Play War Thunder for free on PC, PlayStation or Xbox: playwt.link/lunaticj Don't miss the limited time offer for new and returning players that haven’t played in 6 months across all platforms. Offer includes multiple premium vehicles, the exclusive vehicle decorator “Eagle of Valor”, 100,000 Silver Lions and 7 days of premium account!
I remember the quest to beat barrier skip. Such fun times. I love when skips are found just randomly and sometimes not even by speedruners but just random people playing.
I remember it was so infamous that there was a bounty for it: the first person to pull it off would get a reward, with an even higher reward if it could be used in a real-time speedrun. The person who found it never got paid.
I remember running TWWHD in that time, and that moment that Barrier Skip got found. Handed logs over to dragonbane, and 24 hours later... we had a setup. I learned that setup, and showed it off at a speedrun marathon, BSG, 2 weeks later. This was awesome
There's a lot of interesting history from around 2010 where we were trying to get under or over the barrier. We knew you could get past it if you windwaker dive off the railing after cancelling the damage barrier (as that resets the voidout coordinates). But then of course you're miles under the map, so even though you're technically past the barrier it's not very useful. I put out a video showing you could wind waker dive with 0 hearts (the idea being we could zombie hover back up to land afterwards) but the issue was that it was impossible to set that up with the damage barrier disabled, so a few frames into your zombie hover you get knocked away. I would love to see a way to hover under the barrier, I think that would be a really cool achievement
I hope you enjoyed the video! You've contributed a lot to 3D Zelda and I wanna thank you for all your contributions to glitch hunting for the past 15+ years!
I recall that if there was a mailbox in hyrule then you could store talking to the mailbox and activate the mail spitting cutscene during the hover to successfully cancel the knockback barrier by advancing text, but there's no mailbox in hyrule lol.
Great video! The most common question among speedrun audiences is "how could anyone find this???" and you've created a very useful resource for folks who want to learn more about one of Zelda's greatest skips.
Dude this is so weird, I was just playing WW earlier today, got to Hyrule for the first time and thought "I need to rewatch an explanation of barrier skip"- And look what we have here 😂
What's really crazy is that Moon Warp was the Holy Grail for Majora's Mask Any% and they were both found in the same year, with Moon Warp I believe being confirmed possible the same month as Barrier Skip. Both of them seemed unthinkable and were basically a joke for years. "When's Barrier Skip, when's Moon Warp" because it seemed so impossible.
Imagine, if the skip was found before HD was released, its possible if not probable that the devs would have patched it out. It may have taken a long time, but the i think it worked out for yhe best in the end
This showed me a terrifying vision from a darker timeline. Maybe I have too much faith in glitch-hunters... maybe they would have found a way to get past the "patched" HD Barrier... but it might have taken another decade of hunting or spawned an unbearable setup. I'm glad we're in this post-HD-barrier-skip timeline lol
I find it hilarious that, despite how incredibly exploitable WW glitches are, the Hyrule barrier is one of the most stubbornly stable things in all of Zelda. I've heard it referred to as the "Super-Extendo '**** You' Shield" which is still what I call it sometimes.
okay i finally got around to this video after a few weeks of hectic game jamming. This was fantastic! I really loved how you told the story and explained why so many skips were found that advanced the meta further. I also liked how people had to specifically fill up a memory bank - by a certain point, speedrunners are just debuggers that aren't paid to fix the bugs, I guess!
Before Barrier Skip was even found, I imagined the concept of an extra failsafe in place where if you didn't already have your Master Sword awakened, you wouldn't be able to deal the killing strike against Ganondorf. It's probably something I would have suggested be done if I were in the dev team, but admittedly I'm happy it wasn't done. I'm really happy for all the speedrunners who finally got to skip the barrier!
Any game dev would tell you that check is a terrible idea. You shouldn't be letting the player get that far in the first place. The real solution is making the loading zone for the final dungeon predicated on viewing the barrier cutscene. Before that, it just plain wouldn't exist.
@@caliburnleaf9323 Honestly I agree, especially due to the real possibility that someone might break into the endgame accidently and maybe even softlock themselves in worst case scenario. For the sake of speedrunners, it good that the devs had plenty of faith in that barrier, and understandably so.
@@issholland Except there should never be a situation where the player gets that far without the master sword to begin with. If they did, something already went seriously wrong, and penalizing the player who somehow ended up in that state with a confusing softlock condition is not a good experience for the player.
So somehow a soft lock in a part of a game you're not supposed to be in, in the first place, is worse than programming a solid game that worked as intended?
Great video, really enjoyed how in-depth and accurately you went into stuff on the SD side of things. Appreciate the effort put into the research to tell our community’s journey of optimizing barrier skip.
It's kinda weird thinking back on all the videos back in the day about how Barrier Skip would be the holy grail of the speedrun, I remember a particular video that argued that barrier skip would never happen because of all the safeguards put in place. And now, we have multiple barrier skip glitches that have been discovered since then.
It was a wild time to watch all of this unfold firsthand. I was in those streams watching as barrier skip was performed for the first time. This game's story will always be a personal favorite of mine even though I never personally ran the game.
As explained, the barrier was very through to try to prevent players from getting past. They should have not loaded collision past the barrier until getting the master sword.
Love the vids, always a great watch! But please watch your audio levels - the dudes screaming at the first barrier skip blasted my ear with earphones in.
I don't know why I feel like I casually did the barrier skip in 2005-06 since I replayed this game a lot (poor kids don't have a lot of games to choose from, lol). I couldn't have possibly, I suppose, if hardcore speedrunners hadn't found it for years using specialized tools and data. That bomb drop displacement feels so familiar though; I did similar tricks in Sunshine with fruit. More likely my brain is mashing together breaking the barrier as intended with my own attempts to bypass it when I was sixteen. There's just something so satisfying seeing players circumvent barriers devs put in.
Given that the eventual skip was to bypass the damage barrier (which seems to be done by just walking into it fast enough after taking damage) then drop a bomb while facing the wall, at approximately it's center point, It's something a stubborn kid *could* accidentally pull off. Especially because it seems they didn't notice the misalignment until someone found it in the Wii U version, and after that it seems like they only tried clipping with bombs a few times. Most of that time and energy was spent attempting more complex and technical ideas. But it's so precise that it's tough to believe someone actually did. It's far more likely you're conflating your attempts in Wind Waker, the eventual story progression, and clipping through walls in Sunshine (which is much easier and a similar idea)
@@nyon7209 In the case of barrier skip in the original version, the bomb drop is so ridiculously precise there is actually no chance of finding it by accident. You have to use maths or scripting to find it. Not only is the position absurdly precise, but the bomb drop is frame perfect (it works once every 60 frames) and the angle range required is very small. Every bomb drop frame makes Link's displacement vary in both distance and angle. It looks easy but it's hard to explain how precise it really is. In HD it's easier due to the nature of item sliding and it makes sense to have been found there first.
Why is this man so close to 100k and not there yet, come on people, we need more good content creators in the speedrunning scene, specifically uh, I guess speedrunning historians? lmao. No for real though, lets get this champ to 100k!
I've heard of storage and in this video you talk about it a lot, but what kind of glitch is it? a on technical level. If it was stale-reference. that tells programmatically what is actually going wrong. But Storage doesn't sound like its a stale-reference. and the final question to ask is: is more optimal more fun for the player and the viewers?
Incredible. An immovable object (Barrier) meets an unstoppable force (gamers and glitch hunters). I would put my bets on the gamers every time... just give them some time...
Yeah but you can’t go back down to hyrule with the iron boots unless you collect the triforce (unless you do barrier skip), since you can’t get Fire and Ice arrows until after the second Hyrule visit
did it oncelet the barrier knock youback and have a bomb where it knocks toyback explode atthe point yougetknocked back and it forces you through the barrier
just so you know, you are wrong about obtaining the iron boots towards the end of the game. you can get them early, after you beat the tower of the gods, you can talk to the fairy child who gives you the ice and fire arrows. You can go get the irons boota then.
You can’t warp to mother and child isles to get the fire and ice arrows until after the second visit to Hyrule. After which, you wouldn’t normally be able to access hyrule again until clearing the earth and wind, temples, as well as collecting all the Triforce shards