I’ve seen a few comments claiming that people who enjoy OoT are nostalgia biased. As the creator of this video, I’d like to throw out the fact that I was not alive when this game came out. I didn’t play OoT until it got its 3D remake, and had never touched the original until a few years ago. Preferring other entries to the series is okay and understandable. Despite my high rating OoT isn’t even MY favorite Zelda, I’m just able to look past my own personal enjoyment to acknowledge that this game is fantastic. Gameplay and graphics aren’t everything
THANK YOU!! No one understands that last part at all. It just so annoying.
6 месяцев назад
@@Ikronix007 I'd agree with most of what Flaaphy said, but an emphatic note here, OOT's graphics (yes, n64 version) are AMAZING. Not everything needs high poly count to be beautiful. OOT graphics were humongous in 1998, and are equally gorgeous in 2024, just with a touch of retro charm now. The use of atmospheric effects (hazy in the morning, misty in the forest, dusty in the caverns), the art direction, lake Hylia at sunrise, the textures and colors in the forest temple, the scale of the world, the colossus statue, the excellent poly count for a 1998 game, everything comes together for a majestic presentation. Just a gorgeous, gorgeous game for any era, any age, any time.
@ Oh I agree. I'm saying that not every game has to be hyper realistic it pisses me off. Realism leaves no room for imagination. Thats what makes N64 Graphics great. Idc if the game looks like it was made for the N64 as long as the gameplay is good and it has a decent story.
@@Ikronix007 For real. Although Gameplay is more important than graphics. and a great story can sometimes make up for any lapses in gameplay. There's a reason why a very story-absent game like Tetris is still enjoyed by millions to this day.
Is it literally without flaws? No. Is it better than the vast majority of software released mile? By a country mile. Is it one of tje most important and influential 3D games ever made? Undeniably. Goated.
This. I feel most of the people who claim this game is over rated simply expected the game to be perfect, which is stupid. no game is perfect. but OOT still remains as a masterpiece. i'd rather keep replaying it than play most of the AAA releases nowadays.
No, the game is good, but compare it to breath of the wild or tears of the kingdom. Ridiculous comparison. It's the same thing as comparing SM64 to odyssey. Think I'm biased? Then compare it to wind waker or maybe twilight princess. Even better: compare it to majora's mask. So many other zelda titles are better and even more fun than ocarina of time. You guys are all just nostalgia biased
@@thomazplays9305 that’s just ridiculous. what you are basically saying is that newer always means better. each zelda game brings something unique to the table, especially botw and totk, they are a complete departure from the past zelda formula. sure, mechanically they might be better i wont deny that. but gameplay wise each of the games you mentioned are worlds apart. it’s ok for someone to have enjoyed an older title more than the most recent sequels.
@@thomazplays9305 people have preferences here. I personally do think ocarina and Majora's are better than botw and totk. I also prefer Mario 64 to Odyssey. I don't think it's nostalgia because I certainly say prefer ultimate to Smash 64.
Bro this just made realize how good oot is, i always thought it was a good game but nothing outstanding, but now that i saw this i have a new Appreciation to this game.
I think OoT is more about the extremely lasting impact it had on gaming and its legacy. Sure, even in its time, it was completely groundbreaking. This game basically defined an entire genre and showed people what games could be rather than what they had been. That alone is probably already enough to get most people dropping near perfect scores, but then it has the audacity to actually have a compelling narrative (for its time) with intricately designed 3D environments and dungeons and a completely unforgettable soundtrack? Maybe some aspects of it don't hold up these days, but there's no denying its place in gaming history, and I think that's the most important thing about it to preserve for the generations to come.
I don’t have to even watch this vid to know the answer. I’ve played this game 5 times. Latest play thru was last year. Short answer is yes. It’s a masterpiece to THIS DAY.
I grew up with this game, in an extremely literal sense. When I was around 5 years old, I got to the Deku Tree but had no idea you could light deku sticks on fire, so I never progressed beyond the room below the first spider web. Anytime I entered the room with the locked door and the unlit torch I thought I had softlocked, so I would grab the compass then save and reset, which would put me at the entrance of the Deku Tree. For about 3 years, I would play from the beginning of the game to that point in the Deku Tree and then reset. Then, one day, I accidentally lit a deku stick on fire, and that was when I realized what I had been missing the whole time. I made it through the rest of the dungeon, and I entered Hyrule Field for the first time. It was such a surreal experience watching the world open up to me beyond my comfortable home in the forest, and far beyond anything I could have conceived as a 5 year old. Not long afterward, I got to the Adult Link phase, and I was haunted by the Market. I remember crying because of how scary and menacing it was. I also saw Ganon’s Tower for the first time, and something about the camera staying really close behind Link in that area made it seem even scarier, as if I myself were hiding close behind Link. The crows and whooshing noises made it even more harrowing. Forest Temple definitely spooked me, too. But Spirit Temple left the biggest impact on me. It’s hard to put into words the way that temple made me feel. The idea of reconciling my youth with the necessity of growing up was such a profound message at my age. The impact this game has left on me is something I’ll never forget.
I had a really similar experience. I got up to completing dodongos cavern and then spent literally years just exploring the game and not progressing any further. One day I took my N64 to a friends house and they told me about the message in a bottle. I didn't even know about the 7 year time jump and how huge the game becomes after that point 😅
I'm glad that very early on you phrase the internet's complaint about not being able to find stuff as "the game wasn't designed for babies". The majority of zelda games only give you partial information about where to go at some point, figuring it out is meant to be part of the quest. Hell, the original game genuinely didn't tell you anything if you didn't have the manual
the thing is, OoT tells you exactly where to go. It's just not presented in a quest log with markers. Navi will literally always tell you where to go next at every mile point. And NPC's dialogues also give a lot of extra information on top of that. If you're still stuck, Saria will also give you more information at each mile point.
@@CBTZeppeli no, its that they skip the dialogue and expect to open the start screen and see a quest log so they can get a recap. Having navi or saria explain doesnt do anything to help because they just spam A anyways and then get confused as to why they dont knowwhere to go and then call the game and all of its enjoyers shit.
This video made me realize I took for granted having a vast wealth of knowledge about the game not just at my disposal, but engrained into me. I grew up watching my older brother play OoT and MM religiously, over and over, for years. Of course you try to emulate your siblings, so I’ve loved Zelda (N64 especially) for as far as I can remember conscious life (being born the year OoT came out). Watching him beat the game repeatedly, I just absorbed the order of events and I beat the game by myself for the first time at 7. Come to find out afterwards that beating OoT is like a rite of family passage. My brother couldn’t figure the game out by himself when he was my age and it first came out, so my MOTHER beat the game in its entirety by herself and that’s how he learned what you’re supposed to do. I plan to make it family tradition passed from one generation to the next, where beating OoT is a requirement for coming of age. Thank you Momma for spending months homemaking a Link Halloween costume for me at 6 years old because I insisted that’s who I wanted to be and refused to cede ground (OoT Link! I hated Wind Waker as kid.) Majoras Mask is my favorite game ever and OoT is definitely top 3. While I see the valid criticisms made, I’m so blinded by nostalgia of simpler times and innocence, that these games can never be knocked off their pedestal in my eyes. Just too much of my childhood and emotional well-being wrapped up in these beautiful bundles we call N64 cartridges.
As someone who played it recently. Yes it holds up and deserves its title as a legend. Sure you could focus on things like graphics or how limited the game is but you gotta give it to them, it's better than a lot of modern games that have all the bells and whistles.
Indeed, it’s a really great title :) worth every penny. I am happy that I kept my N64 versions of Ocarina of a time & Majoras Mask. I could have probably thought to myself “ Hey, I’ve these games on Nintendo GameCube & N3DS & sell my N64 copies”, but I am happy I didn’t.
Great video dude! One thing that always bugged me was when you receive the medallions from the sages, they say they are adding their power to yours, but of course you can't use the medallions so they didn't add any powers to you. Of course, I learned later that that was the original intention in an earlier version of the game. Each medallion would give you different elemental powers, including dark and spirit! But in the end, they relegated the powers you WOULD have gotten from the medallions instead to elemental arrows and the 3 spells (din's fire, farore's wind, nayru's love). I like the idea of getting powers from the medallions way more. Would be fun to play a version of that game with that added back in.
I think it holds up,especially when you consider hardware limitations of the mid 90s. But i mistsay i really do wish i could see it with fresh eyes again
It's hard for me to be objective about this game. I played it properly for the first time in 2000 when I bought a used N64 with allowance money. I remember that at that time, and at that age the game felt like a sandbox full of possibilities and secrets. I probably spent countless hours just exploring the world, finding hidden areas, and doing sidequests. These days it's a hard game to go back to because I know it so well. I've sorta optimized the fun out, and had done so long ago. I know where to find things, which things are necessary for completion, and glitches and exploits to make the game easier. I can't see it with fresh eyes anymore. I think the game probably holds up in a lot of ways, but it's more notable for its impact on the industry than where it stands today removed from that context. It's a good game, and an important game, but not a perfect game or some unreachable benchmark of quality.
I agree 100%. If anything I feel like OoT is more of a benchmark for gaming in today’s standards, as it was able to accomplish so much with the limitations the N64 had. For me it’s still in my personal top 5, and I often find myself thinking of how well OoT managed its space while I’m grinding out the same exact side quest 40+ times in newer releases
Wait... A common complaint about Ocarina of Time is that people find it ''impossible'' to figure out what to do? Sheesh... 8 year old me begs to differ. xD
Exactly lmao, plus theres navi if youre not sure where to go. But those same people will call her pointless and annoying, and sure she can be. But maybe if you read her hints you wouldnt have this issue. But i guess they just want a big green arrow constantly beeping with text saying "GO THIS WAY NEXT" so they dont have to fire off any neurons
@@YvngKrishna Yeah, I mean... Navy gives you the most obvious hints, many even color coded for easier understanding (green for forest temple, red for fire temple, etc).
@@MylatoninMMIX To be fair, if you have to run around in circles untill you figure it out in Ocarina of Time, you are litterally ignoring obvious clues and repeated colourcoded hints and directly navigated messages of where to go next. Not to mention what you get of information from cutscenes where people tell you where to go, or what clues you get from talking to NPCs, but Navi will LITTERALLY shout in your face everytime you finish your next step, about where to go next. It's litterally so easy to figure out an 8 year old (who mind you, barely have a grasp of the English language at that point) can do it.
it's a common made up complaint that no one actually seems to have but everyone says everyone has. the same thing happened to elden ring... supposedly there is this huge playerbase that hates the game for having too much freedom, but in reality, it's like three people one of whom posted a single blog post with one criticism.
I watched this assuming you were some RU-vidr with a sizeable amount of subscribers, but 149 is insane. Criminally underrated channel, I'm your 150th and I can't wait to see what comes next and to see your channel inevitably grow. Such a well put together video, great job man
What possible reason could you have for disliking OOT 3D? It upgrades the 25 year old (12 at the time) textures and makes quality of life changes to gameplay like having gyroscope aiming for the shooting galleries. It also revamped master quest and brought it to a wider audience which is great in and of itself. I will grant you that Majoras Mask 3D is inferior to the original due to some quality of life downgrades but Majoras Mask 3D still has good quality of life changes like the New 3DS compatibility and it is still my preferred version. OOT 3D however was untouched in pretty much every regard.
I think preferring OoT3D is absolutely fine, and I enjoyed my time with it just as much as I did the original. It’s honestly one of the best remakes that have been released for any game period. For me, I prefer the original mainly due to the glitches that can be performed. Once you learn some stuff OoT becomes like a sandbox and it’s TON of fun. Forgot to mention this in the video :/
@@flaaphy That's cool, I'm pretty sure most glitches are still in the 3D version since Nintendo staff didn't want to remove them. They might have removed some bugs that cause crashes or game breaking softlocks.
Oot 3D is still really good, but I do think the coloring is just a bit too bright. It does at least add nice QOL features without screwing up anything like MM3D.
@@flaaphy That makes sense. They patched bombchu hovering which is not that great. Have you ever seen the death hole wrong warp glitch in OOT3D before?
I actually miss the days videogames would let us think, even a bit, and eventually succeed with tries and errors. I'm currently playing PM the Origami King, and Olivia is super annoying ! Anytime I come to a new location, I barely have the time to just spot things and there she goes "oh, see this ? You should do that. Why don't you try this ? Oh, I know what to do....". Just let me fuc**ng play !
It can get insanely cryptic though. For example; how am I supposed to know I have to go to one obscure fairy fountain, in an area I thought I would never need to go back to just to get Dins fire, so I could get into the Shadow Temple.The game seems to already expect I had it. Was there something I missed?
@@SilentShadow269once you get bombs you learn that you bomb big rocks, and walls cover in rocks (you can tell by the textures) so games expects the player to break them once you get the bombs. You do explore death mountain so you should’ve of saw it.
Well got damn man. A well edited and beautiful video. A good look at the themes of a game I’ve played countless time in countless ways and kinda let go from my memory or just didn’t understand at the age I played. I played this sucker with the old strategy guide and I remember child me being so terrified of gohma that I would just restart and play the intro again, til one day I took the plunge and fought her. My gaming life forever changed. Thank you genuinely for this video. Ps. Dodongos cavern is great, fire breathing lizard bosses are the coolest
It got that title bc of its impact on games and the industry at the time, and that's not something ppl's personal dislike of it or better made Zelda games can strip away, unfortunately for ppl who dismiss it for being "old and ugly" and "overhyped". I'm so sick of ppl complaining abt it being overhyped. What hype lmao its 20+ years old. Like what nerve is it hitting that so many ppl hate it simply for having been impactful and remembered for that? Is it that they were too young to be there and feel left out?
I lived through it, I yelled at my tv, "LOOK AT THOSE GRAPHICS HOLY COW YOU CAN GO EVERYWHERE!!! THIS WORLD IS AWESOMEEEE!!" And now games are 70 bucks and less feature complete than this n64 game... but they sure look fancy! Also newer zeldas have eroded the classic zelda formula; botw and totk dont feel like "zelda" games at all
@@pianoman7753 don't get me started on BotW and TotK. I love those games to death but they are NOT Zelda games in the conventional sense. All they had to do was add dungeons and they would've been, but noOoOoOoOoOo, we gotta make Skyrim for the upteenth time. "Nintendo doesn't follow trends" lol ok
@@pianoman7753it was ocarina of time that eroded the Zelda formula, not breath of the wild and tears of the kingdom. Botw felt like such an unfaithful game because a bunch of kids grew up on the wrong formula, the traitorous games, assuming they were what Zelda games always were. If you look at the original game and link to the past, they were some of the most open games in the world at the time. Skip to ocarina of time. Completely and totally linear, without taking advantage of that linearity like most games do. It’s like it’s trying to trick you into thinking it’s open, just a cheap way to fill up the game with nonsense. The intention is to get you to explore every square inch of the map, so the developers didn’t have to make a big game for it to feel big. The result is a bunch of nostalgia blinded no life’s proclaiming to the whole world that it’s the best game of all time, when in fact its specific game design aged particularly horribly compared to other 5th generation games. I would rather play Mario 64, which aged quite well for a 5th generation game. (Although it has still aged)
@minecrafter3448 Literally every Zelda game other than the 1st and Zelda 2 are linear. Oot didn't erode the formula it took the existing formula and translated it into 3d as the 1st 3d game in the series. The only part of the game design that aged poorly was the water temple. How does the game design age poorly when the blueprint for 3d combat and general gameplay is still being used in 3d action titles? Hell even botw uses what Oot started and if anything eroded the formula it was botw and totk. Ppl scream linearity yet forget the main criticism botw gets for being open being how lame the dungeons are in both titles. You keep saying the 5th Gen games have aged, no shit they came out in the 90s and it's aged better than titles that came out within the last 5 yrs. Also Mario 64 is a mindless platformer, it's turn your brain off fun and Mario in general appeals to more ppl for this reason, weird takes dude.
if you can obtain a legal rom, i highly recommend trying ship of harkinian; a reverse engineered port of the game that has tons of quality of life features
Great job on the video. I am someone who played this game shortly after its original release, and have also played it several times afterwards. It is a very special game not only for the nostalgia prisoners such as myself, but also to anyone willing to dive fully into the experience. In my opinion, it is best played without a guide, without cheats, in it's original form (no remasters), and without a set schedule. As you so thoughtfully highlighted in your video, a lot of the charm that makes the game so special are the environments, the characters, the vibe, and the music. If you're rushing through the game just trying to beat it, going from A to B as fast as possible, you will miss a lot of this, or experience it in a different context than if you just take your time and have fun. Yes you will get stuck, yes you will get frustrated, but that was just as much of a part of it as everything else.
I was gonna say something along the line of that Majoras Mask is Zeldas Elden Ring when it comes to StoryTelling. Unless you explore every nook n cranny and read every NPC quest log and think of the items needed to progress each subsequent quest then you weren't getting anywhere and this is coming form a GEN Z.
It’s not the greatest game of all time but it did lay down the foundation for the future games to come and for that it will always hold a special place but that’s as far as it goes. The scenery is just plain, the temples aren’t as memorable, and a couple of the items were very underwhelming and unnecessary. But the 3ds version fixed a lot of these problems especially with the water temple, if you know then you know.
It is the greatest game of all time. But it's by no means the best. It was incredibly influential and the gaming industry would be completely different without this game. Almost no game has been as revolutionary as OoT. For that reason it deserves the title of "greatest game of all time". But because of your complaints (which I agree with) it should never be considered the best game of all time
@@hydroxide6552No. It's not really the greatest game of all time. IGN or other reviewers might of think so. But for some of us? Not really. Is it an bad game? No. But I do think there are better games than OoT.
@@jaretco6423 you completely missed the point of the comment. I literally said I think there are better Zelda games. Thats irrelevant to the conversation here. There have been few games that have had the impact and been as revolutionary as that one. thats why it's the greatest. Its not the "greatest games for some" because IGN says it is, its the greatest game because gaming as a whole would be so different without it. How many games can you genuinely say have that power
@hydroxide6552 OK. My bad. I just hated when people say something like " You should adore Ocarina of Time cause it's the greatest game ever and at the #1 spot. You wouldn't play other games without it ". Which kinda ticks me off and makes me kinda dislike it.
@@jaretco6423 I feel the same way. It's probably the least fun 3D Zelda game in my opinion. I still like it, I like almost all the Zelda games, but it's not even close to the best one they made. I might even prefer some 2D games to it. Thats even that OoT was the first video game I ever played when i first learned to read. People rely way too heavily on nostalgia to boost the enjoyment of that game. But its influence and its place as a historic title does need to be respected
Something that is overlooked at the ending is Navi leaving When fairies complete their purpose they vanish out of existence, at the end of oot navi leaves because she doesn't want link to see her die and that left him in denial that she is alive and navi leaving symbolizes Link's lose of innocence due to these events that forced him to grow up
May have been mentioned already, but: The shield discount from the guard actually varies from playthrough to playthrough! It can be anywhere from 5 to 40 rupees discounted, though you will still have to be able to afford the full price! Just a fun little detail that makes it fun to share those small details with other players!
It's a shame. Ocarina of Time holds up BEAUTIFULLY in everything except pure tech. If they just took the 3DS-version and upscaled it to HD or 4K they would be there.
It holds up good, but lets not lie and say it is not aged. I think the biggest signs of age (outside of tech and graphics) is the abundance of rushed/ obvious cut content and the bare bones story. Fantasy adventure RPGs have much more developed stories nowadays
@@traviscunningham7062 Just because it's lighter on the rpg elements than titles like dark souls and baldurs gate doesn't mean it isn't an rpg. By today's standards it might not fit perfectly into that label, but in the broad spectrum of the genre, yes. You play the role as a character who is not you. You upgrade your character throughout the game. Whether it's an rpg or not doesnt matter. the points I said still stand even if it's just action adventure and not action adventure rpg
Not sure if you realized this at time, but Dodongo's fight is basically a call back to the original Legend of Zelda on NES where you killed Dodongo the same way.
I always envisioned it to be like crystals that they are and that's why they didn't eat normal "rocks" I always thought they are like geodes. Then when I saw that there are none in the cavern then my brain thought Dodongo fossils. But the gorons just think they are special rocks.
Same here. For quality reasons the gameplay was filmed on Emulator, but I still chose to use an N64 controller! Definitely the best way to play OoT and MM if you have access to it but unfortunately copies are hard to come by now, especially if you’re not looking to spend a lot of money. I was actually considering using console footage for a while until I remembered that I only own the Japanese version of the game, as it’s all I could find across multiple local game stores :/
I hate when people these days complain that the game is too had and they don't know where to go or what to do.... What do you think kids did back in 1998 without guides and RU-vid walkthroughs???
oh this was a great video how many subs?? 350k?? wait...350?!!! bro you can tell me this channel had 3.5 mil and i'd believe you only a matter of time great ass video man
Wait, is that the first time he has it in the whole game?! It didn't even stand out to me because I remember Link having the mark on his hand, in the booklet story of Zelda 2...
Ocarina of Time doesn't compare with something like Tears of the Kingdom and such. Big. Many features. Mechanics, Weapons and Equipment. Detailed graphics and so on. But Tears of the Kingdom doesn't have that Atmosphere and Themes Ocarina had. Ive played Tears of the Kingdom just once. I played Ocarina many times to this day. Same with Majora and A Link to the Past. Nostalgia isnt everything. I played Wind Waker when i was still a kid and i dont feel anything at all for that game, for example. No matter how well made it is.
Exactly, hate the word "nostalgia". It's all about replayability for me, I tend to replay the older games, with the new games it just feels tedious to replay them...
Wind Waker's enemy combat is what causes me to replay that one. I remember watching a video of a guy fighting molgera, and I wound up playing through the whole game again because I liked the sound his minions made when they died.
I think when it comes down to it, the main reason OoT is more fun for me to play than ToTK is because it has heart. It has soul. ToTK might be bigger and have more complex and advanced mechanics, but it doesn’t grab me and keep me like OoT. It’s forgettable in a way, whereas OoT and all pre BoTW Zelda games are unforgettable.
As a kid, I always saved Shadow Temple for last, mostly because in the subscreen the Shadow Medallion is the final one going clockwise. Plus, you have Impa say "Save Zelda" right before you meet her in the Temple of Time
Amazingly quality video! Absolutely underrated creator. I feel like many may criticize or disregard this game since it has become synonymous with the title of “greatest game of all time” which is just an impossible standard for any game. To me, I view that title more as a marker of a game that has had a deep impact on the medium and video game culture, and in my eyes, this game is a pretty good choice for this. It’s an old, archaic game, but there is no denying its impact. Personally, I beat the game for the first time last year on my third play through attempt. It is now my personal favorite game.
One small correction: if you talk to the guard at the entrance of Death Mountain before purchasing the Hylian shield, the shop owner does provide a discount, but it isn't always 50% off. The Bazaar Owner will take anywhere between 10 and 40 rupees off the price of the shield.
Solid vid, and it's a ground-breaking game... On the other hand, I just played through completely, and I'm left feeling slightly disappointed in the game, plus disappointed that RU-vid videos seem so monolithically positive about it. (Plus I can't knock the hustle, but I can't believe that it's so popular for RU-vidrs to just recap the entire game!) Which is all fine, but myself, I don't feel it's a perfect masterpiece of a videogame, or a perfect analogy of growing up, etc. What I do agree is that it was probably the perfect game for a kid to grow up with: Cozy natural environments, great music, practically endless gameplay. It's great that there's tons of safe spaces that Link can stand and let the game keep running indefinitely, to enjoy the environments & music. But I do wish the environments were a little better. Link's village is probably the best environment to hang out, in the entire game! Most places are subject to day/night cycle and music changing, so you can't really just leave it on a waterfall most of the time, you'll keep hearing the rooster crow and overworld music, half the time. Environments could have been more. There's no way to have it just rain without constantly hearing thunder every few seconds, AFAIK. Kokiri Village music is lovely but you can't stop hearing cows and chickens, lol, so Super Nintendo has the better version of the same song. Whatever, but also, traditional RPG's usually have more of a flow, and more of a reading element (plus more characters, etc.). I think a more compelling series is Ecco the Dolphin, albeit a dead series now, and on Dreamcast, I think it's the best nature graphics of any videogame ever. Ocarina of Time is great but it leaves me feeling let-down, and just wanting to go outside in real nature (or use Google Earth to wander around somewhere lol).
It's a top 5 game of all time and tens of millions of players would agree on that. At least when u compare it to botw/totk trash with the forgettable boss, shit ost, shit dungeons, breakable weapons, meh story and useless sidequests
I havent played through all of oot it was just to hard for me as a kid but it was stil a big part of my childhood and the attention to detail in this game is just beautyfull. For me its a masterpiece that will always have a place in my heart.
I definitely have bias as OoT was my first Zelda game as a kid, but it’s one of the few games that has ever had me shed a tear. I would’ve loved BotW and TotK if they just embraced the open world formula and made it a full RPG. Let it be in the Zelda universe, but you’re your own character and your choices and actions dictate which triforce wielder you’re an incarnate of. Would’ve been so cool!
Games have obviously evolved tremendously since OOT was released, but I still believe it holds up extremely well, especially when you compare it to a lot of its contemporaries. Let's face it, the N64/PS1 era is pretty rough. Only the absolute best of the best from those 2 consoles are still worth playing today. I've seen a lot of people saying things like "yeah, OOT was very important in game history and it's still decent even today, if you can get past stuff like the low frame rate and lack of camera control" which I think does the game a disservice. It's not just "decent", it's still a great game that is worthy of anyone's time who has never played it. Not everything about it has aged perfectly, and to expect that is ridiculous. Is it the best game ever made? No. Is it perfect? No. There's no such thing as the greatest game ever, and there does not exist a truly perfect game either. Even the best of the best have some flaws.
When I was young young, we got stuck before Hyrule Castle, as I thought the moat the Blue townsperson talked about was the creek outside the castle with a drawbridge. I thought it was the most to the castle town…. “Why doesn’t this lead anywhere?!?!” And the kid-like time of forever engaged before my sister and I figured it out :)
I really appreciate that you play all the songs in the video! They were my favourite thing about the games, along with everything else that is my favourites lol
Not sure as of right now. Currently working on other videos, but I’m trying to find a balance where I can work on smaller projects while doing more involved things like this. I plan on starting MM after the next video is published
how many other games have a boss like gohma? a boss that only starts when you catch it staring at you? i did realize how cool i thought that was until recently when i started trying to learn how to make games my self.
i love this video its awesome, i love that you're analyzing ocarina of time, an amazing game, pointing out why its so awesome, but it also looking at the game's faults as well so many details about the game i've never known despite playing and watching the game for years, attempting to find out everything about the game
Excellent Can’t wait to start this for the next week before I go to sleep, fall asleep to it, and go back to where I was over the next 5 days. Love these videos
With how many redesigns and cuts this game had, it is a miracle that it turned out as anything coherent at all. The Forest Temple especially. It is the old Alpha Hyrule Castle dungeon from the first stage of development. Back then, it wasn't open world. You accessed each area through paintings in the castle, like Mario 64. That's why the Forest Temple has such a weird focus on paintings, and why there's this mysterious castle in the woods. It was a last minute replacement for the Wind Temple, which had to wait until Wind Waker due to limitations concerning the N64 being able to handle more advanced physics. The Ice Cavern is a cut dungeon as well. Once was that section's entire dungeon. That's why the Forest and Water medallions look weird. They're actually Wind and Ice, and were also once usable items. All the medallions were. Most were fully scrapped, but the Fire Medallion's power was given to Din's Fire. That's why that seems so out of the way and strange. Originally you just got the Fire Medallion and didn't need to find some random Great Fairy to enter the Shadow Temple. The Ice Temple got scrapped twice, funnily enough. It was scrapped again in Wind Waker, and reworked for Phantom Hourglass.
I like MM and TP more. I really am sad that we haven't had a zelda game with this format for almost a decade or more now. Open world formula is just missing some stuff but it does have potential however this is the issue. Still being thrown as the word has potential when it had larger budget and more dev time to make a more memorable formula. OOT took ALTTP's adjustments to the formula that started with Zelda 1 and OOT took what ALTTP established as the formula for the series going forward. At least fan projects exist cause i can still get my itches scratched with enough searching. OOT is a product of its time and has aged really well which is very impressive for a game like this. Sure its not perfect but nothing is not to mention the flaws don't ruin the game imo.
The reason why we have the open world format was because of how Skyward Sword didn’t do so well to many people. People didn’t like it because it wasn’t open enough.
@@traviscunningham7062 Motion controls and not being open enough were valid complaints but that didn't mean take traditional staples to the back of a shed and fill them with holes with a shotgun. Anouma has already gone on interview claiming we all only like the old stuff mainly cause of nostalgia which was never a good argument as A a lot of games are built off of nostalgic feelings and B the whole idea that newer is always better is not an objective truth when BOTW and TOTK have far less content than most of the old games if we get into the nitty gritty of all you can do in zelda games not to mention a simple action like Run and Jump in OOT has more deph and nuance than a lot of the new stuff being introduced to the series.
I Just subbed. How you have under 200k subs is ridiculous. INSANE quality bro and AMAZING video. I hope to have quality this good one day lol. First I gotta upload more than once a year🤣
As a huge Zelda fan, I always get a bit peeved when I hear people say OoT is the greatest game ever, (especially from people that I know have never played/finished the game) like, it's not even the greatest Zelda game ever. But I do acknowledge it as very impactful and its addition to the pool left one of the largest ripples we've seen, hell, even Demons Souls and its children were based on OoTs gameplay. I personally find that LttP and MM are better, more fulfilling games with more replay value, but everyone gets different things from these games and theres nothing wrong with saying OoT is your favorite Zelda or game in general for any reason, game is still leagues better than BotW 1 and 2, by far.
Yes the 3DS version of Water Temple has this tremendous advantage. Where, in that middle room, the camera spans to show you that there's a secret underground place where the block just raised from. That alone, helps with so, so much
I was one of those really struggling to find out what to do.. when you pointed out all the times the game actually tells you what to do made me laugh hahah
The only two things that bother me are the painfully slow text speed and the fact it's capped at 20fps (and not even a smooth 20fps on the original N64 version). Other than that, the actually game design hasn't aged a bit in my eye.
Just played it and completed it again after about a decade a few days ago. Other than the dreaded water temple(lol) I had no real quarrels or complaints with the game. It's controls can use some refinement, but they are still more than adequate to do everything the game asks of you. The duels with Dark Link, Stalfos, Wolves, Lizalfos and Gerudo guards all boil down to spacing, footsies, and timing your hits. You can also use Din's fire, and a well timed Deku Nut also opens them up to a jump attack if they get stunned. Really the flying enemies are the toughest enemies to kill without getting hit sometimes since they just kamikaze into you lol, but I've seen players just quickly spin attack to deal with them effectively, so I just suck eggs. A lot of people complain about how linear the game is, but in reality you can do quite a bit of sequence breaking in this game. It's possible to get the Biggoron sword before you even get the hookshot I heard lol, and on my last playthru, i went and got the Ice arrows before going into the Shadow Temple since I saw how effective they are at dealing with Bongo Bongo. You can also do the first three adult temples in any order you want. The game will guide you a certain way, but it doesn't force you to go that way. Theres still player freedom, just like in A Link to the Past where it's possible to get the Orange Sword after getting the Magic hammer in the first Dark World dungeon. This game even tho it's over 25 years old as of this comment absolutely still holds up, especially if you play it with quality of life mods to iron out some of it's minor kinks and blemishes. It's timeless. It's something i thought of over a decade ago when i first played it, and that statement still remains true for me personally. I hope every gamer out there plays this iconic masterpiece so they can also share with us their tales and read some of the most heartwarming experiences this game has produced for others.
It's still a great game. We are just way past the point where it should be the end all be all standard bearer for what Zelda games need to be moving forward. That and better quality and selling Zelda games have been released since.
Im only 18:20 through the video. Ive seen countless 2-3hour + restropesctives,critiques, hot takes opnions etc,(to clarify all of that content wws amazing) seriously good work, although i havent finished i prefer your style and format i subbed at around 18:00
For people wondering about playing on PC without emulators: Ship of Harkinian is a very faithful PC port with options to make it far more user friendly.
I can only play the 3DS version of Ocarina of Time. The framerate is better, and the iron boots are assignable to a button so you can flip them on and off at will. The Ocarina has its own button and there's more items you can hold without going into the equipment screen.
Great video. An idea for a video this makes me think of is what we know of what Zelda underwent putting Hyrule back together in the timeline she stayed in. Also this Zelda is Sheik! While Link spent 7 years in the sacred realm to become the Hero of Time, princess Zelda’s life was perilous. She’s unlocked enough of her light power to shutdown The Demon King himself! Now, she’s pretty much queen, and probably nuked Hyrule town with a light meteor. Idk, wish I knew.
I think Ocarina of time is definitley "overrated" in the sense that it is definitley not the best game of all time, it definitley has its flaws. But it's cultural impact along with the world and journey it creates is amazing.
English speakers saying they don't know where to go, or what to do next is crazy to me. I played this game on launch, I was 8yo and I'm Brazilian, didn't know any English at the time. I was thankful the game put all the important/relevant information in different colors, that way I could focus on the little I could pick up from the words, as some of them are pretty close (Forest = floresta / Castle = castelo). It took me a LOONG time, especially in Jabu Jabu's belly, and the water temple, but I was able to finish the game after a year or so. I decided to learn English because of Oot, so it definitely changed my life someway
Oh yes. I dont have a controlled of any kind currently, which is the reason its been well over a year that ive last picked up a randomiser (i love playing with others in multiworlds. No, its not one world, its the items spread out through different worlds each one plays), since ive moved 20.000 kilometers theres still a lot of stuff back at my fathers house.
I've watched this video at least 15 times now, absolutely love the way it's put together ✨️ Excellent to just watch or slowly fall asleep too. Would LOVE to see a Majoras Mask video!! 🙏👀
58:25 This likely wasn't intended back then, but I just realized how TotK's "restoration of the Master Sword" with Zelda's Powers over Time MIGHT just be the reason the Master Sword had the power to make you or others travel through time later on. After all, it was directly regenerated WITH Zeldas "Divine Dragon Body", that had power over time. It didn't show that power in Skyward Sword, which, if I get it right, is still the ONE game chronologically before ToTK. And later, in OoT and Wind Waker, it showed to have that power. It also didn't show a time travel power in many later games, but maybe it still POSESSED that power in those. Just a little idea.
Back then the minigames were far more enticing and intriguing. Compare it to Red Dead Redemption where people ranted and raved about how cool all of the immersive cowboy mini-games were... The game frequently encourages you to engage in side content, get lost in the freedom of the "open" world. One of my core memories after watching my brothers play was me just constantly practicing the minigames to be as good or better than them. But I don't think it was necessarily the element of competition that drove those minigames for me. Back then, my favorite game was Megaman Zero. Nowadays, I can barely endure a few levels of that game due to the trial and error design. Basically, OoT for its time bridged the gap and laid the groundwork in people's minds to come to the games of today where people can engage in the story first and foremost and be satisfied with simply that.
It’s almost like Epona is used to promote exploration and getting her allows you to get an extra bottle as well. She’s got her uses. Especially since Ice cavern is stupidly easier with 4 bottles
Yes Epona is used to promote exploration, and if you'd like to go through the trouble of hunting down and turning in all 10 Big Poe before Ice Cavern then by all means you can do that. The portion of the video where I talk about Epona is within the context of the main story, which she isn't required for. I never claimed that she was "useless", just that she wasn't required or important to the story. Outside of that, you only NEED her for the quiver upgrade and Big Poes, and as a result I don't often find myself using Epona. I can certainly appreciate the option, it's always cool to be on a horse
Unpopular opinion? the forest, fire and water temple are the best trio of temples in the entire zelda series. The fire temple especially is extremely underrated and the water temple might just be the best dungeon ever made. Not to even mention the design, atmosphere and music of all three of those temples being absolute PEAK! I fucking love this game so much.
Come on bro with the equipment and software they had at that time this game is flawless. They were hardcore limited on memory and what they compacted into the game is insane. It holds the award in Guinness record for most memory use in one cartridge. They didn’t need to fix every problem which would have taken up memory to make it perfect. It was let me put as much stuff into the game to get the player an experience they’ll never forget which they fully accomplished. How they were able to guide the player, give an amazing story, awesome soundtrack. good dialogue, good game mechanics is insane. This is literally one of the greatest of all time, it still outdoes many games made today which is crazy.