The music in both overlap with each other because they share the same source. It’s just that the CPS-1 version has less channels. That makes the soundtrack sound more “80s” than the CPS-2 version (fitting considering the game’s setting).
This is present on Street Fighter Alpha Anthology as an option feature. I always switch to CPS1 because I want to make bigger differences between the three Alpha games.
@@feyt8009 The sound isn't muffled; it is recomposed. Because the hardware is different, the programmers had to recompose the music for the CPS-1 version. Unfortunately, when you recompose something, you can actually end up improving the original composition.
@@droiduseruserdroid1731 Truly interesting stuff. It's really funny how the music is actually fairly high quality, but the sounds for everything else are *compressed as hell.* Like man, the more voices bother me so much in the CPS1 version. That kinda stuff reminds me of how certain ports of games back in the day ported from arcade to console (like the PS1 Ports of most Capcom from fighting games ported in the late 90s), had to be really scaled back and the audio always or at least 99.9% of the time had to take hit too, it's wacky. What a strange world we live in, truly.
Joguei muito a versão Changer no emulador Callus, que foi hackeado pra rodar essa versão antes da encriptação de CPSII ser quebrada pelo pessoal d oCPS Shock. Boas lembranças, acabei me acostumando com as músicas em Z80+FM.
O Efeito Qsound da CPS2 e fantástico, e que mais me marcou na versão do arcade foi isso, qualidade sonora que não tiamos visto antes, interessante que na CPS Changger perdeu isso, principalmente nas finalizações dos personagens.
I guess that's how it must've been back then, but honestly listening today, the YM2151 FM renditions of of the SFA soundtrack sound just as nice as their Q-Sound counterparts.
I got this game on PS2 (Street Fighter Alpha Anthology) I like the CPS-1 music better. and what makes it better too to have this game on PS2, is that the graphics and sounds still remain intact when you change the music to CPS-1.
very difficult to see something relevant, there is an audio difference in some effects, but nothing that made a experience change. I expected some slow downs, but the game runs perfect with no notable animations simplifications
amazing that the CPS changer and CPS2 are pretty much the same. Literraly same roms, and same animation, (no frames were removed as it takes more work). The only different I can see from a glance (or hear) is that the sound differences.
As vozes na cps1 são estranhas,na versão zero generations do ps2 tem como mudar as músicas pra versão cps1 mas os sons e vozes ficam igual a cps2 não sabia que a versão cps changer tinha vozes e sons diferentes muito legal.
I think the CPS one version looks very comparable but the major difference I noticed is in the shadows during the super move and honestly once you see it it's something you can't unsee... For that reason I say that CPS 2 version is far superior only because every time I do a super move I would feel disappointment playing the CPS one version...
Hold on a minute...did you know Capcom made a CPS-2 System Changer? It's the reason this game exists today as a swan song for the first Capcom Jamma console.
The CPS Changer was a home console version of Capcom's CPS-1 arcade board technology they released exclusively in Japan in 1994, though only supported for about a year with games. Ironically, the CPS-1 port of Street Fighter Alpha was the final game they released for it.
Probably from Hyper Street Fighter 2. For console ports, the game gave you the option to listen to the CPS2 versions of stage music or CPS1-mixed music. For anyone not aware, HSF2 was a version of Super Street Fighter 2 Turbo released in 2003 for arcades, the PS2, and X-Box made to celebrate the Street Fighter franchise's then 15th anniversary that gave you the option to play as any version of the Street Fighter II cast.
I can't spot any difference... The only real difference, besides the slightly lower (it depends on preference) sound quality, seems to be the shorter "loading times" in the CPS console version. A nice game, but SF Alpha 2 is much better!
Thanks for the video VCDECIDE :3 Also Could someone help me? I will be really happy to watch a "King of the Monsters 2" SNES/Megadrive /Neo Geo Side by Side Comparison
Jogos da cps 1 rodavam no mega e snes, se até o zero 2 que era da cps 2 a capcom conseguiu fazer rodar no snes, porque não conseguiria fazer o mesmo com a versão zero de cps 1?
rodar vc roda ate jogo de CPS3 se quiser, nao quer dizer que vai ficar bom. CPS1 eh mto acima de Snes e mega. mas com certeza ficaria muito melhor que o port de SFA2 de Snes, ja que tem bem menos cenarios e personagens nesse ai.
bizarroeddie1 por isso que disse isso, a cps 1 era uma placa de arcade compatível com os consoles de 16bit, tanto que vários dos clássicos de arcade da cps 1 que foram convertidos na época para os 16bit tiveram muita qualidade, como por exemplo final figth de Sega CD os street fighter e os beat'n ups, com um bom esforço ficaria bom esse street zero!
The real difference was the encryption. The additional CPU power of CPS-2 was mainly to prevent piracy and it worked up until about 2000 or 2001, when CPS-2 was cracked. CPS-3 wasn't cracked until around 2007.
@@droiduseruserdroid1731 this. From what I could find, the only real upgrades were the inclusion of the Q-Sound chipset, increased clock speed on the main MC68K, and an additional CPU for encryption. The graphics chipsets are pretty much identical surprisingly enough.
not exactly , cps1 68000 at 10 or 12 mhz, cps2 68000 at 16 hz, and the graphic chip is diferent, the first supports 256 sprites on screen , the second 900 sprites, also supports biggers game roms.
it’s kinda sad that capcom didn’t utilize and took advantage of the CPS-2 hardware and the expanded capabilities it had over the prior CPS-1 arcade hardware. sadly, this comparison shows how little capcom took advantage of the new hardware at the time, since both games look identical in terms of graphics and colors. the sounds, however are different between the two.
I mean... the CPS-2 wasn't actually that much more powerful than the CPS-1 in terms of graphical capabilities. It was mainly created to deal with pirate/bootleg versions of their arcade games, which was a massive problem on the CPS-1, especially with SF2 champion edition.
Pouca diferença gráficos, capcom enganou todo mundo poder cps2(mal puxou), bom é chip audio QSound, nossa músicas soa melhor, eu amo melodia reverberação , so ultrapassado pelo Cadillac and Dinossauros
CPS Changer uses CPS-1 hardware even though it isn't the version of CPS-1 found in the arcades. There is no such thing as "CPS-1.5". Only an idiot would say that.
The CPS Changer is an adapter you plug into an actual CPS1 board. How the fuck is it not CPS1 hardware? It converts the video, audio, power and controls to be used on a television. So many stupid comments on this video.
@@droiduseruserdroid1731 You keep calling everyone an idiot and dumbass yet you are the one that is getting everything wrong, there is infact a cps1.5 It is the version of cps1 that has games such as Cadillacs and dinosaurs, and uses the extra q-sound board.
This is one of the most pointless comparisons of all time. It's the exact same thing. The game clearly has no redone assets to take advantage of the more powerful hardware on the cps2.
So much is wrong with this video it's embarrassing. Street Fighter Alpha (zero) only runs on CPS2 hardware, there is no CPS1 version because CPS1 hardware simply can't run this game. The "console" version you show as being CPS-1 is the CPS Changer, which was a console version of CPS-2 hardware and the game code between the two is identical and so is the hardware, so there is no difference outside of stuff like "press start" rather than "insert coin". You are literally showing the exact same game and mislabeling one of them. At least compare it to the SNES version of Street Fighter Alpha or something.
This game was released on both CPS1 & CPS2. So was the first Mega Man game. He's using the CPS Changer to play it but the CPS Changer is just a home version of the CPS1, like the Neo Geo AES was the home version of the MVS.
So much is wrong with this comment it's embarrassing. If CPS1 hardware supposedly can't run this game, then why does the CPS Changer version of it, a piece of hardware BASED on CPS1 hardware (not on CPS2 hardware as you falsely claim), exist? And even if the CPS Changer were based on CPS2 hardware, that still doesn't explain stuff like the different music, the slightly worse graphics and the absence of certain sound clips. The CPS2 and the CPS1 (and CPS Changer) are completely different systems, so they can't run the same code, at least not without some porting. He isn't mislabelling anything, cuz CPS Changer = CPS1. The you misinterpreting crap doesn't mean the others are wrong. And there is no SFA for the SNES. There's a port of the second game, but not the first. Better inform yourself before saying nonsense.
@@fifaworldcup1994the CPS-1 and CPS-2 can pretty much handle the same exact game logic without the need for porting work. This is because they both use the same exact CPU.
@@camulodunon Maybe, but I get angry when people "correct" other people whilst stating facts that can be easily disproven with a quick Google search and are so confident about it. Like dude, you're embarrasing yourself