It looks easier than it really is... Don't discount his experience and high level surfacing skills. He would do the the same without Xnurbs and make it look easy!!
@@ytskt I ve seen his previous car model. It s also awsome but It is impossible to model car without any artefacts with default patch/loft. I can model a car without pinching in sub D, but i dont want wasting time on barely working patch and loft. I think with Xnurbs it will be more reasonable
@@Qwerty-iw4ksdon't forget about the sweep command (shift+P). For basic primary surfaces, sweeping a curve along one or two other curves usually results in a cleaner CV layout. Or, as Kuchmeiester does, use loft and then rebuild the surfaces to clean up the CVs. The downside is that when reducing tolerance to reduce control points, you lose edge alignment. I'm hoping another update will allow for rebuilding surfaces with more control over number of UV points.
In polygonal it would take way more time because of fixing shading artefacts while messing with subdivision surface. And even quad topology does not guarantee you perfect surface
@@Kuechmeister Your model is superb, if it respects continuity at least C2 with a rendering on high mesh it is technically validated class A. There is a lot of subjectivity in class A such as the use of renowned software such as alias, catia , NX but that’s snobbery.
So just to compere this to Master Car Creation tutorial in Blender(amazing tutorial)ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dwoq53Bjb3Y.html&ab_channel=CGMasters took him 27 hours and10% or so is sped up.Yes the Corvette model is more detailed and slightly more difficult but stil...