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The Worst Boss Runs in Souls Games (Including Elden Ring) 

Ember
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Today, we're talking about the evolution of boss runs in all the souls games made by FromSoftware. This includes Demon's Souls, Dark Souls 1, Dark Souls 2, Dark Souls 3, Bloodborne, Sekiro, and Elden Ring. I wanted to talk about the history of boss runbacks and debate whether these were a good thing for the franchise and how they've changed over time.
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Timestamps
0:00 - Intro
0:35 - Demon's Souls
2:26 - Dark Souls
4:22 - Dark Souls 2
6:57 - Bloodborne
9:11 - Dark Souls 3
11:00 - Sekiro
12:09 - Elden Ring
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14 май 2024

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Комментарии : 1,5 тыс.   
@EmberPlays
@EmberPlays Год назад
Thank you all so much for watching, I’ve been wanting to make this video forever and I hope you liked it. Here’s the link for the shirts as well: emberdrops.co Also, subscribe or else next time, I’ll do an outr-
@TheG1NGER
@TheG1NGER Год назад
Great video, you're an absolute wizard 👌 keep up the good work 👏
@EmberPlays
@EmberPlays Год назад
@@TheG1NGER hey thanks :) I’m really glad you liked it!!!
@Chretze
@Chretze Год назад
I think the boss run is part of the boss fight. This is best illustrated in DS2 with the Darklurker imho
@EmberPlays
@EmberPlays Год назад
@@Chretze I could definitely see that, I think it just depends on the boss and the run
@Chretze
@Chretze Год назад
@@EmberPlays true. but Darklurker man... You REALLY have to want that boss if you're gonna pay a limited item, your precious human effigies, for it every time you wanna attempt it, then fight your way through the phantom enemies lurking in that cave only to get your attempt, AND it's pretty difficult if you ask me
@eetfuk3571
@eetfuk3571 Год назад
the longest run you could do without a stake of marika was at the Rennala fight. I mean, why Rennala would put a statue of someone that stole her husband from her? storywise, Elden Ring did a great job on putting stake of marika on areas where marika is heavily involved like in Leyndell especially in erdtree sanctuary. they also decided not to put any stake of marika in Crumbling Farum Azula because, you know, Maliketh definitely hates Marika.
@friendoftheoyster3906
@friendoftheoyster3906 Год назад
Thats a very interesting interpretation! Though if the lore is the only reason for harming the gameplay experience, I wish they would have just made some similar feature like a “Stake of the Moon”, “Stake of Death” or “Stake of the Great Dragon” to replace it, it would just be more convenient
@rotank638
@rotank638 Год назад
Lore explanations aside, the reason that Rennala’s and Placidusax’s boss runs are so tedious is because there is nothing to do, minimal resistance, shortcuts, points of interest, etc. You’re just… running until you get there… for a long period of time… There’s no gameplay value in it.
@hardgay7537
@hardgay7537 Год назад
@@friendoftheoyster3906 I partly agree, but Marika specifically has the whole "those who serve my will never die" vibe going on. Also, Rennala hasn't been handling the break up the best. How bad would she take the news that Radogan dumped her so he could f**k himself? I wonder if she'd go from depressed to angry. Might be good for her, that considered.
@crestfallenwarrior5719
@crestfallenwarrior5719 Год назад
Maliketh doesnt hate Marika. Doesnt he say something along the lines of "Im sorry Marika" after dying?
@cdr_fishy4683
@cdr_fishy4683 Год назад
The reason there are no stakes of marika in Farum Azula is not because Maliketh hates Marika, it's because Farum Azula far predates the age of the Erdtree and the worship of Queen Marika. In fact if you do all of Gurranq's questline, Maliketh says upon defeat "forgive me, Marika", showing that he is still loyal to her.
@victoriousf.i.g.3311
@victoriousf.i.g.3311 Год назад
The boss run that hurt my feelings most in DS1 was Bed of Chaos. Through the lava, past the fire spewing demon babies, up the ramps, past the chaos eater, down the slide, and cheaply knocked into a bottomless chasm for the 8th time in a row.
@mattkay3228
@mattkay3228 Год назад
Spare a thought for the poor gamers who never found the hidden bonfire.
@victoriousf.i.g.3311
@victoriousf.i.g.3311 Год назад
@@mattkay3228 Oh, man... those poor bastards.
@Gio.Tirado
@Gio.Tirado Год назад
Good times
@ysrm
@ysrm Год назад
@@mattkay3228 god I feel bad
@virgogaming6488
@virgogaming6488 Год назад
Jog for 60 seconds to die in 10 seconds, beautiful.
@Levvtacular
@Levvtacular Год назад
How did Seethe the Scaleless not get a dishonorable mention for his run back, everytime you die you have to run through the crystal caves every time
@ivosamuelgiosadominguez6649
I guess because the run back itself is pretty straightforward. Going through the invisible ledges is a bit scary, but you only walk in a straight line, and the crystal golems are pretty slow. The only real nuissance are the clams at the end of it all, but you can kill two, lure the others away from the fog gate and go through it. It's annoying, like most boss runs, but not that bad compared to the others.
@firetitan1978
@firetitan1978 Год назад
@@ivosamuelgiosadominguez6649 i completely agree ds1 run backs aren’t bad they can just take a while
@ciaranpatrick6859
@ciaranpatrick6859 Год назад
Once you get through the invisible part once it is easy, it’s really just dealing with the clams. Though it’s funny cause I killed seath and died at the same time on my first attempt so I had to make the run back despite beating him, then I got pushed into a random piece of geometry by a clam after I grabbed my souls and couldn’t escape, dying again, so finally I ran back and was able to grab my souls from outside the spot. All that to say, I understand.
@aprinnyonbreak1290
@aprinnyonbreak1290 4 месяца назад
It's long, but not particularly tedious or stressful. That gives it a middle score. Shorter, but more stressful runs are definitely worse than longer, chill ones, Bed of Chaos notwithstanding. But long stressful ones are murder.
@nyalan8385
@nyalan8385 4 месяца назад
Recently did my first ever play through of ds1 (blind btw) and had no idea I would fight seathe the scaleless at the end of the crystal caverns. I only had 2 estus and half health when I got there. Never tried so hard in my life to beat a boss first try because absolutely no way was I going to go through that again, and I did end up beating him first try, but mostly bc he was the last of the 4 I did and I was over leveled for him
@-_-5470
@-_-5470 Год назад
There is actually a lore reason for the absence of Stakes of Marika in the Academy and Farum Azula: the denizens simply don't worship her so it would make no sense to have statues of her there Edit: also includes the Haligtree and the Underground cities for similar reasons. One thing that is interesting however is the stake right before Mohg, might have some lore implications
@cobble3317
@cobble3317 Год назад
Yeah, I doubt Rennala would want statues of the woman who stole her husband lying around lmao
@Spoopy_man
@Spoopy_man Год назад
@@cobble3317 But i thought radagon was Marika?
@bolson42
@bolson42 Год назад
@@Spoopy_man It’s complicated… they’re considered the “same” but are very clearly two different entities with different views and goals. Instead of being 2 bodies being separated from one person, think of it more as one person fused from 2 people.
@Spoopy_man
@Spoopy_man Год назад
@@bolson42 oh ok thx
@snowblind9551
@snowblind9551 Год назад
@@Spoopy_man Yes, but Rennala definitely didn't know that.
@arthurdurham
@arthurdurham Год назад
I never minded the run back to bosses conceptually. Bc it does build suspense and makes you think about your strategy. But I always disliked when it was hard to get back without taking damage or needed platforming.
@FrostySnowman334
@FrostySnowman334 Год назад
I hated the run to high princes in ds3 lol
@arthurdurham
@arthurdurham Год назад
@@FrostySnowman334 Yah that elevator is tedious. There's a psychological element to waiting for something outside your input vs running to the boss. They may take the same time but it feels like the latter is in your control
@goomba07
@goomba07 Год назад
I would rather it be hard to get back to without taking damage than a long boring empty of life runback
@goomba07
@goomba07 Год назад
However I hate when I HAVE to kill an enemy to get to a boss
@ThePsuedo
@ThePsuedo Год назад
Boss runs made less and less sense as enemy movesets became more complex. There's huge difference between the hollows in undead burg and the hollows that guard the twin princess. By DS3 most players started running past enemies and I feel FROM realize this and finally cut it out
@jLspach
@jLspach Год назад
Maliketh had a bad run? What an odd take given it’s literally one enemy that doesn’t respawn and then you’re at the gate less than a minute later
@ammontaylor
@ammontaylor Год назад
I had this same exact spot. Maybe he completely missed the bridgeside site of grace 😂
@HandelsAreDumb
@HandelsAreDumb Год назад
Placidusax has a much worse run imo
@null6094
@null6094 Год назад
@@HandelsAreDumb yeah it makes you sit through a cutscene and everything, I wish they made the repaired Faram Azula an actual area with a grace
@godricktheminecrafted3113
@godricktheminecrafted3113 Год назад
@@null6094 not it doesn’t? You are aware you can skip the cutscene, right?
@WhydTheyChangeOurNames
@WhydTheyChangeOurNames Год назад
A bad run for the game it's in, Elden Ring doesn't really have runbacks so yeah Maliketh is one of the furthest runs to get back to the boss
@Daryl7858
@Daryl7858 Год назад
DS3 definitely had a very egregious run for Midir. You don't need to fight a single enemy on the way to him, but for some reason they make you run like 5 minutes every time you want to attempt him.
@leahhannon9151
@leahhannon9151 Год назад
just thinking about that runback frustrates me
@kode-man23
@kode-man23 Год назад
Not like he took that many tries to defeat either 🙄
@The3dsstuff
@The3dsstuff Год назад
@@kode-man23 try fighting him as a pure mage :/ fyi beat the game as pyro, strengthdex and pyro again, but wanted to try something new last year as had never done ringed city and pandemy was heavy in nz still. so i did pure mage. Beat everthing except midir. i still haven't beat midir, and i don't want to compromise and respec on that profile. like, i 6 attempted nameless king, and can beat the soul of cinder consistently without trial and error but fuckin midir??? i hate that beotch. also for whatever reason, ocieros and fucking deacons of the deep are so hard as pure mage.
@null6094
@null6094 Год назад
I liked it, it gave me time to destress and rethink my strategy when he did the laser ( I died a lot to that thing lmao )
@MrcreeperDXD777
@MrcreeperDXD777 Год назад
Midir is fantastic enough that i never noticed. Same with twin princes
@martinbaranyi2129
@martinbaranyi2129 Год назад
Do boss runs have a purpose? Do they make the bossfight more challenging or better in any way? If I think about my favorite and hardest bossfights in Soulsborne then Ludwig, Nameless King, Gael and Sword Saint Isshin come to mind. Neither had noteworthy boss runs. My answer is no, they're purely tedious.
@godribbon
@godribbon Год назад
I think they can encourage optimal play. I probably never would have learned how to parry if I didn't need to get past the silver knights on the way to Ornstein and Smough
@Someguy1a
@Someguy1a Год назад
@@godribbon you're so wrong its sad
@godribbon
@godribbon Год назад
@@Someguy1a sorry you're right I would have learned how to parry
@ninjafrog6966
@ninjafrog6966 Год назад
@@Someguy1a you’re so sad it’s pathetic
@bolson42
@bolson42 Год назад
I feel like boss runs are just fake/artificial difficulty, especially once youve “gotten good”. But like others have said i think it helps to reinforce the gameplay loop once you’re learning. But after the first 2 or 3 bosses of the game it gets annoying.
@kivsto8130
@kivsto8130 Год назад
First boss run that came to my mind without watching yet was the path that leads up to the undead chariot in ds2
@mtsoccerman
@mtsoccerman Год назад
Yeah that invader is insane too, basically have to kill him because no I-frames at fog wall :(
@irvancrocs1753
@irvancrocs1753 Год назад
Yeah if he makes top 10 list of worst bosses run, ds2 definetely took like 5 on top.. Duo giant cats in frigid outskirt, executioner chariot, darklurker, smelter demon and blue smelter demon, sir alonne, ancient dragon, ruin sentinels, lost sinner,, all of their runback are horrible.. Also a lot of easy bosses in that game having horrible runback as well, it's just because they are so easy to kill so people hardly notice, like guardian dragon, demon of song, and duke's dear freja for example, but overall ds2 really suck when it comes to implement it.
@tortokip4051
@tortokip4051 Год назад
Yeah that one fuxkin sucked
@ttchme9816
@ttchme9816 Год назад
​@@irvancrocs1753 imo ds2 had good idea and intention, but terrible execution. Elden ring is basically a ds2 upgrade, no doubt.
@irvancrocs1753
@irvancrocs1753 Год назад
@@ttchme9816 Yeah in term of gameplay perspective DS2 is ahead of other DS games, it's just the way they create bosses for the sake "just being boss" is underwhelming.. They have most bosses among DS trilogy, yet you can probably count only 3-4 bosses being memorable..
@gwingcommander
@gwingcommander Год назад
I'm amazed you didn't mention Laurence for Bloodborne runbacks. while not a long runback by any means, you have to run past a TON of dangerous enemies to get to Laurence. Old Hunters, beasts, dogs, and those big Cthulhu-looking assholes are all possible party crashers. half of my attempts on Laurence were just memorizing the route so I could run back to him without fighting/losing consumables for heals. Not to mention Laurence is easily one of the most difficult bosses in the game, so you're gonna be doing that runback a LOT
@SolaScientia
@SolaScientia Год назад
Agreed. I hate it. Most of it is fine, but that one Executioner blocking the door and fighting with 2 small enemies can eat shit. I ran by at just the wrong time once and I got grabbed when he went to grab the small enemy he was fighting. Had to heal twice before the fight even started.
@mithex8414
@mithex8414 3 месяца назад
I fought Lawrence on BL4 for a loooong time. His runback isn't THAT bad. 95% of the time you don't get hit by enemies. There's way worse runbacks out there.
@seba846b6
@seba846b6 Год назад
i thought the "im just 54 and bald" was gonna be a an incoming keeps ad
@draskirondaar
@draskirondaar Год назад
This video felt less like "the worst boss runs" and more like "a retrospective on boss runs". Not complaining, as it's a very good video, one that I enjoyed watching. Good job!
@EmberPlays
@EmberPlays Год назад
Thanks!! And yes it was actually, the original title was “the evolution of boss runs” but i thought “the worst boss runs” sounded better and was easier to understand at a glance
@justlee2403
@justlee2403 Год назад
For me, the worst boss run in Bloodborne would be the one with Laurence The First Vicar. You have to run past that hunter trying to hit you with his Blunderbuss. Then through a bunch of beasts with a giant fireball coming down from the stairway. After that, you have to face that giant Executioner with his axe. I meant if you get lucky you can roll through him without getting hit. But that is rarely the case. The guy could be a gatekeeper boss himself. I meant he’s literally keeping that gate. I just keep losing my Blood Vials to him and not to mention, dying several times at least. The run isn’t that long, though having to face all that before such a tough boss like Laurence just to die again is really frustrating for me. All that aside, Laurence is definitely in my top 10 favorite bosses in the game or any soul games at all.
@elnobbodor
@elnobbodor Год назад
OMG, yes, this. Laurence is the one boss in Bloodborne who broke me emotionally, and I think a lot of it had to do with this runback. It's not horribly long, but there are enough obstacles that you have to manage along the way that just slowly chip away at your resolve, then to be one- or two-shotted by Laurence... it was such a slap in the face.
@Shredderxy
@Shredderxy Год назад
You just gotta hold sprint button. Enemies stop following when you're running away.
@Shredderxy
@Shredderxy Год назад
I just run past executioner and he doesn't do shit.
@AceAviations2
@AceAviations2 Год назад
Use a torch, it'll make the the run easier as the beasts won't be so likely to attack you.
@Phoenix_2A
@Phoenix_2A Год назад
Can you not parry or what? That section is easy as hell.
@pretentiosaurus
@pretentiosaurus Год назад
i'm curious why one would dislike the idea of stakes of marika? like it doesn't sound like there are any negatives to it, so i genuinely can't fathom what arguments against it might exist
@dreadfullespectre8579
@dreadfullespectre8579 Год назад
NoSTaLgIA
@felixmuller7743
@felixmuller7743 Год назад
The only thing I can think of is, that you don't have any shortcuts In an open world game like elden ring, I prefer stakes of Marika over shortcuts, but the satisfaction of finding a shortcut that led straight to an older bonfire or lamp and give you an easier time to get to the boss is just great But still, I prefer stakes of Marika in an open world game like elden ring, that's just my reasoning
@pretentiosaurus
@pretentiosaurus Год назад
@@felixmuller7743 thank you, also that is a very good reason to be concerned about the level design, definitely has the potential to be used as a developer's shortcut rather than having well-thought-out maps
@Thanathos66
@Thanathos66 Год назад
@@felixmuller7743 In open world, stakes of marika are amazing. In legacy dungeons clever shortcuts feel great to find. The only aspect that you can argue missing is Ds 1 world connectivity and honestly they couldn't do it since so there is not much loss. I mean especialy ds2 . Still dont know how do you take an elevator from a windmill to the fucking iron keep
@insaincaldo
@insaincaldo Год назад
Not being able to change out your spells, or great rune, if your current strategy doesn't work out.
@kaizoaudio1798
@kaizoaudio1798 Год назад
The bonfire for Maliketh is right at the stairs, you run upstairs, up the ramp and you’re there? One miniboss in the way, 15 second walk. Am I remembering that wrong?
@yagami2612
@yagami2612 Год назад
I agree. Maliketh run isn’t bad at all. And the fact that the enemy there doesn’t respawn is a blessing
@lennysummers
@lennysummers Год назад
Dragon tree sentinel is my most hated boss so for me personally it sucked
@SiniusAZM
@SiniusAZM Год назад
@@lennysummers to be fair, you only fight him once, he doesn't respawn.
@SorowFame
@SorowFame Год назад
@@lennysummers he’s not really part of the run-up to Maliketh, just take the time out to kill them first and you’ll never have to do it again
@lennysummers
@lennysummers Год назад
@@SorowFame I do it every time but the boss will never not suck for me.
@sohamdorle3831
@sohamdorle3831 Год назад
Your video quality is amazing! I hope your channel gets the attention it deserves someday
@EmberPlays
@EmberPlays Год назад
Thank you :)
@eldenring_area
@eldenring_area Год назад
Absolutely insane, well done...
@repeater6852
@repeater6852 Год назад
short boss runs are fine as it gives me enough time to think about what I did right or wrong, if I should use another weapon etc without becoming daunting to do like long ones
@kanjiklubskywalker4951
@kanjiklubskywalker4951 7 месяцев назад
if you die to one reborn in bloodborne the runback is your worst nightmare ever
@Shyguymask
@Shyguymask Год назад
I like boss runs when they are short or at most medium in length and urges the player to still pay attention at dodging obstacles and enemies to make it to the fog wall safely. Stuff like the Twin Princes boss run in DS3 and Bed of Chaos boss run in DS1 alongside a LOT of others are bad because it's almost just mindless waiting and walking to waste your time. But the Capra Demon boss run (boss quality aside) for example is good because it's short yet you need to learn the level's layout and ambushes to speed up the process as much as you can, or you can just take a gamble and try running past the dogs with minimal scratches.
@EmberPlays
@EmberPlays Год назад
I definitely could agree with that. The tedious ones for no reason are the ones that bother me
@bolson42
@bolson42 Год назад
Oh, do you take the path from undead burg? I always take the firelink shrine shortcut, i thought that’s what everyone did lol. That one is incredibly boring. The other one sounds fun though
@faceless1434
@faceless1434 Год назад
​@@bolson42 I didn't have the Firelink bonfire available when I fought Capra Demon in my first run (thief starting class and used the master key to unintentionally bypass Capra Demon) so instead I started from upper undead burg and then ran towards the Firelink Shrine aqueduct. A few more enemies earlier in the run but similar to the Firelink bonfire in length. Honestly, I just love DS1's map layout for situations like this where there's 3 different bonfires people used for the same boss
@ashir...897
@ashir...897 Год назад
Ohh wow bro I loved your plants vs zombies masochistic challenges it seems you come to suffer in elden rings too 😂😂 hope you are having a blast tho and are physically healthy
@jacobnorris8256
@jacobnorris8256 Год назад
I still definitely wouldn't say "good", just "better". It isn't quite as tedious sure, but it still gets boring after doing the same thing too much, and more importantly it detracts from the boss itself because your main concern will be on the runback rather than the boss itself.
@gabebolden9394
@gabebolden9394 Год назад
Need a shield for bossrun? My hunter in blood, use the quickening. Just dash *through* the enemies.
@EnLitenSkejtare
@EnLitenSkejtare Год назад
One upside to bossruns is the process of finding the most optimal run, which is kind of reward. If you want to find an upside to it.
@rotank638
@rotank638 Год назад
This is interesting in games where the run is “the point”, like trying out different routes and stringing together movement in a game like Mirrors Edge, or where there are multiple ways to approach particular boss set pieces, like in Sekiro. But outside some of the more intuitive World interconnectivity like in DS1, souls boss runbacks are largely repetitive and uninteresting.
@sugarngames
@sugarngames Год назад
Agree! It helps a lot when you do multiple play throughs and add to the replay value!
@Thetruepianoman
@Thetruepianoman Год назад
One upside to diarrhoea is you get to learn the most optimal way to avoid a burning ring
@GJAkuo
@GJAkuo Год назад
There’s no upside to a shortcut of a boss run that’s still a long ass run.
@nerobiblios4086
@nerobiblios4086 Год назад
Most "optimal" runs are either boring running marathons or gank fests, yeah, "rewarding" for sure.
@raza7609
@raza7609 8 месяцев назад
I love how whenever darks souls 2 is mentioned the majula sound chimes in its so simple but so soothing
@BigMac87963
@BigMac87963 Год назад
Loving the growth of your channel man! Keep it up!
@EmberPlays
@EmberPlays Год назад
Thanks!!!
@kiennguyentrong1897
@kiennguyentrong1897 7 месяцев назад
I remember killing the enemies from the Smelter Demon so many times that I got confused that they did not spawn. It was only then that I learned DS2 enemies despawn after being killed a certain number of time.
@aprinnyonbreak1290
@aprinnyonbreak1290 4 месяца назад
I first noticed it on the hollow at the bottom of the ladder from the Forest of Fallen Giants bonfire next to the merchant... but I didn't realize it was a mechanic, and thought my game bugged/something weird happened. I didn't realize it was a feature, not a bug until Iron Keep. I didn't struggle there, and was actually using it as a grinding spot because of the Soul payout on the knights... and then they stopped spawning. Suddenly the guy at the bottom of the ladder made sense, because I bashed him every time I passed through, either direction
@Taterifix
@Taterifix Год назад
Love the video, but I must say I never considered the Twin Princes to be that long of a run-back. One elevator ride and waiting a couple seconds for the knights to walk by.
@zimmy4868
@zimmy4868 Год назад
That elevator ride was excruciatingly long though.
@oakleyraverty1030
@oakleyraverty1030 Год назад
Maybe I'm a moron but the only elevator I found out me in front of 30 enemies all waiting to charge at me, and none that could be 'waited' out. Did I miss one??
@willofthefumes
@willofthefumes Год назад
@@oakleyraverty1030 Indeed, there's an elevator to the right of the Twin Princes' door that takes you back down to before Dragonslayer Armour, so you can just go from DSA's bonfire to said elevator and wait for the enemies to walk by to get back to Lothric without dealing with them.
@VoulgarisMixos
@VoulgarisMixos Год назад
Bloodborne: he literally runs the entire forbidden woods without the two frickin shortcuts
@EmberPlays
@EmberPlays Год назад
lol
@josephatherley
@josephatherley Год назад
I wasn't watching the footage at that point but I was saying that the run back to the shadows is actually quite short
@kimihirschmann8383
@kimihirschmann8383 Год назад
i love these types of videos so much
@Nidstang_
@Nidstang_ Год назад
The long elevators are definitely hiding load screens
@scalsedge3974
@scalsedge3974 Год назад
Sekiro's bad "boss runbacks" are mostly on the minibosses in the form of the random enemies surrounding some of them, especially before you get access to Puppeteer. I'm thinking of the general miniboss in the Ashina Outskirts right after you get the shuriken and both Juzou fights especially, where you had to attempt to stealth re-kill as many of them as possible to get another crack at the miniboss. Some of the Gauntlets of Strength are another example of this, where the "runback" is having to get through the normal bosses to get a crack at the "Inner X" fight. The Divine Heir gauntlet was the most notable for me, because Gyoubu and Lady Butterfly were so much easier than Inner Genichiro that they were effectively a five-to-seven minute delay between attempts at the actual challenge, but did require actually paying some attention, making the runback to Geni non-trivial.
@EmberPlays
@EmberPlays Год назад
That is actually a very good point that I didn't consider. Killing all the enemies around the mini bosses was a huge pain
@issamikbi3337
@issamikbi3337 Год назад
You've to account for invaders invading, if every bonfire was outside boss area, invaders would get invasion error as soon as they do. imo ds1 was best
@godribbon
@godribbon Год назад
This is a good point, and it worked with the fact that you had to become human at a bonfire in DS1. I liked that Bloodborne added invasion areas where you had to kill a witch to stop them, it could have done with a few more imo
@insaincaldo
@insaincaldo Год назад
If you are hitting your head against a wall over and over, you probably don't really wanna deal with invaders. Didn't feel good when I was learning Ornstein and Smough and needed Solaire.
@donb7519
@donb7519 Год назад
yea but the game shouldnt be balanced around invaders
@Bluefire064
@Bluefire064 Год назад
great video man! i hope you blow up soon, your content is super! 💪
@EmberPlays
@EmberPlays Год назад
Thank you so much!! Really glad you enjoyed :)
@joseberrayarza937
@joseberrayarza937 Год назад
The whole point in the Quelag fight is that you either have to do it while poisoned, wait till the poison ends and use up some of your “heals”, or have the item that gets rid of the poison (even the ones that are finite”
@nitrocharge2404
@nitrocharge2404 Год назад
Or use the thief set along with island hopping to prevent poison buildup at all
@An_Entire_Lime
@An_Entire_Lime 9 месяцев назад
Well if that was the whole point then its a pretty garbage point Intentionally annoying design is still annoying, the fact it was intentional won't suddenly make me not annoyed
@joseberrayarza937
@joseberrayarza937 8 месяцев назад
@@An_Entire_Lime play Mario if you want an easy game [Kanye Shrug]
@An_Entire_Lime
@An_Entire_Lime 8 месяцев назад
@@joseberrayarza937 I dont want an easy game, I want a fun game, being annoyed isn't fun
@3slicessenpai
@3slicessenpai Год назад
I never had problems with boss runs in Elden Ring, since it was super convenient, always, with the Stakes of Marika. ...and then I found the Black Knife Catacombs. My most hated dungeon in terms of its secret boss. I swear, I feel like I was at an appropriate level to fight the Black Knife Assassin, but that boss run of running past the resuscitating skeletons, avoid the guillotines, line myself up perfectly with the middle one while getting shot by the archer skeletons and then running past more skeletons, all so that you fight a super fast guy in a cramped room (for which you might have unwanted company in the form of a fire slinging skeleton's arm clipping through the fog wall) made me rage so hard at the game.
@theeverydaygamer
@theeverydaygamer Год назад
You are Genuinely one of my fav souls based channels
@EmberPlays
@EmberPlays Год назад
Thank you so much 😭😭
@nihilisticinquisition7150
@nihilisticinquisition7150 Год назад
Dude, your outro-game is on top!
@alexandersong5753
@alexandersong5753 Год назад
surprised you didn't talk about Midir's runback, the ladder + elevator combo took FOREVER on a super hard boss too
@mariolucio2172
@mariolucio2172 Год назад
Elevators are hidden loading zones, so i don't think they can speed it up
@TheKlone594
@TheKlone594 Год назад
That parry at 9:30 was fire
@TheSandkastenverbot
@TheSandkastenverbot Год назад
Perfect outro as always 👍
@croissantboy256
@croissantboy256 Год назад
I am a being of a single mind when running back to bosses. "I am.... SPEED!"
@saalok
@saalok Год назад
Boss runs for me are simple: If I remember it, then it was very bad
@EmberPlays
@EmberPlays Год назад
Lmao
@eetfuk3571
@eetfuk3571 Год назад
no doubt you still remember Malenia and Midir.
@climax050
@climax050 9 месяцев назад
I think an underrated aspect of this is the first time you do it. There's something so magical and yet dread inducing of fighting your way through an entire level and seeing a doorway and beyond it you can see a giant room, and you know the boss is in there somewhere. Bonus points if its a walkway where you can see into the room and see that its very suspiciously empty. Double bonus points if there's very little in the room/area except for a lonely figure who is usually much taller than the player, but still tiny compared to the vastness of the room, those are the ones who really instill dread. One of my favorites was Lady Maria, sitting alone in a chair in a huge empty room. The lone chair with her sitting seemingly dead was such a spectacle in such a massive space was quite a sight to see
@nunuonroad9969
@nunuonroad9969 Год назад
Ngl that random Gunna pop up got me to subscribe. Not that I’m a huge fan but it was such a subtle but clever bit of editing. Enjoyed the video throughout!
@EmberPlays
@EmberPlays Год назад
Aye thank you ;) I always try to go the extra mile in my editing bc of moments like that
@magnusflodberg6162
@magnusflodberg6162 Год назад
Malekith is like...30 sec runback? And no enemies. Some others you mentioned also leave me scratching my head (crystal sage/abyss watchers are also really short and simple).
@Ash21
@Ash21 Год назад
1:27 fun fact, 4-2 boss run was actually harder in the original! In the remake they destroyed a pillar allowing you to drop down onto it (to the right, after you get passed the skeletons,) basically skipping the ghost guys part. In the original, the pillar wasn't destroyed and there was no way to drop down without dying, forcing you to do the whole run and get past the ghost guys.
@revanreborn9658
@revanreborn9658 Год назад
I found that Gwyn's runback to be tedious. It's a great place to farm shards. But having to spend several minutes having to walk through the kiln over and over began to grow tedious. I am not skilled at Parrying so I really struggled with Gwyn. Also I hated Kalameet's boss run, having those dogs near the fog gate is just cruel. I also found that the walk to the Throne of Want in Dark Souls II is not frustrating, but it felt like unnecessary filler as you had to walk a long bridge and wait for a door to open
@MrcreeperDXD777
@MrcreeperDXD777 Год назад
Gwyn's runback is absolutely terrible. In my first playthrough after 5 tries i resorted to Solaire because the boss run is so boring and long. When compared to Kalameet or Artorias where i died more, atleast the boss run is only about 90 seconds
@indifference1015
@indifference1015 Год назад
Thank you for this!!
@MorizonPlays
@MorizonPlays Год назад
I dont know if you know this, but the shortcut to old king allant is actually only there in the remake. I played the original with a PS3 emulator and whenever i didnt first try the old king, i had to run through the entire level past the dragon again. Definitely would take the top spot for demons souls even above old hero
@ken.7019
@ken.7019 Год назад
The smelter demon's run was so painfully infuriating. I only got through because I just kept killing them until they stopped spawning.
@giocommentary
@giocommentary Год назад
Elevators are a long ride for a reason. Dark souls uses most of them as a loading screen actually. elevators like the shortcut to the twin princes act as waypoints, the moment you go up the game starts to load in the next area.
@whiserd
@whiserd Год назад
yeah a def agree that placidusax can be tedious especially because it’s MORE platforming, but it’s wayyy better than previous installments
@Axesmed
@Axesmed Год назад
Why do you keep putting (including elden ring) in the title? Like it's almost 9 months old now
@Ironica82
@Ironica82 Год назад
Maybe force of habit
@EmberPlays
@EmberPlays Год назад
Title keywords so the algorithm knows which type of audience to show the video to
@cardmossdn8058
@cardmossdn8058 Год назад
Maliketh's run was too long? huh? It's a 15 second jog from the site of grace
@denniskrq
@denniskrq Год назад
DS2 does have one feature that if you're _really_ committed, can help with the boss runs - the fact that normal enemies no longer respawn after 12 resets. If you _really_ want to commit to having a nice relaxing trek back to a boss you're expecting to be banging your head against for hours to come, might as well just take the time to literally clear the run out before even attempting the boss. Granted, it's a rather unreasonable amount of time to devote to prep for a boss, and I guess some of the runs also have enemies/enemy groups that are literally harder than the boss you're trying to beat, but still, it's a feature that's there if you want to use it
@tomeh4654
@tomeh4654 Год назад
I love your videos, mainly the outros
@EmberPlays
@EmberPlays Год назад
Thanks ;)
@mukzz3381
@mukzz3381 2 месяца назад
Placidusax boss run was way worse than maliketh, but honestly after playing ds1 and ds2 bro those two runs are literally nothing. Literally a walk in the park.
@Densiozo
@Densiozo Год назад
I love the boss runs. That's how I've learnt to play on my first Souls game aka Dark Souls. It made me learn a lot of stuff like back stabs for example. Then I've learned how to parry the black knights in Anor Londo, I felt like a boss when I started grinding there for Souls cause Ornstein and Smough were too hard. The only game that I don't like is Dark Souls 2. That game felt hard just to be hard with too many enemies and weird placement. It got better though with Dark Souls 3 that was more fast combat than the first
@MrRedAdventures
@MrRedAdventures 11 месяцев назад
Man, my favorite boss fight in Souls series(and also the one the I died the most) is Fume Knight from DS2. A hard honor battle without boring boss run.
@linocanaan1763
@linocanaan1763 11 месяцев назад
This is top notch editing and personality, consider doing videos outside of DS, might go real big.
@catalin2766
@catalin2766 Год назад
Mate, Maliketh takes 10 second from the stairway grace on the side of the...bridge I suppose? Placidusax quite long I must say and because the rest of the boss runs are so quick it made fighting him again especially annoying.
@xlgapelsin6173
@xlgapelsin6173 Год назад
i almost genuinly got mad when he said that malikets was long. you don't loose stamina in elden ring when running outside of combat so legit just sprint. That runback is nothing
@Lumigle
@Lumigle Год назад
@@xlgapelsin6173 still a waste of time
@kevinlemon3467
@kevinlemon3467 Год назад
I think the Maliketh runback is actually pretty perfect. The Draconic Tree Sentinel doesn't respawn and it takes about 30 seconds, which is the amount of time I generally need to come up with a new plan without getting bored. Boss runs that give you enough time to reflect on what you did wrong and think of adjustments are useful. If there was a Stake of Marika right outside of the area, I think I would have died far more times in that fight, since I would have just run back in without reflecting.
@gigabit6226
@gigabit6226 11 месяцев назад
very good point
@lancehaderlie9587
@lancehaderlie9587 Год назад
That outro though *chef's kiss* 🤣
@Spiderqueen69
@Spiderqueen69 Год назад
Loved the outro 10/10
@bonerjoe1230
@bonerjoe1230 Год назад
I mean.....just dont die to the boss, so there's no boss run necessary
@hairlessgrizzly559
@hairlessgrizzly559 Год назад
In short, git gud
@MrcreeperDXD777
@MrcreeperDXD777 Год назад
Ah yes the greatest advice. Dont get hit and keep attacking the boss until the hp hits 0
@bonerjoe1230
@bonerjoe1230 Год назад
@@MrcreeperDXD777 i do be a genius sometimes
@TheDuckofLaw
@TheDuckofLaw Год назад
Thanks for the vid. I ended up giving up on Bloodborne because of how devastating the runbacks were. I'll get back to it eventually, but I was not in that place at the time.
@EmberPlays
@EmberPlays Год назад
hey it happens hahaha thanks for watching!!
@PalexusWorld
@PalexusWorld Год назад
The most interesting experience i have ever had with the runbacks was at the Academy of Raya Lukaria, when i have been frustrated because, unlike everything i have seen before, there were no Stakes of Marika whatsoever. And then, after taking a deeper dive into the lore, it hit me, that it would make sense for Raya not to include the stakes of someone, for whom her husband has left her to
@kukullen_8546
@kukullen_8546 Год назад
The run back for the old hero in demons souls was the hardest of the series for me..... I had a lot of bother with that....
@NonyaKnees
@NonyaKnees Год назад
Almost made me quit the game. Nothing fun about it, just pure time wasting bullshit that made an otherwise okay boss a complete pain. In fact my overwhelming lasting impression of Demons souls was frustration, not because of the bosses but because of how much that game wastes the players time. I get where they were going with it, but I’m so glad that they improved on the formula in later games. It’s the only Soulsborne game that left me with absolutely zero desire to play it again after I finished.
@orcen98
@orcen98 Год назад
Yeah having no shortcut at all was hell, at least the adjudicator had the wall you could jump over even if it was hidden and kinda jank.
@Sadistic_77
@Sadistic_77 Год назад
The Sir Alonne run gave me autotoxemia
@fizzervc7264
@fizzervc7264 Год назад
I think the worst one for me is Bed of Chaos, not only is the boss the worst in the series but the run back arguably is as well. The one saving grace of the Frigid Outskirts is that you can summon your own little army and they can help draw agro and hopefully some will still be alive to help you with the boss. I'm actually very against using summons but the Frigid Outskirts are one of the rare exceptions lol. Also an honorable mention to the Twin Princes, one of my favorite Ds3 bosses but the run back genuinely took away from the experience.
@naturallyDissonant
@naturallyDissonant Год назад
I think for the most part, Elden Ring's boss runbacks are almost perfect, and the stake of marika was well executed. One thing that bothered me about them was the inability to change your loadout (ashes of war, flask charges, physic etc) at the stake of marika. On my first playthrough, I remember stumbling through Auriza Hero's Grave, getting wrecked by the crucible knight duo (before the 1.3 patch), and not wanting to run through the hellish gauntlet of chariots to change shit up so I can be a little better prepared to defeat them. Obviously I know the chariots can be made essentially redundant on future runs now, but I didn't at the time. It's a small complaint but it was my main point of frustration with boss runbacks, except for maybe the runback to placidusax.
@Jonas-ob2sh
@Jonas-ob2sh Год назад
I believe boss runs are overall better for these games because it increases tension, forces people to learn the layout of enemies and their movesets and it keeps invasions more active due to hosts having to run through an area.
@Kira1Lawliet
@Kira1Lawliet Месяц назад
Bro included Sekiro just to not even list a run for it.
@Aeivious
@Aeivious Год назад
I think one thing I LIKE about DSII boss runs was that you can actually clear out levels eventually, while it took a while it was kinda nice that after getting railed by a boss 200 times i was still making some semblance of progress.
@gitarmats
@gitarmats Год назад
The run up to the Ancient Dragon in Dark Souls 2... God damn
@DDobs12
@DDobs12 Год назад
Everyone else is here for the Souls content..... I'm here for the outro
@EmberPlays
@EmberPlays Год назад
🤣🤣
@DipreG
@DipreG Год назад
This dude has the best outro game in the business. I watch his videos just for them outros.
@EmberPlays
@EmberPlays Год назад
@WhatupitsTetra
@WhatupitsTetra Год назад
I used to think Ludwig in BB had the absolute worst run back, that was before on my 2nd playthrough noticing that the church just before the cannon Cthulhu monster had a lamp in it. That took so much of my time.
@ammontaylor
@ammontaylor Год назад
I’m surprised you can talk about boss runs in Elden Ring without mentioning the many catacomb dungeons! For most of them, once you unlocked the boss door it was an easy straight shot from the grace. But the fact that every single catacomb/cave dungeon only ever has a single site of grace and it was at the very beginning of the entrance, means running to the boss would take forever. And you would end up running past the same enemies dozens of times with each time you died trying to get to the boss the first time. But I get it, the hard part about the catacomb/cave dungeons was the initial run to the boss, not the run back. So maybe that’s why you didn’t mention it.
@sharlockshacolmes9381
@sharlockshacolmes9381 Год назад
Honestly I kinda missed boss runs in Elden ring, I think there is a balance you can achieve in regard to that, not too challenging but challenging enough to add some stakes to fighting a boss rather than making it a "hit your head against the wall until it works"
@classyvortex6918
@classyvortex6918 10 месяцев назад
For Sekiro I think we can mostly agree that Juzou the Drunkard, had the worst runback. basically two gank squads in a row, except the boss was included in one of those gank squads.
@ma4g58
@ma4g58 Год назад
I didn't see the video yet but I am surprised i didn't see anyone in the comments talk about demon's souls boss runs like the old hero boss run and, the flamelurker i think was his name, not to mention the swamp of sorrow boss runs, man these boss runs brought me nightmares.
@CaptainChubbyDuck
@CaptainChubbyDuck Год назад
I feel so sad that DS 2 had these problems because it really had potential :( It has some of the more interesting areas and mechanics, and its more puzzly than the others, yet its ruined by having areas with MILLION enemies, that follow you for 20 years all the way to Africa, and yet you still dont have invinsibility frames when entering a fog door. Thanks alot FS, for forcing me to fight over 50 enemies over and over just to ATTEMPT a boss. Just seriously, is there a mod that fixed the invinsibility?
@grievous012
@grievous012 Год назад
You could always use Cheat Engine. I used CE while playing Dark Souls with an enemy and item randomizer so I could manually out down check points.
@kamehamehaDdragon
@kamehamehaDdragon Год назад
To be honest, I really like the boss runs. I was disappointed in Elden Ring with the spawns so close to bosses. Great video man!
@EmberPlays
@EmberPlays Год назад
thanks!!! i have a love hate relationship w them hahah
@Lumigle
@Lumigle Год назад
Are a complete waste of time, but if you like it good for you xD
@kamehamehaDdragon
@kamehamehaDdragon Год назад
@@Lumigle they are part of the challenge of the games. They encourage you to manage your items, your heals, your weapons, your pathing. I love everything about it. Its like Resident Evil 1 where corridors are small and you have to be mindful about which path you take depending on your bullets and items.
@s4ty-s4t
@s4ty-s4t Год назад
i mean tbf you can choose to just respawn at the Last rested site of grace if it really bothers you that much
@HandelsAreDumb
@HandelsAreDumb Год назад
Are you a masochist or something? I guess as long as your happy
@imaginari8013
@imaginari8013 Год назад
Two places in elden ring that could have massively benefitted from a stake of marika are the abandoned cave in Caelid, and the knights of the great jar, also in Caelid. The boss at the end of the abandoned cave is a cleanrot knight duo, and they aren't very hard, but to get to them, you're basically force-inflicted with scarlet rot. Dying means you have to run back through the rot to reach them. The knights of the great jar takes well over a minute to reach, despite being able to use torrent, and for 80% of that time you're shot at by golem archers. These archers respawn, unlike most golems, and have over 10k health, so killing them takes a lot of time. But if you don't kill them, one of the golems has line of sight on the place where you fight the knights of the great jar, and can interrupt the fight.
@baraka490
@baraka490 Год назад
I say another big thing they did was actually gain your health back when you attack like you have a possibility of gaining it back that is amazing or the other thing where you're able to pick up health off the ground from certain enemies cuz sometimes they drop it sometimes they don't just go in that murder spree and then you should have tons of blood vials
@trslim6032
@trslim6032 Год назад
Enemy placement in DS2 is a lot more forgiving in the base game. SOTFS kind of screws over new players.
@richardfisher8460
@richardfisher8460 Год назад
It is alot harder in places than the original
@trslim6032
@trslim6032 Год назад
@@richardfisher8460 i think the difficulty curve is more reasonable in og ds2.
@Ironica82
@Ironica82 Год назад
As some puts it, the boss run was meant to be part of the boss. You might disagree but tiss interesting to think about it.
@amilex5805
@amilex5805 Год назад
this is only reasoned for in dark souls 1 where bosses are easy, but from bloodborne onward, no : D
@orionbekesi
@orionbekesi Год назад
"Also if one more person tells me to do an outro I'm gonna..." LMAAOOOOOOOOOOO
@ChillBlinton
@ChillBlinton Год назад
I'm so glad I'm not the only one that took forever, underleveled, on draconic tree sentinel just because I wanted to see Leyndell
@EmberPlays
@EmberPlays Год назад
Exactlyyyyy
@GrouchyAsh
@GrouchyAsh Год назад
The boss runs in darksouls 2 are actually not that bad, so long as you aren't playing scholar, scholar is basically a much *much* harder version of the game just cause they added absurd enemy spam in early mid game, leaving the end game sorta bare for some reason.
@filipmajewski8382
@filipmajewski8382 Год назад
too bad i cant even buy the base game
@kenneth27205
@kenneth27205 Год назад
@@filipmajewski8382 really?
@TheLastGame666
@TheLastGame666 Год назад
I feel like i'm one of the only people who never really minded any boss run back, maybe because i didn't die as much to the annoying ones.
@LoonaYuri
@LoonaYuri Год назад
In terms of Elden Ring, there's not really any super bad MAIN boss runs, this does not include any possible optional areas that have boss runs Rennala, is super easy to get back to. She has a shortcut option, and the main way there past the ball is super easy to get past without worrying about damage The entirety of Crumbling Farum Azula does not have Marika stakes, and if you don't find the option grace site, Godskin Duo has a mini boss run that can be a bit of an inconvenience, but all you have to do is backtrack and find the site of grace right outside their arena that also comes with a summon site. Maliketh is a 15 second run with an enemy that doesn't respawn if you kill it, so, thats even easier. Elden Ring all in all really tamed the boss runs and I think it's pretty good for people who hate the agony of taking damage on the way back and wasting a flask.
@LoonaYuri
@LoonaYuri Год назад
Anyways the run up that haunts me the most is Pontiff, it's not hard. I just died to him hundreds of times so I hate it.
@jillfizzard1018
@jillfizzard1018 Год назад
Having played a lot of Seemless Co-OP ER where stakes of marika don't work, I'm very glad they exist on some of the bosses now. I've done the Aurizas Heroes Grave enough times to last a lifetime.
@SonGokuuuuuuu
@SonGokuuuuuuu Год назад
Sorry but boss runs are stupid. Boss run apologists are some of the oddest in the souls community. Boss runs are basically just artificial difficulty that exist solely to piss you off rather than encourage you to improve as a player. If it was the latter concept, it wouldn’t be as universally hated but instead be appreciated. “b-b-but boss runs are so you can prepare and strategize for the boss!!!1!” I’m sorry what..? Enough with this fake deep argument. I’m too busy strategizing the best way at traversing this toxic ass 500 mile boss run as opposed to thinking about the actual boss ahead who is going to one shot me anyway. Elden Ring is now proof that boss runs are fundamentally useless and unneeded punishment and those that defend boss runs need to hang it up. Even Miyazaki doesn’t see the value in them anymore.
@arellajardin8188
@arellajardin8188 Год назад
Renalia in ER is weirdly long, too. You have to cross half a courtyard, walk along a beam, climb some stairs, another courtyard, and then an elevator. Why isn’t there a Stake of Marika outside 5e Library?
@Hehe-nt4oe
@Hehe-nt4oe Год назад
Also the first phase of renalla is basically an extended bossrun because of how much of a gimmick it is.
@filipmajewski8382
@filipmajewski8382 Год назад
Because everyone in the Academy despise Marika, Rennala especially
@godricktheminecrafted3113
@godricktheminecrafted3113 Год назад
@@Hehe-nt4oe extended boss run? You stab the child, and then stab the adult It’s not rocket biology
@arellajardin8188
@arellajardin8188 Год назад
@@filipmajewski8382 Oh, well, extremely obnoxious boss run is forgiven. I’ll delight in the lore implications on my next playthrough when I get caught in a kamehameha wave while dodging her dragon, and have to run back to her.
@filipmajewski8382
@filipmajewski8382 Год назад
@@arellajardin8188 It’s a tough choice between lore consistency and gameplay comfort, but seeing as this is one of the very few longer boss runs, I think it’s not that bad
@noripowell6385
@noripowell6385 Год назад
I liked the boss runs because I have the tendency to wiggle my way into areas I absolutely shouldn't be so killing a ungodly amount of enemies and leveling up a few times definitely helped me get through areas
@fd1320
@fd1320 Год назад
Nice video but I think you overlooked a major point of these games which is the lack of loading screens while traveling through the world. Things like long elevator rides are used to give the game time to load the next content, this is also used in long tunnels without much content for the game to load/calculate
@TKRepository
@TKRepository Год назад
I've always viewed the player's ability to run back as a good litmus test for the boss. If you can't get back with more than minimal health or time lost, you're probably not ready for the boss.
@GJAkuo
@GJAkuo Год назад
The thing is, when u get a 100% flawless boss run, u enter the boss fight with the new found condifence, n then proceed to get anal raped, u go back to a shitty boss run thats super frustrating.
@TrixyTrixter
@TrixyTrixter Год назад
I agree. I do not get his complaint with dark souls two. you get the otpion to just kill off the enemies there making the boss run a happy walk.
@AllenReviews
@AllenReviews Год назад
No, that’s not true. Sometimes there’s just obstacles in the boss run that just isn’t present in the boss fight. For example, poison swamps, a bunch of enemies, ambushes, etc. The way you get back to the boss has very little to do with your ability to beat the actual boss. Boss runs only exist to waste your time and frustrate you.
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