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The Worst Feature in Every Souls Game (Including Elden Ring) 

Ember
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Today, we're talking about the worst features from each of the souls games by Fromsoftware. This includes Demon's Souls, Dark Souls 1, Dark Souls 2, Dark Souls 3, Bloodborne, Sekiro, and Elden Ring. I wanted to list what I disliked about each game and why I didn't like those features because they all have unique combat and other mechanics that set them apart from each other.
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The Best Feature in Every Souls Game: • The Best Feature in Ev...
Why I Stopped Playing Elden Ring: • Why I Quit Playing Eld...
Timestamps
0:00 - Intro
0:14 - Demon's Souls
1:33 - Dark Souls
2:40 - Dark Souls 2
4:28 - Bloodborne
5:55 - Dark Souls 3
7:12 - Sekiro
8:55 - Elden Ring
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#eldenring #eldenringgameplay #darksouls #sekiro #bloodborne #demonssouls #darksouls2 #darksouls3 #fromsoftware #soulslike #soulsborne #soulsgame #soulsgaming

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28 апр 2024

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Комментарии : 5 тыс.   
@EmberPlays
@EmberPlays Год назад
Thank you all for watching! I've partnered with Gamer Supps to give you 10% OFF Waifu Shirts, Shakers, and more here: gamersupps.gg/EMBER They're a really great company that I've worked with for almost a year now. I highly recommend checking them out!
@greatswordsn636
@greatswordsn636 Год назад
It’s not that bad heading boss area in ds2, We always have that option kill every single enemy and never see them again…
@Zlbm0
@Zlbm0 Год назад
Really well done video. Keep up this format, short intro and good points with clear examples.
@callmejason3520
@callmejason3520 Год назад
@@greatswordsn636 except you need to kill them a shit ton of times for that to happen which is extremely boring
@ninjajin8788
@ninjajin8788 Год назад
2:08 Bad final fantasy game screaming did u say CHAOOOOOOOS I WANT CHAOOSSSSSS I MUST KILL CHAOOOOOOOOOOOS AHHHHHHHHGH IM FRRAKING OUT LIKE CHAOOOS WAIT I AAMMMM CHAOOOSS WUT D FUK WOOP D SLAP VS DOWN D STAIRS VS WUT D FUK CRAZIEST FIGHT EVER HOLY SHIIIT
@maxmustermann-zx9yq
@maxmustermann-zx9yq Год назад
Sekiro: Blockspam is way too easy, Metal Gear Revengeance has done it better by having a directional 2 button input
@quasarone3083
@quasarone3083 Год назад
Im so glad that FromSoft finally seems to have given up on the idea of having to run through a thousand enemies for minutes to get another chance at the boss
@thecourier7964
@thecourier7964 Год назад
Honestly as someone who’s only played elden ring that concept is the only reason I haven’t gone back to play dark souls 3 or bloodborne.
@quasarone3083
@quasarone3083 Год назад
@@thecourier7964 You definitely should, it's pretty bad with some bosses in those two but honestly not that big of a deal, the really tough ones have short runbacks. Absolutely avoid DS 1 & 2 if you don't want runbacks, those have some _insane_ ones
@shawnmarcum8078
@shawnmarcum8078 Год назад
​@@quasarone3083 It's kind of making you work for getting your souls back.
@OmRiWoLF
@OmRiWoLF Год назад
@@thecourier7964 Most bloodborne bosses have shortcuts to them, usually the boss run-up is very short. But yeah it's not that case with every boss
@notnicks5056
@notnicks5056 Год назад
@@quasarone3083 I honestly think Ds1 and Ds3 bosses are way better than Elden Ring's. I just don't understand why they recicled so much some bosses. But that's up to everyone's opinion
@thomasraines1396
@thomasraines1396 Год назад
One thing that annoys me about by Bloodborne is how you can’t teleport from one lantern to another, you have to keep going back to the Hunter’s Dream and select where you want to go.
@DrDolan2000
@DrDolan2000 Год назад
Yep; that's pretty tedious. I like the Hunter's Dream, but I don't always need or want to go there
@lorcanzo2498
@lorcanzo2498 Год назад
@@DrDolan2000 yeah, that’s why I liked Elden rings teleportation system
@Prplex.
@Prplex. Год назад
Played through 105 hrs of elden ring before figuring out you don't need to be at a site of grace to fast travel
@rykerl6980
@rykerl6980 Год назад
Unpopular opinion probably but I actually really liked that mechanic. The fact it forces you to see it so often really hammers in that feeling of home and safety for most of the game, and then smashes that feeling once you get out of the nightmare and find the place burning down. I get its tedious but I find the payoff was bigger than any annoyance I got
@nakedsnake4248
@nakedsnake4248 Год назад
@@lorcanzo2498 the ds games give you a check point system with bonfires
@n0isyturtle
@n0isyturtle Год назад
For Demon's Souls it absolutely has to be the runbacks. Having to do the entire level over again after getting killed once is brutal.
@skaljacob5256
@skaljacob5256 Год назад
@@K-O_S_S literally wrong bud
@skaljacob5256
@skaljacob5256 Год назад
@@K-O_S_S first stage tower of latria first stage storm place 2nd stage boletaria should I go on ?
@skaljacob5256
@skaljacob5256 Год назад
​@@K-O_S_S you really gonna argue the run to fools idol or allant or flamelurker is the same as the one to say abyss watchers, gael, or friede and yes ive heard of a fucking speed run but thats not what were talking about here
@skaljacob5256
@skaljacob5256 Год назад
@@K-O_S_S ok bud you have no idea what your arguing against
@christopherregan1654
@christopherregan1654 Год назад
There's also the Item Weight Limit, which kinda forced you to sacrifice upgrade points on Vitality to increase it, especially when you ran out of space to store items with Stockpile Thomas and had to personally carry them on you.
@duckyduckington9736
@duckyduckington9736 Год назад
When i beat elden ring for the first time, i really did enjoy it and felt powerful. I felt like the culmination of everything i beat was supporting me throughout my journey. I could feel the elden ring coming inside of me. Why is there so many people liking and commenting.
@elitedonut1089
@elitedonut1089 Год назад
🤨
@deaddymanny7309
@deaddymanny7309 Год назад
🤨
@ImPaCt_ZxZ
@ImPaCt_ZxZ Год назад
I hope there was consent…
@Hoodinl
@Hoodinl Год назад
🤨
@Dee_Law
@Dee_Law Год назад
🧐🧐
@nitrocoldbrew3039
@nitrocoldbrew3039 Год назад
sekiro’s learning curve is definitely smaller when its your first souls experience. the game clicked for me when i fought lady butterfly. im not sure about others but that was the point i got in tune with pressuring enemies, prosthetic tools, deflecting patterns, and all the perilous moves (except grabs, fuck those)
@EmberPlays
@EmberPlays Год назад
You might be right, but to be fair, it was REALLY tough for me to get out of my souls habits from the other games, so I don’t think experience with Dark Souls helps too much with Sekiro
@daviddruen858
@daviddruen858 Год назад
it was my first FromSoft (other than a bunch of Armored Core games) it was very tough, but I hear it's harder on people who've played DS and BB, because they had to unlearn the dodge button instinct
@Kaiwala
@Kaiwala Год назад
I tried Dark Souls 1 3 times but quit around Bell Gargoyles because I didn't know how to upgrade weapon or what humanity and kindling did, and found how obtuse the game was to be a big turn off. Friend got me to buy Sekiro and immediately I breezed through it, simply because it doesn't have any cryptic BS mechanics that make no sense. The only difficult thing to learn in Sekiro is how to fight, and they try to ease you in to that mentality for the whole game. The moment it clicked for me was Genichiro. I think it's telling that every Sekiro player who enjoyed it says that the game "clicked" for them at some point, and I think it's the big aspect that separates the souls fans who love it like I do, and the souls fans who seem to dislike it. I bet the people who turn around and say they didn't like it, simply didn't get it.
@mannytprimeministerofthemanate
Sekiro was my second from soft game with the demon souls remake being the first. However due to that games slower nature I never got used to the dodge roll system. So when I first played sekiro I got comfortable with the combat quickly. But it took me until genichiro to finally understand it fully.
@josetomascamposrobledano4618
I call BS and anyone who mastered Sekiro would agree. You can’t say that about Lady Butterfly. “I learned everything about the game, even the perilous attacks” and follow that up with “couldn’t dodge the grabs”. That hurt me physically! Lady B doesn’t have any Mikiri counters! So you couldn’t master the grab,sweep, Mikiri challenge in that fight. Also she is very limited on that aspect, she only has 2 sweeps, 1 on neutral and one after the a combo. And her grabs were super slow and could be interrupted completely by shurikens… meaning you didn’t master the prosthetic system on that one. Wow, I went full Redditor. But the point stands. Sekiro’s bosses bring new requirements of skill to the table and even if you “click” with the gameplay like most people do after Genichiro, it doesn’t mean the game won’t ask new skills from the player. Hell even Sword Saint Isshin who is a test of 99% of the skills of the game doesn’t ask for everything. Since Shura Isshin has grabs that Sword Saint doesn’t use.
@dogfellow3848
@dogfellow3848 Год назад
Honestly I think one of my biggest issues with elden ring see that fact that too many weapon will occupy the same niche, with a lot of them being just objectively worse. That's why bloodborne had greatweapons, because all of them were unique and extremely distinct from one another, not just a worse greatsword
@manuelcorvobelda1831
@manuelcorvobelda1831 Год назад
Dark Souls 2 and 3 also had this problem tbh, a lot of weapons were outclassed. However, the addition of AoW, while very interesting, makes the problem worse in Elden Ring imo.
@dogfellow3848
@dogfellow3848 Год назад
@@manuelcorvobelda1831 Honestly the infusion system those games had was just the exact same problem, two different routes to end up at the same place: weapon oversaturation
@axis8396
@axis8396 Год назад
I feel like the issue is more so that there's just not enough unique weapons and the combo system of ER means that weaker weapons suffer even more than they did in DS3, and I say this with my favorite builds being BKGA, Demon Scar, Aquamarine Dagger, and CotMK to name a few. Like if we take 49 Vigor in DS3 which is 1512 HP with Life/FaP+3 compared to ER having 1680 base HP at 49 but in ER you do like 4 times the damage output due to weapons(particularly aow damage) being broken and armor being terrible. Like even in DS3 looking at just the Dagger class I can name the Dagger(130 crit), Bandit's Knife(natural bleed), Corvian Greatknife(rollcatch vortex), MHS/Harpe(katana hitstun daggers), and Aquamarine Dagger(WA stance is sort of like a straight sword, really fun weapon on int builds) but in ER there's Misericode(140 crit), and Wakizashi(marginally better AR and inherent bleed) and that's about it unless you're specifically doing faith in which case the Erdsteel Dagger is the best for sacred/flame art since the faith investment increases both the physical and elemental damage
@dogfellow3848
@dogfellow3848 Год назад
@@axis8396 Well more unique weapons with the same movesets would just rearrange the issue, wherein weapons dont have niches to call their own, either invalidating other weapons or being invalidated themselves because of uneven scaling or fucked elemental damage distribution. Elden ring has the most unbalanced bits of weapons from the souls trilogy and it makes for a kind of frustrating weapon experience
@RB26N
@RB26N Год назад
i too like the idea of quality over quantity, they could go down the bloodborne route and make each weapon in upcoming "souls" like game unique not only by weapon arts but also by moveset themselves.
@unexpectedgouf5225
@unexpectedgouf5225 Год назад
My gripe for Elden Ring is that the dungeons aren't memorable and are rehashed, and how confused a new player can get with finding out how to progress due to the map size.
@bigboi1068
@bigboi1068 Год назад
To be fair, the catacombs and caves aren’t supposed to be the ‘dungeons’. Only the legacy dungeons are actual levels. Just think how different Stormveil is from every other area. And I think the map design really helps with being lost. Most new players will try to make their way to the Erdtree- the only problem is that reaching Leyndell requires pretty specific stuff. It’s not the map size- it’s the distance between item locations and their uses. Like the dectus medallion. Half of it is in limgrave. Half is in caelid, and the lift is in liurnia. could have been placed better.
@elk3407
@elk3407 Год назад
They are supposed to be like the chalice dungeons in Bloodborne but scattered in an open world
@Hirotoro4692
@Hirotoro4692 Год назад
Dungeons aren't memorable? Are you for real? Leyndell? Volcano Manor? Stormveil Castle? Elphael? Elden Ring has insanely memorable dungeons. Naturally, as a huge 100+ hr open world game, there's a lot of copypasta mini dungeons to flesh it out. But that's expected: they couldn't reasonably make 50+ fully unique legacy dungeons, could they?
@thecyclone9115
@thecyclone9115 Год назад
@@Hirotoro4692 he’s confusing dungeons with catacombs, caves and mines. And I have no idea what he’s talking about the world being “so big it’s confusing for new players” when there’s graces that literally point in the direction you’re supposed to go
@Murakami2077
@Murakami2077 10 месяцев назад
You don't know how much of an upgrade they are from the Chalice Dungeons
@TwighlightLugia
@TwighlightLugia Год назад
I think my personal gripe with Elden Ring has to be the quest 'system.' ER wants to have its cake and eat it too about being an open world game, and for the most part it works, but it is nigh impossible to figure out some of the questlines without guides because of how obtuse the requirements are. I'm not saying I want ER to hold my hand with them, but damn, I'd rather the game hold my hand than the internet.
@LeafyPeach
@LeafyPeach 8 месяцев назад
Yes constantly needing to look through guides sucks. Takes the fun out of the game.
@dustrockblues7567
@dustrockblues7567 4 месяца назад
Dark Souls 3 was like this also. Fromsoft just makes stupid NPC quests I guess.
@Devilspade
@Devilspade 4 месяца назад
True but yeah that is most souls games
@GeneralTaco155555a
@GeneralTaco155555a 3 месяца назад
​@@dustrockblues7567 Dark Souls 3's quests for the most part can be fulfilled (in one way or another) by progressing through the somewhat linear levels, or by doing what the NPCs tell you what to do. Elden Ring, you find the blind girl after beating the first main boss, and never see her again. 😂 Honestly, the open world hurts the game more than it adds. It's way more confusing to find anything (especially npcs/quests), and half of the dungeons and bosses were just copy+paste to fill out the map.
@Mansory811
@Mansory811 3 месяца назад
​@@Devilspadeits like you guys are just there to say the same shit....... what dont you understand that this one is an open world game. A completely different apporach to a soulslike. So, the npc System is outdated (for open World games)
@cardmossdn8058
@cardmossdn8058 Год назад
So many options to choose from in DS2 , but I have to say my most hated addition is being able to be damaged during the boss fog animation. It's such a simple, tiny change that destroys so much of what made the trial and error of previous games so fun and rewarding. I think it's sort of emblematic of DS2's artificial approach to difficulty.
@EmberPlays
@EmberPlays Год назад
For real, I totally forgot about that until I went to get gameplay for this video and I was like bro r u kidding me I totally forgot about how unfair this is 😂
@gallow_
@gallow_ Год назад
Yeah I think this change combined with the 30 enemies following you really puts a damper on wanting to complete a second playthrough
@alessandrofarina6064
@alessandrofarina6064 Год назад
Same thing with chests and when you open doors
@opethmike
@opethmike Год назад
Nahhhhh, soul memory is way worse. Makes co-op runs a huge pain in the ass.
@toxicdooby3590
@toxicdooby3590 Год назад
Same thing happened when elden ring first came out. If you kept the draconic tree sentinel alive before the maliketh boss fight he’d hit you with his fireballs as you were walking through the fog and after you pass through it
@justrandomstuff6828
@justrandomstuff6828 Год назад
I really don't get why people dislike fan service in DS3, like c'mon, everyone i watched loved meeting Siegward, Anor Londo is a sight to behold, they show some love to DS2 too with the Earthen Peak Ruins, and the beautiful Soul of Cinder theme, it's a game about cicles, seeing that you ended where you started is on purpose, fan service is cool c'mon
@R1R1R2
@R1R1R2 Год назад
Exactly. It’s not like a memey ‘lol Ornstein but different color’ reference, it’s a respectful send-off to a masterpiece of a trilogy.
@justrandomstuff6828
@justrandomstuff6828 Год назад
@@R1R1R2 i like seeing him as an arch-nemesis, but to us players, a legendary dragonslayer loses to an undead with a pointy stick, he's chasing us across games to get his pride back
@mingQWERTY
@mingQWERTY Год назад
Exactly. I mean, that's the point of the third part of a *trilogy* right? You're meant to close off the thing that you started and Dark Souls 3 with all of the converging lands from Lordran to Drangleic to Lothric shows just how desparate the situation in the world has become. The Soul of Cinder's transformation is a great example of visual story-telling with no dialogue and it was great to see what happened to Ariandel, the Pygmies, Demons and Anor Londo.
@PaintBottle
@PaintBottle Год назад
Some of the references/callbacks are a bit heavy handed or lazy but I too like most of them. Like I would had preferred to see another knight of Catarina instead of Siegwald who is just renamed Siegmeyer. Even if he is from another timeline and what not it still feels pretty lazy. I liked what they did with him and Yorm and I like the OG onionboi so I cant hate the new one either as he is basically the same guy. Just feels odd since Siegmeyers story ended in hollowing/death in DS1. Which is why patches for example is more understandable as he did not have an actual end. DS3 is a sequel and end of a trilogy after all so following many plotlines is understandable and totally different style in art direction would just feel off. Which is why returning armors and weapons are very understandable for me. I still kinda get why some ppl hate the way they connected the games especially after DS2 trying to be so different with it's approach. In comparison DS3 can almost feels like damage control.
@0685ukoM
@0685ukoM Год назад
Problem for me was that it had TOO much of ds1 Ofc ds1 being my fav it should make more sense to love the fanservice but theres really only so many references to previous games i can take without it getting stale Its essentially "having too much of something and getting used to it thus losing its magic"
@DavidFerreira-yi6vw
@DavidFerreira-yi6vw Год назад
What I hated most about Elden Ring was that simply being in a new area could automatically lock me out of a quest I had no clue about because the map is huge and a lot of NPCs are hidden or give vague hints. Also the late game dungeons for me felt like a copy paste of most others. I think the game would have benefited by cutting a few of them out.
@maxwellmcgee7114
@maxwellmcgee7114 9 месяцев назад
That same thing can happen in the other games as well. NPC's are vague and unhelpful and you can very easily do something to fuck up an entire quest line
@doumicbolduc2234
@doumicbolduc2234 8 месяцев назад
Like maxwell said here, that's the case for evey one of these games, except maybe sekiro
@maxwellmcgee7114
@maxwellmcgee7114 8 месяцев назад
@@doumicbolduc2234 i say things that are true quite a lot...people never believe me XD
@Snoodle829
@Snoodle829 8 месяцев назад
I mean, no? The only times you fail quests are for doing major story beats. I guess it's pretty annoying that you fail a couple quests for killing rykard, but that's to be expected. Same with completing mountain tops, you'd expect that to be a failure point for a few quests.
@doumicbolduc2234
@doumicbolduc2234 8 месяцев назад
@Aurora62869 I get what you're tryna say here, but still, yes and no. If you never look it up, there's really no way you'd be sure of it, especially on your first playthrough. NPCs also barely ever tell you where they'll be next or what they need you to do.
@octocoq
@octocoq Год назад
When you showed footage of the run-up to the Smelter Demon in DS2 I felt that
@teknogothyk
@teknogothyk Год назад
I thought healing and bullets were fine in Bloodborne. The inability to rest/teleport from the lanterns was annoying though, and felt like a big step backwards.
@mrsombrero9956
@mrsombrero9956 Год назад
Agreed I don't know why a slight inconvenience like Blood Vials get such a violent reaction from people. Besides farming Healing items is RPG 101.
@RX782GP03
@RX782GP03 Год назад
it was fine with grass and grass doesn't drop as often as vials
@JohnDoe-kn7ex
@JohnDoe-kn7ex Год назад
@@RX782GP03 You could basically have more grass than you’ll ever need by the midgame because of how cheap they are. Meanwhile you can max out on blood vials and still find yourself running out.
@astrotecn
@astrotecn Год назад
@@JohnDoe-kn7ex skill issue
@axis8396
@axis8396 Год назад
The quality of life in Bloodborne is abysmal, I think it has some of the more interesting gameplay in the series but there's so many things that just are objectively terrible: no respec option is annoying, RNG Bloodgems(even better if you need OoS ones because the best way to get droplets is basically the DLC Winter Lanterns which are only available past Maria and a good portion of the Fishing Hamlet), it's inconsistent on what it decides should be refilled with BHM's(bullets are, vials aren't like wtf I've got 500+ of both this should not be an issue, dying does refill everything but the only way to kill yourself quickly is the Chikage so hopefully you're playing bloodtinge), if you want to refill and you don't have a Chikage then you have to go to Hunter's Dream to the storage and manually refill everything item by item, and then it's another load back to whatever area you want or if you do chalice co-op that's the last one, but if you do actual game co-op/pvp then that's the load to the area you want and then there's 2 more loads of being summoned and coming back and then refilling items again on top of that. Also the game guts your health severely when being summoned like easily half or your normal amount and this isn't even password downscaling. I love the gameplay of BB but there's a reason I take long breaks when making builds.
@SashaMasonVR
@SashaMasonVR Год назад
Probably the most annoying thing in Dark Souls 2 for me, along with the boss runs, was the fact you could get hit as you were entering the fog, meaning that even if you reach the fog, you weren't safe. No other game has that.
@darkigor20
@darkigor20 Год назад
That's what I like the most about this game, you can't cheese it like the others, in DS I feel like the areas are optional, they just there for cosmetic purposes, they don't even follow you for long, you can just "hey that enemy is new, anyways killed it once, bye"
@carl_consumer.of.reality
@carl_consumer.of.reality Год назад
@@darkigor20 Yeah Bloodborne is like that as well, for most areas. I usually make sure to kill all the enemies but if i'm running back to a boss after losing echoes it's easy to just run past them all no problem
@GigaDonk99
@GigaDonk99 Год назад
yeah I definitely prefer being able to run past enemies if I want. That way if a part of the game sucks and I hate it, I don't have to fight through it for fifteen minutes every time
@3b9x
@3b9x Год назад
That would be unfair if it wasn’t for the fact that DS2 allows for enemy despawning… so git gud and play the game for slightly longer, pleb.
@spinyslasher6586
@spinyslasher6586 Год назад
@@darkigor20 I swear to God Souls fans will take the most objectively god awful mechanic and try to come up with a shitty excuse for it.
@pysan3477
@pysan3477 11 месяцев назад
I think the worst thing about demon souls (At least the original, since I haven't played the remake yet) was the fact the types of item drops were assigned to different worlds. So for example, if you wanted to get health items because you ran out of them you could only really reliably go to the first world and farm there; if you wanted Mana items than you had to farm the third world etc. It made playing through it a monotonous slog of returning to locations you've been through already solely to eliminate the enemies you've killed dozens of times before.
@lancegoins
@lancegoins 7 месяцев назад
remake didnt change that 😒
@ilovetoby24_two83
@ilovetoby24_two83 11 месяцев назад
I have only played the Dark Souls Trilogy, Bloodborne, and Elden Ring. I'm still working up to playing Demon Souls and Sekiro. The worst part of DS1 to me was the areas in the 2nd half of the game (Lost Izalith, Tomb of Giants, New Londo, etc.) The worst part(s) of DS2 to me was the enemy placement (I played SOTFS), Boss hitboxes, and how confusing and mashed together the areas were. The worst part of Bloodborne for me was the weird inter-connectivity of the Cathedral ward to so many other areas, to the point where I wouldn't know what to do next. The worst part of DS3 to me was the early game areas that were annoying to get through (Road of Sacrifice, Farron Keep, and Irythill Dungeon - later area). The worst part of Elden Ring to me was the frustration of the late game areas. Areas like Mountaintops of the Giants, Consecrated Snowfield, Farum Azula, and the Haligtree were painfully obtuse to get through.
@KingCasual1986
@KingCasual1986 2 месяца назад
You ask me the worst part of Elden Ring is the open world. If FromSoft ever does this formula again, they need to do away with the whole dead world thing and put some towns and stuff in it. Pure danger can get really boring after 2 or 3 play throughs!
@gui874111
@gui874111 Год назад
I struggled the whole way through Sekiro, with the challenge constantly ramping up. But then once I started NG+ I was demolishing every enemy with ease. Shit was so magical I ended up enjoying it way more. By NG+5 I beat Genichiro without taking damage... the same Genichiro that killed me over 20 times on my first playthrough. I love this game so much, it really makes you F E E L like the Guitar Hero.
@rfr_Foglia
@rfr_Foglia Год назад
Do you follow Videogamedunkey by any chance?
@jesuslikesdualswords8410
@jesuslikesdualswords8410 Год назад
Bro Geni killed me for over 20 hours on my first run lmao! But that is the fight that clicked the whole game into gear for me. i learnt the combat in those 20 hours and it's my fav game of all time!
@dolphinpower1107
@dolphinpower1107 Год назад
Only 20 times that man killed me like 200 times
@kevinfortsch
@kevinfortsch Год назад
I'd say sekiro and guitar hero are similar due to the fact their both rhythm games.
@landobangs112
@landobangs112 Год назад
You struggles through sekiro? I beat the game in like 8hrs on NG
@ukiya1160
@ukiya1160 Год назад
Biggest issue for Elden ring for me is the boss reksins/duplicates. I get that they gotta fill out the map and stuff but it's really annoying to travel through one area and see this dragon and then travel through another area and see it again. I don't know why but it just made the area seem less "special" or unique.
@hastur2905
@hastur2905 Год назад
Yeah specially seeing Astel get repeated was a slap in the face
@spoon8035
@spoon8035 Год назад
never really understood the problem with this especially when they have unique drops or dungeons
@ahassani
@ahassani Год назад
@@spoon8035 I'll explain it from my point of view. When I first saw flying dragon Agheel in the lake I was like damn thats a badass looking boss there, but at the end of the game I've fought like 6 other dragons that look exactly like Agheel, have the same exact attacks as Agheel just recolored, and it just made fighting dragons in Elden Ring extremely tedious and boring. When I started NG+ fighting Agheel just didn't feel cool anymore, because I fought the same dragon like 7 times before. Not to mention, bosses like Lansseax being copy pasted like 5 times in Crumbling Farum Azula made the fight with Lansseax feel worthless. It just feels cheap and worthless fighting the same boss multiple times int e same playthrough, because that initial amazing feeling of fighting the boss gets taken away and diluted when you fight them again and again and again.
@spoon8035
@spoon8035 Год назад
@@ahassani I disagree if I like a bossfight why shouldnt I want to fight it again with different rewards, not to mention the difference in scenery fighting an ancient dragon on a hill is way different than fighting it in a flying crumbling city
@guitaraobscura8802
@guitaraobscura8802 Год назад
Did that also bother you with Sekiro? Most of the mini bosses in that game are duplicates and I honestly viewed most of the bosses as the same in Elden Ring but for some reason people seem to only have a problem with it in Elden Ring.
@gagebyers1057
@gagebyers1057 6 месяцев назад
My problem with Elden ring is the difficulty scaling… some areas are super easy and then some are the worst time of your life! They don’t always find they comfort zone with difficulty, especially in the endgame
@peterk.2108
@peterk.2108 4 месяца назад
Isn’t that how open worlds are supposed to be though? I mean if you’re starting out going to Caelid you’re not gonna have the greatest of times (I’m not tryna flame I’m just curious on what you mean)
@kakyointhemilfhunter4273
@kakyointhemilfhunter4273 3 месяца назад
​@@peterk.2108Most open worlds you can level and at least match or overpower the difficult areas and bosses. Personally I only find the endgame bosses to be obnoxious but the areas and most enemies were fine
@JustLurking248
@JustLurking248 2 месяца назад
Because it’s not linear, linear is easier to control because you can’t skip over area. So with each area it gets progressively harder.
@charlotte2845
@charlotte2845 2 месяца назад
@@peterk.2108 I was thinking the same, like even though it’s open world, some areas are obviously more difficult to encourage you to go places in a certain order, areas/bosses are scaled to the level you’re supposed to be at when u reach an area
@drifter1063
@drifter1063 2 месяца назад
Great video man. I like how there was no needless outro with plugs, makes me want to check out your channel even more with the time I saved lol
@nenrima
@nenrima Год назад
I have about 900 hours on Sekiro, and I can say that one thing I really wish was there is the ability to cycle skills like you cycle prosthetics and items. Even just 3 at a time. I know theres a mod, but I really think it should've been possible in the base game.
@actualamateur149
@actualamateur149 Год назад
How the fuck did you manage to put 900 hours on that game? I’ve gone through it a few times, and I still doubt I have anywhere near 100 hours.
@nenrima
@nenrima Год назад
@@actualamateur149 I just really love the combat. And before gauntlets were introduced id just run through the entire game, boss to boss, sometimes more than once a day (While having some movie or show in the background). And mods like Resurrection and LMTSR also bring a lot of replay value, so I recommend checking them out
@yourdad5799
@yourdad5799 Год назад
@@actualamateur149 people speedrun games Steve
@zeallust8542
@zeallust8542 Год назад
@@nenrima im gonna check out those mods. Been trying to find a good reason to revisit sekiro
@Freshwater121
@Freshwater121 Год назад
@@nenrima Same. I’d think “It’s time to try out a new game” and then find myself playing Sekiro for the nth time.
@slipstream7324
@slipstream7324 Год назад
delayed attacks feel so unnatural. it doesn't feel like you're fighting an opponent in combat. Just feels like someone watched you play all the souls games and is changing timing just to hit you
@adistantonion2202
@adistantonion2202 Год назад
Delayed attacks feel natural, but not how Elden ring does it. Having different signals for delayed attacks would be lovely rather than just getting hit by something because the timing is specific. (Looking at you draconic tree sentinel lighting shield strike.)
@zeallust8542
@zeallust8542 Год назад
Honestly, I disagree entirely. I appreciate occasional delayed attack bosses. Its a good break from the ENTIRE series 1-2-3-4-1-2-3-4 rythm for every single boss. I first tried so many bosses in DS3 and Elden Ring because it was the exact same rythm as every other boss fromsoft makes
@jajasking9652
@jajasking9652 Год назад
@@adistantonion2202 yeah, blue smelter demon is not a good bossfight i know, but he has delayed attacks with a signals, which are the growls, also, mogh has delayed attacks, but It feels natural, because his weapon is Big af and is has to be heavy to like use it
@dawe0039
@dawe0039 Год назад
Delayed attacks are not the problem, the insane, pinpoint accurate tracking is.
@chaseong9560
@chaseong9560 Год назад
Delayed attacks can be fine if they're intuitive or at least obey momentum. Nameless King's delays aren't too bad because they still fall within reasonable movement, psyching you out. Dragonslayer armor's delayed swing starts by him moving his torso half a second before the actual hit, which could be an actual thing you'd do in a fight. In Elden Ring, bosses stop mid-downward swing, brush their teeth, then land the rest of the swing at 300% of their basic speed. It's nonsensical and pretty much has to be learned through trial and error. Morgott in ER has the delayed slam cued by him tapping his foot before the hit, which is much harder to notice than DS3 dragonslayer armor's fake-out swings. Delayed attacks aren't bad if they've reasonable to implement, but lack of momentum coupled with bosses in ER being able to extend their combos abruptly just isn't fun.
@austindobbs5341
@austindobbs5341 Год назад
The one thing that’s gonna be a tragedy is when the DS2 death counter stops counting
@shiroamakusa8075
@shiroamakusa8075 Год назад
I think one thing that has to be said for Elden Ring is sidequest design. In the older titles they could already be pretty obtuse but because there was less "real estate" overall you had an easier time actually finding and meeting people. Elden Ring with its gigantic world in comparison makes it near impossible to folloe sidequests since those often spread all over the map. Take Yura for example, at one point you have to warp to the main gate of Raya Lucaria to help him fend off an invade... but unless your game progress is such that you arrive there just as his sidequest is at that stage there's basically no way for you to ever find out that you'll have to help him there because he never mentions going to the academy. And of course the final step of that quest is to find him dying in a random church on the Altus Plateau which he also never mentions as a destination in previous dialogue. I really think any potential ER DLC or follow-up needs to be tighter about this.
@AshtonHaggart9674
@AshtonHaggart9674 Год назад
Worst thing about all these games is how the game expects you to know how to finish certain quest Like performing a certain action in a certain place to a certain NPC When there is no way you could know to do that without typing it up on the internet
@skrumbobumbo3279
@skrumbobumbo3279 Год назад
It's fine in all of them except Elden Ring. Elden Ring is such a large open map that it's near impossible to just run into an npc, in previous games you had such a tiny map to explore level to level that if you were thorough you'd eventually find what you needed to find. Kinda hard to find someone you meet in Elden Ring when the devs place their quests across the entire fucking map for you to try and find.
@zeyadsaeed9580
@zeyadsaeed9580 Год назад
@@skrumbobumbo3279t is meant to increase replability since you usually wouldn’t be able to 100% elden ring at first playthrough.
@AshtonHaggart9674
@AshtonHaggart9674 Год назад
@Rute Fernandes I know what your talking about and I love Sekiro but I agree
@skrumbobumbo3279
@skrumbobumbo3279 Год назад
@@zeyadsaeed9580 I mean sure but that doesn't mean it works. Even if they gave you quest markers you still won't 100% the game first go, and they don't even need to give you markers to start quests (RPGs already don't do that anyway) but there are quests that even just mark stuff on your map, like the Volcano Manor quest, honestly if quest steps where even like Morrowind and they only told you the location and directions to take that'd be better for replayability (and playability in the first place) than this. What they have feels more like an oversight than intentional.
@john.darksoul
@john.darksoul Год назад
@@zeyadsaeed9580 I really don't understand this replayability argument. How does Nepheli saying her "no no no how could I say that" for 50 hours without any clue for what am I supposed to do encourage replayability? Or a character whose quest I really wanted to follow just disappearing never to be seen again without any form of conclusion for their story? When I see this, I don't think to myself "can't wait to try backtracking through the entire game to find these characters in my next playthrough", I think "yup, after all these years fromsoft's quests are still shit, gotta look up a guide". And I could understand if quests were connected to each other, and had different outcomes that could change direction of other quests, but no, it's just "guess which copy-paste ruins you have to check this time"
@bakubread9308
@bakubread9308 Год назад
Dark Souls 3 is the game that got me into the franchise as well, and I have the same issue with its linearity. I'm someone who loves to replay games to death, and as a result DS1 became my favorite just for the sheer freedom you get for the first half of the game. Nothing saps the life out of me more than having to run through Farron again lol
@EmberPlays
@EmberPlays Год назад
Lmao seriouslyyyyy 😭
@bubbajoe117
@bubbajoe117 Год назад
It's linearity is it's worst aspect but at the same time it did have the strength of giving you a good idea of "where you're supposed to be" in terms of your character and weapon progression, you never hit a point that you're just objectively not equipped for which is a good thing imo, lets me plan out build progression/playstyles better.
@lucasbeck1391
@lucasbeck1391 Год назад
@@bubbajoe117 unless you somehow found the dancer early and thought that the way to go
@bakubread9308
@bakubread9308 Год назад
@@bubbajoe117 i agree its generally better for pacing on a first playthrough, I adored DS3 the first few times I played it. the problems arise after that, when you have no ability to experiment or do a different type of playthrough beyond what early game gear you equip. no starting with the master key and going straight to Quelaag or the Iron Golem (if you know the skip), no getting gear from across half the map before fighting any bosses, etc. Those things are what keep DS1 so much fun even after all this time, for me at least.
@LuM4rex
@LuM4rex Год назад
For me, this has never been a downside of the game, I began to appreciate the linearity of the DS3 much more with the release of the unbalanced Elden Ring. Although, I wouldn't mind the level design like the first half of DS1, but it just doesn't seem to suit a game like DS3. It's like a one-way trip, you're not an explorer anymore. Your goal is very clear, and you go just to get it over with without turning back.
@breadisred1
@breadisred1 8 месяцев назад
i have to say dark souls 3 is the best way to end this trilogy. the way everything just crumbles into pieces, and how you revisit areas that you have seen in the previous games just to realize it all has turned into ashes always gave me chills. i know this video is about a bad thing in every game but i had to point this out
@trevorburke8660
@trevorburke8660 Год назад
The reason spirit emblems can be purchased instead of just dropped by enemies or reset on death is because you can actually purchase emblems at the altars without resting. One of my favorite tactics for dealing with the divine realm is to make use of the reusable gachiin sugar to make myself harder to detect and sneak around eliminating difficult encounters then doubling back to supply so I can keep doing it. I can see why it would be annoying to some though, especially if you have difficulty staying alive and keep losing your money. Ironically, dark souls 2 was my first (well, technically 2nd, since i played like 6 hours of demons souls back on the ps3 when it came out) souls game that I actually played, but I never had issues with enemy placement or boss runs because of how I played the game, and wouldn't feel the hordes of hollowed being annoying until 3, 1 remastered and bloodborne when I would play them later. See, I grind a LOT in rpgs. It helps me get used to the mechanics and flow of combat, feel out my own play style and build up a power buffer so I never feel too weak, and in DS2 and even scholar of the first sin, enemies stay dead if you kill them enough times, a feature that wasnt in other souls games (much to my initial dismay) which would come to throw me off later. Once I realized in DS2 that enemies just stayed dead, I would completely genocide each map as I went through the game. I ended up being monsterously over levelled as a result and when I would have to occasionally re-attempt certain bosses, the walk up to them was barren and lifeless, devoid of any challenge or difficulty save for running off an edge while not paying attention. I never understood why people didn't do that more, but I guess I was still like 19 or 20 at the time and had a lot more free time on my hands.
@Andres33AU
@Andres33AU Год назад
Even though an optional boss, I remember the boss run to regular Smelter Demon in DS2 was unrelenting, to the point where I did it so many times that enemies started to despawn (guessing the game was forcing you to use Bonfire Aesthetics after too many times to get enemies back, lol). With Sekiro, it finally clicked during the Genichiro fight on the rooftop, where it was a combination of everything you'd learned up to that point, including parrying, jump stomping, and Mikiri countering, and it's probably why it was my favourite boss fight in the entire game!
@Ares42
@Ares42 Год назад
All the normal enemies in DS2 has a set amount of times they can spawn (I believe it's 15). Once you've killed any one specific enemy enough times it will stop spawning when you rest. I remember clearing the boss runs until the limit for certain bosses on my first playthrough, just so I didn't had to deal with the actual runback.
@Aycheffe
@Aycheffe Год назад
using the lightning counter was so sick in that fight
@silverraigirideviluke
@silverraigirideviluke Год назад
@@Ares42 Specific, but varying by area. I dont know the exact numbers, but for example the gutter has less spawns for each enemy, and the dlcs have more than average.
@josephhudson6650
@josephhudson6650 Год назад
You can also keep enemies from despawning in 2 using the Covenant of Champions
@kedarunzi9139
@kedarunzi9139 Год назад
@@josephhudson6650 or by using a bonfire ascetic or getting to ng+
@ZX497
@ZX497 Год назад
In the original Demon's Souls, the biggest annoyance was the limited inventory space combined with the fact you couldn't send items to your storage box. This meant that if you stumbled upon an armor set and went overloaded, you just had to discard items to make space for that set or lose the set permanently. On my first playthrough I had to trash so many upgrade materials and healing items not to lose out on unique items, and even still I ended up losing some sets cause that mechanic you kind of learn the hard way. The remake fixed this.
@christopherregan1654
@christopherregan1654 Год назад
That was the biggest pain for me in that game. I had to sacrifice upgrade points on Vitality in order to increase the Item Weight Limit, especially when I ran out of space to store items with Stockpile Thomas and had to personally carry them on me instead.
@HenrikoMagnifico
@HenrikoMagnifico Год назад
I mistakenly chose the "Shura" ending in Sekiro and thus missed out on 1/3 of the game, so yeah that's my least favorite thing about it
@rex2546
@rex2546 Год назад
Not the games fault you picked the bad ending when it goes against everything you are doing and literally gives you a seccond chance to back out of
@thegreatpiginthesky3904
@thegreatpiginthesky3904 Год назад
I mistakenly never turned on my Monitor so I never got to experience Sekiro at all, so yeah that's my least favorite thing about it
@O-san4
@O-san4 Год назад
Goes well with the story of the carp swimming upstream, cuz you literally give up going to the fountainhead, thus avoiding more challenges
@andreichetan4694
@andreichetan4694 Год назад
Shura ending is the best
@trooves4675
@trooves4675 Год назад
I just started playing bloodborne a few days ago, and I've got to say that the blood vial system doesn't seem too bad. I have plenty of blood vials in my storage and never really run out, but then again I'm only 2 bosses in which I've first tried both of them so maybe I'll have to worry about farming later one. Adding onto what you said about ER I agree that the difficulty is a big issue and personally my first play through of over leveled by complete accident and did the first half of the game pretty much my first attempt.
@cyprian6265
@cyprian6265 Год назад
My only problem with Elden Ring is the bosses. You can find most bosses in multiple locations, making them barely anymore special then normal enemies. The duo boss fights also suck, they have no balance compared to the previous games and their arenas are almost always designed poorly. Some bosses spam way too much sometimes, it's just annoying.
@theautisticbeaver4885
@theautisticbeaver4885 Год назад
Plus most of the bosses after morgott just suck
@danejr9785
@danejr9785 Год назад
@@theautisticbeaver4885 hows that
@brandentaft5164
@brandentaft5164 Год назад
@@theautisticbeaver4885 You're not forgetting that Godfrey is after morgott right?
@endme2760
@endme2760 Год назад
@@brandentaft5164 He said most of the bosses, not all of them
@brandentaft5164
@brandentaft5164 Год назад
@@endme2760 I know just curious if he enjoys Godfrey first elden chad
@SpoopyChicken
@SpoopyChicken Год назад
I agree with Elden Ring's balance issue, however I would like to highlight a couple of things; firstly, I think that one of the main issues with Elden Ring's balancing is definitely damage scaling for the enemies, it feels like fromsoft expected every player to be running 40% absorbtion + 60 vigor by the endgame because some attacks genuinely feel unfair with how much damage they do (1shots, and fast attacks that do too much damage.) Secondly in terms of items summons I do believe that they really missed the mark on this one, but this can be something that can be fixed in future updates. and lastly I just want to mention that enemy scaling would not work and would actually be a detriment to not just Elden Ring, but to all open-world games altogether (Think Fallout 3 vs Fallout New Vegas' balancing,) it's extremely satisfying to go back to an early area to see how far you've come. Very well put together and comprehensive video here.
@justak2121
@justak2121 Год назад
Also using blood weapons just makes the game a fucking breeze.... Basically an easy mode
@mr.moonman5303
@mr.moonman5303 Год назад
@@justak2121 Not anymore since they nerfed bleed to high heaven.
@justak2121
@justak2121 Год назад
@@mr.moonman5303 I didn't pick up the game in two months did they nerf it that bad 😭
@mr.moonman5303
@mr.moonman5303 Год назад
@@justak2121 yea they nerfed it hard. It no longer proc's as often as it used too. And I believe the damage got a nerf as well. It's still usable. But trying to spam it is just not gonna work anymore.
@mo_xd433
@mo_xd433 Год назад
areas are scaled from 1 to 15 when u get to the last one everything almost one shots you and also you need atleast 55 vigor to pass the vigor check
@bonoach2632
@bonoach2632 11 месяцев назад
In ds2 there is a spell you can cast that lures the enemies towards it, makes the run to blue smelter demon easy. I love this game, especially because it has the no death run and no bonfire run and their rewards! so fullfulling to complete those!
@TheTroupeMasterGrimm
@TheTroupeMasterGrimm Месяц назад
I would say my least favorites are these Demon souls: world tendency. Having the world change as you live or die is not only confusing and weird but just not fun Dark souls (remastered): rushed development of later areas. I used to lose my mind over the jump button being tied to the sprint button till I found out you can remap the jump button separate from the sprint, but I never don’t dread doing the bed of chaos and izalith run every time I play. Dark souls 2: the combat style change, ds1 has a nice mix of ganks and 1v1 combat, but ds2 just made all the combat ganks, so it dosent even throw you off anymore it’s just exasperation Dark souls 3: the color scheme of the early areas, every single area up until irithyll of the boreal valley it either brown, dark green, dark blue, grey, white, or black. It’s all just dark colors that mend together to create a lot of bland color in entire maps, making areas like the high wall of Londor or undead settlement very forgettable. Fire link shrine is also kind of boring when you compare it to the previous games hub worlds but I don’t mind it too much. Elden ring: the boss design. The bosses after Godrick the golden all feel like they sacrificed gameplay for the sake of spectacle. They all look awesome, but most of the bosses end up just being a large enemy with huge sweeping AOE moves, gap closers, and magic spam from ranged. It picks back up in leyndell with godwyn and Morgott but then you’re off the the mountain tops and it’s back to big dude with AOE. I also am not a huge fan of how the round table hold in just fully separate from the world like a pocket dimension, but the area itself is cool so it’s not that big of a deal. Bloodborne: haven’t played, can’t speak on it :( Sekiro: haven’t played, can’t speak on it :(
@bug.b3ar
@bug.b3ar Год назад
I really like the healing mechanics in Bloodborne because it promotes an aggressive style of play that you don’t get a lot the other games, and idk I never had problems with farming blood vials until I had to fight the moon presence. I definitely get why it rubs people the wrong way tho
@thedarkestdarklink3150
@thedarkestdarklink3150 Год назад
i liked it until i was constantly throwing myself at the brick wall known as Orphan of Kos
@ZomBunny
@ZomBunny Год назад
For me Bloodborne was my first souls game, so I just got to learn to be aggressive and farm. Its nice to be able to rest to get more heals, but very annoying to not be able to carry 20 at once right off the bat
@flashdalsu9792
@flashdalsu9792 Год назад
me neither, i finished 2 pts with 60-70 +. every time i had some echoes left, i bought vials
@rion7720
@rion7720 Год назад
Sekiro also requires you to be overly aggresive, relentlessly, without stop if you even want to beat the old man just like he himself says it
@eclipse369.
@eclipse369. Год назад
No shield = crap. Backstep = crap
@arellajardin8188
@arellajardin8188 Год назад
While most people emphasize the boss fights in these games, I enjoy “conquering” the levels. So, for me, Dark Souls 2’s run backs aren’t an issue. Because I take the time to clear a path, anyways. I memorize the enemy composition, how to pull them efficiently, and killing them with the least amount of healing. Which itself isn’t an issue, since Life Gems. (But screw Frigid Outskirts and Iron Passage) No, for me, it’s the 8 direction movement. It didn’t bother me the first time I played, but after going back from DS3 and ER, the controls felt seriously clunky. It’s something you can adapt to, and compensate for. But you really shouldn’t need to. If they did a Demon’s Souls style remake of SotFS, this is the one thing I’d ask them to fix.
@ViscousV
@ViscousV Год назад
And with DSII after you kill an enemy around 12 times they stop spawning so that game REWARDS you beating the level each time you get to the boss. While Stakes of Marika are nice, there’s nothing quite like just taking a stroll through the land that you mastered by driving all the enemies out
@patchesgaming9139
@patchesgaming9139 Год назад
@@ViscousV I still think the "walk of shame" is quite annoying. Maliketh is a good example of this imo. Assuming you beat the tree sentinel it feels like a massive pain to have to walk all the way across the bridge every time you fail. Most of the frustration when fighting bosses for me are often just having to run and evade enemies to get back to the boss fight, ER has very little of these situations which is good but the criticism is very valid imo.
@ChuckFinelyForever
@ChuckFinelyForever Год назад
I understand wanting to clear a path but if it’s your 30th time, you tend to just want to run through and DS2 just grabs you by the back of the neck and yells “NOT TODAY”
@felixtamola319
@felixtamola319 Год назад
It's annoying but I kill them all until they stopped spawning lol. One time I didn't know that I had the infinite spawn emblem equipped and I was killing the same exact horde enemy for 3 days lol. It got me a ton of xp tho.
@ViscousV
@ViscousV Год назад
@@ChuckFinelyForever in DSII by your 12th to 15th time you would have cleared most of the enemies on the way
@aldraone-mu5yg
@aldraone-mu5yg Месяц назад
Enemies in DS2 cannot enter a boss room, I think you mean they can hit you while your transversing the fog.
@Someone-wn9hx
@Someone-wn9hx 23 дня назад
it made me calculate my every step what enemy to kill when to sprint and when not to. It was awful but it made the runs more challenging and annoying
@drippywater7307
@drippywater7307 8 месяцев назад
Nah the worst part of Bloodborne is accidently jumping while running instead of rolling
@Enraric
@Enraric Год назад
I really like the bosses in Demon's Souls, actually. I think the focus on puzzles and unique mechanics makes them really unique and memorable. Also a fan of World Tendency, though that can be a bit punishing for new players, as you mentioned. Really surprised you didn't mention the availability of upgrade materials. The way Crystal Lizards work in Demon's Souls is really annoying and frustrating. Failing to kill too many of them before they disappear can really screw you over. Not to mention how annoying it is to farm the highest level of upgrade materials, like the infamous Pure Bladestone farm.
@celestesoranno7702
@celestesoranno7702 Год назад
Bosses in DS3 are by far the easiest. And thats ok. Its an opinion Video after all.
@PantoniStrikesBack
@PantoniStrikesBack Год назад
@@celestesoranno7702 I wouldn't call Sister Friede, Nameless King, Darkeater Midir and Slave Knight Gael "easy". Yea! I wrote the full names, cause they're really cool (and also deserve some respect) XD As for the original topic... I agree on almost everything, except for world tendency. I don't like it, and the fact that is not even explained (properly at least) makes it even worse. Cheers!
@DemonEyeHelix
@DemonEyeHelix Год назад
@@celestesoranno7702 DS3 bosses are easy because the game's controls and combat are easily the best out of the dark souls line (not counting Bloodborne in this). DS3 bosses are also the best designed and are almost completely free of cheap attacks or mechanics that feel unfair, something that plagues the shit out of DS1 and some bosses in Elden Ring.
@DemonEyeHelix
@DemonEyeHelix Год назад
I finished my first Demon's Souls playthrough with a +3 sword. I never found enough of the higher upgrade materials, but I never really needed to.
@whitevulpineg7698
@whitevulpineg7698 Год назад
Upgrade materials does suck. Much like Bloodborne. I can only get one +10 weapon per run unless I have dlc or do chalice dungeons... ew. Chunk farming is obnoxious and it sucks cause I REALLY want to try other weapons
@gabrielpirch1186
@gabrielpirch1186 Год назад
Personally my list would be: Demon souls - Boss fights, for the same reasons mentioned in the vid Dark souls - Upgrade system, having to upgrade armor as well as carrying over the system of different paths having different materials was just too much given how little elemental types actually make a difference in most cases, this might be different if damage resistances were much higher Dark souls 2 - The level design, just the placement of the enemies as well as the way you work through some of the levels, there are entire sidepaths that look like the main path and just loop around, and there are main paths that are hidden in the corners of levels, I ended up enjoying later playthroughs much more than the first because I could explore the areas in more detail and spend less time hopelessly wandering. Bloodborne - The chalice dungeons, I know these have been talked about a lot and well I like parts of them they just weren't flushed out enough, especially given that gems, runes, and even weapons were locked behind them. Dark souls 3 - The weapons, everything in this game feels so similar. The strength weapons swing as fast as the dex weapons, the focus system feels limiting for both melee and casters, all in all I just can't enjoy making builds in this game. Sekiro - The dodge, in Sekiro each perilous move has a counter. Thrusts have to be perfect deflected or mikiri counterd, Sweeps have to be backed away from or jumped over, and Grabs have to be dodged. The dodge in this game has 6 frames of invulnerability, the reasoning behind that being so much lower than the rest of the souls games (11-17 from fat roll to ninja flip iirc) was so that deflecting became the primary tactic of dealing with incoming attacks, because of this *some* grabs become the most annoying to deal with because of jank hitboxes or tracking. IMO dodges should've had no invulnerability frames and instead had "intangibility frames" like fighting games where you can't be grabbed during certain moves, which would solve both the problem of janky grabs AND dodging being the #1 instinct of souls players. Elden ring - The difficulty and balancing problems, certain weapons (mostly strength) are just useless in this entry, along with this the game stretches so long that the back end of it just feels wrong, you kill bosses super quickly or get 1-2 shot which for a souls game isn't right, a lot of the time I beat a boss 1st - 3rd try not because I got better but because I just dealt SO much damage so quickly. Other times I struggled because of multibosses just stun locking you super aggressively, with no possible play to dodge both attacks (looking at you godskins) or Malenia and her mega combo 1 shotting me hard. All that said I enjoyed every single game, Thank you Miazaki and Fromsoft for all your work on these masterpieces
@Kukakkau
@Kukakkau Год назад
Would agree with this list more than the video one. Especially the Sekiro dodge - it seems to almost be more for moving away from a hit than i-framing through it. But you can run way faster than it so it's not even your best option for rapid movement.
@kwible3682
@kwible3682 Год назад
Elden ring bosses are easy? Elden ring was my first FS game, and I can’t believe how skilled everyone is. I’m about 115 hours in, and I STILL haven’t beat it. Each boss is around 30 attempts to beat. Hearing that you can beat a boss with around 1-3 shots and sometimes less than 2 attempts is insane to me, so the problem might not apply to average players.
@gabrielpirch1186
@gabrielpirch1186 Год назад
​@@kwible3682 Oh I definitely don't think the bosses are too easy, like I said I really think it comes down to the numbers at the end. A lot of bosses I would've struggled with much more and had a much more enjoyable time with if the builds were more balanced, but there are certain weapons that deal so much damage so fast that you can ignore learning a lot of a bosses moves. There's also the other side of the coin where a lot of the endgame bosses and enemies do ridiculous amounts of damage, and will take you down from full health in 1-2 hits, even with 50-60 vigor. The other thing I complained about was some weapons being useless late game despite being the best weapon for that particular type. Like I feel like greatswords in this game just suck compared to other titles.
@666Kaca
@666Kaca Год назад
@@gabrielpirch1186 power stance greatswords/colossal weapons + increased posture damage flask + jump attack = op
@gabrielpirch1186
@gabrielpirch1186 Год назад
@@666Kaca Jump attacks are good on almost any weapon because of the extra posture damage. Whether or not you can stunlock an enemy doesnt make a difference in balance if both weapons can stunlock and 1 takes a minute and a half to kill and the other takes fifteen seconds.
@VibinSealz
@VibinSealz Год назад
DS2 for me was the petrified people and needing the branch of yore, first time playing I got massively lost cause I used the branch of a random statue and then spent over an hour trying to find another one just so I could progress.
@sebastiancoe4708
@sebastiancoe4708 9 месяцев назад
5 bucks that he says adaptability
@santitoh777
@santitoh777 6 дней назад
Well...
@ioannesblasi2266
@ioannesblasi2266 Год назад
2:59 FINALLY someone is saying this. I can't stand basically half the boss runs in ds2 (executioner chariot, smelter demon, sir alonne, demon of song, twin king's pets ecc) but blue smelter demon is by far the worst shit I have ever experienced in these games, it even made me quit dark souls 2 for like a year.
@mcgrewgs
@mcgrewgs Год назад
I've platinumed every Souls game, and I've never beaten the blue Smelter Demon. Screw that BS.
@WorldBeater123
@WorldBeater123 Год назад
@@mcgrewgs what’s your PSN? I’ll help you today beat him. I can solo him
@WorldBeater123
@WorldBeater123 Год назад
I love the boss runs. I appreciate the challenge of doing it solo, it raises your skill level. Also it’s Super fun to summon a few of my buddies to demolish them as well.
@ioannesblasi2266
@ioannesblasi2266 Год назад
@@WorldBeater123 i can kinda see your point despite I completely disagree. The runs are complete bs and you are forced to kill the enemies or else in 99.9% of the times you enter the bossfight without max health or heals. Then you have to play with the fear to get killed and having to do that again. The problem might be small with easy bosses, but imagine if you had a blue smelter demon level of boss rush with something like Gael, or orphan of Kos
@arutemisemtrai9769
@arutemisemtrai9769 Год назад
@@ioannesblasi2266 While I'm not on the dev team, the boss runs always made sense to me, Dark souls 2 has the most healing options open to you in the entire series, baring Demon Souls, so I always felt the liberal enemy placement was to compensate for the fact that if you're fairly decent at the game, you can enter a boss fight with 30-50 healing items, where boss fights are designed for barely having 5-10.
@ShigesatoItoi
@ShigesatoItoi Год назад
The sad part about your problem with DS2 is that it wasn't always like that, vanilla DS2 was balanced fine enough but then with the Scholar of the First Sin update (Which is the only version you can buy now) they just made everything ridiculous and spammed mobs of enemies at you. Such a strange balancing decision, and it's definitely tainted peoples' perception of DS2 in the long run
@alexscholz3438
@alexscholz3438 Год назад
Yeah that's something I've heard from a lot of people. Some enemy placements are just straight up fucked, like when I was first starting out that dragon that lead to Dragonslayer almost made me quit the game. I feel like if you took SotFS's story and DS2's enemy placement it'd be perfect. Definitely something I noticed in Elden Ring too, sometimes you just get thrown waves upon waves of enemies when the game feels like it only really shines in 1v1 encounters. DS2 still best souls game tho
@TheFinagle
@TheFinagle Год назад
Did they also 'fix' the thing where enemies would only respawn so many times, or could you still extinct everything one at a time and just have free range after? I can only get through the intro, as soon as I lose a soul permanently (even 1) and it cant be replaced I lose all motivation to play that world forward.
@soulrebel6309
@soulrebel6309 Год назад
And they added those stupid branches..that's why I can't finish it
@nobody5093
@nobody5093 Год назад
@@soulrebel6309 Especially when most of them had nothing special behind them making it a complete waste of time and souls
@soulrebel6309
@soulrebel6309 Год назад
@@nobody5093 I know, so lame
@kurb0
@kurb0 7 месяцев назад
In DS2 enemies will eventually stop spawning after you kill them enough times, making the runs to bosses less hectic but making areas feel barren afterwards
@LedZeta275
@LedZeta275 Год назад
I’ve never thought of Dark Souls 3 level design as linear honestly, I thought it was pretty amazing
@Ivan_Berni
@Ivan_Berni 9 месяцев назад
there is not much choices, you can go forward to the next boss, or forward to the same boss, if you are stuck is a boss, abyss watchers for me, you will need to farm to level up and it just makes it so much clear how simple the levels are, backtraking is worless since the previous levels dont really give much souls per enemy.
@triploshadow
@triploshadow 4 месяца назад
@@Ivan_Berni You are better off studying the boss than farming runes. Any big weapon such as a giant club or a UGS will absolutely make the abyss watchers a joke. Same way as a medium shield or better makes pontiff a joke. Prior to the dlc you really never need to farm souls.
@UmbrasMercy
@UmbrasMercy Год назад
Honestly the bigest gripe i had with elden ring was how obvious the ai is over reading your imputs. It went from learning and predicting attack paterns to oh you attacked once and now the boss is a ballerina and dodges every attack.
@cypher5009
@cypher5009 Год назад
I first realised that with Godrick in Storm Vale Castle, I started with the prisoner class and they have a delayed spell arrow and I noticed every time I cast it, he dodged always without fail and it really ruined the fight for me because its beautiful stylistically but the input reading was so obvious. The spell always hit too because he dodged the cast but it only shot a second later.
@BullockDS
@BullockDS Год назад
It can also screw enemies over (which is kind of unfun IMO if you're not setting out to cheese them) due to the AI's horrible priorities. Like how you can use a Flask just to bait some Night's Cavalries into going apeshit and yeeting themselves off of safe ground to their deaths.
@robinsimon4176
@robinsimon4176 Год назад
@@BullockDS well for night cavalries you dont even need to cheese them, just go horse mode and kill them without dying, but yes, elden ring reacting to pressing the button instead of performing the action is bs
@milly-sy4bc
@milly-sy4bc Год назад
@@robinsimon4176 "Trying to heal? I'm already mid-attack look out" -Crucible Knight
@JoeyCentral
@JoeyCentral Год назад
@@milly-sy4bc or better yet “let me peg you while you’re about to sip” Malenia.
@catalin2766
@catalin2766 Год назад
For me Elden Ring has a big problem, reused enemies. I knew from the start there will be reused enemies but.....it feels so awful going exploring new areas just to find an Evergaol with Godrick but blue....or the 14th Big Tree, or the 10th Ulcerated Tree and so on. It's not a problem for normal enemies but for Bosses and mini bosses it really sucks, I'm not even suggesting to change all of those 180 bosses just to add some more variety, different weapons, maybe spells etc. Also as much as I like the Soldier of God, Rick meme on a serious note it's probably the most stupid boss ever, even for a tutorial boss as Gundyr will remain forever the quintessential From Soft tutorial boss
@crisunjackalD
@crisunjackalD Год назад
While I don't mind the recycled boss fights (being a frequent thing for Dark Souls), the majority of these are side content that can be skipped completely. Unless you're looking to find some of the hidden equipment and items, and tackle some of the most interesting puzzles. But for a completionist going for defeating all bosses, it becomes a long tired trek facing not-exactly-difficult enemies, and by the end of it you end up with so many Runes that it's easy to overlevel for the actual game
@Pumba424
@Pumba424 Год назад
To be fair, margit is the real tutorial boss of that game. But I agree. I love elden ring and it’s probably my favorite game of the last 3-5 years but reused mini bosses is a huge issue. Also, replay ability is drastically reduced after the first time because not everything in every cave is useful for every build. It’s really exciting to find new things and experiment with them the first time but after that when you know what you’re building, you won’t go to 90% of the side areas. Game could have really done with maybe a different currency for shops and an in game economy outside of runes and you could reward “gold” to spend or whatever for clearing side quests along with the potentially useful or useless spell/weapon at the end.
@WeinerTouchy
@WeinerTouchy Год назад
@@crisunjackalD that’s a terrible excuse though - especially if you go by the community rules of playing blind. You don’t know what is side content and what isn’t in your first play though, this is why everyone’s first character easily breaks 100 hours and the second play through is 30 hours, if you’re lucky. I played Elden Ring MAYBE half way through, probably way less, because half of everything I saw through the first two main areas was… the same boss repeated over and over and over again and it killed my want to explore the world - I was just going to see the same shit over and over and over again so I really don’t care to get to the end and kill a beefed up cat statue that will just 1 shot me and have 30 million HP.
@gus2619
@gus2619 Год назад
Yeah fighting this cat with 3 heads for 7 times was really enjoyable
@jajasking9652
@jajasking9652 Год назад
In bloodborne, technically, the first mandatory bossfight is glascoine, that one is even better than iudex gundyr, as well as the first or second best early Game bossfight, the other Early bossfight that i love is godric
@windbrush
@windbrush 3 месяца назад
I adore Sekiro, but the worst thing about it for me is absolutely the gank fights. Gank encounters “work” in the other souls games (for the most part, that is) because you have many more tools to deal with multiple enemies. Using ranged options to pick off enemies one by one or using big weapons that can do sweeping attacks, for example. Sekiro feels like it has a practically perfect 1 v. 1 combat system. When they throw more enemies into the mix, though, it can get really nasty really fast. It isn’t like this for EVERY gank encounter, like large groups of weak enemies or maybe a mid-difficulty mini boss with a few weak enemies. But there are some encounters that are genuinely dreadful, like that one balcony at the end of Senpou Temple or the final miniboss before the final boss. For a game that makes me feel like most of my boss deaths were genuinely just my own skill issue, they really made some of the enemy encounters feel like a design issue lmfao.
@xxbggam3rxx421
@xxbggam3rxx421 2 месяца назад
That one gank bossfight is total aids too
@tomk6292
@tomk6292 4 месяца назад
I feel in some of the fights it’s balanced for the use of summons and OP weapon arts so trying the play it the same way as I have the other Souls games, it is the hardest one for me. Also ER makes the re use of bosses in DS1 look tame.
@carl.from.accounting
@carl.from.accounting Год назад
The only part i would say for bloodborne is increased damage when hit during a dodge. the blood vial problem only bothered me one time, other than that i general relied on attacks and dodges rather than parries, except the church doctor guys. its an issue, but not too glaring. 20 vials is generous, and can carry you through if you are filled with them. I havent finished the game though so maybe it will hurt me more later
@EmberPlays
@EmberPlays Год назад
I completely forgot about that, ya that’s pretty insane cuz it instantly increases your chances of getting 1 shot
@dakotatrue12
@dakotatrue12 Год назад
@@EmberPlays Blood vials were a problem for me early game during my first playthrough, but its really easy to farm blood echoes with the chalice dungeon (the cummm one or whatever its called) and then you can just buy a bunch through the bath. Before that, if it's not your first playthrough, blood vials still aren't really a problem because you know how to play and you know the bosses attack patterns and how to counter them. Summoning is also always an option. Sometimes the blood vial system is inconvenient but I think it is better than the flasks that get restored in the other games.
@pelikanvernichter
@pelikanvernichter Год назад
Have fun don't use any exploits or guides because this souls game first experience is phenomenal
@carl.from.accounting
@carl.from.accounting Год назад
@@pelikanvernichter i dont like exploits in games, and i prefer an entirely untainted experience. so far its phenomenal, im in the forbidden woods, havent started going through yet.
@KaroxNightshade
@KaroxNightshade Год назад
Playing through BB for my first time in a mostly blind run. I’ve beaten Gascoigne but I haven’t played much past him. I’ll say I’ve not had a problem with blood vials, since I’m generally a more dodge-based player. And as for the farming taking forever, just let some rando enemy near spawn live so that it can kill you, so you don’t need the extra loading screen. Yeah, Bonfires are easier, but I quite like the idea that the Bonfire menu is its own actual place. Just more interesting.
@neme5649
@neme5649 Год назад
The problem in Dark Souls 2 is as you mentioned "The boss runs". A good example of this is the path to Sir Alonne. When i first got to the area/memory i tried to run through the area, but with no succes. On the next attempt i decided to kill all the enemies, only to get to Sir Alonne. I was then killed due to the lack of healing and exposure to the boss. This left me scratching my head since i really didn't know what to do. I then got to the conclusion of clearing all the enemies "15 times" to make them despawn. This and other areas simmilar aren't really the issue. The issue is rolls. If the rolls were like Dark souls 1 or 3, it would actually be possible to advoid the hoarde of enemies charging after you on your way to the boss.
@Razielfever
@Razielfever 5 месяцев назад
You forgot the Ancient dragon boss run. Some of us didn't cheese it and it felt like a nightmare going back there every time. For me the Sir Alonne was way easier in comparison. Maybe because I had a particular path and I was constantly not taking any damage in the second section.
@ramsaybolt3881
@ramsaybolt3881 8 месяцев назад
I know im late to the party, but i just recently beat sekiro for the first time and while obviously my favorite part of fromsoft games is that they dont get easier, you get better. My biggest biggest gripe with the game was either gimmicky boss fights that require a shinobi tool to make it easier like guardian ape w/ the spear, how insanely annoying confetti was to get, every death divided my money by 1/2, and definitely the annoying groups of enemies during a boss fight. Off the top of my head it was so frustrating doing the juzou the drunk fight because of the group of enemies before and then his 5 body guards all the while dodging a giant tank. I found myself looking up easier ways to defeat enemies or bosses that suffered from this. I feel that concept would work good in a souls game, but for the combat style of sekiro, fighting off 12 enemies at once plus a boss is just too much
@yourlordskeletor6081
@yourlordskeletor6081 Год назад
My biggest issue with sekiro is something that's probably unique to me, I'm colourblind, so when an enemy did an unblockable attack, the symbol that pops up to show that it's coming was basically invisible to me, which made things substantially more difficult
@MrSideeXD3
@MrSideeXD3 Год назад
So you're playing Sekiro on Hard mode.
@enidanni3919
@enidanni3919 Год назад
i really wish fromsoft had accessibility settings for this , i know theres mods but like what about console players
@yourlordskeletor6081
@yourlordskeletor6081 Год назад
@@enidanni3919 and I am a console player, even if I could just change it to blue or purple it wouldn't be an issue
@mk1gabriel570
@mk1gabriel570 Год назад
Skill issue
@kedarunzi9139
@kedarunzi9139 Год назад
@@mk1gabriel570 smh just be born better
@LWmusik
@LWmusik Год назад
The "late game problem" of Ds1 feels exactly the same in Elden Ring, both games first halves are legendary and then it suddenly just feels like a chore. I do like ds1 ending way better though, the Kiln is such a cool location and Gwyn is a much more lore-heavy boss than the random Celestial Slug in Elden Ring
@are3287
@are3287 Год назад
I felt the other way around. Limgrave was a chore, Liurnia is too large for the lack of content. The catacombs and side content in Limgrave were also of notably lower quality than the rest of the game. The second half of the game has so much more actual content in it, getting through the first half to get to the good part feels like a preparation phase. Stormveil being as good as it is mitigates this a bit.
@Hearts2fap
@Hearts2fap Год назад
I totally agree. To be fair though, four Kings was dope. Not the most polished but probably the fight I liked the most.
@Sytphc179
@Sytphc179 Год назад
@@Hearts2fap the depth perception in that boss fight is such a cool concept if it’s deliberate
@Hearts2fap
@Hearts2fap Год назад
@@Sytphc179 it really embodies the idea of the abyss. I think it was deliberate considering none of the other bosses suffer the same lack of perspective. What are your thoughts,?
@LWmusik
@LWmusik Год назад
@@Hearts2fap it's a great boss, but the runback is terrible unless you know about the parkour trick
@jackomecamorfo6060
@jackomecamorfo6060 8 месяцев назад
bro you said that ds2 enemies placement is bad,but have you ever played the og version?
@teddylyon1189
@teddylyon1189 Год назад
I personally didn’t think the level design in the latter half of DS 1 was that bad. After Anor Londo, it sort of gave a feeling of mastery of the world after experiencing everything the world had to offer. The rest of what happened after that felt like exploring the remaining dark corners where the bosses had explored. It felt like each main boss had their own corner of the world with unique aesthetics to them. Besides, you got the ability to warp between bonfires so interconnectivity kind of goes away after that. And that ability is earned by exploring the vast majority of Lordran since you know where everything is, making your feeling of mastery over Lordran feel more earned as you overtake each of the lords
@JA-kr1lz
@JA-kr1lz Год назад
Doesn’t change the fact that Lost Izalith and Tomb of the Giants suck ass in terms of level design. Also the more I play through the Dukes Archives and New Londo ruins the more I realise how much these areas are tedious and boring. It’s very clear the 2nd half of the game was rushed
@wingsoficarus1139
@wingsoficarus1139 Год назад
@@JA-kr1lz Level design wasn't even my issue. Its just that DS1's already ugly color pallet just looked even uglier for me. I couldn't stand dark areas man.
@JA-kr1lz
@JA-kr1lz Год назад
@@wingsoficarus1139 I know what you mean and agree to some extent BUT the game was made for the 360 and any bright colours would show how bad the textures real were lol. Also the game is about a dying world so it ain’t going to be bright and vibrant colours lol
@wingsoficarus1139
@wingsoficarus1139 Год назад
@@JA-kr1lz I was referring to the remaster. There's not reason for everything to be green and brown even when you're in a forest which is supposed to be beautiful to an extent.
@jenjoe4359
@jenjoe4359 9 месяцев назад
@@wingsoficarus1139the remaster isn’t even really a remaster honestly, barely changed anything graphically
@v0iidb0w
@v0iidb0w Год назад
Dukes Archives and Tomb of the Giants get a bad rap because of Lost Izalith. Tomb is fairly short, but I found it really fun + the big skeleton creatures are some of my favourite enemies. Dukes Archives is just cool all around, and the whole cave leading up to seath is one of the most visually impressive areas in the game.
@logancampbell3065
@logancampbell3065 Год назад
Idc about dukes, but tomb of giants is just genuinely awful and my least favorite part of a ds1 playthrough
@fruitytuesdayz5760
@fruitytuesdayz5760 Год назад
@@logancampbell3065worse than Izalith? I also don’t think it’s that bad but I can also speedrun that area with no light so I might be a little unbiased. But even then you have prism stones telling you where to go not so bad intresting design
@wingsoficarus1139
@wingsoficarus1139 Год назад
@@logancampbell3065 Nah lost Izalith was pretty bad. Literally copy and pasted enemies throughout the area.
@samwalmsley8799
@samwalmsley8799 Год назад
Crystal cave is a beautiful area but it’s obviously unfinished. There’s like 3 items and some recycled enemies and good luck ever getting to the boss without looking up where the invisible bridges are. Not as bad as izalith but it’s a terrible boss run that they slapped a name on and called it a new area.
@wingsoficarus1139
@wingsoficarus1139 Год назад
@@samwalmsley8799 It wasn't too bad. If you played the game in online mode, there would always be signs saying "here!" or something placed on the invisible paths.
@jakatak744
@jakatak744 4 месяца назад
I'm so glad that someone acknowledged my only problem with elden ring. My first run I did a faith strength build and it was pretty challenging but fair throughout. That is until I got to the last like 1/3 of the game. It went from a difficult and fun challenge like other souls games to damn near impossible. I just felt like I was whacking a steel gurder with a wet noodle hoping it'd eventually fall over. It wasn't until I respeced to an arcane dex build that I realized I wasn't bad, I was just playing the game wrong. It became an absolute joke, I basically just walked through the rest of the game.
@almond.9797
@almond.9797 22 дня назад
Oh no
@ragstag
@ragstag 2 месяца назад
The lock on in Elden ring is HELL in crowds it screws you over so often
@the_dennator7723
@the_dennator7723 2 месяца назад
I hear that comlaint a lot but never had that problem myself
@ragstag
@ragstag 2 месяца назад
@@the_dennator7723 do the academy boss with lock on you will know it’s bs
@noname772fp2
@noname772fp2 Год назад
As a big time DS2 defender I have to say that ADP is just the worst. I’m a defender of the ganking too. I think it really makes you play differently than other fromsoft games and isn’t too bad when you know what you’re doing, but yea iron keep boss run is horrid.
@jajasking9652
@jajasking9652 Год назад
Some ganks are good, but some ganks like some of the second DLC, in the rooms that you have to pull a klank to progress, is horrible, but is totally bereable overall, but Adp is just: why ? Also, i don't like that stamina and equi load are increased by two diferent stats
@bostash8442
@bostash8442 Год назад
@@jajasking9652 your second complaint is literally in every souls game except dark souls 1 and honestly it feels OP to have that as an option
@jajasking9652
@jajasking9652 Год назад
@@bostash8442 in elden ring, is like ds1 as well
@bostash8442
@bostash8442 Год назад
@@jajasking9652 i didn't know that I'm sorry
@user-pr6mm5zl7o
@user-pr6mm5zl7o Год назад
Nah since the meta is 150, adp shouldn't be a problem, it's redundant maybe but not a big deal ... (You should be worry about AGILITY) 100 agility is enough , 105 if you are into pvp, 110 if you have the points to invest and that's it
@Edsabre
@Edsabre Год назад
Good stuff, I agree with most all of it. I think the difficulty fluctuation in Elden Ring is really the only thing I ever complained about, but you have so many options it's really up to you how easy or hard you want it to be. If you want a challenge, dont use spirit summons or bleed weapoons, but if you want to make it easier just grab your mimic tear and ROB spam everything to death. Also, Sekiro doesn't have a "lack of build variety" it has like... no build variety at all. Which is why, even though it's an amazing game, I dont consider it a souls game. It's more of a Tenchu-like with some souls elements.
@Orthane
@Orthane Год назад
I know this is a weird take but I actually think Elden Ring's largest issue is the crafting system. I know that sounds stupid but just hear me out. With the way I play Soulsborne games I like to fully explore everything, kill every mob, every boss, loot every item etc even on NG+ and other playthroughs. I'm not a "Run past mobs or skip level" kind of player. And my first clear of Elden Ring took me over *200 hours of actual play time* I feel like I'm almost forced to ignore crafting mats or else the game just takes way too long, but with how I play games it's so hard for me to do that because I can't help but gather everything I see. So I end up spending way too much time wandering around gathering stuff instead of playing the actual game. Feeling like I have to ignore a part of the game or else it just takes too long doesn't feel good. I feel like it would have been way better without the crafting system.
@fennecwolfox
@fennecwolfox Год назад
My biggest issue with Sekiro was the Dragonrot, originally, because early on I had been told by a friend and a couple of early guides that if too much dragonrot built up, your NPCs would die permanently and your game could get softlocked or at least you'd never be able to complete everything. I need to go back to that game at some point.
@Him-uq8wq
@Him-uq8wq 9 месяцев назад
Ik this is a very late reply but have you gotten back yet? 😂
@fennecwolfox
@fennecwolfox 9 месяцев назад
@@Him-uq8wq Nah. Probably will at some point, dunno when. Too many games I care about more, lol
@naber_official
@naber_official 8 месяцев назад
Nah thats cap just play it bro i finished it without giving a fuck about dragonrot
@hunterofhunters4395
@hunterofhunters4395 Год назад
I agree with Elden Ring's inconsistencies with difficulty balancing. Another personal gripe on my end is, being a mage enemies just sidestep my spells. Makes end game bosses a real pain, especially Radagon and Malenia 🙄 (also the Godskins and their input prediction)
@gunzkiller101
@gunzkiller101 Год назад
Interesting fact, invisible spell actual prevent them from dodging or they don’t try to avoid it.
@wavyuzi7285
@wavyuzi7285 Год назад
You should have stars of ruin by the end game if you’re on a mage. It has god tier tracking and does a lot of damage, only downside is it uses a decent amount of FP
@hunterofhunters4395
@hunterofhunters4395 Год назад
@@wavyuzi7285 I have that and I use it religiously. I just wish I could also use other spells too. Sadly, enemies can also sidestep some of the projectile on it but it's better than not hitting xD
@Joyful_Traitor
@Joyful_Traitor Год назад
I have noticed in with the most recent update that enemies mostly bosses charge you way more when you use the flask to heal I swear they have added in for the ai to read your key inputs more often
@patrickmorrey8722
@patrickmorrey8722 Год назад
@@Joyful_Traitor that's a thing that from soft does a lot from what I've seen.
@RosieJonesRules
@RosieJonesRules Год назад
One of my most hated things in DS3 is how rare infusion gems are. For example, if you waste the Raw gem you get at the start of the game, the only other ways to get one is a fixed loot in Lothric castle (endgame area) or farm with a 0.5% drop rate.
@R1R1R2
@R1R1R2 Год назад
should have been either available for purchase, or around 5% drop rate. And while we’re on the topic, change covenant item PvE drops to .5% from any normal enemy while the corresponding covenant is equipped.
@iota-09
@iota-09 Год назад
THIS SO BAD Having a dex-focused jack-of-all-trades build has always been a pain in the ass for figuring out where to get sharp gens
@nouvelhomme8990
@nouvelhomme8990 Год назад
They aren't rare, as far as I can tell. I was always overloaded with them.
@iota-09
@iota-09 Год назад
@@nouvelhomme8990 in all my ds3 runs(Except one) i always picked up everything and most of the time killed every enemy non-dlc enemy at least once, and in all of my runs it was quite rare to get more than 3 sharp gems per run.(that's in fact all the world drops you can find around, unless i'm forgetting some from the dlcs)
@nouvelhomme8990
@nouvelhomme8990 Год назад
@@iota-09 You can farm them I think in the catacombs and from those tougher dudes around the corvian settlement in the Ariandel DLC. Drop rates are pretty good. Chaos gems I never had enough of, but I couldn't be bothered to go back to smoldering lake to get more. I didn't think there were enough good dexterity weapons for you to need too many sharp gems to boost them more. I only infused to katanas with sharp. My play style is weird, though.
@zelatoth
@zelatoth 4 месяца назад
Honestly the thing I hate about Sekiro is the fact that the teach you stealth and then force you to fight. I like stealth so I used stealth though my playthrough so when it came time to fight a boss I wasn't any good at the combat. The game shouldn't have had it in the first place if it was just going to punish me for using it. Also on Elden Rings difficulty, I like my cheese. I'm not someone who has a level of pride boarding on stupidly. Refusing to use mechanics in a game like summoning, leveling, upgrading is called a challenge run.
@galaxyvoid8906
@galaxyvoid8906 Год назад
Tbh I thought Eldin Rings boss designs were pretty hard, some builds have an easier time than others, it all just depends on how you approach it in that game. Sure there were a lot of side bosses that were pretty easy that were in dungeons and stuff. But the main story bosses were pretty difficult and even hard for experienced souls players. Especially in the later part of the game when you get to the godskin duo.
@maximuskryssing6844
@maximuskryssing6844 4 месяца назад
That's the gripe I have. I easily beat souls 1-3. But Elden ring was just overly difficult. Instead of being a fun challenge it was just annoying
@Ares42
@Ares42 Год назад
The biggest issue with Sekiro is the massively scaled down exploration aspect. It's hard to realize when you're used to these games, but the rewards you get from exploring in Sekiro are largely minimal/scarce. With no armor or weapons to find, and a slimmed down upgrade system you are largely just finding consumables upon consumables. I remember the first time I played the game it just felt like boss fight after boss fight because the areas in between feel rather pointless.
@ahmetkarakaya6103
@ahmetkarakaya6103 Год назад
That's probably also why people who like replaying the games they like absolutely love Sekiro. There's no setup, no grinding. You get in and start going through the fights.
@caketits2723
@caketits2723 Год назад
@@ahmetkarakaya6103 Yea, that makes sense. I've beaten Dark Souls 1.5 times. But I've beaten Sekiro about 10 times, lol.
@alexscholz3438
@alexscholz3438 Год назад
This is a problem I had with Elden Ring, particularly in the late game. Exploration is a joke, you just end up finding a bunch of junk that's just not even worth your while. Oh wow, a golden rune 10! Sure made dying to dumbfuck blood boiz with fat heads wasting 20mins of playtime worthwhile just because I felt like going out of my way to explore a tiny side-cave! For a supposed 'open world' game it felt so much more linear than even DS3 just because dealing with any of the exploration was absolutely awful.
@eelmimbo
@eelmimbo Год назад
Demons souls: I thought the unique boss gimmicks made them all a lot more memorable for me, and personally it meant more to me than the memorization for every other boss in every other souls game. The bosses in the other games are all amazing, yes! but I just think that I liked demon's souls bosses more for having something other than a moveset, but a trick up their sleeve as well. Honestly I forgot the penetrator existed cause he's just a dude with a sword. That's just a different preference though. Dark souls: Honestly I think the only late game area I really dislike going back to is the crystal place, Seath's area. I never minded the lack of interconnectivity cause the teleporting really made it kind of inconsequential for me, wasn't a good or a bad thing. Also seeing Izalith from the tomb of the giants is pretty fucking cool you gotta admit. Dark souls 2: agreed. Bloodborne: I never really minded this. I don't know why but I never really had to grind in this game, or in any other souls game. I have never grinded in a souls game and don't want to just cause I hate games where you have to grind shit out tediously. As for the hunters dream thing... yeah it's annoying I agree. I just never really thought about it until now because I would really just be going there for a quick level, some upgrades, and to relax a bit. Often I'd spend 5+ minutes there so I didn't realize the load times were so egregious. I never really had to deal with your problem with bloodborne. Dark souls 3: I agree a lot. I kinda dread a lot of the areas in dark souls 3 and find them kinda bland and annoying. The early game is really just not that fun and I don't look at any of the areas in the game positively, except for the ringed city DLC... And Anor Londo actually just cause of nostalgia. Bosses really were the driving force of fun in this game, and pvp. Sekiro: Everything about this is perfect. Again actually I never had a problem with spirit emblems just like in bloodborne. And I loved using the tools. The combat is the best in every fromsoft game and I don't think the learning curve was that bad. Elden ring: I didn't really mind any of this. But also I oddly didn't feel too attached to elden ring despite having been hyped for it since it was announced and despite loving it through my first playthrough. After having finished the game I just kinda don't feel any certain way about it. If you love it great, if you said you didn't like it I would just say okay. It really felt like an adventure up till beating morgott though and I don't know why I still feel like it was an adventure thinking about it now. But something changed after morgott and I don't know what or why but it lead to me kinda just feeling meh about the game after that point.
@sadbearsfan1603
@sadbearsfan1603 Год назад
I agree a lot with what you said about Demons Souls bosses. One thing I appreciate about Demons Souls bosses was the surprise. Every time I went through the fog and encountered a boss, I didn’t really know what to expect or how to beat them. Couldn’t say the same for Sekiro, Elden Ring, and Bloodborne.
@giulioceresini1435
@giulioceresini1435 Год назад
lost izalith from tomb of the giants is a png, the area is not really there...
@eelmimbo
@eelmimbo Год назад
@@giulioceresini1435yeah, but it's cool nonetheless and makes the game feel like a real universe, just like the actual connections in the first half did. It's not as good as actually connecting them but it does feel cool as fuck, or at least it does for me.
@midastheunwise2423
@midastheunwise2423 Год назад
@@eelmimbo Having finished DeS: Remake, DS1 and now DS2 (just the DLC left) I can say that DS1's world is by far its most standout feature. The game in general is great, but for me that's what sets it apart from the other 2 games I've played so far. It's a very well-realised world that makes sense, and really elevates the shortcut system to new heights. Conversely, DS2 providing warping from the start really took away from the joy of discovering and unlocking a significant new shortcut.
@midastheunwise2423
@midastheunwise2423 Год назад
@@sadbearsfan1603 I like some bosses being gimmicky. While it wasn't especially difficult, the Storm King fight on Demons Souls Remake was easily the most awe-inspiring and cinematic boss fight I've done, and is intensely memorable. I've only played 3 games in the series, but right now the issue with fighting dudes with swords is that I end up comparing them all to the fight with Artorias, and so far nothing has matched up to that one for me.
@boxman7044
@boxman7044 7 месяцев назад
For bloodborne it’s the fact that to jump you double press circle which means sometimes when you let go of run sometimes you jump. And that will fuck you over way more than you’d think it would. Like I can remember it screwing me over at least 5 times in my last run alone. It just happens just enough for it to constantly piss me off
@MikkiZHskDK
@MikkiZHskDK 16 минут назад
The worst part for dark souls 2 is it feels too slow in movement and combat, it takes you out of the flow of the other souls games and becomes jarring at the beginning
@tysonwilliams3568
@tysonwilliams3568 Год назад
The worst part about bloodborne for me is the chalice dungeons. They detract from what makes bloodborne so great aesthetically and on a fundamental level. Having to search every nook and cranny to make sure you got a the ritual materials you need(including the damn side rooms) slows down the game dramatically. On top of that half of the fights are re-fights or just basic enemies as bosses. It’s a struggle to grind them out to just get to the unique bosses. Elden ring also suffers from this philosophy although you don’t need to find materials for those. I will give props to the cummmfpk dungeon though
@EmberPlays
@EmberPlays Год назад
I was waiting for the chalice dungeon comments. I agree tho, the only reason I didn’t put them as the WORST thing is because u can basically ignore them for the most part if u want to
@okami9039
@okami9039 Год назад
Same lol i did all the story chalice dungeons just for the platinum trophy and never even touched them again and the defiled chalice is by far the most dogshit and unfun chalice
@tekan5i466
@tekan5i466 Год назад
@@EmberPlays on my first playthrough i ignored them and i could finish the game, but when i went to dlc i was heavily underleveled, for like 30-40 levels, because of that i couldn't beat orphan of Kos, then on ng+ i did all of the dungeons i could find and then i was overleveled and one-shotted everything, imo chalice dungeons really bring the game's balance and feel of exploration down, not talking about how they all look the same and very boring to go through
@kip8949
@kip8949 Год назад
For me it was only being able to fast travel in the hunter's dream. It just felt really inconvenient to have to travel all the way back to the hub just to go somewhere.
@followerofmanus1
@followerofmanus1 Год назад
Absolutely, its all a rinse and repeat feeling. Bloodborne has great lore which includes Chalice dungeons having it. Another thing is PvP gem farming. You have to use specific chalice glyph codes to get the best gems in the game. It didn’t make any sense to me. It almost felt like I was cheating. People will farm blood gems for months just to get the best ones for PvP. If they would have removed Chalice Dungeons and created more gothic/victorian style areas or cosmic/Lovecraftian areas and put more of the gems in Dungeons there I would have loved that.
@timothypryor7952
@timothypryor7952 Год назад
I think that with elden ring, like many of the other games in the series, they were experimenting with new mechanics and new ideas. The crafting system for example opens up tons and tons of options to very quickly kill very strong foes if you know what to craft. I remember a moment during my mage playthrough where I got stuck since none of my spells worked against a type of foe. So I crafted some fire jars and NUKED EVERYTHING! For me it's all about trying new ways to kill stuff rather than just using one OP power or tool.
@olavo.6526
@olavo.6526 Год назад
but still there were a lot of "meta weapons" that were far stronger than the others. Also there were a lot of fun and interesting weapons but they just weren't as strong
@peri5552
@peri5552 Месяц назад
ER worst part: no solo host invasions. Tonight I wanted to prove a point to a friend, so I tried invading in DS1,2,3 and ER. I was able to find invasions INSTANTLY in DS games, whereas in Elden Ring I had to switch to “meta level” characters to find an invasion, even then it took way longer. And when I found it, it was a dedicated gank. So from my perspective it’s fun to jump in souls games every now and then to play invasions and singleplayer, but with ER multiplayer is kind of dead because of no solo host invasions.
@jakegoulin7701
@jakegoulin7701 Год назад
the trade off with the healing in bloodborne is the aggressive playstyle if you take advantage of hitting enemies to regain lost health, you won’t use too many blood vials but otherwise, i take farming blood vials the same way i take farming for specific armor sets or weapons and farming erdleaf flowers it’s just one of those things in fromsoft games, that time it was for the healing
@RobertEdwinHouse9
@RobertEdwinHouse9 Год назад
The boss runs made me drop ds2 entirely I can tolerate all the other flaws but this was just painful
@EmberPlays
@EmberPlays Год назад
Ya it definitely made my first playthrough difficult lol
@Trikormadeinadon
@Trikormadeinadon Год назад
Just kill the things instead of running past, if you fail the run or the boss enough times eventually there will be no enemies on the boss run due to the no respawn after 10 kills thing
@Trikormadeinadon
@Trikormadeinadon Год назад
Or better yet, just kill all the enemies 10 times before even trying the boss, not only will you have no enemies on the boss run but you'll also get all those extra souls to level up and make the boss easier
@RobertEdwinHouse9
@RobertEdwinHouse9 Год назад
@@Trikormadeinadon that's not fun
@Ice-fx5vr
@Ice-fx5vr Год назад
Boss runs aren't that difficult imo, people should take there time especially if it's first playthrough.
@RobertEdwinHouse9
@RobertEdwinHouse9 Год назад
I don't think that ds3 being overly linear is the biggest issue just that so many areas are boring and kinda of a chore to get through dungeon,farron keep,road of sacrifices... The color palette is kinda ugly ngl
@drakeofficial6168
@drakeofficial6168 Год назад
That's why I personally didn't enjoy Bloodborne
@RobertEdwinHouse9
@RobertEdwinHouse9 Год назад
@@drakeofficial6168 idk the only area I hated going through was nightmare frontier but that's optional anyway
@mitchelrowe6915
@mitchelrowe6915 Год назад
I agree but to me what makes it a chore is they decided to include so many annoying enemy types, thralls were overused asf and a chore to fight and then they brought them back and put them all-over in Elden Ring...
@mito569
@mito569 Год назад
They were my favorites man, road of sacrfice till farron keep or cleansing chapel and then you go catacombs, such a masterpiece
@mia3033
@mia3033 Год назад
Its not ugly it just looks like ashes and grey. Which fits the setting. Ofc not everyone is gonna like it.
@joelmorder9780
@joelmorder9780 9 месяцев назад
My biggest issue with ds2 is that the lock on just didn't function as it should.
@Deadestest
@Deadestest 6 месяцев назад
I'll never get over how some builds in Elden are so overtuned from the get-go, while others (faith) have to wait the whole game to actually be slightly viable and reach the cool stuff
@GuardianOwl
@GuardianOwl Год назад
The Blood Vial thing always seemed like an unintuitive change to me, some type of half measure closer to estus than grass would have been less frustrating. If the reason they made them 1 time use consumables is because you couldn't rest at the lantern to reset them like estus, they could of still had them auto-refill like estus when you die or return to the Hunter's Dream, but also let you scavenge them from enemy bodies up to your body's max carrying capacity like how it is in the game so you don't _have_ to return to the Hunter's Dream to top off your heals as you explore if you don't want to. Bullets didn't bother me as much since you could always protect your ammo a bit by using blood bullets instead.
@LashknifeTalon
@LashknifeTalon Год назад
What you're suggesting sounds pretty similar to Elden Ring's system where some packs of enemies give you some flask charges back; and it would make sense in Bloodborne. The Hunter finds some enemies, beats them up, and draws some of their blood out into vials.
@scottbecker4367
@scottbecker4367 Год назад
Meh. By the end game, there are going to be times where you don't have enough blood echos to level up. I always use those to get vials and bullets. You'll start stocking up pretty quick. I had over 200 vials in storage on my first completion and over 600 on my second.
@GuardianOwl
@GuardianOwl Год назад
Which is another thing that annoyed me about Bloodborne, raising prices of consumable as the campaign goes on. You can kinda make the case for some of the things like bloodvials since their healing ability goes up as your max HP goes up. But weapon buff consumables add a fixed amount of elemental AR to the weapon, which means they get proportionally _weaker_ as the game goes on, yet the price is repeatedly ratcheted up.
@Khunkurisu
@Khunkurisu Год назад
@@scottbecker4367 by end game blood vials are no longer a concern. The design is only really a punishment for new players, and detracts from the game because of it.
@scottbecker4367
@scottbecker4367 Год назад
@@Khunkurisu you get so many in the first few areas that it really isn't much of a punishment. You should easily be able to get a lot just by going through the area a couple times.
@donquixote1577
@donquixote1577 Год назад
See with the Frigid Outskirts in DS2 if you use Vengarl as a meat-shield/bait for the Kirin you can easily sprint to the boss, de-summon Vengarl, and suffer through a double boss fight where phase two is near invinciblity for like 5 minutes lol.
@spencer1531
@spencer1531 Год назад
Yeah I agree about the difficulty balance. It seemed like they designed some encounters for spirit summons and some for 1v1, but that just makes it so that every encounter that is more fun to fight 1v1 is trivialized by spirit summons. And a From Soft game having a free win button kind of ruins the entire appeal of the From Soft gameplay loop for some players. I think the lack of agency other than your own sheer tyranny of will (the entire theme of Dark Souls in the first place--don't grow hollow, don't give up etc.) is the reason the games work so well, and spirit summons give you way too much agency. I prefer it in Dark Souls where you have no other option other than to get good. To improve this, I think they could have: -Balanced every encounter for spirit summons. -Made spirit summons last only 15 seconds or so, just enough time to help out, rather than beat the boss. -Have two difficulty settings, one with spirit summons and one without, that explains the way the game is balanced. Spirit summons on = "You will have the option to call in assistance in battle. Makes it easier to get past encounters you're struggling with." Spirit summons off = "You have no assistance. If you get stuck on a boss, your only option is to keep trying until you win." Then also give you the option to lock the difficulty at the start of a playthrough or not. -Remove mimic tear.
@philipioliveira6039
@philipioliveira6039 8 месяцев назад
The worst feature is that I will never be able to play it for the first time again.
@mitchelrowe6915
@mitchelrowe6915 Год назад
Yeah I love Elden Ring and I have 100% achievements but playing the bosses melee only (no AoW, Magic, Summons, Items, ranged) in the late game sucked (Apart from phase 2 Maliketh who was awesome). The way in which bosses can chain moves together means they can randomly decide if they will let you punish them or not. RNG NEVER felt like a factor with previous bosses, but a select few tougher bosses in Elden Ring did, which didn't feel fun like DS3 DLC tough bosses
@winstonmi1263
@winstonmi1263 Год назад
Elden Ring was the first and only Souls game Ive played but even I could notice that there was a problem with RNG. I beat the game melee and summonless, so Id often have to fight bosses at least a hundred times, while this definitely helped me improve as a player, id realize that runs where i would win depend on the moveset the boss uses, obviously there are certain ways to trigger certain moves but its not always that simple
@thegamesforreal1673
@thegamesforreal1673 Год назад
Radagon is also absolute fire as a pure melee. Sucks that he's tied to Elden Beast which just brings the greatness that is Radagon down to mediocrity.
@archedin
@archedin Год назад
I did maliketh duel wielding blood infused daggers and I cant even count how many times I missed an attack on his first phase bc of his hurtbox
@imstillaj
@imstillaj Год назад
@@thegamesforreal1673 I dont understand why people hate on elden beast i personally beat him in less than 5 tries his moves are telegraphed and chasing him isn't that bad if u levelled stamina abit
@church6134
@church6134 Год назад
@@imstillaj It took a lot of tries for me but Elden Beast is my favorite boss fight Radagon was ok but I fought him a lot for me to even get to Elden Beast so it got repetitive and easy
@CastleBannisher
@CastleBannisher Год назад
I've always thought a possible solution to Elden Ring's difficulty inconsistency would be a level cap that gets progressively higher as you beat mandatory bosses and progress through the game. Perhaps the great runes could've also functioned kind of like the talisman pouches where obtaining one increases your level cap (which also encourages exploration for the optional runes if you are stuck somewhere). I do think this may be hindered a bit by a "true" open world structure, but to be fair Elden Ring's world design, at least on your first play through, is a fairly linear trek through large hubs with the exception of Caelid whose difficulty varies from early to late/end game throughout the area.
@EmberPlays
@EmberPlays Год назад
Yesss that’s a fire idea!!!
@yulfine1688
@yulfine1688 Год назад
I'd imagine the issues caused with speed running etc would basically ruin that part of the game and most people over level anyways or max their level for a certain area by exploring and that doesn't change how many areas you can summon either with spirit ashes which was given for many reasons and maybe have made it easier in some ways it hasn't and then coop works much better overall in this case which level is less of an issue as is your weapon level the highest weapon level restricts you more than your rune level does. As for some weapons not being viable this is untrue. All weapons are viable just some of them will definitely handicap you. And in some ways I do hope they nerd blood and rot damage as most enemies and bosses aren't immune to blood loss or rot or frost as well.
@ChuckBrailsford
@ChuckBrailsford Год назад
So basically the memory/attack power system from Sekiro. I agree 100%
@CastleBannisher
@CastleBannisher Год назад
@@yulfine1688 Well to be fair in most speedruns I've seen they don't even fight any enemies, or level up at all, so I don't think this would impact it all really. However, the overwhelming majority of time spent in this game is people just playing the game normally. People maxing their levels for a certain area also doesn't change much, because bosses should be designed for players at or very close to that specific level. Where as currently enemies need to be either: designed for players at a vast range of levels (which is nearly impossible), designed for players at a specific level range (which is currently done but the player's pretty much infinite scaling allows them to get overpowered even if they are staying in the same area), or extremely powerful to the point that you'll never quite feel like you're on par with them power wise (the end game bosses doing nuke damage, having super high defense, or both). I recognize that this would have to be implemented earlier in development, and could not simply be dropped into the game as is. Adding in coop/summoning is almost always going to make a game easier, but they should feel like tools in a player's belt rather than a necessity. Not sure if you're specifically @ing me with the weapons comment, but I do think they suffer from the same problem most of Elden Ring does. Elden Ring's difficulty and balancing rarely feels just right. The majority of things, whether they are enemies or weapons, feel like they are either a 10 or a 1/10 for difficulty and usefulness. When people say something is not viable it means that the negatives outweigh the positives not that it is impossible to succeed with them. Of course you can beat the game with a broken straight sword, but unless you're doing a challenge run why would you?
@CastleBannisher
@CastleBannisher Год назад
@@ChuckBrailsford That's a perfect example! Now that you've put it in my head I'm surprised they didn't do something like that haha.
@flintlockwood4741
@flintlockwood4741 Год назад
With 3 being my first game the linear pathing made it easier while still being a fun and difficult game and I intend on playing the rest
@mysticalgamer2875
@mysticalgamer2875 Год назад
i bought sekiro a couple days ago and my problem is that there arent any ash walls or something alike because i get swarmed by enemies while going to a boss and when i try and clear the enemies i have no healing left for the boss, does this get better later? or will i just have to deal with it?
@neelchaudhary8993
@neelchaudhary8993 2 месяца назад
I’m quite late but you do get tools to deal with enemies as the game progresses, depending upon your playstyle
@zgama6511
@zgama6511 2 месяца назад
I'm super late as well but I absolutely love sekiro and it took me like 5 hours and a quarter of the game to learn it. When dealing with the non boss enemies I suggest finding a way to stealth most of it or a valid route where you can take on only 2 or 3 at a time and not get overwhelmed. Parrying is essential in sekiro if you don't already know and just some advice you don't have to be perfect I beat the game by spamming the parry button anytime an enemy swung at me and ninety percent of the time it worked out. Bosses are more challenging you have to learn their patterns to really fuck them up I know the guy in the tower fucked me up for days and then I finally got his moves down and made him my bitch it's a really satisfying game to get good at lol Sidenote: you're getting swarmed by enemies? It's been a couple years so maybe I just used to clear them all out before fighting a boss but I don't remember enemies attacking me during boss fights or after for that matter. You also move hella fast so even if they are coming in to the arena after the fights over you should be able to just run away. Big part of from soft games is learning you don't have to fight every single enemy as well.
@SarudeDanstorm
@SarudeDanstorm Год назад
9:57 This! Every time I saw a streamer's chat lambast the streamer for using magic and summons, it was like no one believed that the developers were aware of what they put in their own game.
@3slicessenpai
@3slicessenpai Год назад
"No, Nepheli, we can't team up for an epic fight against your grandpa." "Hell no, I'm not participating in this Radhan raid boss. I'll fight him alo---" *BOOOM* "A Jellyfish puzzle at the Mountaintops of the Giants? Pftt, I actively restart the game any time I get a pesky summon item"
@posmen0e
@posmen0e Год назад
Hey man, I just discovered your channel and I am really enjoying your content. Very well thought out discusion pieces and I find myself agreeing with alot of your points. Great follow up to your best feature video
@EmberPlays
@EmberPlays Год назад
Thank you so much!! Really glad you like the vids, much more like these are on the way!
@posmen0e
@posmen0e Год назад
@@EmberPlays Hope so man, great stuff
@Aanderan
@Aanderan 3 месяца назад
lack of paths in the early game? You can go up lothric into the castle or gardens early, undead town is massive with huge variants on how you traverse it with optional bosses , the swamp lets you go to the church or into the catacombs while also being open ended Comparatively the catacombs are reused dungeon tiles but a big area to get lost in.Irithyll/analrodeo is at best a forked hallway that at least goes down to the profaned capitol which sort of leads to dragonland If anything it falls off pretty hard in terms of level design until you get to go back to Lothric/Archives
@BrilliantBouncingBall
@BrilliantBouncingBall 9 месяцев назад
what's the torso armor at 9:58? edit: found it. It's the eye sourcoat. happened to have it on one of my elden ring characters.
@legendaryyetunknown6973
@legendaryyetunknown6973 Год назад
Spirit emblems made me get sekiro on PC then get a infinite spirit emblem version.
@EmberPlays
@EmberPlays Год назад
I need to get on PC 😭
@suhasop4919
@suhasop4919 Год назад
Shits so fun I love spamming One Mind that shit looks cool af
@chickenmasterman
@chickenmasterman Год назад
elden rings boss design just didnt stick with me. For me, dark souls 3 has some of the much more inconic, thematic, non-bullshit bosses. I will always remember Gael, soul of cinder, champion gundyr, and a few more. Always felt like elden ring bosses had one attack that was incredibly annoying. Godfrey had a nice first phase i feel, but i didnt like how he always had to stomp every damn sec suddenly, with an attack that hits the whole arena. We dont talk about Melania, we just dont. Godskin duo is dumb. Maliketh the black beyblade was flying around the damn arena. I can forgive Radahn, we get alot of tools to defeat him either way. Theres probably a few more.. I only remember some cause they were a pain in the ass to fight. I spent way too much time on Melania, despite being optional. Just my opinion Dont flame me, bois.
@dracses4529
@dracses4529 Год назад
You are perfectly valid! To me though, Godfrey is one of the best bosses in Elden Ring *because* of a lack of annoying gimmicks. He's closest to one of their classic boss designs. The stomping makes clever use of the new jumping mechanic I think, since you can use that as an alternative to dodge the stomps. Melania and some of the others I wholeheartedly agree. I will be the first to admit I'm not ONGBAL, and Melania just gets under my skin. Every time I've beaten her it feels like I was beating the system and not a legendary warrior.
@boaz7028
@boaz7028 Год назад
Agreed, i hate how almost every boss has a combo attack with swings in such quick succession u *cannot* roll through them (margit, godrick, morgott, maliketh first phase, to name a few). I also hate the super weirdly delayed attacks, and the random lightspeed attacks (godskin noble rapier pierce attack, 4x)
@lemonzest8650
@lemonzest8650 Год назад
I thought Maliketh was actually one of the cooler bosses his first phase is just lackluster
@topgoose4818
@topgoose4818 Год назад
Right. The only bosses in elden that have really stuck with me are Morgott, Placidusax, and Malenia. Morgott because of how difficult he was for a first real boss. Placidusax because that fight was fucking cool. Then Malenia becuase holy shit was it exciting to kill her. Took about 30 attempts, which was less than Placidusax took surprisingly. I don't know, for some reason Malenia was just one of those bosses whose moveset and rythm just kinda clicked with me. Same thing happened to me with Pontiff in DS3, who ended up taking less attempts than aldritch of all people lol. It's fun watching friends play souls games just to see what bosses you struggled with but they're just gonna *get*. Know what I mean?
@lucanagato_kogen
@lucanagato_kogen Год назад
agreed 100%
@trumpetmasta92
@trumpetmasta92 Месяц назад
So weird, I went to school with you and just randomly stumbled across this video with the two things I’m passionate about Zelda and music 😅 good to see you Kevin, I can’t wait to see what else you got coming.
@futuramarox789
@futuramarox789 2 месяца назад
I'm very surprised to hear your gripe with Demon's Souls wasn't the awful encumberment mechanics, but then I realised they didn't carry over into the PS5 remaster lol... That encumberment system, where it counted your ENTIRE inventory towards your maximum weight, was absolutely such a massive incentive to never experiment with any weapons, which then turns into never pick up items, which eventually turns into "why am I playing this".
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