Written through a translator. The best and my favorite gamepad, which gives complete freedom and the ability to play any game, even those that gamepads do not support. I've been using it for 7 years and will be sad if it breaks, there is no replacement for it.
Great controller that was vastly misunderstood. Valve desperately needs to bring it back with a version 2.0 and better explain how to use it. Don't just copy the Steam Deck layout. It needs to stick to trackpads being the primary inputs, put updated pad technology in it, upgrade the bumper buttons, update the gyro polling rate. And please, for the love of god, keep it battery powered. The SC has amazing battery life and it's so nice to just be able to quickly put new batteries in it instead of plugging it in to charge.
Most people gloss over the fact that Scuf Gaming sued Valve over patent infringement with their back buttons on the steam controller. In November 2019 valve discontinued the controller and later that month it was announced that Corsair had bought Scuf Gaming. Either an awful timing coincidence or Valve knew Corsair was knocking on their door and decided to liquidate any remaining inventory but that's just my speculation
I've mostly replaced my mouse for general desktop usage with the steam controller. Using the trackpad for scrolling is so much better than using a mouse scroll wheel, using a browser is amazing. I would have liked to have the configuration saved on the controller so I can take it anywhere without the steam app.
You can use the controller in games that doesn't allow for mixed controls by mapping the entire controller to mouse+keyboard. Depending on the complexity of the controls in the respective games, this can take quite a while, though. For Horizon Forbidden West it took me an entire day to do the basic setup and it still needed some fine tuning after that. The only downside in-game is that you lose some movement granularity as the left stick is now mapped to WASD but that's no worse than actually using the keyboard.
I would also like to add that the Steam Controller is (also) great for old school point-and-click adventure games that normally require mouse and keyboard.
Here's a tip for a great standard setup (if the game allows for mouse+controller input at the same time): 1. Set up right track pad as track ball and map it to mouse. I usually tune the sensitivity so that a full horizontal sweep equals 180° in the game. 2. Set up gyro as "Gyro To Mouse [Beta]". a. Set "Gyro ° Sensitivity" to 1x and change the activation settings so that it's on by default (this is just for the initial setup) b. Adjust "Dots Per 360°" so that one full 360° rotation of the controller equals 360° in the game. Tip: place it on a flat surface when rotating. c. Adjust "Gyro ° Sensitivity" to your preferred setting. The default 2.5x is fine for beginners, which means one rotation of the controller equals 2.5 in the game. More experienced competitive gyro gamers use a significantly higher setting like 6x and above. d. Set the Gyro Activation Buttons -> Button Behaviour to "Hold to Enable Gyro", and select the Right Pad Touch for activation. If the left trigger draws your weapon you might want to add that as well. 3. Keep the default setup of the rest of the controls. If the game (as in rare cases - like the Horizon games) does not allow for simultaneous controller and mouse input, you will have to map everything to mouse + keyboard. Please note that it takes time to get used to a gyro setup and start seeing the (massive) benefits. So don't be discouraged if it seems alien to begin with. Possibly start out with non-shooter games to build up the muscle memory.
for r6 config use gyro ratcheting and the track pad as when you touch it the gyro works crack up the gyro sens in the new gyro to mouse this is the best way to get better aim and high sens for ficks don't even use the track pad to look because you will not get the best result
Then - depending on what you're playing - you're missing out. If you learn to use it properly, it's a massive improvement in both speed and precision in all 3D first and third person games (compared to standard controller). It's as big an improvement as back in the 90s when people figured out to combine mouse and keyboard to allow strafing (with keyboard) and rotation (with mouse) at the same time for massively improved speed and precision. I usually set the right track pad to track ball for rough and fast movement, and then have gyro active when touching the pad (or with weapon drawn) for more quick and precise aiming. Once you get used to it you tend to get overpowered in most single player games as they are tuned to normal controller setup. More serious competitive gamers usually use gyro only and set the sensitivity quite high and use gyro ratcheting (same as when you lift and move your mouse in the air to "reset" the position) for larger movements. With other controllers (like Playstation Dual Sense) many use a Flick Stick control setup for the right stick, which allows you to turn instantly in any direction horizontally with the right stick and then use gyro for all other movement and aiming. This is really powerful, but it takes time and a lot of practice to get used to and to realise the strength of it. I replayed the Portal games to slowly build up familiarity and muscle memory before moving on to shooter games. In my opinion, all aim assist tools should be removed from games in the future and be replaced with a (proper) gyro option instead. If you want casual gaming, you can still use the standard, sluggish motorised camera controls, but if you want to be good and competitive you should use gyro.
I love my SCs. Superior to analog aim. First game I acclimated myself using it with was Nightdive's Turok remaster. When set up properly, it is AMAZING for FPS games. Granted it takes some effort on the part of the user to learn how POWERFUL Steam Input is. Even bought some more when Valve clearanced all their hardware out at like five bucks per. Steam Links, too are still useful today. Underrated hardware. I think people didn't adopt it because it wasn't plug-and-play. Most consumers don't want to fiddle with settings for entertainment, they want stuff they paid good money for to just work. I wish the Steam Deck had kept the concave round trackpads. I think they're better.