Step 3: add scary ambience and atmosphere. Step 4: add secret jumpscares, don't add jumpscares every corner as people will get annoyed by this (jumpscare galore)
@@Synthis_Bioji Yeah, even though those maps scared the shit out of me when I was younger, the fear dissipated the second I noclipped out of the walls.
I like these videos because i never played these games in their prime so i get to see what it was like back then. Plus i somehow get secondhand nostagia from them lol
Honestly we need more content creators within the Gmod community that do these kinds of historical deep dives. This game is 15 years old and there is *so much* history in the community that having someone sit down and try to tell bits and pieces of its story is great. Keep up the great work!
Here, here. The game is so old that there have been *entire lives* that have began and ended during the lifespan of this game and its community. Community members grew up, graduated high school, went to college, got married, had kids, had a family and a life.....some even passed away over the years. Garry's Mod and the greater Source engine has birthed so much in this world. Honestly, I feel like any Source engine game is the last surviving remnant of a pre-2014 world. Before politics became injected into everyone, before we were all fearful of the future instead of hopeful, before we all were divided....such nostalgia. I remember hardly anything from the Ye Olden Days, as I'll call them, since I was just a kid at the time (born in '02 so I never got the chance to play any Source or Valve games until 2013, when my brother got his first gaming PC), but I can *feel it in my bones* that I yearn for those days. I *miss* those days. But Source engine games help me relive those days, so I can't be thankful enough to Garry and Valve for creating such masterpieces of human engineering :)
man that unfinished city map from suspiciouslyawesome looks so cool, kinda sad he didnt manage to finish it. theres not too many good open modern city maps in the workshop :(
There's always been something so special about wandering around someone's custom gmod map. Knowing that every little detail was an individual's conscious decision that you're able to walk around in and interact with. It just feels so incredibly personal and I don't think I've ever really appreciated it as much as I do now.
I think people easily undermine that aspect of a map. Ask any person to walk around the levels of Half Life 2 and it'll be just a game to them but in-reality each level has been perfected by its developers and has had years put into it. Each tool, wall and prop placed and made with hours of work. It's something people just don't notice often though
@@stellarr1 Yeah, definitely. I'd argue that's almost something unique to the Source Engine, because of how incredibly intuitive and modular they managed to make it. Awesome video, keep it up, man! :)
This video is...oddly relaxing. I can already see myself in about 5 years, rewatching this video and being filled with nostalgia, keep up the great work dude!
Dude to this day rp_amsterville is the most beautifully detailed map I've ever seen in Gmod. Haven't played it in forever, but I loved playing on that map years ago.
I remember seeing old videos of players playing in these games when I was younger, I thought that the maps looked so fun to interact with. Now when I have the opportunity to play them, I still enjoy these maps, probably because of the nostalgia but it still does have other values. You’re right, these creations are timeless.
I've been subscribed to Big City for so long. i almost feel like its part of the base game, and it should come pre-installed with every copy of Gmod. It's such a wonderful, yet simplistic, map. It just screams pre-2012 Garry's Mod and Source Engine. I personally think it's a must-play for anyone who buys Garry's Mod.
I have never played gmod, but I remember having a dream with a place that I tried hard to reproduce through drawings, but I didn't captured it well, and now I saw gm_fork, it looks exactly like that... again I have never played gmod, neither watched people play
I love how some Gmod maps are like time capsules back to when they were made. Sometimes this game makes you feel like an archaeologist witnessing ancient history.
Thanks for making this video. As someone who spends a lot of time creating things in hammer or playing singleplayer. It's always nice knowing I'm not the only one who really connects with these maps. Especially considering the lonely feeling singleplayer gmod can sometimes give.
It makes me happy to see that content creators that I really like watched the same RU-vidrs I did, because no one I know has ever watched venturiantale
Oh, the nostalgia hit hard! I'm glad to see that I'm not the only one who's career choice was influenced by gmod/source engine. My case, it all started with connecting a lamp to a button with WireMod some time in 2010. After, I slowly learned how to use E2 and at one point it hit me that it's not much different to "real" programming, and here I am, 12 years later, with a degree in computer science & games development. The YT algorythm never dissapoints!
This game used to be the only thing I'd ever play. I don't play it nearly as much today as I did back 2013-2018 but man it is still really special. I remember all the late nights staying up watching Venturian or Seananners, and then falling asleep in class the next day. Still open the game every once in a while to explore some maps or play with friends.
@@stellarr1 I'll never forget the dolphin laugh as he brutally murdered his friends. Really glad he decided to come back to RU-vid even if he only uploads once in a blue moon.
Unfortunately I was born too late to experience gmod at its prime and top popularity, but now I have will and shall learn everything I can. It’s a shame i only have an old crappy Mac and laptop so I can’t play it.
i remember driving around Gm_fork back in the day and i still play in genesis. sandbox maps have that feel and still have that potiential to cultivate creativity and memories if more than 2 people play on them for sure.
Somehow i find it hard to believe you only have 4.5k subscribers your content is amazing. I truly hope the best for you; you have the potential to be one of the greats.
This video makes me so happy, it's so well done and makes me remember the past when I used to play a lot of gmod with my friends,trying maps,addons,weapons and much more...now is just memories. Thank you so much.
gm_atomic was first uploaded in 2009 back when workshop wasent a thing so that screen shot of him and a frend "testing out the map" is them just uploading screenshot of them doing things on then few years old map
Gm fork actually has a bunker extented thing, but it was scrapped out. Bunker was located in like bunker thing, and there was tunnels, lift like from hl1 and etc
I saw lol, I got sent those in the screenshots but I decided not to include them to save time. Probably wouldn't have hurt to have included them though
Got i love gm_genesis. My friend and I would spend hours after school and during the weekends together doing random stuff and having fun. GMod is just so nostalgic for me.
I remember, many, MANY. Years ago, I watched Venturiantale, and for the longest time I had wanted the game. That changed in 2016, when I finally had gotten it! This game is a masterpiece and a must have for everyones steam library.
Ha! Yes! I knew the highway map was inspired by that Gorillaz music video as soon as I watched it and felt it looked familiar! Only recently becoming a real Gorillaz fan, and it's exciting to see how much of the band was always there without me knowing.
Wow! Wonderful video man! So many memories you’ve reopened in my brain, you’re also super talented in video making and editing, honestly, you deserve way more publicity
i remember playing on a sandbox server with a really cool map, and having set my Gphone background to a picture of that map. i lost the picture, alongside the name of the map a long time ago. good stuff.
Actually "Atomic" was made around 2008-2009. Damn I thought "csdesert, city45 and downtown" would show up... I almost only remember the days of 2008-2009 in this game when "garrysmod.org" was the shit lol. Anyway nice video, brings some nostalgia seeing "Big City" and "Atomic" agian.
I had a habit of decorating the House series Orfkip made when I discovered them for the very first time. EDIT: With the mention of gm_fork, I just remembered the drone war me and my friends did at some point, good times! oh yeah we're still together, it's just that GMod takes like 2 years to load on everyone's end pretty much the reason why we stopped
GM_Bigcity was so popular because it was a default map in GMOD 10 11 and 12 but in GMOD 13 was removed from the default map list and put on the workshop instead
@@stellarr1 I can't post the link since youtube removes the comment if I do that but look up a Steam Group called "Garry's Mod 11 Classic" one of their pinned posts should be a set of instructions on how to install classic versions of GMOD
Fun video, My only gripe is that just relying on the steam workshop and community doesn’t really give you a full picture of the history of Gmod maps. I could find an upload of gm_atomic from at least 2011 after a quick google search. I’ve been a member of Facepunch forums since 2007 where custom maps have been shared since Garrys Mod was an actual mod (before its commercial steam release). If you made a second video on this topic, it would be great if you took other sources into consideration to provide an even better picture.
To be completely honest, literally mid-production on this video I remembered what toybox was and garrysmod.org; but because I was already halfway through I really didn't want to just scrap it all. I'm trying to heart comments that prove me wrong like yours so it can help people get more context on the stuff I didn't mention. If I can come up with something, I'll make a follow up video