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Survive with me #12 - Getting to space (Space Engineers) 

Lunar Kolony
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Hello everyone! Welcome back to a new series, in this series of videos, I will be taking you through the full vanilla Space Engineers survival process. Teaching the basics all the way through to advanced game mechanics to turn you into a true Space Engineer.
My aim with the series is to easily introduce new players to the game via a walkthrough guide of it's features. If you have any questions or need help, leave a comment and I'll get back to you when I can!
If you enjoyed, please like comment and subscribe to support the channel :)
In this episode we finally launch the Rhincodon shuttle into space, where we begin to map out asteroids for future mining missions. I provide some tips and tricks on getting to space using less fuel, demonstrate the flight profile required and more!
Join the channel! : / @lunarkolony
Discord: / discord

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5 май 2024

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Комментарии : 27   
@BrianRonald
@BrianRonald 2 месяца назад
Don't forget to set your ore detector's range to maximum. The default is half range, for no good reason.
@ZachTheInsaneOne
@ZachTheInsaneOne 2 месяца назад
I honestly don't understand why the thing even allows you to change the range on it. There is no legitimate reason to have it any lower than the maximum at all times.
@filmerluke9413
@filmerluke9413 2 месяца назад
@@ZachTheInsaneOneI think more range consumes more power so if that’s a concern then it’s worth turning them down
@ZachTheInsaneOne
@ZachTheInsaneOne 2 месяца назад
@@filmerluke9413 that's actually not the case. They consume a fixed 2kW while powered on, and that goes for small grid and large grid. There is literally no reason to have them below their max range at all times, unless idk you're trying to actively blind yourself. If you were correct I'd absolutely agree there would be a case for turning them down, but nope, power consumption is fixed. If you ask me, they ought to increase the base range to their current maximum, make the maximum range 5x larger, and have power consumption scale with range. This would give an actual reason to have range controls on your hotbar in your ship, and make finding materials not such a slog.
@derHodrig
@derHodrig Месяц назад
@@ZachTheInsaneOne There was a time in the past, where Ore detectors consumes more power with more range. They removed that part but not the slider. I think its a historical piece of artifact what we got there ^^
@ZachTheInsaneOne
@ZachTheInsaneOne Месяц назад
@@derHodrig I see. Even so, I still think it should be reworked again. Bring back the increased power cost for higher range, but make the new maximum range way higher. 50-250m for small grid, 150-750m for large grid, with a power consumption of 5kW-50kW for small grid, 15kW-150kW for large grid. It is so utterly frustrating looking for ores half the time, when most of them spawn 50-100m underground, on the limit of the small grid detector or taking up most of the range of large grid. You basically have to be right on top of it if you're using small grid. Let players have a trade off: you can see where ores are easier, at the exchange of a lot of power. This also gives players a reason to have the controls for your Ore Detector on a hotbar, rather than just "set and forget" like they currently are. More thoughtful gameplay, for a greater reward.
@EclipseEngCorp.
@EclipseEngCorp. 2 месяца назад
parachute hatch is a must for me
@Major-Dan
@Major-Dan Месяц назад
I have so far spent virtually all my time on the planet. I guess it's about time I went to space. I always thought it would be harder to do, but that ship is dead simple. Thanks.
@tommerker8063
@tommerker8063 Месяц назад
getitng to space is quite simple, but surviving out there without ion thrusters can be difficult.
@Major-Dan
@Major-Dan Месяц назад
@@tommerker8063 The challenge is why I play survival games, so I'm on it.
@bitharne
@bitharne 21 день назад
@@tommerker8063partly why earth is an easy start since, iirc, the moon always has platinum.
@Alex-bo4je
@Alex-bo4je 2 месяца назад
You left a few pieces of ice floating! Oh the humanity. Or it's just the OCD...
@benjexx_
@benjexx_ 2 месяца назад
It sa good idea to build lights on your ships
@fredpryde8555
@fredpryde8555 2 месяца назад
that was awesome thank you
@xxbongobazookaxx7170
@xxbongobazookaxx7170 2 месяца назад
Something I have on one of my Hydrogen fighters is an event controller that turns on chute autodeploy if the fighter runs out of fuel, would probably be useful for people worried about running out of fuel on their shuttles. (the first version of that fighter had an airtime of 2 minutes, hence the need, its since been reduced but the chutes have remained)
@FAFOAerial
@FAFOAerial Месяц назад
More than once I wish I had put a parachute hatch or hatches on. Too late of course.
@Telemaniakus
@Telemaniakus 2 месяца назад
why don't You make a base by the lake with a viewing terrace?
@ZacharyPrandini
@ZacharyPrandini 2 месяца назад
Do you ever do multiplayer survival let's play if so I would join
@jakubkonecny4553
@jakubkonecny4553 2 месяца назад
Are these mentioned trade stations part of some DLC or has to be enabled in settings? Have not seen any yet in my game :D
@OGSaltBreaker
@OGSaltBreaker 2 месяца назад
need to have economy enabled in the settings
@Gamer12666
@Gamer12666 2 месяца назад
Special note if you make custom games or place planets by hand: make sure to place any and all planets you plan to before turning on Economy, otherwise the stations won't spawn on the planets.
@jakubkonecny4553
@jakubkonecny4553 2 месяца назад
@@OGSaltBreaker thanks, will check that
@joshuafrench6235
@joshuafrench6235 2 месяца назад
Second
@mrman-yj3bn
@mrman-yj3bn 2 месяца назад
Is anyone else having issues with this game on ps5? I used to have it on pc but Munich pc broke and I got in on ps5. I had to delete it since it kept hard freezing my ps5. I said this on their official RU-vid channel and My comment got deleted
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