Finally! Something I won't use! Edited by Sam Essig and Scott Wozniak Main Channel: @ScottTheWoz Twitter: / scottthewoz Facebook: / scottthewoz Instagram: / scottthewoz
because the reason they dont have an actual dpad on the joycons is because they're designed around splitting the joy cons for easy multiplayer. i think it would be cool if you could choose, like you could remove the face buttons and replace them with a dpad if you wanted easily, but idk if nintendo would do that
Is it too specific to want a 6-face button, right Joycon-alternative to compliment this Hori D-pad, left one? I just don't get why 6-face button portables are so rare when the Saturn controller is so well-loved!? Ultra SF2 and Street Fighter 30th Anniversary ARE actual fighting games on the Switch that would've benefitted ALOT from having the option. Hell.... Sega integrated Circle Pad Pro support into their 3DS for simple arcade conversions & Nintendo themselves made 2 different versions of the CPP! Modern Nintendo are lazy assholes that would rather sue everyone and shutdown githubs instead of making fun games and cool hardware. They suck now.
Here's the thing about the Playstation D pad buttons. They aren't actually four separate buttons. It functions like any other + D pad. There's just a gap in the middle.
Yep, plus it is way more comfortable than the spread out, tiny, clicky Joy Con directional buttons. Try playing all the way through a 2d Mario or Zelda with those things. You will hate them by the end.
Yeah, they seemingly did that cause I guess Nintendo has a patent on the + style d-pad. Though the Vita has + styled d-pad (the center is just indented slightly), so I'm not actually sure on that. Edit: The Dreamcast also had a + style d-pad, so I guess Sony just wanted to be unique.
@@ValcudaBy the time the vita came out the Nintendo patent expired. The original patent expired in 2004. It's also not really just about the shape of the d-pad but also the underlying mechanism of how it pivots
@@Valcuda Nintendo did have a patent on the + d pad, but it expired in 2005. The Sega Genesis' d pad, while shield style, was functionally identical to the Nintendo style one. The difference was how it was built. It sat on top of the central pivot, instead of having it built it in. I wouldn't be surprised if the Dreamcast's d pad was built the same.
I know Scott isn't exactly a PC gamer but I would love to see him do a full video on the Steam Deck. As someone with a lot of opinions on controllers and D-pads I have to say the Steam deck nailed every aspect of a controller.
@@troopper1026 I agree, but mis-inputs have been pretty rare for me tbh. I think it's due to the fact that the left arrow is "taller" than the rest because it's where the curved edge starts, and I only ever have issues with left/up or left/down
Oh i think hed despise it. So much setup needed to get steamdeck going. It's like using a bad pc and he hates pc gaming, regardless of how good the ergonomics are (...for people who have large hands). At least it isn't a windows handheld
The Playstation dpad is one piece, not 4 separate buttons. If you press one direction, you see the whole thing rock instead of just one direction pressing down. It just has a groove in the middle to allow it to fit under the shell of the controller.
That's the first thing I noticed about it lol, had to refund mine 3 times and I'm still stuck with a shitty controller, it works but man the quality control sucks (or at the very least here in europe shopping from France/Germany to Spain) It was a tough battle that lasted for months but now I don't even want to use the thing lmao, still, it's there
Those that was trying to figure out what he was talking about It's Switch, Apple, direct input, X input I don't really know what the difference is between switch and direct input but hey.
@@bland9876It's a PC thing. Direct input is basically the "generic" gamepad that you'd find in a third rate tech shop or something. Whereas Switch is specifically for the Switch, and while it _might_ work on PC games it's significantly less of a guarantee.
@@bland9876 if you connect to a PC with direct input it reads as a generic Xbox controller. If you use switch it thinks it's a switch pro controller and enables gyro
I own the Zelda variant of this D-Pad Joy-Con. Great for playing Tetris, and it was an absolute lifesaver when my left Joy-Con started drifting and I had to send it over to Nintendo.
It's been so frustrating to play Celeste on the Steam Deck because it misreads my diagonals whether I'm using the joystick or D-pad. Makes me want to get it on Switch and play it on Joycon. Or save the money and use my PC keyboard.
<a href="#" class="seekto" data-time="123">2:03</a> Fun fact, the full version of this saying is "A jack of all trades is a master of none, but oftentimes better than a master of one." So yeah, goes from being a mild insult to a full compliment.
I like how the full quote is like an inverse of the famous Bruce Lee quote of “I fear not the man who has practiced 1000 kicks once, but the one who has practiced one kick 1000 times”.
Honestly, with how terrible most modern d-pads are it's not really that bad. I have played hours of games using the steam controller's haptic touchpad as a dpad though, so I'm a total creature
Same here, a block d-pad just eats inputs and makes more particular input unbearably mushy. Would kill for a controller with joycon-like direction buttons & touchpads instead of joysticks.
I don't know why everyone prefers the D-pad, I've never liked the idea of being able to misinput because you rock your thumb a slight bit too much. Separate buttons prevents that
For fighting games in particular, this d-pad allows you to roll your thumb for special move inputs like a quarter circle motion. rolling you thumbs on separate buttons is a bit awkward.
It's honestly not as bad as people make it out to be imo it works perfectly fine, the different feel tho throws people off because they are so used to the traditional D-Pad, it reminds me of the time when Windows 8 came out and they changed up how the start menu functioned people went ape shit over it and Microsoft had to implement it back in, so really it's just being used to something for so long and then having to get used to something new
I'm a weirdo who actually prefers the D-buttons over the D-pad and analog stick(s) in general for consoles like the Switch The GBA and (3)DS I'm very comfortable with using these days, there's a solid feel to em that clicks with me - I know we're well into "just emulate those games" territory for even the 3DS but sometimes you just can't beat the real hardware But the D-pad on the 8bitdo I have, man It's not bad but it's got a different feel from the old handhelds and as a result it doesn't click quite as well
It's nice and tactile, I understand the practicality of having a D-pad that's basically one button instead of 4 seperate ones, but they just don't feel as good
It really bugs me that people mistake the Dualshock d-pad as four separate buttons. It is a single plastic piece that works as a normal d-pad, it's just that it is molded in a way that there is a gap in the outside
It really bugs me that people mistake the 8Bitdo controllers as having anything even remotely resembling a good d-pad. The false diagonals on the Sn30 Pro+ are *ATROCIOUS* and makes it even worse than a Nintendo Switch Pro Controller's d-pad. Can't even push left or right without it freaking out and registering up or down with it.
@@Landfall364Maybe you just have a bad controller. I like mine over any other Dpad. I got every achievement in Celeste with my SN30pro dpad. I find it much better than anything modern Nintendo, Microsoft, and especially Sony have to offer.
@@Landfall364Heard 8bitdo's quality control is ass but I might just be lucky. It might not be like THE dpad but it's significantly better than anyother controller I own in terms of flase diagonals. But as an aside what happened to dpads in general, how have we regressed so far.
Thank you. It's not remotely close to the Switch's separate buttons. The PS d-pad is a legitimate d-pad. Not necessarily my favorite, but it works just fine.
I was skeptical at first, but I ended up loving the button d-pad. The "regular" d-pad on the Pro Controller feels so mushy and imprecise in comparison. I wish Nintendo was better at providing alternative official controllers to make everyone happy.
Despite my Switch OLED screen, this why I also got Switch Lite for this, the D-pad on that thing feels so good! I'm more on to Handheld gaming so this makes more sense for me.
I got a d-pad shell back in like 2018, which I put onto my launch-left-joycon. It still works awesomely, and by gosh do I love it, to the point that Ive gotten new joycons since then, but it's still my go-to
I like the default arrow buttons. Yeah, they can kinda scuff up your skin a little but they feel kinda cozy on certain games. (Capcom Fighting Collection)
it's nothing like the playstation d-pad, which is an actual d-pad on a pivot just the middle of the + goes under the plastic between the segments, where the left joy-con's d-pad really is just four separate buttons
For me personally, once I got used to the joycon "d-pad" it's actually not that bad to use and in a lot of games I prefer it. The only time this D-pad sucked to use was trying to play Metroid Fusion. That games already difficult, but that game showed me why most people don't like to use the joycon's D-Pad.
Scott forgetting that the gamecube and wii had pretty bad d-pads. Im ngl, i like the directional buttons. I played all if hollowknight with joycons while on vacation when i was younger and really enjoyed using them. They're very precise so it felt fantastic for puzzles and combat in the 2D world. Its also my preferred way to play tetris for the same reasons, no misinputting
They were surpisingly easy to do diagnoals on for some reason, and i used them a lot before i got a fairly well made 3rd party switch controller with a great d-pad for playing gba and ds games.
I know this will be buried but I’m a little bit of a Hori connoisseur. I absolutely adore this dpad. As far as I have researched, they have been putting this style on their controllers since the PS2 era with their shindou controller for PS2. They have a similar, albeit larger dpad on the Pokken and Fighting Commander controllers. I have several variations of this joycon for spare parts and the Blue one from Japan rarely leaves my switch. I ordered a Mario red one for the right side to have a similar non-pastel color to match. If I’m playing on the TV I’m using the pro controller for modern games or 8bitdo or Pokken controller for side scrollers.
I love the PS4 D-pad. I mean Im biased, but I love how even though it is one big button underneath, but the way each button slopes down towards the center is really comfortable. And the buttons arent insanely far from each other. Perfect distance.
I like the Joy-cons separate buttons d-pad. The inputs are much clearer and precise. Playing Celeste was way easier with the joycons d-pad. I hope they keep it, I like it very much.
honestly the best d-pad ive used, not just for the xbox controllers but controllers in general is the series x controller, it just has the responsiveness of the 3ds dpad with basically the design of the sega sturn d-pad and its like bliss
NGL i love the button d-pad. With dpads getting consistently worse and worse and me playing more difficult and precise games, i want to get my inputs correct and love not worrying about sliding my finger and suddenly i get back quarter circle down and whiff and suddenly I'm in a 20 hit combo.
I have played SO many games using that not-a-d-pad. And honestly, it works fine. The only big drawback is that it kinda starts to hurt my thumb after long play times.
Shocked you didn't mention the Switch Lite, since it does have a traditional Nintendo D-Pad I figured it would've at least been mentioned. Honestly the D-Pad is really the only reason I'd ever buy a Lite model.
@<a href="#" class="seekto" data-time="408">6:48</a> I have the Zelda one of these. It never locked into place quite right on either the original Switch or my OLED Switch. But the D-Pad felt alright.
Please educate me because I don’t get it. How is separate buttons worse than a D-pad? Don’t they function mostly the same? The only difference I can think of is that the D-pad can’t press left & right or up & down at the same time.
As someone who came from using a keyboard my entire life, I VASTLY prefer the switch dpad over every other Dpad I've tried, it just feels so much more tactile and less mushy. Like I refuse to play 2d games on my steam deck because of the dpad, But LOVE playing them on the switch. Am I crazy?
Metroid Dread speedrunners need a d-pad to fire faster. They can bind all of the arrows to fire Samus's gun, which allows us to rapidly press them back and forth to fire at twice the normal speed.
I think that if I want a d-pad joycon, I'll mod one myself. Maybe add like a dualshock/sense style d-pad with actual buttons or a pad in a plus shape with a gap in it
This is how I feel about the Hori controllers. Got the Gengar split pad compact on sale and man it looks cool! But with no rumble or wireless support it mostly looks cool on my dresser.
Scott, I have the greatest accessory, I don't recall if you've made a video on it, but the AA Joy-con adaptors. Unironically love that stupid thing to bits.
I have a custom shell w/ dpad on my left joycon and it's great. I do have the Zelda HORI dpad I got probably around beginning 2020. How do I know if it's the battery drainer model?