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The Worst Parts of FFXIV (And Why They're GONE) 

Rinon
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Watch this next: • FFXIV Dawntrail will c...
A small sample platter of bad, sir.
#ffxiv #dawntrail #endwalker

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5 дек 2023

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Комментарии : 1 тыс.   
@DEEKPro
@DEEKPro 5 месяцев назад
The glamour dresser limit. Making it a catalogue instead of a storage would be a dream come true.
@MalganisLefay
@MalganisLefay 5 месяцев назад
I wish they would use a similar code they use for the Calamity traders, aka use Achievments to track unlocks... ... it could be so easy!!!
@a_call_beyond3164
@a_call_beyond3164 5 месяцев назад
Hell yeah. That would be so great
@HenshinFanatic
@HenshinFanatic 5 месяцев назад
How does this not have more support?
@Razornuke
@Razornuke 5 месяцев назад
My only concern is the use of multiple of one piece in a dresser. I do this sometimes to have specific items have expensive dyes so I don't have to buy them repeatedly for them, and I would be worried this would remove that option.
@twilightgeneral777
@twilightgeneral777 5 месяцев назад
I wish they'd at least make all of the class artifact gear from each expansion part of the Armoire so it wouldn't have to take up space in the dresser
@kmeanxneth
@kmeanxneth 5 месяцев назад
i would say it would make all fishers happy, if fish baits have they own inventory separate from your inventory.
@kmeanxneth
@kmeanxneth 5 месяцев назад
for example fisher already have the ability "bait", so you could put all your bait items to there.
@idminister
@idminister 5 месяцев назад
rather just have more general inventory slots because a bait bag would be adding general inventory (like chocobo saddlebag) (digital data storage wise) that you couldnt use as general inventory
@RuneKatashima
@RuneKatashima 5 месяцев назад
Honestly just allow them to be in offhand armory. That is barely used anyway. @@idminister
@SunrisenStar
@SunrisenStar 5 месяцев назад
@@RuneKatashima that's actually a good idea, yeah, only crafters / gatherers and pld use off hand slot, 12 slots out of 35 if you need one of each, maybe even some extra pld weps, you could still have 20 slots for bait.
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 5 месяцев назад
I mean the code is technically already there with the "tackle box" inventory box butttt we just.... dont have it implemented in a way that makes sense
@frozen2ninja
@frozen2ninja 5 месяцев назад
Everyone knows that you're supposed to meld control materia to your DRK to help you control the darkness.
@elgatochurro
@elgatochurro 5 месяцев назад
I never thgouht of that before, I better get on it! Thanks!
@sweet_xylitol7814
@sweet_xylitol7814 5 месяцев назад
Brother
@Trelior
@Trelior 4 месяца назад
Everyone knows you need to meld Perception to your elemental gear so that you can find traps in Baldesion Arsenal.
@eyedam
@eyedam 5 месяцев назад
Double rings. Makes small difference, but I'm sure a few people will agree. Because some rings be like "You can only have one of those in your inventory." And JUST for rings.
@cadeomarcio
@cadeomarcio 4 месяца назад
Agree, just make them in pairs, for gods sake
@Trelior
@Trelior 4 месяца назад
Tomestone rings lose their unique designation upon being relegated to poetics. Probably solely because people aren't going to (be able to) prog the third savage tier just for a ring that will be rendered obsolete by (expansion) level 5. I don't know when this happened, because I quit in late Stormblood and took the entirety of Shadowbringers as hiatus, but coming back in Endwalker was nice to see that non-augmented tome gear was gone and the rings weren't unique anymore.
@No0neat
@No0neat 4 месяца назад
It urks me to no end going to a tomestone merchant, going to buy an augmented ring and then they go "You can only have one." .....BUT I GOT TWO SLOTS. WHY YOU LIKE DIS??
@crowdemon_archives
@crowdemon_archives 4 месяца назад
Meanwhile my cursed tank BiS possessing an augmented and unaugmented tome ring... >:C
@scoobiusmaximus9508
@scoobiusmaximus9508 5 месяцев назад
Don't forget that Provoke used to be cross class. If you didn't have Paladin leveled you basically couldn't clear fights like Ramuh EX on Warrior.
@josephkroll5517
@josephkroll5517 5 месяцев назад
Remember when people used Titan-Egi instead of tanking? Wild.
@RuneKatashima
@RuneKatashima 5 месяцев назад
People liked that though. @@josephkroll5517
@Lagzlot
@Lagzlot 5 месяцев назад
DRK too. The "I just want a greatsword but I don't want to tank" checklist of HW DRKs, A: no darkside because they did none of their quests and B: no provoke. And back when Midas and Gordias were current patches tank swaps were still required in normal modes...
@Mephistel
@Mephistel 5 месяцев назад
Provoke was cross class AND you could put it on some non-tanks. And there would always be "that guy" in roulettes who would have it just to mess up your day...
@bover-5
@bover-5 5 месяцев назад
That was a throwback to FFXI... only WAR got Provoke, so any tank had to subclass WAR, because that was a huge part of your threat generation -- you basically had to spam it on CD. And if you think that's bad, only BLM or sub BLM got the Warp spell, which was the equivalent of Return..!
@aaronlefebre5060
@aaronlefebre5060 5 месяцев назад
It must've been some pretty heavy PTSD to have completely blacked out the fact that Protect was originally physical damage only, and you needed to also cast Shell for magic damage reduction.
@RinBanana
@RinBanana 5 месяцев назад
Don't remind me of those demons PLEASE
@Iizavampire2
@Iizavampire2 5 месяцев назад
Don't forget about spamming stone skin as well.
@animecrystal9
@animecrystal9 5 месяцев назад
Yep
@animecrystal9
@animecrystal9 5 месяцев назад
Pld had rez back then for a bit but gone now had people dead on the floor a lot but tank rez was the best.
@YukiA816
@YukiA816 5 месяцев назад
And they Brought it all back in bozja just to remind you of them lol
@BlueTyphoon7
@BlueTyphoon7 5 месяцев назад
controversial pick possibly, but Remove the job limitation from glamouring. certain jobs can maybe keep their exclusive gear if it's say an artifact set, but when glamouring we should be able to visually use any job's gear on any others. There's been so many times I've wanted to wear something for a Black Mage on a Healer, but can't. and it makes no sense. For the record this only applies to clothing and accessories, Not weapons. Weapons makes absolute sense that they cannot be unlocked.
@elgatochurro
@elgatochurro 5 месяцев назад
usually you have to find that same thing but of the other role. True griffin hat of healing, and then... i ofrget its name but one of casting. later the forgiven hat of healing varient was black by default.
@nahliphen
@nahliphen 5 месяцев назад
​@@elgatochurroSadly that isn't always an option. Case in point, the Moonward Veil of Striking/Scouting, which would be an absolutely PERFECT dancer head glam, but has no aiming or unrestricted variant.
@Machinist_Main
@Machinist_Main 5 месяцев назад
I don't think that's controversial at all. at one point it made sense to say "A white mage in heavy armor doesn't make sense" but considering we have tanks in bikinies I don't think that's an issue. ALSO ALSO ALSO IN LORE THE WAY GLAMOUR WORKS IS THAT IT"S JUST AN ILLUSION OVER YOUR CLOTHES SO YOURE ACCTUALLY WEARING YOUR NORMAL GEAR IT JUST LOOKS LIKE THE GLAMOUR. Not yelling at you, just passionate lol
@XLR108
@XLR108 5 месяцев назад
@@elgatochurro like besides the literal job specific artifact armours i dont see any reason we couldnt we have a lot of all job glams now (like the pvp armours) so visual role identidy is kinda out the window anyway
@Meg_88
@Meg_88 5 месяцев назад
SO much this. Artifact gear can stay locked, sure, but everything else should have the whole " Disciple of Magic" or "Disciple of War" tag on so that any job can use whatever glam.
@omegazero5884
@omegazero5884 5 месяцев назад
I am shocked that old piety, old sprint and tp weren't mentioned. Old Piety gave you an increase in max mp and was for everyone. Issue is that do to how small our stat totals where back then 1 or 2 piety was a huge deal. So for BLM specifically if you weren't a lalafell you had to run an extra piety materia in order to do the rotation. Old sprint and TP are interlinked. Sprint used to be up to 20 seconds in combat, however it's duration was based on how much TP it consumed and it consumed ALL OF IT. so with TP on it's own being the MP for Melees if they ever hit sprint it better be so they don't implode, or they just suffer for it.
@RinBanana
@RinBanana 5 месяцев назад
I just wanted to give a sample of things with some fun anecdotes relating to each! There's definitely an absolute bunch that I've missed
@kingman186
@kingman186 5 месяцев назад
as a SCH main I was waiting for the mention of Accuracy the whole time. Having to pentameld accuracy on all my shit just to hit anything not even for savage content just regular content was so annoying.
@ShermTank7272
@ShermTank7272 5 месяцев назад
@@RinBananaI'd love a follow-up to this! As someone who joined during Shadowbringers I keep hearing horror stories about all this old content, so I'd love to hear from someone who was there at the time
@Nazuiko
@Nazuiko 5 месяцев назад
Dont forget Red mage dualcast being eaten by sprint. ... no wait it still does that
@IosLocarth
@IosLocarth 5 месяцев назад
I keep forgetting about that until it happens again ​@@Nazuiko
@amber2475
@amber2475 5 месяцев назад
I want the shortcut in a story dungeon, in case I die to a boss, to take me right to the boss I died to and not have me run down a corridor.
@kzorander8577
@kzorander8577 5 месяцев назад
I didn't realize how bad I wanted it until they included it in the Variant dungeons.
@ZaneLionhartffxiv
@ZaneLionhartffxiv 5 месяцев назад
Same 😢
@elgatochurro
@elgatochurro 5 месяцев назад
if you didnt kill it all though... although now theres no alternate path...
@ketsuekikumori9145
@ketsuekikumori9145 5 месяцев назад
I forget which dungeon that has a stupidly long corridor even when you took the "shortcut". Literally my first response to the group at the time was like "Wtf kind of shortcut was that?"
@ZaneLionhartffxiv
@ZaneLionhartffxiv 5 месяцев назад
@@ketsuekikumori9145 lol
@Osteichthyes
@Osteichthyes 5 месяцев назад
As a MNK during Heavensward, I'm so glad they removed TP. Every AST was more of an enemy than the actual enemy. You had a good solid minute of attacks then you get to sit in the kiddy corner taking a breather because now your in-game stamina was the same as your real life stamina.
@HyouVizer
@HyouVizer 5 месяцев назад
Oh yea, AST would purposely grief MNKs with Arrow card that use to give haste back then. good bye TP., just praying to a NIN to use Goad on you or BRD song Army's Paeon TP regen.
@IaconDawnshire
@IaconDawnshire 5 месяцев назад
What you don't like Haste!? Faster dps = more numbers! = more damage!! *tosses you Haste card*
@animecrystal9
@animecrystal9 5 месяцев назад
Run no never hit it as a dps unless your a caster
@ZeraSeraphim
@ZeraSeraphim 5 месяцев назад
oof ouch....really shouldn't have skipped the cardio
@rinnnnnnnnnnrin
@rinnnnnnnnnnrin 5 месяцев назад
​@@HyouVizerngl id do that too if we still had tp, i didnt start leveling other classes till i got to late shadowbringers
@needlemier
@needlemier 5 месяцев назад
I'd hope for the current portait system to be reworked in a way where it isn't annoying and linked to current gear, or at least be in a way to where it just auto updated, even extracting materia from your gear can cause a portrait break
@Buttersaemmel
@Buttersaemmel 4 месяца назад
and then you forget to update but get reminded in the next duty just to afterwards forget again. but i'll add on to this that it would be cool if we could get more customisation for portraits...like particle effects and such, so we don't have to use certain weapons for that (also i want my minion to show up there).
@PunishedDad
@PunishedDad 4 месяца назад
you can have this now if you link your glamour plate to your gearset
@mattg6106
@mattg6106 5 месяцев назад
I played during 1.0 so this is hilarious to me. I remember people getting upset over the removal of customizable stats, protect, etc. The freedom of it all was a really cool and interesting idea but it just didn't work in practice.
@zirilan3398
@zirilan3398 4 месяца назад
It´`s the removel of the illusion of choice they`re probably more upset about
@mattg6106
@mattg6106 4 месяца назад
@@zirilan3398 You're right. It was 100% just an illusion of choice. There was never any actual buildcraft in the game. I am a big fan of games that allow real buildcraft but this just wasn't one.
@zirilan3398
@zirilan3398 4 месяца назад
@@mattg6106 We won't have actual choice until crit stops beein the dominant substat and that won't happen since it worked so far and this way they don't have to provide the ingame gear to actual make a difference which I am OK with
@mattg6106
@mattg6106 4 месяца назад
@@zirilan3398 for sure. It's kind of a "if it's not broken" situation.
@Naoto-kun1085
@Naoto-kun1085 Месяц назад
It's hilarious how even now there are people who are like "the game was way better in Heavensward, Yoshi-P needs to be fired" like their rose tinted glasses must be blinding them to all the unquality of life features HW had, lol! 🤣
@arahman56
@arahman56 5 месяцев назад
Accuracy is also a big one, ESPECIALLY for Black Mages. That Aero III miss was just a minor DPS loss, but missing a BlizzardIV completely fucked up the rotation, and if that was in the very first loop, 30 seconds of Fire1 flinging. And of course, the "glory" days of bards with Cast bars. So "amazing" it only lasted one single expansion.
@solario8628
@solario8628 5 месяцев назад
The "best" thing about bowmage was how repelling shot would interrupt your next skill because they didn't account for how the forced movement would interact with a cast bar.
@ExoditeDragon
@ExoditeDragon 5 месяцев назад
@@solario8628 Terrible thing is MCH felt alright enough with Gauss Barrel at the time because, as a job, it was designed from the ground up with cast timers on select skills in mind. I never felt like I was fighting my own kit on HW's version of MCH. But you're 100% correct about BRD. Forcing the bowmage playstyle as soon as you unlocked Minuet was at odds with everything still on your hotbar from 1-50, and the fact people were doing some awful combination of temporarily exiting WM and/or combining it with Feint usage (which, as a cross-class skill from LNC/DRG, didn't trigger the cast timer) demonstrates what a poorly-implemented idea it was.
@DeisFortuna
@DeisFortuna 5 месяцев назад
As someone who's only ever seen a bard with a cast bar in PvP, it's cute there, but I can see why there'd be issues, esp. with how Bard may as well be a combat version of Weaver.
@SnancyNegative
@SnancyNegative 5 месяцев назад
Accuracy I feel is something that should NOT be applied in ANY MMO unless you're intentionally trying to pick fights with higher level opponents. The system it's at right now is alright. It's intentionally frustrating to whiff an important part of your rotation, and having it apply when you're a level 80 fighting a level 89 opponent is a great way to tell people "Hey maybe you should level in an area where it makes sense for you". I'm lookin' at YOU, WoW, what with your "Blood boil can miss a target, and if an attack misses, it misses EVERY target it could hit" bullshit
@stephanierichards150
@stephanierichards150 5 месяцев назад
Don't know if this counts as addition or removal, but I'd love all that bait I carry around in my saddlebag to be removed and placed in an actual tackle box, instead of just the bait selection it currently is. I'd also like it they'd remove the requirement to unsummon your chocobo if you want to stable them. Obviously you want them unsummoned if you want to stable them.
@namestsu
@namestsu 5 месяцев назад
One annoying thing people seem to have forgotten even existed - damage type debuffs. It lead to a situation where BRD and MCH required DRG in a content for piercing debuff, NINs preffered having a WAR tank so they don't have to lose dmg on applying the debuff themselves and MNK was in an awkward spot where it was the only job with blunt dmg and blunt debuff, so it kinda didn't synergize with everyone else, so they were much less desirable.
@1739th
@1739th 5 месяцев назад
9:52 Hey, that's my lightning materia there! I pretty much listed it at that price in the off chance that someone out there has more money than sense. As for things I'm glad they got rid of, one of my favourites is having to overmeld materia one by one. It used to take so long to meld a full set, especially if you were lucky. I still have an almost full stack of realm reborn red just for faster melding
@DeadEye935
@DeadEye935 5 месяцев назад
Unfortunate that customization just doesn't seem to mesh with MMOs The more customization matters, the more you're pushed to make the objectively superior choices, even in casual content. The less customization matters the more it just feels like busywork that might as well not be there.
@Kenionatus
@Kenionatus 5 месяцев назад
Yeah, in most cases, the goal of MMO raiding is very simple (do as much dps as possible while not dying (with the addition of doing enough healing to keep the others alive for healers)) and the customisation is also very simplistic. This quickly leads to it becoming a solved problem. Solved problems are busywork at best and gatekeepers at worst.
@vampragon4386
@vampragon4386 5 месяцев назад
This is true for most, but Wynncraft has the most well-designed customization I've ever seen in an MMO. Outside of skill points and armor with specific traits for buildcrafting, the game has a cross-class style ability point system that is actually well designed. It's hard to explain, but there are 3 subclasses for each class, and an upgrade "path" for each one that connects to the others, and you can either go the entire full path on a single subclass, or sacrifice some of your main subclass' upgrades to mix and match with other subclasses that have good synergy. The best part of it is that cross-path upgrades are not additions, they're trades. To explain, there's a limited amount of ability points you can get in the game, and this means that you'll never get flamed for not having a certain cross-class upgrade (like FFXIV Swiftcast) because they're not upgrades you can get *in addition* to all your main upgrades, but rather upgrades that have to *trade* some of your main upgrades to get. No matter what upgrades you get though, you're not in any way losing out on anything because you're simply trading one utility for another to fit your playstyle. As an example, 2 of the Warrior's archetypes are the Paladin and Fallen. Fallen enters a corrupted state where it can't heal but deals more damage the more damage it takes, which synergizes really well with some defensive Paladin upgrades that lower the risk from being constantly at low health, but getting too many Paladin upgrades means that you're not maxing out Fallen, which in turn means you're trading some of your burst damage for longer sustained damage and tankiness to fit the playstyle you want.
@Timmir00
@Timmir00 5 месяцев назад
I still think that Blue Mage and the like are cool however. Maybe we could see more customization through the form of more Limited Classes or even a type of endless dungeon where instead of leveling up normally, you build your character through a ran assortment of skills like most rougelikes.
@24hr-Gaming
@24hr-Gaming 5 месяцев назад
I think it matters for what the content of that MMO is as far as what's considered end game and what the actual player experience is. Ragnarok Online no one cared about builds because end game was a mob of people ganging up on one boss so no one cares what your build is as long as you're contributing. PSO also no one cared. You could take whatever loadout you wanted though some key things were always good to keep in your kit. Dungeon Fighter Online you can look at the top ranking players and see a lot of variations on skill and builds. But the difference is flexibility of content. Those games don't have a single choke point to funnel everyone through for end game which is what causes a hard meta.
@henryhunter9643
@henryhunter9643 5 месяцев назад
It's why I get confused about how WoW players constantly cry about talent trees. 99% of players will be using the exact same talent build they got from Icy Veins. What is the point of customisation if everyone is just doing the same thing.
@josephkroll5517
@josephkroll5517 5 месяцев назад
Its interesting to see how much revisionism there is from people who absolutely didn't play the game at the time. Like bonus stat allocation, why the hell would you want that back? Lynx Kameli calling that "customization" was one of the most disengenous things I've ever heard.
@RinBanana
@RinBanana 5 месяцев назад
It was a feature that essentially didn't exist other than to cuck SMN/SCH and to make unprepared players outright weaker, I'm glad it's gone
@MatsuzoSF
@MatsuzoSF 5 месяцев назад
People not understanding that Illusion-of-choice mechanics are, in fact, an illusion.
@moogleboy
@moogleboy 5 месяцев назад
Just stand and let resolve!
@solario8628
@solario8628 5 месяцев назад
Tanks being able to use dps accessories to sacrifice some (unneeded) tankiness for near DPS class damage was pretty fun though.
@The_Catman
@The_Catman 5 месяцев назад
​@@moogleboythat guy's video is the epitome of people not understanding what they want
@powerofk
@powerofk 5 месяцев назад
As a BLM main, I am happy they changed Enochian to a trait instead of an instant with a cooldown. Sure, you can still lose Enochian, but you can get it back immediately with your next cast instead of waiting for it to be off cooldown and pressing an extra button. Also, Blizzard II being useful again. Used to be BLM’s answer to Holy, but by the time ShB dropped, Square removed the stun effect from it, making it all but useless (yes, even more useless than Scathe). Changing it to be the Ice phase version of Fire II (distance AoE - and pretty much the old Freeze spell) and modifying Freeze to be the equivalent of the Ice phase version of Flare makes a lot more sense. Also, another nice change (from 5.1, I believe) was the changing of the DoL skill of Stealth (which one had to toggle on and off while gathering to avoid being attacked while gathering; having it on cut one’s speed in half, and getting on a mount disabled the skill) to Sneak, which is automatically on once learned, even when mounted, does not reduce one’s speed, and yet it has the same effect of keeping enemies from attacking.
@iveyyewitt1621
@iveyyewitt1621 5 месяцев назад
I'm trying to get back into BLM after leaving it at 80 for months. I love this change, Enochian as an active skill was annoying as hell .
@ratoh1710
@ratoh1710 5 месяцев назад
For me the best thing they removed was without a shadow of a doubt TP. Just awful especially with how sprint interacted with it
@rock_stare2146
@rock_stare2146 5 месяцев назад
being a melee back then really sucked didnt it
@Magnarmis
@Magnarmis 5 месяцев назад
Don't forget to goad the warrior or he can't AOE anymore.
@errolneal9789
@errolneal9789 5 месяцев назад
Nah I miss TP. I felt like it added a bit of difficulty to the game in like how healers needed to manage mana
@ChaosDistortionBlade
@ChaosDistortionBlade 5 месяцев назад
In my experience it never added actual difficulty during actual content, just meant that melee had to stop AOEing during big pulls for a while and just single target.
@rock_stare2146
@rock_stare2146 5 месяцев назад
TP was mostly an issue in longer fights though thats were the pain for me comes from @@ChaosDistortionBlade
@ajro4509
@ajro4509 5 месяцев назад
honestly i would love to see certain role specific glams be unlocked so i could walk around as an armored caster without having to grind bozja for the law's order gear
@_Galaxymuffin_
@_Galaxymuffin_ 5 месяцев назад
Honestly same, I need to be able to run around as a black mage in full heavy plate gear, so that I can not move in style and have it make logistical sense.
@roetemeteor
@roetemeteor 5 месяцев назад
@@_Galaxymuffin_ PVP Glams. I use it for blue mage, so I can be a battle mage.
@GamerGrimm
@GamerGrimm 5 месяцев назад
Blue Aetheric Mimic ... don't remove it, but let us get it from NPCs and then put 3 NPCs near the Masked Carnivale for each role. Running around hunting down your needed job in Ul'Dah is just unnecessary. (I still have my Keeper's Hymns for nostalgia purposes)
@sansthemedic8581
@sansthemedic8581 5 месяцев назад
Someone else mentioned wanting the glamour dresser limit removed, which i agree with i definitely would rather it work like transmogs in WoW where you can just unlock appearances in a catalogue, but instead ill bring up a related thing i want gone in the locking of applying glam dresser glams to beijg in an inn room. I don't want to go to an inn room just to fix my glam when i get new gear. It's annoying as hell
@Len923_
@Len923_ 5 месяцев назад
You can glam in any sanctuary, not just the inn room. The only thing locked to inn room (and choice other locations) is changing the glam plates themselves.
@JathraDH
@JathraDH 5 месяцев назад
That will never be gone sadly. They have addressed this issue multiple times and have said its basically impossible due to 1.0s spaghetti code. It's why we still do not have glam dressers in housing after 8 years.
@InFluxCapacitor
@InFluxCapacitor 5 месяцев назад
@@JathraDH it being 1.0 spaghetti code is a misnomer. They celebrated that every bit of 1.0 coding is now gone. IT'S NOW THE FAULT OF 2.0 CODING HAHAHAHAHAHHAHAHAHAHAHAH
@RuneKatashima
@RuneKatashima 5 месяцев назад
Specifically, the issue is that Glam dressers have 100s of things to track and so just moving it even a bit can cause a crash. And I *think* they meant server crash, not a client crash. @@InFluxCapacitor
@Dewkeeper
@Dewkeeper 5 месяцев назад
Protect and Stoneskin were fun to cast on random players out in the wild. I wish we had some casual ways of helping other players. Really wouldnt mind if they took the bonus duty actions from bozja/eureka and let us use them in non-instanced content.
@jn5328
@jn5328 5 месяцев назад
i see so many people happy about to removal of protect/shell and stoneskin to this day and im like why? i really dont understand i thought they were fun to use.
@SubduedRadical
@SubduedRadical 5 месяцев назад
You...couldn't cast Protect on other players out in the wild. I know because it always bothered the hell out of me. I could cast Stoneskin on people, and it had a 30 minute timer, but would only protect 18% of someone's HP (the size of the barrier). Meanwhile, I had Protect, this great sounding 30 min ability to hit people with in the wild that would make them take less damage for the whole 30 minutes...but it was party only, so you couldn't cast it on anyone else. That still bugs me. XD I absolutely DID cast Stoneskin on other players, though. And also Regen, back when it lasted 30 seconds.
@CanisMythson
@CanisMythson 5 месяцев назад
I still throw a heal or two on people fighting msq enemies and such.
@cyussuwarren4412
@cyussuwarren4412 5 месяцев назад
Paladin using Stoneskin was sometimes better mitigation than actually using proper mitigations because it was 1/10 your HP. Was wild.
@AriaPlanetes
@AriaPlanetes 5 месяцев назад
The mandatory 10 minutes wait before entering Delubrum Reginae. I love that raid but you spend almost as much time waiting for it as doing it with a good 5-8 person party. I'm already mostly done with Bozja, as are most people, and if anything that makes it more important because new players today are literally never going to run into other parties queueing at the same time. Literally just add a checkbox or something for "waive member search" or "enter as preset" or something
@xZephys
@xZephys 5 месяцев назад
Having 10 cross-class skills was actually a bandaid fix until the role actions came along. We used to have a limit of 5, so you would have to pick and choose which ones to keep.
@TheDeathfaker
@TheDeathfaker 5 месяцев назад
I'm surprised no mention of pre-streamlined glamour prisms. If you wanted to glam your gear you needed the right DoH prism AND rank (1-5) depending on item level. If nothing else it was a great way to make gil until you can make better things but competition to sell them was fierce
@DisturbedByCheese
@DisturbedByCheese 5 месяцев назад
Remove door bosses in savage and just have a 5th, savage only fight. They are already designing 5 bosses each time.
@RinBanana
@RinBanana 5 месяцев назад
Actually, agree
@seajay1395
@seajay1395 5 месяцев назад
Yes
@EpickBoi
@EpickBoi 5 месяцев назад
But should the 4th floor drop loot? 🤔 And if so, what should it drop? Maybe the chest piece? And 5th can drop the weapon and mount?
@EpickBoi
@EpickBoi 5 месяцев назад
But yes, I agree.
@MatsuzoSF
@MatsuzoSF 5 месяцев назад
@@EpickBoi I think the 4th floor should drop the gear like normal and they should move the goodies (mount/orchestrion) to the new 5th floor. Doesn't screw up getting gear and still leaves incentive to clear the final floor.
@bender9740
@bender9740 5 месяцев назад
I personally miss cleric stance dancing.
@scottwagner2566
@scottwagner2566 5 месяцев назад
Yes! I miss that and old Astro cards. I keep getting called a "Healing Boomer" by my FC, but I just find healing so boring now.
@konata8657
@konata8657 5 месяцев назад
​@scottwagner2566 agree it's why I quit the game. healers were the only classes I like and they're just not fun anymore
@Piggy_Piggerson
@Piggy_Piggerson 5 месяцев назад
Healing is boring af these days unless you're doing the literal hardest content in the game. Then again, even DSR was boring to heal for most of the fight
@xilverknight155
@xilverknight155 4 месяца назад
tank stance dancing was peak. i hate the new stance changes. they're so boring.
@xilverknight155
@xilverknight155 4 месяца назад
​@@scottwagner2566 stormblood astro, my beloved.
@moogleboy
@moogleboy 5 месяцев назад
You forgot TP, or rather, you memory holed TP. Remove Confirmation windows for anything that isn't destroying an item. When would I ever want to not open a door, extract Materia, teleport to a new location, etc? It makes sense to have it for things like Desynthesis, Discarding, or selling items and cards so those can stay, but I shouldn't need to ask my cousin to remember my cursor position for random dungeon Macguffins to progress.
@tyverus89
@tyverus89 5 месяцев назад
imo, the stupidest thing they added in this regard, was a confirmation box when accept a quest for your relic weapon... 99.9% of people are already on the correct job, the rest are idiots
@InnocentGuillotine
@InnocentGuillotine 5 месяцев назад
Materia is I suspect a remnant of back when extracting materia used to eat the gear. Why that wasn't removed? Good question, I'm blaming "why the fuck does [unrelated thing] break when we change this oh god we have to finalize this in a week fuck it leave it alone"-type programming shenanigans personally.
@MagnusXL
@MagnusXL 5 месяцев назад
I liked Cross Class conceptually, but leveling Black Mage to get swift cast made me want to eat nails. You made good points even if I disagree on a few. They had a lot of systems that could have been good, but were honestly half baked. I don't like how homogenized this game and most MMOs are for builds now, but it makes it more fun for most other people so whatever. I'm just realizing that I'm not the correct audience for MMOs in general even if I enjoyed most of the late game fights in this game. I do wish healers did more meaningful damage again. It wasn't exactly hard to keep every scholar damage dot up, but it gave me something to do when I wasn't putting out fires. Healing anything that isn't a savage or release day fight turns into a mindless chore.
@solario8628
@solario8628 5 месяцев назад
Low level black mage is a violation of the Geneva convention.
@zedorian6547
@zedorian6547 5 месяцев назад
Is homogenized because the meta freaks will just insist on everyone using the “best” build otherwise you are intentionally griefing even if the suboptimal build is way more fun
@pedroscoponi4905
@pedroscoponi4905 5 месяцев назад
Yeah, with MMOs and multiplayer games in general, needing to respect other people's time and effort means you kinda _have_ to follow what the meta is, which kills the point of customizability. There are exceptions but it's very rare. It's best to make the design streamlined and then adjust to make sure whatever the meta is is fun and approachable instead.
@darthspaghetti86
@darthspaghetti86 5 месяцев назад
I had a love/hate relationship with needing to level a second class to 15 so I can unlock a job stone.
@SubduedRadical
@SubduedRadical 5 месяцев назад
Agreed. On the one hand, it seemed to add some flavor and it got me to try out some classes I might not have that I ended up liking (Arcanist for me to get WHM). ...on the other hand, they never actually explained any lore connection between them (why does a Scholar need to have trained in Conjury?), and it also made me level Jobs I ABSOLUTELY HATED (to this DAY I absolutely HATE BLM because the game forced me to level THM to get SMN then to level THM even MORE to get Swiftcast for WHM/SCH (and also SMN's) raise spells. >_< I'm STILL kinda mad about it!)
@Cyraneth
@Cyraneth 5 месяцев назад
Honestly, belts were a waist.
@RinBanana
@RinBanana 5 месяцев назад
I’ve been waiting all day for this comment.
@cattysplat
@cattysplat 5 месяцев назад
Just doesn't hold up anymore.
@lightwargod
@lightwargod 5 месяцев назад
The Cross Class section of this video is a little misleading. You had to get thaumaturge to level 26 for swiftcast, not 34. Also, paladins could not typically raise. They lacked the trait that allowed them to do so in combat.
@HyouVizer
@HyouVizer 5 месяцев назад
Also healers could use BLM blizz 2 for dmg aoe spam in early dungeons. SMN could use BLM thunder dots in addition to their own for more dmg. Same for SCH & AST using WHM aero dot.
@callancarr7809
@callancarr7809 5 месяцев назад
Noticed that as well. Also DPS wouldn't just spam the ogcd buffs back to back.. I'm pretty sure that video he is showing during that is from that MCH opener everyone memed on for being terrible
@enlongjones2394
@enlongjones2394 5 месяцев назад
What would I like removed? Personally, the weekly order imposed on Savage raid fights. At the moment, you have to do all the fights in a raid tier in order each week, if you want all the possible rewards. Take for example Pandæmonium 9-12. The game wants you to do 9 first, then 10, 11, and 12, in that order. If you decide to even *attempt* 10 first in the week, your potential rewards for 9 will be forfeit for the week. But even beyond that, you *cannot* attempt to enter 10 before 9, unless someone in the party has already unlocked 10 for the week, by clearing 9 for the week or joining a *different* party with someone who cleared 9 that week. And what’s all this for? You’re not even allowed to enter a given fight in the current tier unless you’ve cleared it at least once. At some point, everyone in your group will have cleaned out the lower fights of everything they want or need, and this enforced order becomes a weekly chore for the party to play through if they want to even start working on the fight they’re actually looking forward to trying that week. Im not even sure how much this would help newer players trying to get they first clear; these weekly recourse parties tend to require everyone to have cleared anyway. And this is personal speculation, but I imagine that the rush to get that weekly clear on the lower levels contributes to there being fewer parties for those lower levels later in a given week. We don’t need to remove the weekly reward limitations, but I can’t see a good reason to keep this enforced order, or the weekly lock on later fights.
@Zyvux.
@Zyvux. 5 месяцев назад
Bards and machinists refusing to join statics without dragoons because no piercing debuff is a dark memory
@benoitrousseau4137
@benoitrousseau4137 5 месяцев назад
Cross-class was riddled with issues and anti-design but it made leveling more fun for new players. It was fun for me to take a break from MSQ to try a new class, and then see what spell I got from it. I wish they fixed cross-class issues rather than pulling the entire system out of the game.
@zedorian6547
@zedorian6547 5 месяцев назад
I was a new player long ago and I did not find the Cross-Class system fun. Only chores. These days I find the thought appealing but that’s probably because I dont have to do it.
@aguyhere7945
@aguyhere7945 4 месяца назад
It was in desperate need of some kind of exp share system or just having the jobs be talent trees you moved points around in instead of the obvious timegate leveling every individual job was.
@OhSnapItzSam
@OhSnapItzSam 4 месяца назад
I thought it was fun, maybe we could learn from our mistakes and come back to this in a more simplified version to add a cool spiff for having a drk & a rdm on the same char I played during ARR & coming back I kind of wish it was still a thing
@piper67890able
@piper67890able 4 месяца назад
I personally hate it. I wanted to play a ranged DPS.... why the fuck did i have to level pug? lan? why didi have to touch those jobs for inner release and blood for blood. why did melee have to get bard for hawk eye and ranging strikes. it was garbage and i'm glad they nuked it
@Alurith
@Alurith 5 месяцев назад
Surprised you didn't mention HAVING to sleep at an inn, to get the rested bonus. Also kinda miss cross class skills.
@blackusagi92
@blackusagi92 5 месяцев назад
Lowkey, I miss tank stance dancing and aggro management in general, but I understand the change was needed so more ppl could play tanks and stuff
@RinBanana
@RinBanana 5 месяцев назад
Inner Beast on WAR felt so, so powerful in prog
@blackusagi92
@blackusagi92 5 месяцев назад
@@RinBanana loved the video, so much nostalgia from FF14 weirder times XD. Hope you release a part 2 talking about other dumb stuff like the TP bar, the NIN poisons, the 6 dots of SMN, etc.
@HyouVizer
@HyouVizer 5 месяцев назад
I miss aggro management but not healer dps stance dancing. But SCH had an advantage back then, since Lustrate healed 25% of target max HP could use it while in cleric stance and on WAR back when their tank stance increased their max HP and thrill of battle buff increases max HP even further. WAR & SCH had great synergy.
@zedorian6547
@zedorian6547 5 месяцев назад
I dont miss stance dancing one bit. I dealt with it back during HW as a PLD main and I’m perfectly fine to never go back.
@D-Havoc
@D-Havoc 5 месяцев назад
Aggro management was a party's job. Not just tanks.
@patrickmurray3846
@patrickmurray3846 5 месяцев назад
One thing I'm vary glade was removed from something back in 1.0. Where char and class/job had their own lvl's. char lvl's would let you increase your stats, while class/jobs would give ya your skills/spells and each had their own level/exp table. So if you wanted to change your class from like a caster to melee dps, you would have to reset your stats (i believe it cost gil to change and was not cheap, only to increase in price each time you wanted to change jobs).
@idminister
@idminister 5 месяцев назад
the annoying part was changing stats, otherwise it was a system that could be used to make leveling alts easier or build tank-cnj
@OmegaEnvych
@OmegaEnvych 5 месяцев назад
MP for jobs that don’t use it. MP for Dark Knight in general - it’s the only job that has 4 different counters, aside of Black Mage - I don’t even want to think what Enochian is about… Message “ This head gear will not be displayed when equipped by Hrothgar or Viera characters.” Let me play rabbit guy and not feel like I’m being fucked by company for choosing long ears! Having to bring with me all my dyes in the inventory to apply them to gear. Not in retainer inventory or saddlebags. Needing to go to inn to apply glam from anywhere. Glam dresser limit. Glam dresser in general - just allow us to register all gear as glam per character. Job limitations for sake of glam. Just let us use whatever glam we want for the job we want! CC solo limit for casual matches. I wanna play PVP with my friends, goddamnit! “Unique Item” for current rings. Just let me use two augmented tomestone rings, you donkeys! Per character purchaseable emotes and glams (these are not going away prolly, since SE are turbo greedy). Whatever the hell is the Portrait system code. Just link portrait to your current glam, or link it like Adventurer’s Plate portrait!
@shawnspringstead
@shawnspringstead 5 месяцев назад
I'd like to see Materia removed entirely. Replace it with a consumable item like a cluster that lets you set the sub stats of a piece of gear. To hell with penta melding.
@RuneKatashima
@RuneKatashima 5 месяцев назад
Or just remove fail chance.
@Michael-lt5hb
@Michael-lt5hb 5 месяцев назад
The savage loot system is the worst long running system in the game and goes against xiv's core design. It is the only system against the "do it all with one character" philosophy. One person in your raid group can't make it because their house caught fire? Well, better cancel raid or loot will get messed up. Oh, you know people who can sub? Too bad, they already cleared for the week. Your friend's need a sub tonight and you wanna hang out? Can't, you'll mess up your groups loot. We need a personal loot system. What that will look like, I'm not sure, but I HATE the savage loot system. The 6.4 changes helped, but it needs to be reborn. Also, as a healer main I HATE clearing a floor and knowing I'm not getting anything for 3-4 weeks despite working just as hard as everyone else.
@zedorian6547
@zedorian6547 5 месяцев назад
It’s just gear…..
@kekvit_irae
@kekvit_irae 5 месяцев назад
The old Cleric Stance was absolute garbage. Which would you prefer? Take a penalty to damage but no penalty to healing, or take a penalty to healing but no penalty to damage? This choice isn't optional, you have to pick. And pick wisely because the toggle had a five second recast timer, so you were SOL if you needed to throw out some big heals but Cleric Stance was still on cooldown.
@ssjseifer
@ssjseifer 5 месяцев назад
The old Cleric Stance was amazing. Black Mages could swap their INT and MND and thanks to Umbral Ice and Physick could be the sole healer in a dungeon where the healer DC'd.
@ReverieReinheart
@ReverieReinheart 5 месяцев назад
Except that Black Mage didnt have access to CNJ cross class skills, only ACN and ARC skills.
@ssjseifer
@ssjseifer 5 месяцев назад
@@ReverieReinheart that's weird. I swear I recall using it with Black Mage and Blizzard Physick spam. Maybe it was just Summoner.
@theangrycolossal
@theangrycolossal 5 месяцев назад
originally started during Heavensward so I'm glad people are talking about what cross-class skills used to be like also remember that time they tried to limit physical ranged DPS by giving them that stance that put cast times on their skills in exchange for damage? the old stance system in general was weiiiird
@MegaErik1990
@MegaErik1990 5 месяцев назад
I loved the casting ranges! :) It was even described ingame if I remember correctly that the "casting" is an aiming action so you can hit the weakspots properly and do more damage. But I know I am one part of an extremly small minority in that case ^^"
@Yoshinator
@Yoshinator 5 месяцев назад
Was it casting like in PVP where you move slower, or casting likea Mage or Healer where you can't move
@theangrycolossal
@theangrycolossal 5 месяцев назад
@@Yoshinator the latter. the original MCH Gauss Barrel and BRD Wanderer's Minuet used to be a stance where you got a a certain percentage increase in damage (I'm seeing 30% looking it up) but you had to stand still while your weaponskills were executing
@MegaErik1990
@MegaErik1990 5 месяцев назад
Like Mage and Healer where moving interrupts you.@@Yoshinator
@MegaErik1990
@MegaErik1990 5 месяцев назад
@@theangrycolossal Yeah SE got rid of it because many players back then whined about the fact they couldn't run around the whole time while shooting. Or that they couldn't attack while dodging a mechanic. My thought was "then turn of the Minuet/Gauss Barrel while dodging and turn it back on after". But well... they were enough players against it and/or loud enough for SE to get rid of these skills and just buffed the attacks from the jobs.
@nightcaste
@nightcaste 5 месяцев назад
I'm surprised the removal of Tech Points didn't make this list. Tanks and melee DPS used to have an "mp for melee" resource that capped at 1000 and could not be increased. If you were tanking, you could potentially end up locked out of your rotation by having to do a stun or overpower or something unexpectedly.
@ExoditeDragon
@ExoditeDragon 5 месяцев назад
Thinking back to early runs of Temple of Qarn going badly not necessarily because of the bees killing the tank, or everyone dying to the Doom mechanic on the 2nd boss, but the tank and melees both running out of TP because they got caught by the point-blank AoE from the Bogies that dealt 300 TP damage, resulting in all the mobs eating the healer seconds later.
@cattysplat
@cattysplat 5 месяцев назад
@@ExoditeDragon Can confirm tanks still die to bees because nobody focuses them anymore with gogo aoe brain.
@aleras80
@aleras80 5 месяцев назад
When you entered a queue and then wanted to summon your companion you left the queue because your party changed
@just_radical
@just_radical 5 месяцев назад
I want them to simplify and streamline thier currency systems. Rn we have 4 different Hunt currencies, 3 different pvp currencies, a fate currency that is only applicable to the last 2 expacs and is otherwise fused with the currency for unwanted dungeon drops. At most each subsection of gameplay should have 2 currencies (one for on expac rewards, one for old expacs) and preferably some kind of exchange rate between them so that i can turn the 74 helmets i just exchanged for company seals into bicolor gems to buy crafting mats.
@MrMe917
@MrMe917 5 месяцев назад
Yes to everything, but I think the conversion should only be applied from new to old types of currency; if I can stack a 80k seals and convert them into even as little as 1k gems on day 1, I basically kill the new content, which is what the devs do NOT want. The opposite would help new players and reduce currency bloat; hell, don't make it a choice, when the new expansion releases the bicolored gems become seals, and the new thingamajig is the new hot
@Gloomdrake
@Gloomdrake 5 месяцев назад
It doesn’t even make sense that Sharlayan and Eulmore both use Nuts. Eulmore doesn’t use Allied or Centurio seals for what I assume are obvious reasons, but Sharlayan has no such excuse. They should have gone back to Centurio Seals, with the Gleaners commissioning us through the Clan
@kmeanxneth
@kmeanxneth 5 месяцев назад
​@@MrMe917 so like how tomestones work?
@MrMe917
@MrMe917 5 месяцев назад
@@kmeanxneth I'm not there yet (about to go against hades), but it may be
@Sniperbear13
@Sniperbear13 5 месяцев назад
dont forget each Tribe also has their own currency's so you can add 15 more to the list.
@Alal47428
@Alal47428 5 месяцев назад
Re Crafting: not being able to change jobs while crafting. And crafting windows closing. Having to exit creating window. Change jobs start crafting crafting again. All with Abingdon delays. I would mind the animations if they were automated. But when you have to exit it if the craft and relocate it... It just really grates. That and crafting windows disappearing every bloody time you visit your retainers. ARGHHHH!
@Kazinsal_
@Kazinsal_ 5 месяцев назад
Glamour dressers. As soon as you acquire an item, it goes into the glamour pile, no storage cap, no prisms, just a "have you acquired this item before" flag that makes it eligible for glamouring. It's probably the only thing that I think WoW got right that FFXIV didn't.
@ArchieBlacke
@ArchieBlacke 5 месяцев назад
Great video! I've heard of most of these but the way you presented them was funny and well edited :)
@lencoka
@lencoka 5 месяцев назад
Not sure if there's something I'd like removed, but I absolutely would welcome a way to turn off the gatherer's boon. EDIT: They really really really need to remove freecure.
@InnocentGuillotine
@InnocentGuillotine 5 месяцев назад
As an all-rounder: oh god PLEASE kill freecure Or at least like. Make it so it's not this giant pit of a newbie trap!
@KingDusk278
@KingDusk278 5 месяцев назад
I can’t wait for Xeno to react to this because he’s that’s obvious.
@Lenvoran
@Lenvoran 5 месяцев назад
Except for Artifact Sets, remove class restrictions on armor glams. There are enough universal glams that armor no longer communicates anything about what class or role someone's playing anyway. As for actual mechanical stuff: Remove MP costs from attack spells and balance MP as a utility and healing resource. Don't kill my damage just because I had to rectify someone else's mistake, you monsters. Let macros and ground-targeted abilities be queued. It is a grim thing to see those raise macros and know that they've almost certainly drifted their GCD to add the text to chat.
@Bunnywitch_Elena
@Bunnywitch_Elena 5 месяцев назад
as someone who jumped into the game juuuuust shy before shadowbringer got released i cannot complain too much about things i want removed. but good god, as someone who likes collecting stuff, including relics, the ARR relics should get an overhaul already. i'm pulling my hair out if i have to see just one more book, and the CLUNKY ui of the scrolls that close and reopen and you need to scroll all the way back down. in general, i wish older content would get a refresh. i think it would help to keep new players engaged as well because going from mechanics in HW to mechanics in SB was a huge noticable difference. also i'm happily jumping on the wagon of people complaining about glamour limitations. noticably job limitations for gear that has the same model anyway for different kinds of pieces for different jobs.
@RyuSaarva
@RyuSaarva 5 месяцев назад
Old relics have been massively nerfed for the grind they need.
@amorasilverspark
@amorasilverspark 4 месяца назад
I was so glad cross-classing was removed. One detail you did not mention was that it made it 100% necessary to level the crafting classes in a very specific way. If I remember, you had to get all of them to level 15 first, then get Culinarian to level 50 next! It was the only way you could even possibly even make HQ crafted gear somewhat consistently. The change made crafting much more streamlined and you did not have to level every crafting class anymore if you did not want to.
@ShifterVampire
@ShifterVampire 5 месяцев назад
About Cross-class, remember that Arcanist didn't had Conjurers trait for Protect, so Scholar's Protect didn't increase your magic protection iirc. Also Provoke was Gladiator skill so some Marauders didn't had it xD
@rock_stare2146
@rock_stare2146 5 месяцев назад
i gotta say as a vet of FF14 i remember each and everyone of those systems and each one is terrible and im very glad they have been removed from the game. at this point in the game they have done so many QoL changes that most of the things that i wish are removed have been. so at the moment i cant think of anything.
@REChief
@REChief 4 месяца назад
The disabling of abilities when your level is downscaled. 100% of why I almost never run leveling roulette is that getting stuck in Copperbell Mines and having access to 3 abilities is physically painful for me. I'm sure that CBU3 has the resources and know-how to balance around retaining your abilities when downscaled, so it's really frustrating that my rotation continues to get messed up every time I'm dragged kicking and screaming into lower-level content, or that I lose abilities as a healer that I use to manage my tank's HP during W2W pulls, or etc.
@hasseo195
@hasseo195 5 месяцев назад
It wonder me, that you didnt mention this, by the melding. For obtaining the items, was it needed, to destroy the object, where you had max bond. I wonder, how the people obtained there stones, when that happens. Had they really destroyed the items from the limited stones? Or was they running with lower gear most of the time.
@RuneKatashima
@RuneKatashima 5 месяцев назад
We spiritbonded lesser gear and later expansions gave us stuff like the cracked crystals that were farmed. Some quests also gave them away.
@sdeloria2003
@sdeloria2003 5 месяцев назад
I’d like to see them remove one of the ring slots. It seems unnecessary to have two slots. They only have one for earrings and that works just fine. It would also eliminate the need for duplicate rings, then some of the other armory inventories could have an increase in capacity, just like what happened with the belts.
@Diddz
@Diddz 5 месяцев назад
its prob there to support glam or to choose which hand rings go on, (eg: eternity ring on right or left, or another ring joining the eternity ring ). the belts made the most sense to remove given they didnt visually appear on your character while both rings do visually appear
@bsc649
@bsc649 5 месяцев назад
Materia still actively ruin my life every time I queue into something with level sync on BLM because my current set relies a ton on SpS from melds. My GCD in Dead Ends is like 2.43 or something heinous like that. I really don't understand why level sync doesn't at least sync materia down to the corresponding expansion's equivalent rather than just disabling them entirely.
@chickennugget6684
@chickennugget6684 5 месяцев назад
i think it's because level sync is stupid, and will give your items the high amount for both substats, if certain ilevel gear was like 50crit/70det, being synced down with stronger gear gives 70crit/70det, i think anyway. which means not having materia is a bandaid to not become way too powerful when syncing down, which is still a stupid annoyance for their clunky sync mechanics
@Swuh
@Swuh 5 месяцев назад
Shit makes no sense, sounds like square enix
@coldReactive
@coldReactive 4 месяца назад
It should be noted. For Elemental Resistances, you had to get at least 500+ to make any difference to elemental damage. This was datamined from Garuda Extreme's Spine Feather, which adds +1000 Wind resistance. Also, sub-classes were just a right annoyance. That said. What would I like removed? Something Yoshida has always wanted to remove since the beginning: Classes. he considers them a relic of 1.0/Legacy, and has gone out of his way to change Summoner and Scholar every expansion to make them more separate in hopes he can some day remove Arcanist safely. How do I know this? Well, besides the Summoner Rework for Endwalker, if you have an old Arcanist hotbar saved from before Shadowbringers, you would know that Arcanist's old Physick, was made Scholar-exclusive. Instead, Arcanist/Summoner got a new Physick made for them.
@bloodclaw123
@bloodclaw123 5 месяцев назад
Personally? Tank Stances. I mained Warrior ever since I started at the height of Heavensward, and tank stances were literally the worst. Having to swap to 1 stance to gain Emnity, but doing no damage... Oh, but you could cast a short buff to allow you to use your Meter attacks, and deal normal damage for a bit. And once you were high enough Emnity? You had to SWAP TO DPS STANCE JUST TO HURT ENEMIES. Oh, but don't forget to swap back, or else you won't gain any aggro and your team will die! God, it was such an exhausting juggle, and it was -not- worth it. A universal "Tank stance" is just so much better now.
@KatoEasternDragon
@KatoEasternDragon 5 месяцев назад
I personally love cross class systems. Gives you a chance to try new and exciting things, and extra stories. But it would need to be balanced so it's not a vital core thing. Do it till level 30 or something achievable that won't take too long to do (looking at Mandeville stuff)
@TheNN
@TheNN 5 месяцев назад
I'd love to see 2 minute burst windows gone. Or at least like...letting jobs breathe a little more again. I understand why they did it, but I feel the execution could've been better. Maybe allowing more jobs to keep a consistent DPS regardless of burst, and some jobs to be focused entirely on said burst.
@Jay-mx5ky
@Jay-mx5ky 5 месяцев назад
This is all a numbers and calculation game. They could definitely do it, they just chose not to because raiders said it "felt bad" that the burst only lined up at 6 mins and certain jobs had synergy with one another.
@thehurricane6767
@thehurricane6767 5 месяцев назад
People complain about the 2 minute meta but you know for a fact that people will simply shift when burst windows are depending on whats in the party. And if someone misses that new arbitrary time, people will get pissed...people will line up buffs regardless so it's kind of a goofy thing to complain about
@vegeta002
@vegeta002 5 месяцев назад
Level restrictions for anything in the glamour dresser and armoire is something I'd like to see gone. Save level restrictions for things in the armoury, which actually have stats that require such restrictions.
@ruta1133
@ruta1133 5 месяцев назад
DELETE FREE CURE JUST TURN CURE 1 INTO CURE 2. FREE MY SOUL FROM EVER HEARING THE CURE 1 SOUND AGAIN.
@Thylein
@Thylein 5 месяцев назад
Remove Direct Hit
@starlightbreaker561
@starlightbreaker561 5 месяцев назад
I liked cross class skills, it made sure everyone knew at least the basics of the other party members playstyle, so in theory tanks would know to keep mobs still for melee's directional attacks.
@zedorian6547
@zedorian6547 5 месяцев назад
Not if I only did the class so that I could grab the specific skills and never touch the class again. Examples being both Monk and Dragoon for Warrior.
@starlightbreaker561
@starlightbreaker561 5 месяцев назад
@@zedorian6547 but I assume you did play those jobs enough to understand that they had positionals, and that it was important as a warrior to keep the bosses still so that the melee jobs could do their thing properly?
@zedorian6547
@zedorian6547 5 месяцев назад
@@starlightbreaker561 no. I did it because I needed the skills in order to play Warrior beyond a sponge. The cross class system did literally nothing to incentivize me caring about how the other classes did their jobs. The system itself is neat but I’m perfectly fine with it being gone.
@starlightbreaker561
@starlightbreaker561 5 месяцев назад
@@zedorian6547then I feel sorry for whichever poor sods have you as a tank
@ExoditeDragon
@ExoditeDragon 5 месяцев назад
​@@starlightbreaker561 I do agree with you that playing other roles during ARR to pick up needed cross-class skills on my tank gave me insight into the playstyles of other jobs. Once I knew and understood what players on those jobs were looking to accomplish, it vastly improved my tanking ability. I think that's the only real loss with the removal of the cross-class system. Fewer players touch other roles, and consequently never learn anything from a different job's perspective.
@PGres582
@PGres582 5 месяцев назад
Remove the cast time on Summon from Arcanist / Summoner / Scholar. Dying and having to re-summon the most vital part of your kit is incredibly annoying mid fight. For Scholar too at least, pet skills should be as close to instant rather than have a slight delay, and also remove pet potency. Their skills should be 1:1. Among other things already mentioned, the glamour system and plate system needs a major overhaul. And I would not be bothered about Instanced Housing.
@vidmanandrew09
@vidmanandrew09 5 месяцев назад
I actually remember when the insta-summon was a thing _and_ your different summon did different things. I miss the old Arcanist/Summoner… it was fun swapping between Red-Yellow-Green for different attack effects and unique “buffs.” Admittedly, having your Carbuncle start as an AOE caster did make things annoying when trying to, you know, not die to a gaggle of goblins trying to gank you of your gizzards, but with the new system in place? Either return the Carbuncle’s ability to attack, or remove the Pet Actions Bar.
@faylinnmystiquerose2224
@faylinnmystiquerose2224 5 месяцев назад
Do you remember, that once upon a time, certain jobs required levels in TWO different classes first? Think Paladin for instance required 30 levels in Gladiator and 15 in Conjurer, BLM required THM and ACN, Scholar was ACN and CNJ, etc.
@zedorian6547
@zedorian6547 5 месяцев назад
Good times. Dragon Quest X just added that with their master class system. Its been fantastic so far for us.
@raventhorX
@raventhorX 5 месяцев назад
I kind of wish they would separate SCH from ACN and turn it into how future jobs work where after you reach a certain level on any class you can go get the job quest and level it separately. But I guess that would be at the cost of the benefit of leveling two jobs in one go.
@theredknight1757
@theredknight1757 5 месяцев назад
They've actually mentioned doing this awhile back, but haven't gotten to it yet.
@nightcaste
@nightcaste 5 месяцев назад
Since the jobs/class thing went out the window with Dark Knight, I agree they should just start at level 1 as Paladin or wm or whatever instead of the combo system. Either make them all combos or make none of them combos. It just doesn't make sense.
@supaman61900
@supaman61900 5 месяцев назад
Not gonna lie, I want consolidated combos, kinda like what they have in PVP or what GNB has with Continuation. Especially for small combos like Storm's Eye or Warrior, it just feels like unnecessary button bloat and there isn't that big a skill difference between hitting 1,2, then 3 and just hitting 1 three times. Also, I want Materia to occupy it's own space in my inventory separate from my inventory, kinda like what we have with element crystals. I am just sick and tired of essentially having my inventory clogged by Materia, some of which I already have a stronger version of. I would say to just gut Materia all together but then I feel like weapon stats would have to be reworked, and I'll be honest, don't really have a problem with em balance wise, just got a problem with em in my inventory.
@tyverus89
@tyverus89 5 месяцев назад
DRG has a 5 button rotation... THAT on a single button would just be too simple imo
@marcoslopesaraiva
@marcoslopesaraiva 5 месяцев назад
​@@tyverus89if they remove button rotations for a combo, complexity can be added elsewhere.
@supaman61900
@supaman61900 5 месяцев назад
@tyverus89 How so? There isn't that much of a difference between pressing 1, 2, 3, 4, then 5 vs pressing 1 five times. There isn't alot of skill in button presses, it's all mostly timing and that can still apply to a one button combo.
@Jay-mx5ky
@Jay-mx5ky 5 месяцев назад
They need to add something to take away multi button combos, something ffxiv is traditionally bad at for better and for worse. The transformative buttons in pvp are a step in the right direction, but if they're gonna consolidate buttons, they NEED to add more combo actions or gcds with interesting effects.
@kmeanxneth
@kmeanxneth 5 месяцев назад
maybe they can make both sides happy by giving it as a option, so you can pick do you want to use consolidated combos.
@MisplacedShadow
@MisplacedShadow 5 месяцев назад
Stoneskin was amazing for mitting tank busters though. Saved my groups from so many wipes by swift shielding my tank as a WHM. As for something I'd like to see removed, I'd say RP venues from party finder. Playing on crystal nothing is more disappointing than seeing "100 party's recruiting" message then opening pf to find 95 of them being RP venues. Added kick there's like 20 ads for the same damn venue too. They have the social finder thing.
@RuneKatashima
@RuneKatashima 5 месяцев назад
Stoneskin isn't functionally different from Eukrasian Diagnosis though.
@williamrochelle5360
@williamrochelle5360 4 месяца назад
What is the song that plays for the liquid guy at 0:09 of the video I can’t remember for the life of me and it’s driving me crazy 😅
@wilbertsledge3454
@wilbertsledge3454 4 месяца назад
The Azim Steppe field theme
@skeletoncook2905
@skeletoncook2905 5 месяцев назад
remove SMN from the magical DPS jobs and move it to phys range
@RinBanana
@RinBanana 5 месяцев назад
You're casting sad on him :(
@Koppu1doragon
@Koppu1doragon 5 месяцев назад
Having retainers inventories being separate instead of just having a single retainer bank should be changed. You can have a single panel with all five slots and above that each retainer's name as a second tab. This minor change would cut down on so much wasted time for casual crafters like myself so I don't have back out of a menu just to open a different menu to access the other retainer's pack where I stored some item I need to craft my grand company's daily crafting items.
@RuneKatashima
@RuneKatashima 5 месяцев назад
I mean, Stoneskin is just a poorly designed barrier from a shield healer. It's not particularly different from Eukrasia Diagnosis. If they can remove it, they can change it to not be shit. Same as Protect. Cross-class is the same. A good idea with bad implementation. They should keep role skills. But cross-class skills should never have been designed in a mandatory way. Swiftcast, provoke, etc. Raise on tanks was a neat idea, and some other skills. But like, not that it's a big deal but look at the classes we have now, now say you can add ANY TWO abilities from any other class. That might actually be fun. A DRG may want to optimize their combo with Meikyo Shisui, or use Edge of Shadow for a dps increase. Some jobs may want to take Spineshatter dive for a gap closer or Reaper's portal. Some may even take Sage's ally movement because that's pretty convenient. I think the argument that "There will always be a meta and people will complain if you don't take the best stuff." But I bet these people still let MCH in to their raid parties, don't they? Perhaps people don't realize that there's already an imbalance in classes. There's a greater than 20% difference in dps between the best and worst. And about 3-4% each step. So you can't make this argument. It's weak. And weaker still in the face of fun.
@davidlynch9469
@davidlynch9469 5 месяцев назад
The cross class thing was a holdover from 1.0 when you didn't have job stones, and you had to carefully pick what skills you wanted. If you were a magic user, there were only ether pots to restore mp unless you cross classed and unlocked sanguine arts, which restored mp equal to a percentage of damage dealt on your next spell. It made the game more customizable because sanguine arts was only useful if attached to an aoe on a massive group of mobs otherwise the amount of mp gained wouldn't amount to enough to cast another spell and you were better off picking something else. Thats the reason you have 10 action bars and an arrow to quickly cycle through them people had skill sets they used for solo, party, dungeons, and bosses.
@PlanterSanSama
@PlanterSanSama 5 месяцев назад
Old cleric stance (toggling it on and off) was fun but annoying. If it ever came back I would hope it just increases casting time for heals when on and increased stone casting time when off.
@RinBanana
@RinBanana 5 месяцев назад
I think the worst part of old Cleric Stance was the 5s cooldown. It was punishing and took planning, but it felt inhibiting
@PlanterSanSama
@PlanterSanSama 5 месяцев назад
True, the cool down was really annoying but now we know it was because the server tickrate was terrible with the ~250ms lag built in before it was even our turn to press a button.
@seajay1395
@seajay1395 5 месяцев назад
I never played while it was a thing but, if it was like Tank Stance now, 3 seconds I think, would it be ok?@@RinBanana
@solario8628
@solario8628 5 месяцев назад
Bring back cleric stance!!! Stance dancing made healing dps rotations far more engaging than 2-1-1-1-1-1-2-1-1-1-1-1-2-1-1-1-1-1
@sonata8274
@sonata8274 5 месяцев назад
In addition to that can we have Aero 3 back or whatever a light equivalent is and aoe dots for the other healers please.
@konata8657
@konata8657 5 месяцев назад
cleric stance was great and should never have been removed and I will die in this hill
@PregnantOrc
@PregnantOrc 5 месяцев назад
The issue is not that they removed CS but made the DPS rotation too simple and unengaging. Adding Cleric Stance back to what we have now would not be an improvement but reworking damage rotations without CS would. If CS was to make a return it should be a CD variant rather than stance since it wasn't exacly interesting to bypass or switch on/off
@zedorian6547
@zedorian6547 5 месяцев назад
I’d rather they make the healing more engaging for healers. There are dps casters for those that want to dps that badly
@PregnantOrc
@PregnantOrc 5 месяцев назад
@@zedorian6547 That should be the no1 prio. But, there is always room for periods of lower healing in fights and those will grow as players gear up, get more used to the fights and further expansions powercreep classes overall. Healers also deserve to have some more engaging rotations for going through the MSQ. It's not one or the other. Both should be looked at.
@isturma
@isturma 4 месяца назад
You forgot the biggest sinner - TP. It was even more of a nightmare in 1.0, but running out of a resource that didn't get exhausted beyond AoEs drove me nuts.
@psoffxifan4904
@psoffxifan4904 3 месяца назад
The Keeper's Hymn's weren't that big of an inconvenience for me personally, I always had a dozen or so on me at any given time. I do agree them costing 10k seals was pricey, but I don't recall ever having issue earning seals for it. The idea of the bonus stat points itself was flawed considering every other job would just dump the points into their main stat anyways. The cross class system is also something I will forever defend. It asked me to engage with and try every job, and it rewarded me with customization for my jobs. The ability to make a hybrid with utility was genuinely fun, hell you mentioned paladin using raise but I think the best combo I found back then was bard having raise, stoneskin, protect and swiftcast. Yes, if you were trying to do ex or savage then there were required skills tied to it, but if you were putting in the effort back then to even engage with that content then leveling a side job relatively quickly wasn't a big deal. I sure as hell prefer it over the rigid structure of the jobs now.
@PTrailblazer57
@PTrailblazer57 5 месяцев назад
I kinda liked cross class system. It felt like I earned these abilities. But I wasn’t a raider so I didn’t have anyone looking at me wrong for not having the right skills to the meta
@Xilibrius
@Xilibrius 5 месяцев назад
Conceptually it's neat but at the same time having to level jobs you have no interest in to get abilities was a pain. I hated as a warrior having to level gladiator in order to get provoke. Additionally, I'll never get back the time I wasted getting stone skin on my scholar when they removed it later
@Waltsu1d
@Waltsu1d 5 месяцев назад
I would love to remove all healers who think that their only job is to "heal" other players and who think that it is "toxic" whem other players tell you to otherwise 🙏
@zeehero7280
@zeehero7280 5 месяцев назад
Cleric stance was objectively bad, Mind should have scaled healer damage since day 1. People who defend old cleric stance need serious help and I'm glad they have no say in the games development. And Cross class skills, I remember those and glad they are gone, it was terrible for balance.
@Laternater
@Laternater 4 месяца назад
May I ask what the full outfit set your character is wearing is? I love it
@Guigasdm
@Guigasdm 5 месяцев назад
Basically all the Glamour restrictions: - Remove the mirror, add a collection like system (like Triple Triad Card/mount/minion, you dont have to store those) - Only be able to glamour on sanctuary areas (I hate when Im doing something in the open world and my queue pops up and my Warrior is wearing paladin gear). - Other than Class Relic gear, just make all gear be available to everyone for glamours (There are some Scholar gear that looks like heavy plate already... just make it all available so we can pick and choose our own). - Limited Glamour Plates, why not make it just unlimited (kinda like your different gear sets, I know there is a limit... but no one uses all the slots, AT LEAST 1 for each battle class/job and gatherer/crafting class/job. I think there is a total of 28 jobs in the game, 20 plates). Also, lalafells
@Nihonguy
@Nihonguy 5 месяцев назад
Apparently limited glamour plates is a restriction of the games engine, its also why our inventory is very limited
@kleinTOD
@kleinTOD 5 месяцев назад
Remove skill and spell speed stats. Tune and balance job rotations around one universal gcd speed. Enjoy a single bis on every job that shares a set instead of having one of them inevitably fall apart because your entire toolkit starts drifting if your gcd is off by a 0.03s from mathematically proven optimal speed.
@RinBanana
@RinBanana 5 месяцев назад
Wokege
@MyVanir
@MyVanir 5 месяцев назад
Casters would actually want that.
@Brandon-gz9nx
@Brandon-gz9nx 5 месяцев назад
Something i think you should have mentioned, losing 25%/50% health with weakness and brink of death. Like you were just doomed to die since you're just at half health for the next 2 minutes
@StarGeminiZ
@StarGeminiZ 5 месяцев назад
A lot of the "go here talk to him and come back" quests need to go.
@cattysplat
@cattysplat 5 месяцев назад
Courier of light.
@krysmphoenix6010
@krysmphoenix6010 5 месяцев назад
Honestly I hope they prevent Hunt participation with World-Visit. The trains are so massive and the boss usually dies before anyone can get a hit in. Thats just not fun. I'm also a BLM main, and I routinely tell sprouts of the horrors Heavensward Enochian. 30 second duration, refreshed by B4 but to 25s, then 20s, then 15s, etc, until you hard cast it from the 2 minute cooldown. Don't get me wrong, it felt really good when you hit your F4 groove, but causing Enochian to drop hurt so much. I'm glad they changed it from a Risk system to Rewarding us with Foul and Xenoglossy. That said, give me my HW AST back... the unique card effects felt so good.
@cattysplat
@cattysplat 5 месяцев назад
Casted Enochian was still around until Endwalker. I tried learning Black Mage before but screwed it up all the time. So frustrating but now it's idiot proof.
@dragonmangames2523
@dragonmangames2523 5 месяцев назад
I'll give you another reason why belts vanished from FFXIV: NAOKI YOSHIDA VERSUS TETSUYA NOMURA
@breadgehog
@breadgehog 4 месяца назад
I guess they're not features per se, but I'd like to see raid buff timers reevaluated (2-minute will always exist in some sense, but 1-minute shouldn't just be personals either), crit damage decoupled from crit chance, and maybe caster/raise tax being lessened. With so much of the game being strict body checks, clutch raises aren't what they used to be and even if they were, both RDM and SMN are already punished rotationally for having to raise, so punishing their baseline for something they don't even always do feels a bit egregious.
@Elipus22
@Elipus22 5 месяцев назад
I may be relatively new to the game, but I do have a massive issue with one detail. One minute little nitpick that I think, should it be fixed, would immensely benefit the game. Remove Lalafells. Not just as a player race, but as a thing. Erase their history so that none may repeat it. Ul'dah is crippled by their actions, or inaction should it be more profitable. There's lalafell in the empire who serve the empire! The literal baddies! How much more do you need beyond just that? Well, how about attempted regicide, only to swap regicide for the far lesser crime of sleep potion murder! I wouldn't be surprised if they pulled a trick on us and revealed that the knights who caused the Dragonsong War were actually lalafell, but got rewritten as elezen just because the lalafell were already evil enough. Would make sense why they left the alliance. The Sharlayans probably left Idylshire just because they realized they were too close to lalafell territory, and when the lalafell ambasador from the Empire said it was going to be naughty, why of course they packed their bags! TL;DR, Lalafells killed Louisoix and tried to one-up him with Papalymo.
@LadyTsunade777
@LadyTsunade777 5 месяцев назад
A few of the things that are still in the game that I (and I'm sure most others) would like to see gone: - Direct Hit. It's just a second Crit stat. - Melding stat caps on items. There's no real clear reason why I can't add more Crit materia to an item that already has Crit on it. - Glamour Dresser / Armoire. Just make it a "learn the appearance, then use it forever" like how WoW does transmog. - Gender/race locked customization and gender/race locked gear appearances. Make all voices/hairs/etc usable by anyone, and split all gender/race specific items into entirely separate items that are all gender/race neutral. I want the Elezen Male Hempen Undershirt for my Miqo'te. - Gear / glams that take up multiple slots. They can all be easily split at points on the glam that make sense. I want the Gaia outfit arm warmers and boots for my Miqo'te, but without the rest of the outfit so I can use other glams in the chest/legs slots. - Undyable gear. Everything should be dyable. - An option to toggle showing hair with current head glam. I hate it how some head glams make all your hair disappear, even if it would be hanging from underneath, while others don't. 3:10 that Megamind adventurer plate is amazing
@yourmatesteve2434
@yourmatesteve2434 5 месяцев назад
I've only been playing since 6.2 so I've missed all of this. What I really want is the multiple combo buttons to be removed so it works like Gunbreaker's Gnashing Fang. Some will think this is "Just dumbing the game down." but it's the opposite. The real goal of this is to give us more buttons to use. If we didn't need combo buttons, as an example, all the tanks would get 3 free buttons for new abilities, with if their single target and aoe combo was just 2 buttons. Warrior already has one of these 'extra abilities' in Storm's Eye. Every Martial class could easily have two whole combos of any length all in 2 buttoms instead of 6+ Think of how many buttons the Dragoon would free up!
@Meoiswa
@Meoiswa 5 месяцев назад
I agree, the real problem with combo buttons on (almost) every class is they're not an interesting decision making, you just press a sequence of buttons when it shines like a monkey. Compact combos into a single button (when able, refer to XIVCombo's way of doing so for specifics) and instead give us actions that require thinking to get proper use of, I/E kaiten (rip), mind's eye, and such skills that you use on a specific condition, instead of just on cool down because "more deeps".
@RuneKatashima
@RuneKatashima 5 месяцев назад
Yeah, only issue is it benefits some classes (DRG) more than others (RPR, MNK). But I still agree.
@herpderpington1997
@herpderpington1997 4 месяца назад
how can you forgett that you had to level a second class to lvl 15 just to get your Job stone at 30 back in ARR.
@LordDaedhelor
@LordDaedhelor 5 месяцев назад
What top is that? ACtually... what is the whole glam? It looks great!
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