I can only imagine that they are still working on a new iteration of Mongoose Bite, because it feels like they reverted the "core part" of it back temporarily, just to show that it wouldn't be the "reworked" style, going forward.
Gear should of course play a difference as well, but not as much as in PvE. Atm PvP gearing is working pretty well, since we don’t have a huge difference between honor and conquest gear. So we still have something impactful we can work towards by acquiring conquest gear, without it meaning you automatically one shot any player who has full honor gear. 🙂 And the randomness of the weekly vault is being addressed as well in TWW, so that’s nice. All in all, I firmly believe that gear should only matter 20% in PvP… and then it should be 80% skill based. Only enough to give a slight edge, but not guaranteeing automatic wins.
If they reverted MB to its previous iteration, then I would assume the timer also needs to go back from 10 to 15 seconds, hopefully this 10 sec thing is just a bug.
Personally I like the fact that there is a class in the game that needs no thinking to play, there are so many classes that have become overly complex and unenjoyable to play. I long for a simpler time and don’t see complexity as better. Obviously I haven’t played this version yet as I’m not on the beta but I like the idea of not having to think to much to play and just enjoy farming and the content.
The issue was blizz rolled the change to Goose at the same time as the flanking strike change. Community HATED the flanking strike change! I think they would have been ok with with changing Goose to a maintenance buff if it didn't have Flanking Strike built into it
That shows you the actual attention they are really giving this rework, which is none. Reacting to the first few loud comments in a forum, without looking more than a single few posts of a thread and then changing something only 10% of that thread whined about, while the other 90% were perfectly fine with mongoose.
I find it way better when mongoose fury does not extend duration. Reason why is because it requires more skill to get to 5 stacks and press as much mongoose bites as possible rather than keeping up 10 sec buff whitch is not hard at all. With the new talent that after pressing KC you extend ur mongoose fury by 1.5 sec I find it even better you can min max ur rotation this way
Its all pointless and lazy mechanics, as neither are hard, but one is a stupid buff, and the other is just maintenance. Mongoose bit should be an ability that is accessible in certain situations and a seperate button from raptor, but blizz clearly do not know wtf they are actually doing with the spec, they haven't known what to do with it since the big brained change for legion.
@karolpetko195 I have the exactly the same opinion. It is funnier and requires some skill. You have to maintain your rotation with cd's and haste windows, other benefit spells and situations which require planning on go and ahead. Much better than just clicking repetitively few buttons like other classes. You don't need to worry about buff at all if you are a casual player but if you are hitting over 3k io each season that's the one of the things which is separating good survival players from "coffee guys clickers :)" and makes you master the spec.
@@saindst I dont think its stupid at all. Every mirror 2v2 game I play as a SV I outdps most hunters because I min max my mongoose bites better than them. I believe SV hunter dmg rotation is hard to master and you can feel the difference if you play correctly. I cannot say its the best mechanic ever Im open to remove this mongoose bite playstyle and replace with something else, but the maintenance buff is just so boring and requires 0 skill what so ever I would rather have 5 stacks not refreshing.
not the first time the people in these class forum feedback group are on the wrong track.... blizzards problem is listening to the 1% that still play a class/game compared to the 99% that already quit playing because it wasnt fun
I definitely agree with you on the solo player thing. I play solo but I love to be around others in the world. I primarily play BG's, solo shuff and leveling. I'll occasionally do a dungeon but that's it.
I was considering changing from pala ret to surv hunter. But now...WTF palas got a great rework, surv got as well...now, if they will change it back to previous version, i'm stiking to main pala ret and play surv for the fun of it, not to do great dps in mythic raids and high m+ keys. Great work with the video bro, i hope they will change it back with the mongoose bite.
the others changes are fine but why they reverted the mongoose bite? that was just a nightmare, my brain hurts trying to do as much damage as possible before running out of 5 stacks, It's frustrating gameplay
Yes that change I liked as well to KC. Too bad it only "nullifies" the second you spend, on pressing KC though... So in reality, it just makes it not feeling bad to press KC... :/ Every other spell still feels bad to press.
With the bloody claws talent and 1.5 seconds extension to mongoose bite, shouldnt it be possible to get much longer MB duration? With enough haste and some procs on KC it could be a nice Mechanic to play around.
@@rolinckfan If you try to play around that mechanic you will never do anything else. That is the problem... Mongoose right now, fights against the whole rework, and simply should have stayed how they changed it. They messed up MASSIVELY, but you will see that when PTR is up or if you get BETA.
I'm not a survival expert, but I guess rolling Mongoose back to what it was is because overbalance issue. If it kept resetting time, the dmg consistency would be too OP. For example, in a single target pve scenario, if you can do all other skills AND three stacks TotS on top of it and u just press MB to keep the stacks and time, that's too much non-stop big dmg, which I'm totally fine with, but not in terms of balance.
Very valid point. I think the way to go about it though, should have been balancing the amount of damage Mongoose Fury stacks gave you, instead of reverting the playstyle back entirely. Making the stacks do less damage, while maintaining the satisfying playstyle, would be better imo. 🙂 Win/win. Instead we got a loose/loose though, where the dmg was nerfed, AND the Mongoose playstyle has been reverted back to being unsatisfying. 😕 I personally hope that reverting Mongoose bite, is a temporary "fix", until they come up with a better idea. Because original Mongoose bite, is not a fun mechanic.
@@KroesGaming well, BM has the stacks of barbed shot that they need to maintain in order to do damage, and its ok. Survival should have the same thing with mongoose bite
@@ferossite that is true but barbshot buff refreshes compare to mongoose bite i loved the old changes i hate this i was planing on goin main survival but now i dont even wana play it anymore as you have to many buttons to even be able to keep your mongoose buff up
I personally like the mongoose window playstyle over a maintenance buff. I play around the window a lot, making sure my bombs and other minor cds don’t come up while I’m in that window. I couldn’t tell, but are you running the new talent that makes KC increase the mongoose window? And I’m really looking forward to the new tip of the spear. I think that alone adds so much depth to the new SV hunter.
I didn't have it selected in this video, because my talent build has been primarily focused around Explosive Shot and increased up time on Spearhead and Coordinated Assault. 🙂 The Bloody Claws talent DOES increase the output of Mongoose Bite by about 2 extra attacks, when at 5 stacks. But again, that is when ignoring ALL other spells. 😕 Additionally... We used to have a 14 sec timer on the Mongoose Fury buff... And in this reverted version, it's 10 sec... So Bloody Claws doesn't give us more Mongoose Bites than the Dragonflight version does... It just makes us "work for it" now... 😕 Then I would RATHER have the older original version of Mongoose Bite hehe. 😅 PLUS we are now forced into a talent, requiring us to spend another talent point, to get the full effect of Mongoose Bite... So yeah... 😕
I can promise you after a couple hours of play you are going to HATE this rework. When you start to hit abilities without tip, or wait for KC so you can use an ability, you will start to see the MASSIVE flaws of this design. I was on PTR when it was up and figured it out very quickly that it is a failed design.
I don’t mind it being a talent right after mongoose bite since mongoose itself is a talent and they added it to a talent that adds reset chance to KC, but the reduction in time seems like overkill. Hopefully they revert that change. :/ With FS giving 2 stacks of tip of the spear, I hope there isn’t too much downtime of no spear stacks, but if that ends up being the case, my playstyle may not be changing as much. Currently I feel like I hold onto FS too long as it is since I’m only focus starved during my mongoose window. In PvP I don’t usually use it to engage since it’s only 15yrds, but it’s nice when I’m throwing a trap or scattering someone else mid-mongoose window.
I will simply run Raptor Strike and won't care a second about goddamn stacks lol (also we already need to stack Tip of the spear so another reason to not care lol)
before this reverted change flanking strike was changed so it only made your pet jump to target so it dident matter if it was on kill command as this only affected your pet
@@Kaezhule Yes Spearhead they have changed into being a non-gap closer :) It is still like that luckily. The only changes they reverted this class tuning, was Mongoose Bite and Flanking Strike.
Completely agree. Mongoose bite is HORRIBLE. Its SO bad and boring. Its a terrible design. Never liked it. I was pretty happy with the change and i don't know even ONE hunter that loved that shit.
Bruddah, aint no way you are saying you want our generater to be 'fun'. I get you, but they are not meant to be fun, they are meant to allow us to use the actual fun abilities. This is true for every class. BTW: Absolutely NO ONE is going to take mongoose bite after a few weeks into the xpac. People will realise it literally fights against the whole specs design. What a STUPID decision it was to change it back.
I seriously get your concerns but its feels like your exagerating just a little. We do have tip of the spear ( I know you added text but you kept saying we had zero mechanics), mongoose fury window, cooridnated assault, and bombs that all need to be timed. We arent lacking in that department really. Mongoose fury window is just that, a window you just fury hit mongoose bite. It's not hard to get 5 stacks just dont hit other spells in that window as often. ( its meh... i know). But when your in melee range you use your melee attacks more and ranged less. You will still be kiting in and out with this class but when you are melee you want to do max melee damage. Why even go into melee if your going to use ranged abilities anyways. Might as well just stay ranged. Mongoose fury windows were bad because we were to soft we couldnt do them, now we can actually go into melee for a bit and not die so we hit mongoose bite a whole lot more. Very easy to get 5 stacks but yeah, not the best. An option would be add more mellee abilities but that would be more buttons. As long as mongoose bite is our main melee ability we will be hitting it a lot.
people who complain about pvp cant handle . its to hard for them they dont like losing. their the ones that leave a battle ground when they die once XD
Wrong direction: The forum folks made the spec a mess when they just could have asked to decouple things. MB returning 5 was just asking for mind-numbingly boring play they could have worked on any kind of solution to make it not OP but better, but dropping the chance to fix it to be awful again WHY? Black-and-white linear thinking is just such a loss. These people spent limited dev time for the class on wasting time reverting instead of fixing actual issues with things that could have been made into improvements. EXASPERATING
It will most likely be the better option, in terms of damage. Which means I'll pick it either way. But I'm also extremely disappointed in the mechanic change... :/