this hundreds of times, lol?
wow mine generated exatly the same as yous im touching down around the same area my pc and tv are next to each otther so I got the same gene as you did
10:18 don't put down a chair, put down a bed. That way you get +20% exp boost for 20 minutes for everything you do. For example, if you use Bessel III-b instead of Andraphon, and just extract Aluminum and Iron into a bunch of containers, then sleep the full 24 local hours... THEN use an industrial workbench to spam the creation of adaptive frames, you can level up past 150+ in just a couple hours of work. And ALSO get yourself Aluminum, Iron, and adaptive frames for building other outposts.
Ok, thanks. But do I understand correctly that you either send the resources to a Cargo link or to a transfers container? (Not both.) Also I read that somewhere on the ship there's supposed to be a menu where everything is transferred to, via cargo hold or something? I can't find it. It's quite a lot actually. But this helps.
Question. You said generator for the helium so that means I will delete the solar generator and replace it with the fuel generator?? Or keep the solar and connect the fuel generator to the helium extractor?? Please tell me what you meant
Initial things to buy to setup an outpost (1:06 from the video): Adaptive Frames Aluminum Beryllium Copper Fiber Iron Lead Nickel Sealant Structural material Tungsten Zero wire
It looked like you linked your solar arrays. Its not neccesary. Power just needs to be within the outpost border. You also can leave the resources in the storage. It will pull from them automatically. Kind of like the workbench storage in fo4
I know its meant to, but some times I placed them especially at the start, they didn't work. Nothing would happen even when the sola was right next to them, or the wrong extractor would come on. So in the end I came to just wire them up to be safe.
Hands down, the best guy to get resources from (he has every resource you need to build) is in Cydonia (SOL). When you’re entering cydonia and going down the ramp take a left and he’s the last room. You’ll pass two medical rooms and he’s in a very very tiny room. He even has a bench right next to his desk (wait 48 hours). He has it all! And lots of it. I’m seeing that no one ever mentions this guy! His name is DENIS AVERIN.
Lol I'm the opposite, i use the glass as my bedroom (with a corner closed off as a dressing room of coarse) and the closed up hab as my office, with fewer distractions and such.
Second playthrough, not rushing the main story and I'm at level 50. Finally decided to drive into outpost building. Wow...how did this make it out of playtesting? :) The snap distance alone should have caught someone's attention. Can't wait until someone mods that and, hopefully, someone sets up some sort of in-game reason to amass a shitload of extracted/manufactured resources. We should be able to start companies, like mining, manufacturing, freight hauling, etc, a la Railroad Tycoon.
You can build an interstellar landing on the main base and transport helium to the base that does not have helium and set up the interstellar and make sure you are continually transporting helium as part of the return trip. You will of course need to set up storage and add helium on the planet that does not have it first!
@@NOOBLETS Nope you can do it as an interstellar, its just trickier to set up. You just need 1 base that has He3 with an interstellar pad, set it to export the He3, then on the base without the He3 link the inbound container to storage and the storage to the Interstellar He3 input as well
I built 4 each storage containers for my iron and aluminium extractors, i linked each 4 but the 4th one in the line is filling up first for both of them, i thought they were supposed to fill the 1st then 2nd then 3rd?? So which one of the 4 do i link to the outpost transfer container?
there seems to already be a bunch of other things built on this moon. i landed in two areas looking for a good spot and already see a bunch of buildings