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The Key to INSANELY DETAILED TEXTURES | Pixel Peeping Tom Newbury 

J Hill
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20 ноя 2022

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Комментарии : 145   
@tomnewburycg
@tomnewburycg Год назад
Loved the interview J, thanks so much for having me on, really enjoyed our chat!
@workflowinmind
@workflowinmind Год назад
So much cool insights! Thanks to you both for this!
@malikgarcia699
@malikgarcia699 Год назад
Question, you said that doing it with displacement Maps it’ll be sharper? Does that mean Mari bakes it while you’r painting and simulates the high poly mesh so you don’t need to jump into the render to see it working or do you only see the final in the render, maybe its a dumb question but i was wondering that the whole video 😅
@tomnewburycg
@tomnewburycg Год назад
@@malikgarcia699 It is sharper because you are relying on the resolution of the UV maps rather than the density of your mesh. I am only visualising the maps as bump in Mari which gives a very accurate representation of how the final model will looked when they are applied to the geo as displacment in a rendering engine.
@malikgarcia699
@malikgarcia699 Год назад
@@tomnewburycg Hey thanks a lot for taking time to Answer i really appreciate it! So as i understand it its like a Bump preview in Mari so you can see what your doing right? But how can you get such a high amount of detail in the Render if its still dependent on the actual Geo displacement and Polycount? As you said your polymodel is quite low, so i dont really understand if its still dependent on the geo displacing in the render, sorry if im annoying just cant wrap my Head Around it
@tomnewburycg
@tomnewburycg Год назад
@@malikgarcia699 At render time you need to set a subdivision level which you can set rather high to gain all of the details in the textures. Arnold then adds any details it cannot displace into the bump automatically (this will be ultra fine details around the pore level), so if you have a decent amount of UV realestate, you can obtain some very high detail on your surfaces.
@FlippedNormals
@FlippedNormals Год назад
Loving the video, guys!
@godbrz
@godbrz Год назад
Absolutely loved this, J you're the hero on RU-vid for our industry, the amount of things I have learned from your channel is crazy. I appreciate what you do with all my heart, thank you so much
@artofjhill
@artofjhill Год назад
Thank you for the comment! Super happy to hear that
@TiDuZzO
@TiDuZzO Год назад
You know what's funny? When I start the video, watching that big 50 MINUTES that seems infinite, almost keep me off. But at the end of the video I'm more like "wait, what? Is it over?", craving for more details. Really enjoyed that, even if I work on stylized hand-painted texture (WoW like)... It still a huge source of knowledge that will surely improve my perception in texturing and keep pushing for an higher quality. I wish to see more contents like that, unfortunately this is probably not a RU-vid material... People nowdays turn around from anything longer then 90 seconds. Unfortunately quality content is underrated... Thanks again for sharing.
@artofjhill
@artofjhill Год назад
Thank you for the comment! Very much appreciated and glad you enjoyed it
@JapjeevSinghKohli
@JapjeevSinghKohli Год назад
Fantastic J Hill! Great presentation by Tom!
@joelsukkau7470
@joelsukkau7470 Год назад
This was awesome, has givin me lots of new ideas and work flow approaches, my favorite episode of the series to date!
@LuizGuilherme-cr2kq
@LuizGuilherme-cr2kq Год назад
Great video as always. This is indeed a great workflow, thanks for everything!
@elizabethivy1337
@elizabethivy1337 Год назад
It was really great to see a workflow that avoids using Zbrush for higher frequency detail. I've always found that part of the process to be cumbersome and frustrating, so having an alternative is exciting. I'm definitely going to give some of those techniques a try in an upcoming project. Thanks for providing us with this awesome interview!
@artofjhill
@artofjhill Год назад
Happy to hear that. Gl on your next project!
@wcherokee100
@wcherokee100 Год назад
great video men and very inspiring. thanks to the two of you for making it ❤‍🔥
@jakeholden7532
@jakeholden7532 Год назад
Great conversation. Thanks for putting this together. So inspiring!
@SMAARTIST
@SMAARTIST Год назад
I love how Tom is geeking out just as much as Jason at how the technology works. Stellar. Killer video, dudes.
@artofjhill
@artofjhill Год назад
ha thank you man, glad you enjoyed the video
@MrSheduur
@MrSheduur Год назад
Good collab, Tom is such a curious mind, seen alot of his stuff years ago and he has put some good stuff on his gumroad through the years that helped me out alot of times.
@dharambirkhalsa5820
@dharambirkhalsa5820 Год назад
Looking awesome, so cool to see this collab happen 😊
@Rhyff
@Rhyff Год назад
Awesome talk, very insightful!
@pb-fo9rt
@pb-fo9rt Год назад
Thanks for sharing all of your knowledge! Next Level Stuff! Love it
@Zertox3D
@Zertox3D Год назад
Phenomenal video, I learnt so much. Thanks J and Tom
@TRUEbASNER
@TRUEbASNER Год назад
As someone who's in love with node workflows, Mari is becoming more attractive by the day
@artofjhill
@artofjhill Год назад
💯
@anandpg_art
@anandpg_art Год назад
Bind-blowing and thoroughly inspiring! Thanks so much for posting this. I am a big fan of both of you!
@artofjhill
@artofjhill Год назад
Glad you liked it! Thank you
@TheAnimatedOsprey
@TheAnimatedOsprey Год назад
Amazing work and info guys!
@Zuntrix
@Zuntrix Год назад
Amazing content. Gave me a much needed push of motivation. :) Thanks for the video to both of you.
@Arvolve
@Arvolve Год назад
Super inspiring!
@IsUserADuck
@IsUserADuck Год назад
Fantastic interview!
@danielndungo1946
@danielndungo1946 Год назад
Crazy work and awesome😲🔥
@kaziaoualwanis3819
@kaziaoualwanis3819 Год назад
Damn , thats so great !
@ebelesaurus2
@ebelesaurus2 Год назад
Lemme guess.. It’s gonna something to do with Mari and texturing XYZ. 😅
@artofjhill
@artofjhill Год назад
🔮
@hamatoshamatos7048
@hamatoshamatos7048 Год назад
happy new year mr J Hill
@artofjhill
@artofjhill Год назад
Happy new year
@AmnestyAu
@AmnestyAu Год назад
ooh looking forward to this one!
@landonwarnick
@landonwarnick 9 месяцев назад
Wow. This video has taught me more about texturing in an hour than a year of practice and university study!
@promisearchimedes
@promisearchimedes Год назад
Big fan of Tom, Love his work so much, thanks J for this.
@artofjhill
@artofjhill Год назад
me too. Glad you liked it
@Bodenlanable
@Bodenlanable Год назад
Great episode!
@ANASCGI
@ANASCGI Год назад
It is the most inspiring meeting between great artists that I follow💓
@artofjhill
@artofjhill Год назад
🙏
@jenyachernokhalov8207
@jenyachernokhalov8207 Год назад
it's insane! TY !
@torrrents
@torrrents Год назад
Absolutely insane!
@mircealuchita1215
@mircealuchita1215 Год назад
Holy moly, I was doing every details in zbrush, but now everything is change for me
@mortezashateri4212
@mortezashateri4212 Год назад
hello j hill thank you really bro im soooo happy to see this interview.
@artofjhill
@artofjhill Год назад
so glad you liked it
@TheSatzy6699
@TheSatzy6699 Год назад
Great Series !!!
@Professor_Oak
@Professor_Oak Год назад
Another banger, great video, informative and fun!
@artofjhill
@artofjhill Год назад
Glad you enjoyed it!
@juanp.5364
@juanp.5364 Год назад
Two of the best online tutors right here. 💪🏻 Seeing J impressed like me is funny 😂
@Musiclover6404
@Musiclover6404 Год назад
This is genius, I see the light now...I've been unwilling to acknowledge Mari for years but I see my mistake.
@imamaldekian4383
@imamaldekian4383 Год назад
Thank you, learned stuff. Would like node based organic asset tutorial very much. Still doing it the old way.
@cgworm6111
@cgworm6111 Год назад
watched it fully 2 times its just super interesting 🔥🔥to see the secrets of these amazing artists.
@artofjhill
@artofjhill Год назад
Thank you! Glad you liked it
@yuji3162
@yuji3162 Год назад
Thanks for your channel. These videos are very cool and really helpful!!!
@sriramsaravanan2845
@sriramsaravanan2845 Год назад
I'm working as a Junior Texturing Artist, Its very useful ❤
@MindfulnessOne
@MindfulnessOne Год назад
Holy crap! I totally feel the same way about my projects! Starts very motivated and high energy and then it slows down and I lose interest. Good to know I'm not the only one out there like that!! I even think that maybe I don't love doing this anymore, but at least now I know it's not just me!!! Hahaha!
@artofjhill
@artofjhill Год назад
Happens to us all. Keep moving forward
@Iam-gk9jw
@Iam-gk9jw Год назад
I've noticed that Tom has a DarkElf folder for his reference images. I wonder what's in there?
@momarkmoproblem
@momarkmoproblem Год назад
After learning Substance 3D I don't feel intimidated by the Mari node work flow and it really looks like a great direction of non destructible texturing.
@Alter3go
@Alter3go Год назад
46:44 lmao i would stare watching face details of that guy in a cafè
@M_k-zi3tn
@M_k-zi3tn Год назад
My whole world just lights up when i see a new J video
@artofjhill
@artofjhill Год назад
@omardirani9959
@omardirani9959 Год назад
We missed You
@paulkinuthia1409
@paulkinuthia1409 Год назад
Thank you for the gems guys appreciated!
@artofjhill
@artofjhill Год назад
@ericb6048
@ericb6048 Год назад
the secret to insane texture, is using an insane amount of texture memory
@ericb6048
@ericb6048 Год назад
​@Riyad Ahmed it's ok when you don't understand someone, but you're better off asking them a question than you are reacting like that.
@JohnGrello
@JohnGrello Год назад
oooooh look at the fancy man!
@artofjhill
@artofjhill Год назад
Haha
@R_FangZ
@R_FangZ 8 месяцев назад
I got a question: at 25:25 you conclude that displacement works for models like this because you can fit much more fine detail on a texture using pixels than you can directly on a model, which would require a huge amount of polygons. But unlike normal maps, don't displacement maps depend on a high poly count to really get that high-quality details? Maybe I just didn't understand the idea here
@tomnewburycg
@tomnewburycg 8 месяцев назад
In VFX at rendertime you can assign subdivisions to your mesh to get very high densities, and in Arnold it does a very good job at converting any details which won't be displaced into bump. This alows you to get very high details at render time.
@AmareshBeuria
@AmareshBeuria Год назад
Hi J, Can you tell me what camera do you use for recording the talking head portion of the videos? Would love to see a video on your current setup. 😊
@artofjhill
@artofjhill Год назад
I keep wanting to make one! Just need to clean up this mess
@AmareshBeuria
@AmareshBeuria Год назад
@@artofjhill So it's a mystery till you make one 😅? Asking this as I'm planning to start a RU-vid Channel myself on Unreal Game Dev. So collecting a bit of info. Thanks.
@just1it1moko
@just1it1moko Год назад
"Zedbrush" gotta love the Aussies.
@HassanNur
@HassanNur Год назад
You guys are dope! some awesome tips and insight 🤟
@artofjhill
@artofjhill Год назад
🙏
@ATLJB86
@ATLJB86 Год назад
I use Blender but this gave me an Idea.. Stop going so deep on the sculpting and texture the object. I have never thought to create all those maps and bake the textures but I’m definitely going to have a new workflow soon.
@artofjhill
@artofjhill Год назад
texturing is underrated
@ATLJB86
@ATLJB86 Год назад
@@artofjhill indeed
@parsantalive9346
@parsantalive9346 Год назад
Really like U’r Video’s😘 Wow that(Unreal Engine 5) Soo Cool🥰
@artofjhill
@artofjhill Год назад
Thank you and yes UE is dope
@parsantalive9346
@parsantalive9346 Год назад
@@artofjhill 😘
@2bit8bytes
@2bit8bytes Год назад
Displacement maps
@kpendurkar
@kpendurkar Год назад
@J Hill just discovered your channel and I'm getting ready to go down a rabbit hole. But need some help: for someone new, can you recommend which program would be best to create hyperrealistic human characters? Do you have a video comparing the different programs? Thanks in advance!!
@artofjhill
@artofjhill Год назад
Hey. ZBrush is the only one that’s necessary imo. Maya or blender are the most common DCC and substance or Mari for texturing. Substance is used for games
@kpendurkar
@kpendurkar Год назад
@@artofjhill thank you!
@krushh
@krushh Год назад
W asf
@adranfloran2827
@adranfloran2827 Год назад
Gold content
@mudbutt234
@mudbutt234 Год назад
Dumb question: Would using displacement maps/nodes be useful when you're sculpting for 3d printing? Would they work for 3d printing?
@artofjhill
@artofjhill Год назад
not dumb. You do need those to be applied to the mesh to send to the printer. You can load disp maps into Zbrush and apply it there. That should work. Ultimately the crazy detail shown here isn't needed for 3d print anyway
@sonsuns
@sonsuns Год назад
this is awesome, what does unims mean?
@artofjhill
@artofjhill Год назад
UDIMS are the separate UV sections that would have their own texture sets. More UDIMS = more textures = more pixels = more detail
@TruckerChaser
@TruckerChaser Год назад
I love Tom Newbury he is good teacher
@artofjhill
@artofjhill Год назад
💯
@endizero
@endizero Год назад
waht about tattoo ? how did we apply it?
@sevenseven31
@sevenseven31 Год назад
simple character but smoother
@valerijshishkin6021
@valerijshishkin6021 Год назад
Hello. I'm importing animation to UE5. In game mode, the animation is played. But how do I make the animation not play in game mode? Let's say I inserted a rolling ball and I need the camera to move behind it. I animate the camera, but the ball does not move. In game mode, the ball is rolling but I can't animate the camera. Can you tell me how to do so that I can control the camera and see the inserted animation?
@artofjhill
@artofjhill Год назад
Not sure but probably using sequencer
@Dabbl1ng
@Dabbl1ng Год назад
Hey J Hill, awesome video, was hoping you'd be able to do a little shoulder sculpting video of a lean girl, can't find a single tutorial which gets this right.
@artofjhill
@artofjhill Год назад
thank you! I may do an anatomy series at some point but not super soon I'm sorry to say. Keep going!
@user-jp4ng2mp6k
@user-jp4ng2mp6k Год назад
please tell me in games such as mobilelegends on mobile 3D models of heroes about how many polygons consist of? so that the performance is good on mobile, but the model is also beautiful
@artofjhill
@artofjhill Год назад
Mobile character models will vary wildly per game but for that game I’d guess between 10-20k
@user-jp4ng2mp6k
@user-jp4ng2mp6k Год назад
@@artofjhill thanks 🙏🙏
@musashidanmcgrath
@musashidanmcgrath Год назад
16:30 you're limited by the geo in Zbrush, yes, but you can utilise Geo HD and UDIMS. I've used Mari off and on over the years on different projects but I've always found the projection painting workflow clumsy and not very artist-friendly. Sculpting this detail in Zbrush is a much more organic and natural process as an artist - wysiwyg. It's been a while since I've done anything in Mari, but it looks like Tom has set up a decent lookdev environment within Mari, so maybe that helps. Painting those 3 channel TXYZ in Mari without proper visual feedback of the displacement is a pain. And people constantly complain about the Zbrush UI, but the Mari UI.... 🤮😆 it's horrendous.
@Dragon-Slay3r
@Dragon-Slay3r Год назад
J hill aka j umbrella but it's tiny not huge
@JJ-oe6hw
@JJ-oe6hw Год назад
厉害
@Sonu-tg6tt
@Sonu-tg6tt Год назад
Sir can you please make your maya udim workflow. Please sir can you make tutorial. Please 🥺🥺🥺🙏🙏🙏
@Iam-gk9jw
@Iam-gk9jw Год назад
give more SSS for the horn guy!
@MrAnishraaj
@MrAnishraaj Год назад
Logic switched profession?
@xshawn287
@xshawn287 Год назад
This character cannot bow his head, or the horns will pierce his chest.
@artofjhill
@artofjhill Год назад
a Druid never bows
@xshawn287
@xshawn287 Год назад
@@artofjhill Even when peeing? Then his wife must be very angry.:D
@joedoe7506
@joedoe7506 Год назад
geeky
@artofjhill
@artofjhill Год назад
💯
@LordLuigi_Rigs
@LordLuigi_Rigs Год назад
✅✅✅
@arrtma
@arrtma Год назад
so we use displacement on none.move object or it work on both animation and photo ? speak for real . am just kid in middle school. who learn from anywhere and anything about animation . and i found u. and i fk up . it was like what is that . it so alots of software .
@artofjhill
@artofjhill Год назад
Yes, Displacement works with animations
@arrtma
@arrtma Год назад
yeah . amezing .,thank you
@RaviTomar__
@RaviTomar__ Год назад
Oh both have you seem to have bought your spectacles from the same shop.. Lol
@artofjhill
@artofjhill Год назад
🤓
@BrunoPereira-tt8pi
@BrunoPereira-tt8pi Год назад
Man, i don't know if you remember me but I enjoy your course (the free part ^-^) but here in Brazil we have some financial difficulties. I said I would save the money to buy your couse. I'm really almost there. You can help me with a Coupon Code?? PLEEEEASSEEEEE. Anyway...your content is awesome...and I really love your job. Thanks for all
@artofjhill
@artofjhill Год назад
Thank you! DM me on Discord JHill#4678
@BrunoPereira-tt8pi
@BrunoPereira-tt8pi Год назад
@@artofjhill i sended an invite
@link6563
@link6563 Год назад
This is not enough detail, I can't see the blood cells. If I do something I want the zoom in to go to DNA
@artofjhill
@artofjhill Год назад
Gonna need more UDIMS for that 🔍
@matejivi
@matejivi Год назад
Zet brush. this was great. thank you both!
@artofjhill
@artofjhill Год назад
Glad you enjoyed it!
@elimbekadambek8330
@elimbekadambek8330 Год назад
the guy who's interviewing sounds like not Interested enough
@jesperjee
@jesperjee Год назад
I am watching the video and still don't believe you two are not the same person
@chrisjessee9789
@chrisjessee9789 Год назад
ear hair...
@artofjhill
@artofjhill Год назад
@tommykho4348
@tommykho4348 Год назад
dude... you two look alike a lot!
@jari2018
@jari2018 Год назад
i just dont know about devs and games but i think they shurely should concentrete on other thing than having textures sharpnes donw to planck scale - Usally is the fine" texures" that makes games not worthy to visit -the lightning is a another matter and sinc eits harder to get correct or good they cheat use ligning that evenly lit up every texture making textures look bad unappealing and boring and just meh
@troyhayder6986
@troyhayder6986 Год назад
Noise...
@Giga3D811
@Giga3D811 Год назад
I prefer Substance cause Mari is a convoluted mess of a software
@artofjhill
@artofjhill Год назад
Been thinking about ways to use some of these techniques in there
@Moebius3D
@Moebius3D Год назад
This is a really great video guys, very interesting and well presented info. Inspiring stuff.
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