New Updated Video for 3rd Edition: The Best and Worst Armies to Get Started With For Age of Sigmar 3rd Edition ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KWwF9OYK8Mk.html
@@rambo10 yes sir. depending on how you build the crypt flayer/horrors, and the terrorgheist/zombie dragon kit you'll have a 2k army just with those 3 start collecting boxes. also depending on how you build your list whenever you play a match you can possibly have a min. 1 unit that you can summon in for free or with a command point.
Feel that Slaves to Darkness should have a honorable mention for easiest. The Start Collecting box is easy build, the chaos warriors/knights can be simple to paint, and Ravagers are beginner friendly. There is a lot of depth with the chaos mixing that can be overwhelming but also a good point to progress from! Either way, great video! Just gotta get my Chaos love in, haha.
"don't recommend Daughters of khaine because of cost. 300 points gets you 30 models.". Me: looks at skaven slaves unit... "...how about 300 points for 150 models?"
@@OrionTheAussie well, let's see. You get 1-2 giant rats from *some* units boxes or you get a half dozen from the packmaster box. Now, lets say you want a unit of 20-30. How likely are you to be able to get that unit, let alone the fact you won't have the packmasters for them without customizing or buying the packmaster box anyways, by just using the random occasional smaller-than-a-giant-rat-but-free that you find in the other unit boxes?
@@markhoelscher8957 He's talking about the 10% too small ones you get for free on the plague monk sprue (5-6 of them IIRC). Literally nobody who fields big units of giant rats (and has started recently) uses anything but those.
Another point to consider, when choosing what model range to invest in, is "portability". Not in the sense of physical storage and transport, but the ability to take models intended for one game and use them in a different one. More immediate example might be back-porting Age of Sigmar models to Fantasy Battles, but it can also include non-GW wargames, or role-playing games like D&D and Pathfinder. When models are so expensive and take so much time to paint, it's helpful if those same models can be used for a variety of different things. This element drastically changes what could be considered "good" for the purposes of purchasing decisions. Suddenly, Free Cities models become really useful, as most every medieval fantasy game can use Humans, Elves, and Dwarves. Same with Legions of Nagash; every fantasy game ever made can find a use for skeletons, zombies, vampires, etc. By contrast, many armies in Age of Sigmar are so particular to AoS that they don't transfer as cleanly to other fantasy games or settings. Stormcast Eternals are a bit too big and bulky to represent traditional knights, and they don't fill the same aesthetic or mechanical mold as traditional depictions of angels, either. Unlike the Legions of Nagash, the Ossiarch Bonreapers are a unique interpretation of skeletons, that might not shift easily to more traditional skeleton armies (especially when you get to the bigger or more complicated units). Obviously, this mainly takes into account aesthetics. If you aren't bothered by models looking different than generic fantasy staples, you can do whatever you want. But just in the sense of models being intended to represent what they appear to, it's an odd fit. And while anyone can try to homebrew stats to make their army of models work in another game, not every can or wants to, if they are even "allowed". It really comes down to how far a person or group is willing to go to either accommodate or handwave the use of the more unique AoS model ranges.
Personally I think the best army is the one you want to paint and collect the most (as you touched on), so there was lots of interesting stuff to think about in this video. Too often I think people focus on the meta and what's best competitively and forget about all the other stuff you have to do to get that army in fighting shape before you can even get to those competitive games 😁
As always I try to avoid talking overly much about meta, that changes all the time and I would never suggest anything based on it to most people. Unless of course that’s what they are wanting to play in which is totally cool and I’ll help them do that. Liking an army can go a long way and as mentioned those bad armies can be taken as not so much don’t collect but expect these issue to arise m.
In that you are doing a good job. I don't really agree on playing the army without a book as a criteria. Especially seraphim have so many little buffs in their book that you can and want to stack. I love my seraphon since whfb and I think the battle tome gives a lot to them. But I think the most important factor are the models and the kind of army (elite vs many models) is the main factor.
I think different types of people have a different approaches. For me a lore, the look of the model and the fun are the strongest inspiration. But I have a lot of friends who don't care much about it and always try to be as competitive as they can. To be honest, it makes me sad. I try to have fun and roleplay but when you face a over competitive player you just usually sucks. And I really don't like when a game becomes a abstract battle of logic instead of adventure.
@The Hobby Grotto You are perfectly right ! However, for example, it's good to know, before starting a lovely Sylvaneth army that you will have to spend 300 USD / 240 EUR for the forests in addition to the book and units...
I would suggest two other factors that need to be considered when starting an army. Firstly: how easy to build are the models and what painting difficulty does the army have. You touched upon this aspect when discussing Ogor Mawtribes but it is something we really need to consider when advising new players. Armies with very smooth surfaces and tiny details (Lumineth, Slaanesh, Idoneth Deepkin etc.) can really blow a new hobbyist of. Second I would advise any starting player to *never* start with a horde army as your first army. I learned this the hard way in 40k where Tyranids were my first army. It took all the joy out of the hobby for me and it took me ages before I could get a decent game in. Anyways, great vid mate, keep it coming!
" Armies with very smooth surfaces and tiny details (Lumineth, Slaanesh, Idoneth Deepkin etc.) can really blow a new hobbyist of." reason number 1001 why I don't play chaos space marines.
Yes I would agree with the horde comment! I started my first AoS army with Gloomspite Gitz, and let me tell you that having 120 Grots as just your battleline really sucked the joy out of the game, which is a shame as I really love Gobbos
Good advice! I really like the idea of the Gloomspite Gitz and Skaven, but when I started counting the army sizes I started to get intimidated. So I Kharadron instead... I’m still painting them.
@@fumarc4501 it's not necessarily that those two armies are super unfriendly to new painters (20 clan rats takes me less time than say 5 sequitors, 20 stabbaz takes NO time at all due to how contrast friendly both models are) it's that the sheer volume of models can get a bit overwhelming to manage on the tabletop. Managing 100 models and moving them on the tabletop efficiently is a big ask of a new player (not storage, clan rats can go in a shoebox and be fine, stabbaz even more so).
@@corbingovers7559 great call out here. As a seasoned painter, Clanrats take me much less time to paint them say 10 blissbarb archers. This might not be the case for someone just starting out in the hobby, who still needs to master the most basic painting techniques. I think it's often the combination of tiny models (Clanrats and Grots) in combination with sheer weight of number that can blow new hobbyist off. And it's true what you say here for a gaming point of view. Horde armies are actually quite tricky to master as movement and board coverage are major strats in those armies. Positioning and movement shenanigans can be quite hard to master quickly for newer players like you said.
For me that was offset by the ease of play and honestly the army actually doesn’t miss out most things of how to play, they fit somewhere in the middle for me though closer to bad then good.
Theres alot of 3rd party giants dough. You can proxy especially the small giants and you can make um look pretty epic. Honestly the cost of sons of behemat can actually be cheaper then other armies. It's just the purchase you do make are bigger and all in one go.
Stormcast regularly getting new models can be a point against them, as they are regularly getting new stuff that can invalidate the stuff you've already collected for them. If you're a slow painter or don't have a ton of money to regularly buy new models it can be a bit much to keep up with.
@@blakchristianbale yep which is strange but you can bet the next lot will basically outdate the last lot as mentioned. Like why would you take libs over seqs lol. Case closed.
Thanks for the advice! My daughter loves the look of the snake girls in DoK though, so like you said, if she likes the models I'd rather keep her interested in the game rather than put her off completely...
Snakes JUST got a good release in BR:morathi with a whole subfaction devoted to them. Also the DoK battletome is just about to be updated so list building synergies and such will probably change fairly soon. If she likes the snakes, let her play snakes :P.
@@corbingovers7559 ah, did they? That's really interesting! I thought the broken realms books were just about story fluff and a few battalions for existing factions, not proper updates. Thank you! With regards to the models, I'm very happy for my daughter to play whatever she likes, as long of course as she doesn't change her mind too quickly 😁😁😁
@@FrPeter81 DoK are getting a new battletome soon! (Very likely within 2 months even sooner) they get some new rules most likely and brand new endless spells which look amazingly! Wish you to have a great time hobbying with your daughter! Also the snaked are much easier to play than the other models.
the snakes did get some buffs in the new battletome, and with them being in both the new starter sets now they're somewhat less exorbitantly priced than they used to be, although i am somewhat off in my perceptions of this as i got all of mine online at a discount or at an auction.
If you have favorite look/style just for for that. Otherwise starterset armies are easy to get into. in AOS Nighthaunt & Stormcasts of that kind for example.
I agree with most of this list, but I do have to part ways with you on CoS, the range might be daunting, but I see it as a selling point, it has most of the classic fantasy units, many varied play styles to learn and understand, unit flexibility, with many strengths and ways to play, it’s an all in one army, one battle tome for virtually every play style and scenario, and the models are some of the cheapest in the setting, ranging from $40-$100 AUD. I actually rate CoS above stormcast as an easy army to play and most alluring to get into, definitely a good starting point
@@DayneGodwin Nah, while I’m mate with Age of Nagash haven’t been on his channel. If you’ve seen me anywhere else likely on AoS Coch chatting Har Kuron or talking Soulbound Rpg on AoS Coach again or Warhammer Weekly.
I love the ending disclaimer on this video, He makes GREAT points, but always remember that your armies appearance, and playstyle is a subjective preference. I started with Daughters of Khaine, and 2nd army was Cities of Sigmar. I love my models, love painting them, love the variable playstyle. Price is the factor I have to deal with for daughters for sure, but the start collecting box made it a bit cheaper. Cities variety is a blast. Caster army, synergy army, casual mash up, rng based lists, hordes, elite, elves, dwarves, humans, beasts, guns, dragons, tanks, the ability to ally with other factions with ease. Cost can be an issue if you don't plan again. Love this game, love the people I tend to run into playing it. Whatever army a new player picks, I hope they come to enjoy it as I have!
I myself actually run most of the armies I said are not good buys, being open and honest about what people can expect is important as it can make sure feel bads and regrets don’t happen down the line.
While I feel you nailed it on the hard ones I think you are very much mistaken on the "easy". Stormcast despite being marketed as a starter army they are far from it: keyword bingo, half strength units in the sc, missing special weapons in the sc, huge roster with many traps and pitfallls, highly dependant on synergy, slow and costly. The stormcast army is hard to use effectively and the quickest way to have a new player leave the game is have him lose every game he plays... Nighthaunt while being very thematic and fun to paint are flimsy miniatures that are easy to break and often require a more "finesse" approach with good positioning to use effectively. As someone else has stated FEC has a small enough roster with no dead weight (hehe) and a convenient start collecting, perfect for newbies. I'd probably suggest at least a chaos army for variety sake, slaves to darkness have a solid sc, sturdy miniatures and have a small and reliable roster if you exclude the warcry stuff.
I finally pulled the trigger and got into it last year after wanting to since the 90's. I always have the night goblins and after just getting my Trog hag painted I now have my 2k army built. I really hope I get to try them out soon!
@@CinderfallGaming thanks, great video BTW! LOL I've been building 2 40k armies as well and with the new vampire models coming out death is looking like a blast!
@@josephskiles awesome love to see your work. Feel free to jump in the discord server linked in our video description and come share your hobby with the community :)
Great video! Glad to see that I started on the hard end with Har Kuron. My first game was very difficult for me to remember everything I needed to do. I thought it was just that way with every army but maybe part of it is just the army I picked. Either way I am glad I picked them because they still look cool and I have dragons.
Without watching Top 5: Slaves to Darkness, Stormcast Enternals, Ironjawz, Ossiarch Bonereapers, Nighthaunt Bottom 5: Lumineth Realm Lords, Skaven, Cities of Sigmar, Sylaneth, Sons of Behemat After Watching: We have pretty close lists for pretty much the same reasons. So explain where I differ. Ossiatch Bonereapers is the biggest difference with me placing it in the top and yours in the bottoom. I think OBR is a top 5 because without the tome they still have Bravery 10 (Batteshock also is easy to learn anyways), and they usually have the rank and file trinity (infantry, cavalry and archers/artillery). They are very strong without the tome rules. They are a new army, but actually fairly affordable despite that. The core of which is easy to paint. Sure they don't use CP, but it still kind works like it enough to understand the system if the player decides to get a different army. It also has the benefit of not really being affected by opposing factions that can manipulate it. I think Ogor Mawtribes is a middling choice as the Start Collecting creates a weak skew list of heavy/monster cavalry (Beastclaw Raiders) which really doesn't play that traditionally even if it plays simply. I would argue it plays less like most other AoS armies to the point even the factions with crazier rules element are a better choice as they have the player make use of table play better. This also why I included Sons of Behemat which are an even more extreme version of above. Skaven are on my bottom five for the sheer amount of models it requires as well as most of the models being pretty old. That would also be the reason I didn't include Seraphon, old models. I just don't think the older troop plastics for this faction hold up well enough. I think they also have too much finecast which I would hope a new player never has to actually deal with. Despite the old models, I think Slaves to Darkness is worthwhile as a new player faction. Chaos Warriors still really hold up (less so Marauders). The army is easy to paint and easy to play with or without the tome (although a tad on the weaker side). Additionally, if the player wishes to go in any of the 4 main Chaos gods (sorry horned rat) a large portion, not all, of their Slaves to Darkness army can be used as part of that new army. Not just an ally. Slaves to Darkness also doubles down on table play training forcing players to be well aware who is in and who is outside of a wholly within 12" area. Plus, their special rules are pretty much just re-rolling to get them a better idea how dice affect their actions. Again, we had very similar lists for the most part. I understand why you went the direction you did. I just wanted to give some explanation on why my list went a little different.
I can agree with the information you’ve given on your and slaves for me would be my nunber 6 in best. While Skaven are down the bottom with Gitz and Cities for all the reasons I gave for cities.
i had them as my first aswell, im really happy with them and ordered the slaves to darkness one next, but im more about painting them instead of playing with them, each to their own ofc!
@@jakea3950 yea transport seems like a nightmare, thats true, what would be the opposite though? an army so stirdy and solid that its really hard to break anything? stormcast eternals?
The best thing about the seraphon is the absolutely STAGGERING Amount of spare bits you get from the start collecting boxes and regular kits. Me and a pal i play with managed to kitbash two salamander units by putting the stegadon flamethrowers on the backs of two cold ones and adding a bunch of bits including gold bits and skink shields. For the handlers we are using different "rider" skinks that are smaller then regular skinks and come with most monsters
Not learning core game aspects is a fair point against ossiarchs, but I don't agree with cost. They're a low model count army (for a death faction, anyway), and their most important core battleline unit is actually very reasonably priced due to the large number of models in the box, which makes the whole army pretty reasonable, even with several larger purchases tacked on, including battle tome, nexus, 1 to two crawlers, maybe a harvester, maybe katakros. Ossiarchs aren't the cheapest army to start, but they're far from the worst. A chainrasp heavy nighthaunt army can end up spending nearly as much on battle line alone if the mortal realms magazine isn't available in your country. They're also can be pretty easy and quick to paint, especially given the low model count (again, for a death faction). And their tough, tanky play style makes them relatively forgiving of mistakes for new players. New players tend to be a bit blunt and prone to jyst ramming their units into the enemy's units for a big scrum, and ossiarchs tend to reward that sort of blunt, steamroller strategy. Similar points also favor fyreslayers & blightking heavy nurgle armies.
Well I have just started collecting Warhammer figures and I went for the Cities of Sigmar. That's because I got into Warhammer through Total War and just love them, and also because I think these models will be usable in the upcoming Old World.
Mate thanks for making a video and try to help new players! In some of your idears I just hardly disagree. Stormecast have a Hugh Collection of models that overwhelm new players for sure! and do Not Play Good together. Even the starterboxes you speak of do not support each outher. Nighthounds are a nice army but have creazy positioning gaming or you get killed all the time. The models are easy to break and hard to handle. The Boxes mostly sell you not what you need to have even and fun games with them IJ are a greatchoice and a Good Army to start I 100% agree on it. Bonesplitters check every box you wanted to avoid and with Big Waag the book keeping Cam into it. That’s no grumpy „this is all bad“ Post. I realy like your work! Keep it up
Thanks for advices ! I just got into the game, and I take every advices I can. Therefore, I just started with an army of Sylvaneth, but I couldn't decide to not go with the old fantasy factions. So I also took wanderers to make the good old wood elves army. I think I love them so much I'll get the freeguild part of it too ! So I realize I did it all wrong !!!
@@alejandrobueno2775 I know I'll love that citie. Another great part of having both Sylvaneths and Wanderers is that you can maje them play together, in the same army wether it's a Sylvaneth's or CoS' one, or separate them in two to make them fight each other. That's sick !
@@arthurtissier5619 @AlejandroBueno Yeah! Cities didn't exist when I got in, so now I'm trying out gloomspite gitz, ordered my first airbrush and am about to go crazy with it.
Seraphon are my absolute favorite and only faction with an Aztec like theme that touches my heart strings a really unique look . Lots of textured models perfect for contrast paints.
Great video. I totally agree with your Ironjawz assessment. They're easy to build, paint, and play with. not to mention a ton of fun. I'm happy to see you brought the Stormcasts in here. I constantly hear other players bash the faction and complain it's too complex and fragmented. I don't see it that way. Of course, I don't play competitively, nor do I have any desire, so my perspective is different. I feel the faction is so well rounded that you can use them to learn all aspects of play. The bonus is that they also ally with other Order factions easily. So, if you buy a start collecting or a starter box like Soul Wars but then want to play something else, you can always bolster with your Stormcasts if you need to. I let my son use my Stormcast wizard models as allies to my KO army when we play because it sucks to have to deal with all of the spellcasting my Tzeentch army throws at him without someone to at least attempt to dispel some of the magic. BTW, if money is an issue, Tzeentch is a great value kit. The start collecting is a great box you can buy multiple times and it gives you the option to playing them in 40k as well. I have a Seraphon army. I love Seraphon and think they're one of the coolest. However, I like to throw out a few advisory notes to anyone starting that army. I started with the 2 start collecting boxes and found the models are a mixed bag since some of them are old and the pieces don't fit as nicely as you might want. For example, the knights come from an incredibly old mold. Old molds tend to wear down over time and the precision of the plastic will suffer. This means the plastic pieces often require a lot of TLC to get them built properly. I also think anyone building a Seraphon army needs to get ready for disappointment and tedium. It can be boring painting skink after skink. It's not the end of the world, juts something to keep in mind. Now, for the disappointment. Just about anything you want that isn't start collecting has to be bought online. This sucks. I had to wait around for 6 months for Lord Kroak to come back in stock. I ordered him last month and still waiting for him to be shipped. This can be very annoying when trying to move on from the learning stage to wanting to play bigger and more comprehensive games, even if you just want to play open or narratively with friends, you don't want to have to bring 200 skinks to the table because it's the only box you can buy regularly from your local hobby shop. This is where my earlier point of Stormcasts can come in handy. If not playing competitive games, you can always merge a couple of factions together to bring more dynamics to the table. Thanks for sharing your thoughts, it was great to hear your ideas and reasons for suggestions for newer players.
Well I was just about to start AoS actually, and doing it with STD because . . . warriors of chaos are cool and that's the real reason. The other one was going to be CoS once I had a better understanding of the game because I'm a sucker for the Freeguild models.
Cities gives lots of freedom, General on Griffin and Celestial Hurricanum are brilliant models (and Demigryphs, Pistoleers and Greatswords are also great). Both armies are well portable and easy to find second hand.
What I would say is that KO suffers from being difficult to play on the table (almost all ranged, little melee), GSG is rough by the number of bodies with sub factions that have little interaction and a useless start collecting because it stretches over 3 of the sub factionalism , Disciples is some summoning you need to keep track of and Skaven is another hoard army and a difficult rule set with sub factions. Skaven might also be overbearing, as it was mentioned in passing that it is a Grand Alliance Level of models. Overall, KO might be leaning good, but the rest seem to lean on the bad side.
I'm surprised you didn't suggest the sons of Behemat, Only because they are an army that cost...a lot! While you only need a few models to play the army. For me (I Live in Canada) A Single Mega-Gargant cost 230$
I expected Sons of Behemat on here (given the cost and fairly complex rules) but find it quite funny that I collect Ossiarch, DoK and Nighthaunt which were all on here to some capacity (I also play skaven, idoneth and will collect the gravelords when they release, maybe mortal hedonists too)
If the mortal realms magazine isn't happening around you, then Nighthaunts can be a pretty terrible to start with, as one of their key battleline units is the hoardy chainrasps who want to run in multiple big units, but are sold in a stupidly expensive and low model count box for such a unit. Your chainrasps alone can cost more than the entire faction of other armies. The Soul Wars box doesn'teven help much, since apart from the rasps, the nighthaunt stuff in tge box is mostly a bunch of heroes youdon't need multiples of, glaivewraiths which are a bad unit you don't want at all, and a couple grimchasts - but not in a playable unit size, even if you get two boxes worth. They honestly might as well not even be in tge box. IF the mortal realms magazine is a thing in your country, you can get a bunch of chainrasps that way and that fixes the problem, but the magazine ISNT available everywhere, and if it isn't in your country I'd honestly avoid nighthaunt altogether. Especially since that isn't even the only problem with nighthaunts. Their models are on average much more fiddly and fragile than most other factions. Their rule set is rickety and outdated. Their army relies heavily on buffs & auras from their heroes, but those heroes are all incredibly fragile in the game, which can make for extremely frustrating gameplay, particularly with how much shooting is going around. They have a lot of redundancy in their units, which results in some particularly poor internal balance. Their play style is extremely luck based - you get your big charge rolls the turn you deep stike & win, or you dont and lose, it leads to games where you don't feel like what you do matters very much, like your opponent could almost be playing the game without you. If you love the look of this army, sure, go for it, but if you like other factions just as much, I'd say play something else.
Im playing Age of Sigmar with my gf and we started with Cities of Sigmar, Gloomspite Gitz and Slaves to Darkness armies. I like Cities of Sigmar and Slaves to Darkness for their variety, there are a lot of units that differ quite much. I don't like some races for being too monotonous. And Gloomspite Gitz is one of the exceptions, they looks pretty great - small, cunning, bizzare creations and I like a crazy amount of details in their models.
For me Blades of Khorne were a good introduction to Age of Sigmar. It's a lot of models, and depending on the model size might become pricy, but you can just spray the Bloodletters red and wash/drybursh them. "Bloodletter bombs" were just an easy, fun and pretty strong strategy back in the days.
Can’t really go wrong with either of their start collecting boxes, we’ve got videos in our Start Collecting playlist on how to use these boxes to start your army.
I would say that Skaven is more difficult than Sylvaneth. Sylvaneth has the tree issue, sure, but the synergies are farily minimal (which is why they're hard to win w/ right now). Skaven have a unique army building scheme and 2/3rds of the sculpts can just about buy you a drink in the US meaning you're doing a lot of conversions or buying direct from GW's website. Unlike almost every army in the game, you can't just go to a GW store and "buy skaven". The only models I've seen in store are the SC, stormfiends, the gnawholes, the spells, and the bombadier. Everything else is pretty much online only. Price wise they're not as bad as some others as 20 clan rats is only 35 ish bucks, heroes are old so have lower prices. There's just no way to get models NOS at a discount like most other armies. Notably my two main armies are skaven and sylvaneth lol. This line of thinking probably works for Cities of Sigmar too.
Flesh Eater Courts and Daemons can be great, because of the Start Collecting boxes. As for Sylvaneth, the Start Collecting and Dryad boxes are pretty cheap in most online stores, so building an okay army can be cheap. I know most people avoid them because of scenery costs, but the truth is: most stores and people don't mind you using proxies. I paid 15 EUR for 120 cheap brush Christmas trees and use them to make small forest/fairy tree circles. They look decent and most people will love them more than unpainted grey wyldwoods. Unless you want to do official tournaments, but doing those with a budget army might be too much handicap anyway.
I have 4 armies. rats, lizards, slaves to darkness and ogors. whenever my son and i have a game, and the ogors are in it, the other army tends to get stomped in face to face combat.
I just cut out a little circle in the shape of what the Sylvaneth trees would be and then glued some tealeaves on it. Instant tree floor. Makes Sylvaneth much cheaper :-D
Solid for the five best. I'm not sure about some of the "worst". If you are learning just as a Grand Alliance without battletomes things like Ossiarch Bonereaper special rules don't apply.
As a 40K player, I’m interested in getting into AoS... but I can’t help but think... is it worth it? I like fantasy over future and I love the spells....but I feel like way more people play 40K. Should I just stay in my lane and get another 40K army? Or branch out so I can play both games?
Honestly I’m in the opposite boat, actually just getting into 40K myself I think the games offer unique hobby and gaming experiences. Variety is the spice of life I say.
Main game in my area is 40K also, but I still haven't got round to building and painting my Death Guard to play it, however from what I've seen in batreps etc I much prefer way AoS plays, I think you should give it a shot, just don't go in expecting 40K but with elves and magic
my main game is Age of sigmar, its brilliant. Its a faster game. The armies all vary greatly and have really unique play style, builds and models. you could simplify things a bit and say "this is a combat army" or something derivative, but I really think its more nuanced than that
If you can stand the chaos, get a deamon army. They work for both systems. Admittedly, different lists work better for each, but if you are not sure if you like the game, they are a safe army to get.
As people are saying, they are two different games. I play 40 the most, but models and rules in AoS give you a very different view and experience. I would recommend to get into AoS, maybe play a couple of games before buying anything, just to try. AoS is much more beginner friendly, imho, so you will get the feeling of the game in no time. Rules are easy to catch, and you can have very good games with small armies, so (for better or worse) AoS feels more... modern, for lack of a better word.
There’s some good advice here but you really need to fix the audio issues. You seem to be moving around the mic a lot which is causing the volume to fluctuate massively, try to keep both your head and the mic in more or less one place when recording. The mic is also picking up a lot of plosives, not a particularly difficult fix it just requires a bit of tweaking on the eq for next time.
I'm so glad my lizard bois made it in as one of the good starter armies! Been looking at maybe getting in on AoS since playing Total Warhammer 2, and these guys are by far my favorite. Any tips would be appreciated for a complete noob on how to approach that.
I feel Legion of Azghor should have been listed as one of the worst armies. Or at least an honourable mention (if you don't consider them an actual faction). They're forgeworld only, have entirely resin models, and are insanely expensive.
Very interesting, especially because you explain WHY select or not one of there armies. May be you can continue the serie with 5 next (or more) in both category. The reasons are more interesting than the ranking, so maybe an other video could be all the factions and why or why not select them...
Really great video! I was expecting allso Gits and KO to be in 5 worst. Just from my begginer's understanding ofcourse. Gits are fromwhati heard allsolike 2-3 armies whetheryou play squigs spiders or trolls. So i imqfine it can be convusing. And KO probably have the worst start collesting imo. Allso aethergold. And allso they seem quite pricey
I mainly play 40k but some of my friends are Playing AoS. For me it was Khadorn Overlords they Play very similar to 40k Armies and i Love the Steampunky Dwarfs that Fly huge Battleships.
I know that initial cost is murder with Sylvaneth, but I really loved the Wood Elves in WFB... and I have over 35k pts of CHSM, so couple of trees are probably not that big of a deal *nervously laughing*
I’m a wood elf player from fanasth myself and considering I already had 4 because of the Acorn of Ages in fantasy it was an easy in for me. But of course anyone getting into this faction brand new is gonna have some issues
@@CinderfallGaming yeah, the entry fee for the brand new player would be very high.. considering paints and other non-miniature stuff that goes along. Great video btw !
how would you rate Nurgle, Slaves to Darkness and Flesh Eater Court ive been thinking about getting into the game for a while now? im starting to lean towards FEC since ive seen that popular builds of it requires only buying 2 start collecting 1 broken realms and a couple extra dudes but again those crypt ghouls do like kinda outdated but i also plan on playing 40K so thought about picking some Nurgle and Slaves to Darkness stuff to use the models both places especially with the new be'lakor that enables a special mortals and demons army in 40K But ive been having a hard time finding lists for Nurgle and Slaves to Darkness so i dont really know whats worth picking up
I’m a bit confused. One of the best ways to build an army would be to build it around the Battle line. This is the most important part of an army and if you don’t like the battle line you’re going to feel like a storm cast player having to pay a 270 points tax on the battle line before you can play with your toys. There was little emphasis on this. Additionally, Soul wars is a bad starting box, the amount of models for each unit you get isn’t right and it’s heavenly favoured in storm cast’s side. Also you mentioned the 10 up (unlikely) night haunt but not much else from the battle tomes for any most armies. No might makes right, unique cities generals with their guard and best bud. But you did mention how bone reapers take no battle shock... if you play them in the battle tome, if it’s pick up and play grand alliance death, they do have battle shock. But no storm cast deep strike, their best ability that helps them work around having the speed of dwarfs. And mentioning a specific sub faction for Seraphon (the latest book) certainly states that you need a battle tome for the dinos on dinos. Just a little consistency would be nice. Although I can see the dilemma in how storm cast have 4 books (Morathi included) and only two of them are relevant. Anyway. I’m feeling the burn on the wallet being an Aussie myself but that should also mean that you should agree that no one should be paying for the 190 dollarydoos trap that is Aventis Firestrike: Magister of mediocrity. Which synergies with storm cast about as well as the emerald life swarm endless spell, or how the best anvil that Nighthaunt has would be the chainrasp and costs $280 for a unit of 40 but soul wars does come with 20 so we’ll knock it down to $140 for the sanity of the pour souls who bought that box, or how a the god Alarielle is disappointing at best but one of the most gorgeous in the game. To be a $230 paper weight. Ahh well. Just little side notes like that sprinkled around mentioning how the Ardboys are awesome. Would be nice. Anyway here’s hoping this was useful in any way shape or form. Nice video by the way.
Thanks for the feedback. While we do jump around a bit, there no real strict guidelines we use and this is more just some personal thoughts. Battletomes aren’t needed to begin with but I’d recommend to anyone to pick them up after there first few models. As for battleline and such, that does only matter in matched play which is just one of the three ways to play Age of Sigmar.
Yeah massive and total disagreement here. I messed around with some army when I started but codex's are integral part of wathammer its essitaly what makes army's good or bad. And all the reasons why you stated obr is bad is exactly the opposite as a new player it would be beneficial as I experienced to not worry about battle shock or command points it lowers the overwhelming nature of warhammdf to a newer player. You can pick up the obr battle tomb know and understand how you need to play. I found it the best new player army in the entire range and I'm pretty sure it was designed as such. Apart from the ease of collecting models. Also regarding obr lists the limited range makes it almost impossible to make a terrible list.
in all honesty it’s not needed for a vast majority of armies, right when you are very beginning to get into the game. Get models first, rules are free and learn the basics of the game, that initial investment on a Battletome could be for paints and brushes instead and allow you to enjoy all aspects of the hobby to begin with. I’ve recently just started up a new AoS club and we ran for ages just playing rules out of the Box with no Battletomes. Most of the players eventually went out and got them when they were comfortable with the basic and enjoyed their armies and those who’ve since switched armies haven’t wasted money on a battletome they don’t want.
@@CinderfallGaming night haunt definitely needs a codex so you understand graves massive part of the game play. I honestly can't think of a single army that dosnt need a codex to play efficiently.
@@themightydmt4264 were not talking about playing efficiently but simply and easily. As mentioned I’ve been doing this a lot at the club with a tonne of new players, been great for getting people knowing the basics, strip the game down to the bones and build up to using more and more rules later.
I too kept finding myself questioning this aversion to using Battletomes for beginners, largely because they’re literally my favorite part of the game (as a Johnny-type player). But I see Cinderfall’s point that when teaching absolute beginners the game it gives the players less to have to keep track of. That said, why not just think of it as playing Grand Alliances only and just buy models from one faction? That way you’d still have barebones Command/Battle Trait and Artefacts to start interacting with in preparation for the full game... When it comes to the cost, a Battletome is cheaper than almost any units you’ll buy, and is a huge way to build personal commitment and investment in your chosen army, as GW makes sure the quality level of presentation and lore is super high. Plus, I often feel like I don’t really understand an army (or take them seriously) ‘til I learn their Battletome-only synergies, kind of like Cinderfall’s point about not learning Command Abilities or Battleshock playing OBR: you’re missing a huge part of the game that way. A little devil’s advocating against myself though: while I did start AOS afresh after years away from the hobby, I am a legacy player from back in the mid-90’s, so I already had a strong sense of how these game systems work, so I definitely wasn’t a true beginner. Still, Battletomes are amazing, and I can’t imagine going too long without using them, regardless of the good points Cinderfall has made otherwise.
Great video, I was a bit suprised with Sylvaneth, but your argument is very sound. Cost (DoK, LR) and accesibility (CoS) are truly major obstacles and in my humble opinion, big mistake from side of GW that will return to haunt them. As predominantly skirmish player, I was wondering if you could do simmilar comparison with Warcry bands
I'm not surprised with Sylvaneth, I was expecting them to be on here. The woods (both cost and moving models around/through them), the terribly written rules (stuff happens in every phase, yours and opponent's, and the why seems just random), the teleporting restrictions, the summoning rules, importance of spell order... it's literally got everything negative he mentioned and it makes my brain hurt sometimes. I love Sylvaneth, but definitely not for new players ;)
Not mentioned at all just as GW intends..... Honestly at this point they’re not even worth mentioning as out looks like they’re on their way to extinction.
@@CinderfallGaming It sadly does seem that way. Which is rather painful as I finally swallowed that FW price tag and started a Chaos Dwarf army only 3 months back!
I just bought some paint, tools and goes. What are your thoughts on beasts of chaos? I didn’t buy a starter box in case I change my mind. As you stated I ironjaws are really cool, and I think I could make an interesting paint scheme other than the yellow. I just feel there aren’t enough models I’m interested in. However, the savage orks are so cool. It might tip the scale!
The great thing about Orruks is you can take both together in a Big Waagh! Army. Beasts have a really good boxed set for a Start Collecting, however are an army that play very differently to many and will be a steep initial learning curve.
Fyerslayers were my first army I started with a starter box. The army doesn't have a lot of variety to the troop. It has decent troops costs. The lots of mechanics for the army. If you were making a top 10 good and bad it would be a toss up for either good or bad
Another thing going against reccomending Lumineth Realm lords is that it feels like GW will be adding more units to it for the near future, so that army book might be outdated pretty fast. (also element thing hints at that, only did earth and wind) Would have expected Idoneth Deepkin to be part of the worst armies though. They feel like 3rd/4th edition 40k Dark Eldar.
I would disagree with Nighthaunt to play them successfully u need to learn and utilize some tricks also positioning is a key thing with Nighthaunt somewhat more than with some other factions ... know some people that basically bought them because they look cool and stuff but they never won because they were not utilizing them to their full strength because of alot of different stuff that one needs to keep track on... one friend flatout quit other went with fyreslayers and never looked back and that how i ended up with even more ghosts than i already had
While I do agree armies like Lumineth are more complex as my first army I am happy to play some games knowing I'm not using my full rules. Like I'll start only using a few spells and 1 or 2 aethoquartz abilities and build on it. If I don't use something then I'll take a note and go learn it after the game. Stops the game slowing down and lets me see my army develop over time.
If the Multi-Magmadroth list you could build from Start Collecting wasn’t a thing I’d say yes, that is the only redeeming feature and why they were kept off the list.
Ko are a great army and the Start Collecting box is a great place to start, we put up a review on the channel of the boxed set. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-sAJtet5qfas.html
Kharadron are great, they’ve got a few things you’ll need to learn but the army is in a really good place atm. If you’d like to chat more come and join in the discussion in our discord :)
6 sets of trees for Sylvaneth? How are you supposed to get that many forests (6-12) on the table and most important: where? We don't have that much stuff on our table when playing but it is hard to get 3 forests on the table (doable with 2 sets) with the rules how they have to be set up. On tournaments players struggle even more to get them on the table, because of all the terrain.
Khorne for me has some good advantage of start collecting boxes, can find surplus stuff cheap thanks to the old starter set and more. It also plays well without the Battletome to start with however when adding it in can add a decent layer of complexity with a bunch of overlapping aura abilities.
@@CinderfallGaming Thank you! I'm glad that my current favorite for starting is a good choice! They do have a great start collecting, and I'm glad they do well without a battletome
If your interested in hearing more about the Blades of Khorne we have a few videos chatting about their Start Collecting Box sets. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QweWgnHHC6I.html
i’m just getting into warhammer/tabletop games like that and i want to start with gloomspite gits as they are the group that caught my eye the most, is that a good choice?
Gloomspite can be tricky, but I’d give one big advice on starting them and that’s... Pick one of the sub-types of Gloomspite and stick to playing that first. By this I mean play all Squigs or all Spiders first and don’t mix the army up. Eventually you’ll get better and be able to mix them up.
@@CinderfallGaming yeah i am going for squigs cuz they look fun, the spider models are really cool but i have also never painted before so i feel like squigs will be simpler in that aspect as well
Cost as in points or money as money cost stormcast eternals is probably one of the more expensive options out there. But overall I agree with most of your opinions
Hey, first time watching your content. Just 1 thing, please balance your voice levels. It sounded like you were moving back and forwad from your mic, making it hard to hear what you were saying some times and very loud other time. Other wise, great video :)
I think this is good advice, but maybe would have been better to limit it to the 5 best armies. In the end if you are really passionate about a faction, I don’t think it attend how they play with or without the book, or how difficult their gameplay is etc. I started with Lumineth and have over 2,000 points painted with almost as much still waiting. If you don’t have the one army for you, all the factors mentioned are valid.
I do give a big disclaimer in the “worst” section to take the criticism as warnings and things to be aware of , if you really love the faction. Always worth being aware that some armies have a high floor.
@@CinderfallGaming while that’s true, I think that’s something to be really careful about, stirring people away from a faction. I think it’s difficult though to discuss this in youtube comments in a meaningful way : )
I think the "battletome" part isn't a point here. You will need it anyway. I would even say, you at least gonna read it before any purchases. Find free PDF in the internet, it's not difficult
Honestly after starting our new games club we played for months without Battletomes and had plenty of fun and good games. For sure they’re needed eventually but I would t say it’s the first buy. Get your models first.
@@CinderfallGaming I downloaded free PDFs since 6th edition of Warhammer 40k. For 7 years I didn't buy a single codex or armybook, or battletome. The only book I have is Warriors of Chaos 8th ed armybook that my friends gifted me