surely a single cyber dragon can defeat a reinoheart ---------------------------------------------------------------- Main Channel: / @farfa Twitch: / farfa
I remember how hard synchro was and it was not because of the synchro monster but the materials walls of text. Those things always have the most text on the card. It was so incomprehensible to read that while multiple effects go off.
The guy saying he likes roguelikes where you're expected to lose a lot before you understand the mechanics and how to properly build your character in those games and his seeming ability to set realistic short term goals (like "beat Zeus") are probably what kept him going.
@@BlindOracle00 Honestly any kind of mainstay mode would do wonders for the game. As fun as the events can be they're all time-gated Would love to see a pvp draft mode really
A 5/10 skill player can beat a lot of other/better people with Tear, that's true. But as soon as these other players ALSO start playing Tear (or even other top decks), suddenly it's about skill/knowledge (and ofc a bit of luck with draws/mills) again, bc in the mirror you actually need to know what to do and when to do it and keep track of effects used and cards in hand/GY. It's definitely easier with an optimized Tear deck, but it's still not an instant "get master 1"-button,
That part about the monsters with summoning cut-ins being the ones that stood out to him the most, and were the most memorable cards played by his opponent, is really interesting to me, and made me realize that the cards Konami chooses to give these animations too might actually be helpful to new players. Sure, there's quite a few iconic anime monsters that get them out of obligation, but many of the _other_ cards that get summoning cut-ins are either generically good staple monsters (such as Baronne, Masquerena, etc.), are an archetype's boss monster, or are one of the most crucial and powerful cards in said archetype. So basically it's the game's way of telling new players: _"HEY!!! This is a monster you're probably going to see again in the future, or it's a monster whose effects you're going to want to pay attention to."_ From a game design standpoint, I think that's a pretty good idea, and his story seems to indicate that it's working.
Absolute legend, we love a Monarch gamer. As for myself, I’ve always had a kind of “fuck around, find out” approach to Yugioh. Basically, I find something that looks interesting, then I screw around with the deck and see what it does and doesn’t do, then lean into what it does well and scrap what doesn’t work. I’ve been into Yugioh since like 12(?) years ago so maybe it helped that there were fewer cards to do that with at the time, but even now it’s an approach that I honestly love.
I know the arguments lately have been primarily around new player experience. But something ive not heard talked about much is how Yugioh is by almost no means a casual game. You have to have knowledge of whats in front of you both in yours and your opponents cards and have to comprehend them to compete. Even with that in mind casual deck choices such as Cyber Dragon and or Blue Eyes, Dm, etc. All have their limitations and can be outplayed by a good deck in the hands of terrible players.
Inthink the main reason there is a focus on new players is because of player retention. If there are no new players coming in, how do you make up the numbers of existing players who choose to leave for one reason or another. Its not a sustainable model to rely solely on existing players as a customer/player base who can leave at any time. From a player standpoint; it can also be boring. Playing the same people again and again. Its refreshing to engage with new people.
@markcoroneos7811 100% agree. I did mean casual almost doesn't exist in regards to new players though should have made that more clear. The entry level is extremely high because even your most average casual player is bound to do something competent enough to ward off new blood. It's a very sad reality and I wish it were better. Wish the casual experience was better as well.
@@shanekarazuki my casual deck is sharks making silent honour dark or 2 of them and passing. That's like my beginner friendly deck for other people but it's difficult to make it even worse when people are adamant tp bring in trash junk. I think I'm going to down grade even further and build a competent LOB deck full of vanilla monsters and trap holes and shiz. Maybe not that low in terms of attack. I'll probably build a deck full of 2K beat sticks and blue eyes white dragon. Staying within the banlist ofcourse.
@@shanekarazuki agreed. Ive been in and out of locals for years and each time i come back ive had to absorb each new mechanic and how that has changed the game since i last played, adjust my deck etc. and that is challenging enough. For new players having that all dumped on them at once isn’t fun at all and I sympathise with them. I think a casual format for locals would be a good idea but how you would implement it is another story haha
I swear my experience was almost the same, with the difference that as a first deck I used a synchron deck that was technically able to turbo 2/3 quasars, except all I could do was blind going second summon satellite warrior. What kept me from quitting the game was exactly what makes people quit. Yu gi oh is hard, really hard, and that's exactly what kept me interested. Usually what happens with the games I play is that I play for some time, I have fun, but at the end of the day it was always the same. That is not the case with yu gi oh. 90% of the time I play my opponent uses different cards. Through RU-vid videos and games I discover a new card every day. Doesn't matter if they are good or bad, they are new and that's interesting to me. There's a huge number of rules and an even bigger number of different situations in which these rules are applied. No game is the same as the other, I learn something new every time. New cards with different play styles keep coming out so the game is always evolving. I can understand that this might be extremely different for someone that played this game for 20 years, but for me the fact that after 1 and a half years I'm still playing Yu gi oh makes it special.
The thing that makes me love Yugioh IS how crazy it is. Yeah it takes a while to get what's going on but once you do the nonsense you can pull off is unmatched. I also like fighting games and I really equate yugioh to high-speed games like Guilty Gear or Marvel Vs Capcom. It's clear from the first time you sit down that some degenerate things are about to happen, and it's your job to make sure you aren't on the receiving end. If you lose? Oh well, we go again.
@@nmr7203 Imagine playing for 20 hours in arcade mode and combo trials and then watching a match and seeing a DHC glitch or plinkdashing. Imagine watching Zato-1 do an unblockable and then trying to reproduce it based on only the replay. Fighting games are so much like Yugioh that people make the exact same complaints about them: It's cool but it takes so long and so much work to get good and the whole time people are taunting you with knowledge you don't have while kicking your teeth in.
The comparison of Yugioh to fighting games is so apt, from surface-level stuff like archetypes being characters to deeper parallels like learning complex card interactions being akin to learning frame data (knowing when/where to apply interruptions to your opponent's plays vs. knowing if/when to press during your opponent's pressure).
They are either under the misconception that fusion and ritual are self explanatory from the names or realized that they screwed this up with contact fusion and hero fusions(masked heros and miracle fusion to be specific) forfusion and megalith and drytrons for ritual . Fusion- use multiple monsters to make the fusion monster. Ritual- Sacrifice monsters to reach the cost needed for a ritual summoning(anyone who knows about the concept of sacrificial rituals could figure these out by name). Also, it doesn’t really tell you how the mechanics work, it just tells you to click glowing button without explaining why you can or are being prompted TO click a button to use a summoning mechanic.
It's so satisfying to see a new player adapted to modern ygo and keep playing the game be so enthusiastic like this guy playing on LCS. Also, i was one of the person that learn english on my 1st grade in 2003, through ygo cards back then, with some help of older friends help me undertstanding the words and dilligently opening dictionary. That's why ygo stick to me even tho i didn't play the game snce i was at 4th grade until 2017 when duel links came out. And i'm glad i was able to adapt as well, like this reddit guy
You know, maybe after teaching you how to place cards on the board and the different colors of the extra deck, there should be a tutorial that straight up says, "Every deck aims to put a specific endboard; don't look at the cards just individually; focus on the ideal combo," and then proceeds to combo turn one with a couple of decks that have been meta relevant in the last 4 years. Even though you can't explain every deck, this would probably show what the game is actually about.
actually yes, its insane to me that the tutorials in the solo mode present you with a new deck, like say, herald turbo, and don't emphasize any of the synergies of the other cards in the deck except "oh looks like you drew pre-prep! activate pre-prep to search the spell & the monster (a second copy of the same herald), now ritual summon herald of ultimateness and poke for 2K!". Instead it could have made that tutorial just guide you through an entire scripted duel, explaining all the synergies along the way, like "why do you want to tribute benten?".
I mean, i learned so many words with yugioh. Stuff like calamities never comes up in usual language, and i learned the word "fragrance" from anti spell.
@@tiggerbane4325 I already play several dream mirror variants but I have no idea how assault mode even works, yet alone combine it with something like this. AlsomI suck at deckbuilding lol
I used to play the TCG at a casual level a few years back in the ARC V to Vrains era and what kept me playing was trying to overcome my friends competitive decks and skill with my decks smacked together with what I had. I obviously did get new cards but only 40-60 a year and I really enjoyed the deck building process and creative solutions to what I wanted to summon or do. For example, I used Bit Trooper to discard White Stone Of Legends so I can add Blue Eyes White Dragon and then maybe use Ancient Rules to summon it. it was stuff like that and completely remaking my deck after one new pack while excitedly daydreaming clutch moments that made Yugioh fun despite losing EVERY SINGLE GAME
I am a type A Yugiboomer. I hadn't played the game since maybe 2006-2007. We were young then and the only way we had any cards that were decent were by getting lucky with random packs and trading. When i quit, Magic Cylinder and Mirror Force were the most overpowered cards in our circle. Fast forward 16?ish years, i came across master duel gameplay by accident and noticed it looked like the way the card game used to be played. I finally got to scratch an itch i had for years. I downloaded master duel and the first thing i did was craft magic cylinder, mirror force, and swords of revealing light to add the "power of the dragon deck" that every yugiboomer picks. I ran into a pure frog deck (rip Toad) and got absolutely demolished. I figured that must have been one of the strongest decks in the game. Then shortly after i ran into Numeron. Okay, this must be the strongest deck. Boy was I wrong...
I will never understand why some people refuse to netdeck at all costs. No one expects someone learning music to write their own compositions while they are learning to play their first instrument.
I wouldn't call it "refusing at all costs". I don't netdeck when I don't have to. At the very beginning there's little difference between good and bad decks since you're inexperienced in both, so might as well look up some cards for yourself until you get the hang of it
I've had a chat with some people like that and the best way I can explain it is - it's like buying levels in an ARPG game - you are quite literally missing 90% of the game in order to rush the last 10%. Deck building is a skill and if you just jump over that portion you're missing on both the fun and the experience of it. It also boggles down to "How bad do you have to be at the game to not be able to build a deck"
@@dragonch0ch0ch06 there is a difference between having fun puzzling and inefficient learning. This is exclusive to videogames too, nobody would do this in anything else, people would laugh at you if you would learn an instrument or a language "blind" xD
This is golden. He has to be the most down to earth person with a review I’ve ever read. The Drytron 6 negates happened to me during the first ranked duels I’ve been in and started using that deck to actually learn the “ meta”. Boy i was just as clueless
An origin arch in YUGIOH is like watching a Darksouls Speedrun. Bear those scars proudly! Just proud your pushing through all those L’s. “Too Scared of the Shadow realm!?” “Be Born in it & Molded by it!” Welcome to the party‼️
I also started playing yugioh with master duel and Ive been thriving since then. Ive gotten 2 regional tops and have won multiple first place trophies and case tournaments. All in all, i love the game and im happy seeing other people enjoy it as well
My first proper introduction to yugioh was lunch table format in highschool. At first i didnt have a deck, so id have to borrow my friend's half-assed Blue-Eyes build. He was playing Lightsworn, so needless to say i would always lose. Following that, i acquired my own cards and a structure deck. I had the choice between dino and Ancient Gear. I picked the one with the cool robot dragon on it. Still lost most of the time because i only had one geartown and my win con was reactor dragon. Next, Links came out. I was the first in my friend group to learn how they worked, and I piled every code talker structure deck together. I actually started winning, even against lightsworn. As we all graduated, i fell out of the paper game, but with the release of master duel i got back into the game hard. I never quite warmed up to handtraps, but I feel im starting to accept them. Generally the decks i build are more casual decks for silly archetypes i like, so i dont play against much meta. It's too expensive for me in official games anyway.
God, Farfa, your Zoomer mind is showing. "I can't believe anyone would watch a video about stuff they don't underdtand" What, do you need some subway surfers below it to make it stick better? How do you think you get interested in new things? I see something I don't understand, if it seems interesting I watch more about it, I then learn how it works. This is literally the underlying process behind the ability to learn.
No need to get mad over a single statement. I'd also wonder why would someone watch several episodes of a series they probably explain nothing about, instead of going to watch videos where it is. The redditor literally went later to MD not knowing anything about the game, so it's a valid assumption that they didn't check up _anything else_ at all. Nobody was being insulted; it was just a minute musing that had nothing to do with ages or any of that "zoomer/boomer" generational garbage.
Props to them for sticking with it though, I've been playing since the first structure decks came out back in elementary school. Back in those days we had our own backyard rules. I didn't learn the proper rules for the game until I started collecting again in 2014. It's been on crazy journey since then because XYZ monsters were fairly new back then. Where we are now is just overwhelming for new players because new cards keep getting added that I have a hard time to keep up with.
My early experiences with Yu-Gi-Oh were not too dissimilar either. Except one thing: I played it at the playground two decades ago, so I immediately loved the Progression series as I understood half of it (I knew most cards of the early series whereas others were just funny memories to me), and eventually I learned more as the series progressed. New mechanics were included that way and I joined Master Duel as it was released, and here I just experimented. First with Traptrix (I always wanted to play a deck centered around (Bottomless) Trap Hole as a child and the deck didn't look too difficult, but it was actually a complete disaster. What the fuck was I supposed to do in the Drytron and Zoodiac meta? Nothing, especially since I was just focused on crafting handtraps and other staples at the time. So instead, I just focused on learning the game (there were cards I crafted specifically to learn interactions, like the Sunny Pixie/Aromaseraphy Rosemary trick) and as Traptrix proved to be a stupid endeavor, I first tried shifting to Zoodiac and Lyrilusc/Tri-brigade myself, but as I had no clue of what I was supposed to be doing, I elected that I should be playing something else. But what? I realised that I didn't understand most of the cardpool. I realised I did absolutely despise playing combo decks... or playing against them for that matter. So... I shifted to an even dumber (but also much more succesful) deck - UNGA BUNGA. I'm not going to dignify a deck that is literally just high ATK Normal Monsters, Super Poly and a swarm of handtraps with a normal name. Unga Bunga will do. But hey, it got me quite a bit up in the ranking in the first season of Master Duel. It couldn't beat Drytron (or later Floo) but everything else could lose in the stupidest way possible and I was here for it. Some replays I saved because the games where just that stupid, especially if my deck decided to go full Yugi Moto. But after that I left Master Duel alone and started to play at locals... but I still play dumb nonsense, often bordering on stun. Not only do I have the same stupid Normal Monster deck and Traptrix, I also have an abomination with Kaiju's and a whole swarm of traps and recently I also decided that it would be fun to run another absolute disaster of a deck that just aimed to resolve Tyrant's Throes. Was it good? No. Was it funny? Hell yeah.
Resolving The Huge Revolution Is Over vs DPE during DPE meta was the only reason I booted up the game sometimes. I love hyper specific meta-call tech cards. It's about sending a message: "I see you."
Ive never netdecked but I have alot of experience with the game and I really enjoy brewing up the list myself. I will still look at decklists from opponents i encounter though and potentially copy and adjust them. I find it alot more rewarding than ctrl c ctrl v
@@HazeEmryHow is looking at a blueprint or taking inspiration cringe? Nothing wrong with looking at peoples list and it just proves that you probably don’t have many good decks.
@@HazeEmry Unless one has nothing better to do with their life other than reading through this game's impossibly large card catalogue, netdecking will be a necessity sooner or later (if you want to win that is). Just knowing the principles of deck building & dueling (e.g. ratios, engines, choke points, card advantage, etc) is not enough. You're still required to have knowledge of each card in the game to know which ones are worth including in your recipe. This is not chess after all. New pieces are constantly being added to the game and it sometimes won't be possible to keep track of all of them. Netdecking saves you great amount of time. With that out of the way, to every new player out there reading this, do yourself a favor and netdeck every now and then. You can get creative later with the knowledge you have acquired by doing so.
My beginner's experience is almost identical. I interested in YGO before i know how to play the game. I want to play YGO, so i pull through everything.
so i don't know if there was a synchro explanation at the beginning but if there was this proves why the master duel "tutorials" are not only ass but literally make you wore at the game. because these "tutorials" are block of text followed by you can only do 1 singular input do you only learn that you should click things when the game tells you to, which is the opposite of how the game works
I also was a first timer but the hook that made me make a meta deck and became a try harder in ranked is Tri-brigade Shuraig animation. It's just cool as hell I had to make myself a tri-brigade deck. Before that I was using the free gemknights and shiranui cards from the solo gates.
I started Yu Gi Oh with Master Duel around the end of January this year, and began my ranked journey with the Power of Dragons starter deck, and was somehow able to join silver 5 with it And then I learned about its gacha aspect I'm a genshin player so I knew I'd have to be consistent with the game, not missing a single gem from the dailies Since I began with Power of Dragons, I proceeded to craft a Blue Eyes Alternative White Dragon and began to spend my first gems in that pack (the pull results were disastrous), and then I began to read what those cards that I have obtained would do, and then I realized that I need another BEWD and more cards that aren't in that pack (my crafted BEWD turned out as a royal finish, I'm not getting rid of it) after I began to check out ressources online for an okay Blue Eyes deck Then I kinda got bored of losing and began to appropriate a crapton of the structure decks (Dragonmaid, Cipher, CyDra, Salad at first, then i purchased them all except spellbook and pend magician) I peaked at gold I until they made plat the new gold, and then I think I peaked at diamond 4 with Dragonlink
I'm just lucky that the facebook group in my country is actually helpful about MD and is very open when new player asks questions about rulings and stuffs
Man I wish I had a better start to yugioh. My friend convinced me to play it and I figured why not so I got it and then I was suggested to play prank kids as my first deck. I would constantly fumble my combo because I didn't understand what exactly I was doing and I grew to hate the deck even though people kept telling me its broken. And not only that my friend played code talkers. And I usually had to go second and when I would get u locked with iblee I had no idea what to do and didn't understand what I was supposed to do so i would just summon a single prank kid and pass. I started to get bored of playing so I made aromage and took to online I actually had fun alot of fun too. I won some games and then tried to play my friend again then get u locked and then I hated the game and stopped playing for ages I still come back and even spend money on the game but I get frustrated in the game and I have no idea why I get frustrated even when it's a good duel and my friend would always get pissed because whenever I would get interrupted or saw no way to play through a board I would just surrender since I figured what's the point. I have a love hate relationship with this game. Tbh I think I only play it because my friend plays it an absolutely loves it with all his heart. Eventhough it's moreso frustrating for me I've de crafted so many decks simply because I couldn't do the combos right.
I've come back to the game after years and honestly dragonmaid and frightfur decks are awesome. I've really loved the support for old archetypes I used to play like amazonness and penguins. I know I'm going to lose a lot to meta decks but using non meta stuff and getting wins in plat is super satisfying. Right now I'm building a skull servants deck and already got a number of otk wins with it. My advice to other new players is watch how good players play while you are losing and learn new decks. Every deck I play now is one I absolutely got wrecked by and I was like you know what I'm gonna learn to beast on people with that! Sometimes it pays to not surrender right away and watch how a skilled opponent runs a deck
First time I knew about Yu-Gi-Oh was in 2003 when I watch the anime on tv. And then I started buying Yu-Gi-Oh cards with my friends and duel each other. That lasted for about 2-3 years because my Yu-Gi-Oh collections was destroyed because of a big flood happened and ruined my house including all of my family's stuffs. Then I stop my interactions with Yu-Gi-Oh until 1 of my friend told me about Duel Links in 2018. Started playing Duel Links for about 2 months and then had to stop because I had to spend money to win. 😅 Fast forward again MD came out in 2022 and got positive reviews from a lot of my friends so I started to play MD untill to this day. MD was challenging at first because my knowledge of Yu-Gi-Oh was like the first season of the anime and Duel Links didn't have Links and Pendulum mechanic so it was confusing at first when I started MD.
I refuse to believe that this guy watched a progression series for a long time without playing the game, but actually played the game for months without watching a single video on Master Duel
Got to minute 4:53 and I just got to say you can pretty much make most decks somewhat meta if you try hard enough and are willing to add in a lot of crazy stuff to make it happene sure you might not get to use all or even most of an archetypes cards but you can incorporate the core ones or at least your favorites to make a good Rogue/stun/tier 2-3 deck!
This post was highly educational and funny. I see he evolved but probably theres a lot of info hes still missing. I dont know how he ended up going to tearlaments.
My first deck was volcanic. I didn't know what anything did. But I did understand what torrential tribute and power wall do. Luckily nobody reads volcanic counter so I cheesed games.
As a OG player getting back into it. Quit right before the new draw rule. Masterduel helped alot. Ultimately I gravitated toward eldlich, monarch, Draco. The more simple but still strong ish decks. I eventually built a danger! deck and a GB one too so I could get in on that big combo action.
I really want to know what all of this stuff is like for the OCG guys. Is the text better in japanese? is it less complicated? is the text less extensive? is that even a problema for them? (it probably is but maybe in a lesser extent)
I'm quite bamboozled to hear a new player, going from Monarch, to not knowing Synchros, *to literal Tearlaments.* 12:17 I believe it because I myself learned English through Minecraft servers and other videogames chat systems. And everyone kept saying me "Stop playing videogames, they don't teach you anything!!!" (literally my school being slow and terrible at teaching English rather than a f**king cubes game). Each modern YuGiOh card is indeed a whole literature club itself. Pendulum Endymion text is longer than the whole Divina Commedia and Shakespear combined, ngl.
I consider myself a...not so clever person or particularly intelligent, so I don't even know how I managed to learn the game ON MY OWN without any in-person feedback or guidance. Just watching videos about archetypes and reading some written articles about rules and ruling and how the different summoning mechanics work. Oh, and I guess actually playing the game (Duel Links).
Hey aside from my story being paved a different way, I too never watch or knew anything remotely about the TCG and the only cards I knew was stuff in the Synchro Era since I played WC 2009 and 2010 just before Master Duel.
I know it is a dead horse but Yugioh cards have too much text. They could implement something in Master Duel to simpify things to bullet points or the OCG style which is much more digestable. Better yet having a whole load of symbols so a glance at a new card will tell you what it can do. Symbols for protection (destoryed by battle, by card effects, targetting protection, absolute immunity, etc) and symbols for restrictions (cannot be tributed, used as Synchro, Fusion, Xyz, Link, etc material) would be the main two.
They build a feature that highlights the effect of the card being used. It literally takes you to the part of the effect that's being used so you don't have to be scanning the whole card to search for it.
@@steelblake Well I mean if your opponent summons a Boss Monster you've never seen before and want to know the effects of the card before they can activate the effects, so you have chance to use some form of removal.
Master duel could allow for a toggle that color codes different parts of the text to help players distinguish between the cost, the effect, if two effects occur simultaneously or one after another etc....
I mean this is basically my experience except I played the TCG until about 2006 when I was a kid so I understood fusions. I enjoyed learning how to play. The self-imposed rule not to netdeck was something I quickly abandoned though, I realized that as a social game it's not meant to be something you don't learn from others. Plus MD lets you copy your opponent's deck (outside of events) so if you get your ass beat the hardest in your entire life, you can be like, ok, let me try piloting that. The tutorials and solo mode really make it hard for you to tell what good decks are, though. The tri-brigade loaner was so f'n bad I thought tri-brigade was a shit archetype on par with ally of justice
That was my experience when I picked up Master Duel. Coming back to the game after leaving back in late 2014 during Burning Abyss format. Like, I know what a Tribute Summon is. Can I skip this please?
The first step into Yugioh regardless of your age, achievement or background is to throw away your petty pride and interact with the online resources. Watch guide, watch progression series, net deck, fuck around in dueling community, do all of that shit because there is not a single person I know that has learned this game themselves without interacting with the ygo community. Like 90% of the oldbies came to the game because they experienced "playground ygo" as a kid. But even then for me until the 5D's era I still didn't know jack shit and still thought that MST negate, until I played Dueling Network and Percy's YGOPro, and EVEN THEN I still don't know jack shit about the meta until I found Azn Eyes' channel and started following his content and then found some online friend who taught me dueling tactics and so on. The biggest reason for rarran's incapability to get into the game imo is because he just refuse to watch guide or have a mentor. I don't think yugioh work that way, or even LoL works that way. Sure you can still "play the game" in LoL but the moment you face a smurf they will slam your face down into the mud and YGO just quicken that process lol. You can't get into competitive in these games as a newbie and hope to success without learning from online resources, that's like wanting to work as a scientist without going to school.
Yep, in fact thats the point, he did try at first to do it alone but he got help from chat at the end. Like any hard game, it is not for everyone and it is not that he wasn't willing to get external resources (because he has hundreds of backseating chatters); he just didn't like the game and its complexity.
To add my 2 cents on the I just click buttons and somehow win (it's kinda embarrassing since I'm basically been playing the game since LOB released). I built a pure mermail deck on tag force arc v and have played it a couple of times and I still do not know what the cards actually do 😂
I had no explanation why my opponents mst negates my field spell. I found out in a random Video while he used the meme "mst negate!" And then i asked in Chat why it did that. Nowhere in masterduel i could find out why or how mst did that. Also something hard to comprehend is damage step.
My Aleister was first Danger! Kaiju g2nd pile and then Sacre Beasts. Both have a rather straight forward and not too long (meaning à la no Rikka Sunavalon style combos) strategy. I also had Shs and Karakuri but I agree with the essay that Synchro is very hard for beginners since it feels like having to play in two routes. Edit: it should probably be mentioned that I had played DL before but only very little a few years before and without the addition of synchros (only Fuel monsters and Gx). I had also watched Gx before DL and was familiar with Duel Monster era yugioh through RU-vid.
Hey, use yugayoh to improve or overcome the language barrier is very effective. Here in brazil (come to brazil Farfa) cards cost your ASS, and there isnt much content of quality (except FALA GALERA), so I started to watch CIMOOOOOOO and you, because I always heard about "farfa" and never knew that it was. Nadir venha para o Brasil por favor
I also start with Monarch but realize the the boss monster are too bricky so I mixed it with True draco and discover that True draco trap can out Herald by it own. It's been a long journey since then.
And this is why master duel is a joke, a money making ploy. People buy and play sets outlined by others as they can't read or comprehend all the intricacies built into every card. You'd have more luck reading the case file for a SCOTUS ruling and declaring that simple to understand compared to these interactions. Of course this makes watching the play backs hilarious as people start tossing cards and not even understanding what they are playing against on the other side. So watching them attack something that can't take damage, or play a card out of the prescribed you can win sequence is hilarious.
Visas lore really is boring, it's just a isekai plot, but instead of the Isekai MC showing he's op by going back to the Dark Ages and knowing basic math, or by being beta tester gaymer, He shows he's OP by beating up other Isekai protags that are just him but if he was a furry or something.