This is perfect. Instead of having to buy and walk around inside one to figure out if I want it or not, I can watch this video instead. Good use of timestamps as well, and also very well formatted video with exactly the right amount of commentary and background. Just a perfect video. 10/10
I cant believe that those cargo modules dont actually provide your ship with any cargo space. This needs to be modded into the game soon, because as it is, it makes no sense.
yeah that’s kind of outrageous. i imagine they wanted the differences between habs to be more cosmetic than functional, so that you’d be able to add a cargo hab just for its looks and not have it increase the ship’s mass more than the other habs
@@numberl6still doesn’t make much sense though, cause the cockpits are featuring cargo capacity too. They missed a lot of opportunities with ships in my opinion. I bet they wanted actual flights in as well for example, but probably scrapped that idea to make it easier for themselves and to not piss off ppl who may fail landing on High(er) G planets and moons. We may will see it in the future, but I highly doubt it. What I expect to see is Bethesda adding more space or tools for base building as well as more space and outpost building/modules via dlc. I could also see them adding a spaceport or something for us with a story (like getting a quest by UC to recapture and secure an outpost, chosen leader gets killed by a spacer or whatever and you take control from then on. Idk, but I am eager to see improvements made by Bethesda or modders. I just hope Bethesda will add mouse and keyboard support for console. After 60 hours on my pc and I am currently testing the console version and I am more disappointed how that turned out technically speaking. Controls kinda suck (and I am mainly a console player despite having a pc for a longer period of time)
I have completely omitted them from my build because they look cluttered anyway, so I didn't even know. I use exclusively exterior cargo, most of which is shielded. That way I can have a two story cockpit, my captain's quarters and essential workshops up top, then a battlestation area below, along with a mess hall and living quarters, infirmary, etc; all with 0 ladders and minimal clutter.
all hubs need to do shit. like why not add passive effects like brig makes ship surrenter easier engineering give you passive hull repair, Computer core give some passives to sensors and scans etc etc.
@@BioTheHumannot a bad thing but it does limit design choices. I only recently found that outpost ship pads carry nearly every item you can get for ships. It's helped a lot
Is it weird that the more I see of the modules the more I like the original frontier ship? It feels the most “lived-in” and like a ship I’d fly around and fight in. A lot of these seem more like space stations or colony ships than something you’d use to get around.
part of the frontier feeling lived in is all of the internal clutter that's generated inside it by default. When you modify a ship even slightly (and potentially even if you just go into the ship builder and then exit without changing anything), all of the stuff on the shelves, tables, etc that make it feel more real have to get deleted as the engine remakes the internal layout into one single mesh (i am assuming a few things but this seems to be the way it works). The clutter generates on its own over time, and i expect there's some sort of console command people will find to tweak it and presumably make it happen faster
I like the sleekness for some of the modules in the Stroud-Eklund and Deimos roster, and Hopetech's color scheme is the best IMO.... BUT.... Nova Galactic has the most care and attention paid to its design IMO, the most unique stuff in it, and the most "real" vibe with the NASA-Punk vibes. The first ship (Frontier) is a Nova Galactic bird through and through.
It actually depends on your crew. Take a new ship through a few grav drives, or complete a couple of missions, and you'll start to notice some clutters by your crew. Although, the frontiers original AIO berth is the one thing I wouldn't remove from my ship, as it will always display barrett's broken helmet.
I love stroud eklund cuz they have darker lighting and it feels more intimate and luxurious. Also they have the small 2x1 compartment with 4 beds (2 bunk beds) which feels more realistic as people in space would be crammed together
Honestly like the Stroud all in 1 berths so far for the simple fact they've had the most beds. Just don't find the living quarters very practical so far. These have been awesome for ideas on a ship build I found. Thx!
The 2x2 Living quarters are meant to be crew common areas, not "heads and beds" spaces. The 2x1 and 3x1 All-in-one berths are the habs with the beds. If you were building a real spaceship, having somewhere for the crew to gather and recreate when they're not on duty is vital to maintaining the crew's mental stability, so that's what the 2x2 Living quarters are for. I always have at least one of them on all of my large battleship builds. Every Hab doesn't need to have an immediate gameplay purpose; some are just for RP.
I love the Stroud bridge and cockpit only I wish the bridge had some screens in front of the crew seats. The way the seats are just sitting there with nothing in front of them makes them seem more like passenger seats and not crew seats
It's like Stroud-Eckland took the militarized Deimos designs and slapped a drab, private jetliner skin on top of them to sell them as civilian products. I hate it. Still, I'll gladly sell a few hundred thousand credits worth of biological samples to Constellation to use Stroud's money to purchase ships that I would actually want to pilot.
Thanks. These are my favs and using the first half to build my ship. Bridge - Hopetech Overseer Captains Quarters - Hopetech Landing Bay - Stroud Stability Pro Cargo Hall - Taiyo Companion Way - Nova Cargo Hall - Nova Armory - Deimos Workshop - Nova Infirmary - Nova Battle Stations - Deimos Science Lab - Nova Engineering Bay - Nova Computer Core - Nova Brig - Nova Mess Hall - Nova All in One - Nova Living Quarters - Deimos
For Cockpit I really like the gigantic Nova Galactic one- it's dirty on the outside which I don't love. BUT on the inside, not only is it huge with a great view, it's also two stories WITH STAIRS which is just great, I hate ladders and planning around these stairs let me largely get rid of all of them. The rest of them though I largely agree with you.
@@JB-xl2jc I picked Hopetech bridge because I like how it is small, has a nice design, has side windows, and the pilot view is unobstructed. I don't it should be called a bridge, haha.
its incredible that bethesda makes a "cargo hall" full of useless boxes all around and you can only store your stuff in one small box and that will be stored back to main ship cargo if you do any change at all in the ship design, 7 years of making the game and noone had better ideas? the gamne is all around very good but theres some thing that bethesda team fails completelly, praised be modders.
Yeah, lots of stuff that seem 'obvious' is missing, like the UI not telling you what kind of workbenches are in the various habs, or not being able to filter items when building storages in outposts (which makes logistics in factories largely impossible). Wouldn't surprise me if it's added in a patch but I feel they should have been there at launch.
Fun fact about the stroud armoury, it is almost exactly the same as the demios one except for the storage box on the floor, the stroud one is a smaller box
Thanks for the nice detailed overview of the modules! I do find the Kon-Tiki bridges really odd. Having so many "crew stations", but they don't actually do anything (in an RP way). They just sit behind you and look out? At least the Samurai cockpits have crew doing something... the Kon-Tiki bridges should be "passenger space" instead of crew stations. All that said, would love a bridge that resembles a little more like a typical bridge in Star Trek. Maybe instead of glass looking outside, you get a large viewscreen, and as a captain, you sit further back and have your crew in front, side and behind you.
Which is extra funny because the CEO (Stroud) talks a bit of shit about how Deimos is stuck in their military ways of thinking and are backwards because of it. Then they look identical on the inside! Lol
@@Elburion it makes perfect sense within the lore that the companies would reuse internal prefabs. you need to distinguish between when a company is being lazy and copying in-universe, and when it's happening out-of-universe, lol
@cd0cd036 nice theory but flawed, taiyo is supposed to be the leader in cutting edge innovation. I don't think dingy repurposed cockpit chairs in living quarters counts as innovative lol
STROUD-EKLUND is basically the magic school bus of starfield. look at all those chair for the school children to annoy the pilot! one thing i learn is the smaller the cockpit the better because NPC stacking in the cockpit talking to each other is the most annoying backseat driving experience...
14:50 That 2x2 computer core looks cool, but i don't think i have the space on my stroud eklund ship to use it. I suppose i will have to be happy with the 2x1 computer core. I have one of every hab on the ship even if i have to settle with the smaller version of the hab. 20:48 Viking cockpit is the best imo. I like how there are 4 crew stations in front of computers so it feels like the crew are actually monitoring stuff and helping out. Not a fan of the kon tiki bridge at all...i don't like how the crew chairs are all there to just have a nice view while looking out the window.
Thanks for these videos, they help a lot. I feel like all the ship interiors have way too much empty space. It also bothers me tremendously that many interiors have so much clutter on various surfaces. I suppose they're trying to make them feel "lived in," but considering I'm literally dogfighting in this thing and there's no way any of that would stay in place. They even strapped down other bags/boxes, so it seems like confused design choices from the artists.
Man, I just realized I don't even know what my current ship interior looks like, I never spend time in the ship, I just zip to cockpit or then dismebark from cockpit.
Damn it!!! The viking cockpit is just awesome. But I'm downright ocd for having a full set... and everything else is best from Deimos... Oh... the pain!! :P Thanks for putting together all these vids. It really helps with aiming for the wanted design without having to go through all the 485 steps needed to preview stuff... It would be great if they add a preview thing to this. If "it's not possible" to do it with menus and such at least they should have a physical display (real scale) of each piece at the manufacturer staryard. Like a walk-in museum type of thing. That should be easy to do. Just drop the assets on the ground there lol. Anyway, cheers! :)
Was that left-right motion at "Space & Alcohol don't mix" a refusal of the statement like a head shake, or a virtual underlining to emphasise the point? :)
Kind of. Deimos and S/E are basically re-colors. But some of the other ones have more rounded interiors. I think there are 3 basic forms. The floorplans are all pretty much the same, just asset swaps and different paint jobs.
Habs wise? Yes and no. Only slight differences with Deimos having very minimalist, clean militaristic style and Stroud-Ecklund having more ambient, luxurious style with yellow/orange trimmings. Taiyo, Nova and Hope differs much more. Structural wise they're all different. Deimos is more skeletal with naked hubs covered by spines and wings with sharp aggressive edges while Stroud-Ecklund has the whole habs covered by curvier structurally fitting pieces so the whole ship looks complexly engineered. For example, Stroud-Ecklund has specific port/starboard 1x1 storage rooms where they fit between structural cap pieces like a glove. Nova on the other hand has more contemporary retro futuristic style while Taiyo have long interconnecting hubs. Hopetech is more of a mishmash of different styles.
FYI: Out of all the shipbuilders, four of them are actually reskins of each other's HABs (minus the cockpits of course) Deimos has lighter walls and darker floors while Stroud-Eklund has lighter floors and darker walls HopeTech has darker overall interior while Taiyo has lighter overall interior I think it all comes down to Bethesda prioritising the NASApunk aesthetic, hence why the Frontier (the "noob cruise" as I like to call it) has Nova Galactic HABs and the Magellan C2 cockpit. However, when they designed the other shipbuilders they simply made two designs (HopeTech/Taiyo and Deimos/Stroud-Eklund) and had the HopeTech and Deimos habs as the base, while Taiyo and Stroud-Eklund, repectively, had recolors instead; by the way, Nova Galactic is the ONLY truly unique shipbulider in Starfield; even then, the only thing that sets the other four shipbuilder's HABs apart is their exterior looks
Correct me if I am wrong but isn’t stroud the only one with wide habs? Like the 2x3 ? All others are 3x2 I believe. Makes it easier to build when using the nova bridge.
@@SpaceCoconut stroud and Deimos, which are similar versions of the same interior, both have the 2x3 wides. The stroud have all in one 2x1 a and b versions that switch which side the bathroom and cooking station are on. The Deimos have a engineering bay 3x1 a and b that look different. So if you are doing a bigger vessel, you can break up the monotony. Other than that they appear to be the same just different lighting.
In the middle of fixing that monster of a mess which is the Kepler-R, and this video is proving incredibly handy for me. I aim to make the best S-E ship I can out of it. I mean seriously, why does it have so many helium tanks?
So looking at all of the showcase videos- it comes down mainly to lighting, sometimes layout differences or rarely between ship companies some actually different rooms. Shroud has some of the nicest rooms but theyre not as well lit as deimos was for example but deimos's personal quarter rooms some of em are... alittle tacky with the lighting colors personally. Some ship companies use different room varients like deimos and elkund seem to use the same kind of infirmery for example while maybe taiyo and nova do a different kind of layout. Nova comes off very military esque with the way stuff is done especially color and storage. Im gonna skim through and make a frankenstein ship out of the best rooms i like from various kinds i wanna use- like if i wanna use a deimos 3x1 birth but use a elkund mess hall- thanks for going through these parts though alot arnt really that different, some things arent samey enough so you can pick your poison. Shame really thought thered be more variety- elkund was half right everyones set in their ways but so are elkund for being just as bad XD
I don't remember the tiki bridge being that large. are there other variations? I used it in that kepler stroud ship you get, pretty sure I upgraded it. Unless i'm just mixing it up with a hopetech ship. Already went through constelation so I can't check that ship again yet.