Isaac, trying to give himself courage: "To be brave isn't not being scared, to be brave is to be absolutely terrified and pr- OH GOD WHAT'S IT DOING OH GOD OH GOD SHIT FUCK SHIT SHIT SHIT WHY DO BABIES EXPLODE OH GOD"
There's a lot of regenerated fuckers in Dead Space 3 that it kinda ruined the scare factor, still nerve wracking tho being hunted by three of them at the same time
@@ErectusEnormous you mean the last optional mission in alien artifacts storage? hahaha i finished it a while ago in hard core mode, it's annoying but ez.
Yeah and you can tell in DS 2 he got PTSD after hell he went through in the first one. Like when he came back to the Ishimura when it was all quarantine and under cunstruction, some of the part were like flashbacks like that giant tentacle alien thing.
Isaac Clarke is one of the bravest and based protagonists in game history. The ampunt of absolute vile horseshit this man trudged through to survive and save humanity is goddamn mythical.
@E_S_Reloaded Basically it’s an amalgamation of passive meanings, like having a free state of mind. Like for instance, not giving a hoot and saying whatever you’ll like. It also means incredibly Beautiful or Sexy/Hot. Like for instance “fit girls and tomboy’s are based”. It also means incredibly Strong/Powerful. Like for instance “World Strongmen Competitors are BASED versions of other power lifters.” It also means having an unbreakable will. Like for instance, Issac Clarke does absolutely everything within his capabilities as an engineer to survive space horrors beyond your most horrifying nightmarish dreams. Thes monstrous creatures hunt you relentlessly and to survive that you must be just as/or even more relentless and ruthless in to kill these creatures. In essence it’s whatever positive attribute or description you can make that fits closely to the other definitions I’ve described here.
@E_S_Reloaded the original meaning(as far as I can tell) is something that appeals to or adheres to far right political ideas, at least in 4chan. It has since devolved to mean “anything I think is good”.
@E_S_Reloaded I completely agree. I see the “based” thing everywhere, and it annoys me too. Especially the single word replies, they just seem so useless on their own. Ah well, it’ll die out in a year or two.
"How you gonna kill it!?" "I'm not!" Well, not unless you use a glitch to blast it into a fan. Technically doesn't die, but it can't spawn anywhere else. :P
I wouldn't say scared, more of terrified since the amount of shit he had to face head on. The fact that anything could end his life in an instant and the slightest laps in concentration could lead to a quick death is completely justified and yet, he didn't kill himself in fear of turning into a necromorph. Instead, he pressed on. He kept pushing, his will to survive was powerful and he wasn't going to take shit from the necromorphs, despite the fact that it is impossible that he'll be able to finish them off for good. Despite everything, he continues to fight, to fight against his destiny, the infinite struggle against the inevitable
Those last two sentences were in my head when I went back to 1 after playing 3. As much as I don't like 3, the fan-cannon ending that the Brother Moons won is very fitting for Dead Space. And playing the prior games with the new knowledge that for as triumphant as your victories felt the first time, you're, at best, delaying the inevitable, it makes everything feel so existentially hopeless in a way no other series has made me feel.
Doomguy : I want to kill all demons!!! Master Chief : I fought covies and floods to protect mankind. Isaac : I am fighting for my damn life!!! Doomguy and MC have some sort of special power while Isaac is just an underpaid engineer.
There was only ment to be one guy up on that solar array so that means some necromorph dragged a dead body all the way up there just to throw it at Isaac
That last scene in DS1 with Nicole jumping was so damn scary I remember being scarred as a child when I played it. That little nod at the end of 2 was really neat though
My dad bought me a used xbox 360 when I was 9. The seller was kind enough to throw in a couple of games. Deadspace 2 was one of them. I never played that game in front of my dad so the only time I could play it was at night.
Y'all had some messed up childhoods (in a good way) and I respect it, I was too afraid to buy f.e.a.r whenever I walked into gamestop even though I love horror as a concept
If you ever want to know what traumatic PTSD feels like, that last segment with Isaac being horrified to look to his right and everything being "fine" is spot on.
Depressed? Nah my boi, fear is the result of something that you don't understand . From past experience Isaac and player already knows that necromorphs aren't something immortal, you can cut them , stop them , destroy them . And then all this starts to be a routine for our engeener .
@@thecommentguy9380 After Dead Space 2, his new girlfriend Ellie dumps him since she wants to keep fighting necromorphs and he doesn’t. Isaac literally didn’t want anything to do with necromorphs by the 3rd game and the plot is him getting blackmailed into fighting again because Ellie was in trouble on another planet, and the guy that blackmails Isaac is Ellie’s new boyfriend. Isaac’s had a rough couple years.
@@JLacay But he did, maybe not to a degree where he is completely unable to have a "normal" Life, but still. He developted extreme Paranoia, is even more of a Introvert then Before and has Shizophrenia. The Marker directly is only responsible for his Dementia, but the Horrors he lived through and his Dementia scarred his Psyche.
Here's the thing, Good or Bad luck is luck. You are lucky whether you pull off an amazing stunt or fail spectacularly. A truly luckless guy would be someone who just goes through life with nothing out of the ordinary ever happening to them, ever.
@@CREDLACE That makes Sense in english, but in german for a Example bad Luck isn't considered Luck and is called "Pech" while Luck is called "Glück". Probably most Languages have this, i assume.
When I played the eye needle episode, I had a rough idea that whatever happens if I mess up is gonna be bad, so I absolutely forced myself to do it perfectly first try. Did not learn how the fail state looks until years later on YT, and was happy for it.
@@deemp6773 You genuinely think that the needle going in correctly (as shown in this video) is worse than seeing a frantic, hyperventilating Isaac force a lathe chuck through his eye socket into his skull until he stops groaning at the pain just to freeze in death with half his face raped and a slack jaw?
@@jebediahkrimsoncraftleding3012 Yes, because the death is about on par with the other deaths in the game. You also don't really get to see what's happening too clearly. But the needle going in correctly looks like someone gently stuck a toothpick into Isaac's eye as his pupils widen and he just has to sit there and endure it until it's over.
@@GMS-ChaabarYakalATL The same goes with Portal 1 & 2... Well Portal 1 did have some humors but the atmosphere is just lonely, the 2nd one feels more alive and the humor is absolutely gorgeous
Sorry to say this but in DS2 Isaac was scared of going back into the USG Issimra. Chapter 10. Also the man bashing his head in in DS1 causes Isaac to react. In a similar way as the birds flying at him in DS2 in chapter 8. He is also traumatized of the tentacle grabbing him in DS2 and hallucinates it. There might be more but for now that's all I got. Love the video 👍
in the first game one of the characters says "Planet Cracker USG Ishimura, a symbol of mankind's will to survive." but I think Isaac is the symbol of that actually, it was always crazy to me how he'd never give up.
That pit they drop you in in DS3 was terrifying, and one of the few times I died. You could sense the desperation in Isaac's voice telling them to lift him back up. People who say DS3 failed in horror are cap.
DS3 has parts where is scary but its not near close to the 2 first games and thats why people dont like it that much. For myself i like ds3 because its gameplay its pretty fun.
@@TheXtrategaxd I didnt like the 3rd one because there was a lot of lazy reuse of assets. There was a "barrack" building that you got to visit like 3 times, granted it was a different location in the game but the inside of the building was identical they just moved crates around and such. I makes sense that building might be exact copies when built at the same time but c'mon. The first one was very good but my favorite is the second one, I like the variety of environment as you visit different areas of the spawl. I think the remake will do justice to the first.
DS3 is way less scary but it has its moments and it’s still a great game. I find it heartbreaking that people act like it’s total shit when it really is an incredible work of art.
Biggest balls in gaming history, can you imagine having to deal with this in real life, not only the physical toll but the mental one, majority of people would just tap out at the psychological torment the first 6 hours would cause… but not Isaac. Man was on a mission and dominated in a landscape of pure horror and terror, he did kinda lose him mind along the way but hey, who wouldn’t?
issac was always afraid, through all the games, any sane man would be, its just that he pressed on and fought despite his fear, thats what bravery is, to not let fear control your acitons the first game he was pushing his fear aside to find nicole, his lover the second game it was, perhaps out of spite of the necromorphs or, more likely, he knew of the necromorphs and was just doing it to survive, at first, then it was to save ellie the third game, again, to save ellie (ungrateful sod that she is) and the others in the crew, showed by when he was angry with carver for cutting the cord holding up the girl and the giant necromorph trying to get her for the most part it seems our boy issac is always fighting things that terify the hell out of him for the sake of others. hell, he only decided to go back into what he called a "suicide misson" after he heard ellie was in trouble (again)
I read somewhere that Ellie broke up with Isaac 'cause he refused to join n help her destroy the Marker for good. She didn't even consider Isaac had been through this fuck up shit ALONE more than anyone on Earth on Ishimura and Sprawl. Of course he would want to take a break and live a normal life. I like Ellie in DS2 but can't say that in DS3. She knew Isaac went through hell and back much more than her but still chose to leave and let the man deal with mental health issues himself
Issac Clarke has always been a great protagonist imo. The reluctant hero who’s actually very human and easy to kill and has very legitimate mental scars from dealing with all this terrible shit. Could’ve been made into fascinating character development if the games just knew what to focus on in dead space 3.
Issac wasn't the only one who was scared when he saw ubermorph or whatever it's called, regenerating. I wasted everything on it and then realized, Oh shit! I actually have to run.
One that isn't in this is in Dead Space 2 when Isaac returns to the Ishimura. He has a brief talk with Ellie and asks if he's ok, recognizing how shakened his voice sounds. His reply is something along the lines of "Just bad memories".
I've played the 3 games of the franchise and for me the scariest level/chapter from all games is "Dead on arrival" from the first game. The level where Issac ventures the military ship that crashed in the Ishimura. Where the fast necromorphs first appeared. The aftermath of walking trough a swarm of necromorphs killing the military crew that didn't standed a chance against, is what made me feel terrified the most
For me that was when there is a lullaby on the safe zone in first game, that area made me nervous beyond any even though i was in safe i didn't feel safe at all, in general that chapter was hard af for someone who never upgraded their stasis gear
In my confidence thinking i was fine (and streaming) near the end of it i let my guard down. And one freaked me out so fucking bad my roomate got conserned and thus came to check up on me.
That made me more angry than anything, like "You couldn't even kill a single necromorph with your pulse rifle even though there's a whole platoon of you? and now i gotta kill you all over again" type of angry
I still prefer when Isaac didn't speak at all. It was a big reason why DS1 was so scary. You were kind of afraid of Isaac himself after awhile cause you couldnt even see his face. It made you wonder who the man really was or if he was even human.
If you think about it Isaac Clarke is the scariest thing in Dead Space in a way. Survived multiple major Necromorph outbreaks, never fully succumbed to the Markers, destroyed multiple Markers, went head on with one of the Brethren Moons and surviving, as well as other crazy things all while using mainly tools.
I like Isaac's presentation in the first game as an older, bumbling engineer. Seems like in the sequels they made him way younger and cooler, which I don't like.
God, dead space 2 came our like a month and a half after I took a drinking straw to the right eye and tore my cornea (long story). I can feel Isaac’s pain to this day whenever I see the eyeball scene.
One of Coldest characters ever! You can feel the tension at at the end of DS2 when he turns too his right, he thought he was finna get jump scared again and his sigh of relief. The Goat of Si-fi horror
No ancestral or mutant powers, no combat nor special training, no god slaying weapons, just pure balls of steel and badassery. Isaac Clarke is built fucking different.
isaac clarke is such a good character in general but also for this series. throughout all of the chaos and horror, isaac your character is surprisingly the most calm despite going through more than basically any other character.
Isaac does get scared going back to the Ishimura. Nicole comments what he was feeling and was stuttering when talking to Ellie at one point and asked if he was alright.
Originally Isaac Clarke was made to be a silent protagonist that the player can project themselves onto. So it made sense that you didn't hear much from Isaac outside of a few grunts and shouts. But then in DS2 when they gave him a voice, it made his character immensely more funny and interesting to me due to the implication. Like, most games adds cutscenes or little lines of dialogue to remind you the character is terrified. Isaac Clarke's silence speaks volumes, when he steps into a ship filled with body dismorphing zombie parasite aliens and witnesses his friends being ripped apart and turned into a cannibalistic preying mantis khronanberg creature says "well, this shits fucked" stomps on its head and keeps going. He reminds me of that one guy that's been waiting for the Zombie apocalypse.
One of the best moments to show how badass Isaac is is when he gets into the chair to be launched into space, no hesitation just yells that he’ll meet Ellie