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Comparing my upscaling test of animation from Neverhood.
Original 320x240p vs Topaz with custom Proteus. Please take into account that I made this side by side comparison via an opensource video editor Shotcut and RU-vid will do some nasty compression as well.
Trying to upscale the whole game without altering it's artstyle.
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If you have any experience with coding games like Neverhood (making this playable) and generating click-maps (for upscaled screens) OR generating the missing edges for 16:9, then please contant me at DISCORD: Tomini#1337
27 янв 2022