If you were lucky to have your first encounter with the stalker while it peek you around a corner and it pulls it's head back into hiding, not having a single clue what stared at you is terrifying.
I agree. Terrified me when I played it for the first time. I loved the interaction between Isaac and Daina at 5:02 whoever designed the Stalkers shrill is a genius.
This dude Isaac NEVER lets go of his gun. He can get tossed around through walls, get hung upside down, even sucked out into space and DOES NOT let go of that gun lmao
I never thought about what the form of the female tripod implied. It was a pregnant woman, and after she was infected, the fetus (that was probably about to be born) became part of the huge tentacle that distends out of its mouth.
@@potatosarecoolpotato1023 0:46 It pisses me off when games stop during a scary situation where they should run from something terrifying that’s chasing them. Why? Just why?
8:25 that's some great game design. It explains simultaneously that cysts are enemies and not part of the scenery, what they are, and how to kill them.
Issac is so fucking badass. When he headbutted the first necromorph, I was so hype. And I was against him speaking in the second game, but after I played it, I felt it didn't distract from the game at all. Gunner's voice is awesome!
The Guardian is by far most disturbing. Worse than the children and baby necromorphs. You can here the pain screams when it simply shifts around, not even you shooting it. Whoever that was (or were...gross), they're still alive, feeling all of that, their brain and body just doing whatever tf. I hated getting near those things and felt merciful putting them down. Ugh.
Bathesda: Doesn't show children dying on camera but is happy to let them be blown up... Mass Effect: Willing to leave documents and conversation mentioning the death, enslavement or abandonment of children, doesn't show them on actual camera... Deadspace: Hold my beer...
@@rdowgI mean being honest I can only think of 2 times any of the dead space games made my skin crawl. The ORIGINAL divider death scene and the tripod's in DS2. Now I think the Tripod one is a bit ridiculous but that Divider death still gets to me.
Dead space really make feel of Resident Evil. The first game is come out in fully horror survival, then the game is have more action and less horror(it still horror anyway).Dead space 2 is on level as Resident Evil4, a balance of horror and action. And Ds3 is like RE6, it out into the sea it become a action game.
As I understand it, the Marker signal not only reanimates dead cells, but also reconfigures them into a more efficient form for killing. In other words, the Markers/Brethren Moons could have simply reanimated the bodies as regular ol’ zombies, but nope. They reconstructed the bodies at the same time as reviving them to make them better at game ending. Hell, the bigger Necromorphs such as Brutes and Tripods were made from multiple bodies fused together!
@@keztannis6848 So did you already burned down on a spike everyone that worked at this series of games for having the audacity to hurt your poor feelings?
There were plenty of things that creeped me out and frightened me, but nothing really upset me like the Guardians did. The screams and cries of their human victims, who are seemingly aware of their predicament, are so haunting. I love this game so much.
Hard not to feel bad for Isaac in these games. He sounds genuinely scared in a lot of scenes but he pushes through for what's important. Here he gets betrayed, barely and painfully escapes death, dares to stop for a moment to take a breath and oop, fuck you Isaac, here's one of the toughest necromorphs you'll ever run into screaming at you.
@@AIextheguy like even if he didn't have the marker fucking him up in his head, the man would still probably have probably one of the worst cases of PTSD by the end of the first game. Nevermind the second
Funny thing I played up to chapter 2 got scared never picked it up for 3 years until recently then in one day beat the game it was exhilarating to experience horror and fear like this since Dead Space 3 lacks
The pack and stalkers... bruh some of the best enemy AI and designs, Callisto Protocol and Dead Space Remake cant come soon enough... This winter will be legendary!!!
The Übermorph is actually introduced a bit sooner than shown here. In the part where Isaac is faced with EarthGov barricade, you are tasked with shutting down the power (and in turn, the lights). If you watch the chaos of the necromorph stampede, you can see the telltale red quintuple eyes stalking calmly down the center, in the midst of all the other forms. It's short, but it's unmistakable.
4:44 This right here. Just walking to the center of the room only to hear the rushed sounds of the Stalkers moving from cover to cover, all while you’re standing right out in the open. Brilliant moment of fear right there.
The coolest thing about Dead Space 2 and how it worked enemy introductions into the game is that it gave a succinct explanation of what each enemy was and how they functioned even if you didn't play the first game but it wasn't so hamfisted that it felt boring if you did play the first game. Amazing game design.
@@arcticangel1628 SO YOU CAN KEEP SPAMMING THAT BS ALL THE COMMENT SECTION. It's clearly not his first walkthrough, he shows us ENEMIES not SCARY moments when you have to run, chill the foq out kid
None of these creatures can make me feel as disgusted and disturbed as the "Guardian and Pods" enemy. I literally gritted my teeth feeling absolutely disgusted by the sight just by looking at that thing and hearing the sounds it makes for the first time. It's not because of the way they're in the game specifically, it's about the description of these things that gets to me. It was only recent that I looked into this, but apparently from what I read these things forcefully keep their victim alive during the entire process of its existence. Which means when you hear that thing, those aren't roars of a grotesque beast, those are the wailings of a human in absolute unimaginable torture, screaming and almost begging to be killed to put them out of their misery. It's kinda the only monster in Dead Space that I know that does this, but gosh darn it, if that's the case, dying before getting turned into one of those would be better. Might literally be a fate much worse than death to constantly live in pain, forcefully kept alive by the creature for the rest of your life
I heard the exploder necromorphs with the yellow sack attached to their arms and the exploding babies are alive as well, hence why the baby laughed when being held in the woman's arms at the end plus it's cries, and the exploder necros warning screams
These are definitely the “velociraptors of dead space”. You can actually hear some sound clips from the JP raptors if you listen closely enough. And taking into consideration their design (bird-like skulls, pack mentality and ambush tactics, high speed, long claws and the various bird-like chirps) these are obviously a huge salute to our “swift robber” dromaeosaurids from Isla Nublar. Clever girls indeed.
I remember playing dead space 2 in the middle of the night and getting to the Stalkers. I had never been so scared of a video game in my entire life Hearing the screams as it came charging, seeing it run across the screen - I had to pause the game because my hands were shaking so much, I could barely hold the trigger button on my controller properly.
For me the Stalker was the most terrifying and annoying. But mannn, did the devs do a brilliant job coding the Stalkers to behave the way they do that noise they make when you have no idea which direction their sprinting at your from, reminds me of the awesome AI Alien: Isolation has!
10:20 while hes battling the guardian and pod is one is one of the most horrifying things I've ever seen in a game. You can literally hear the host screaming . Well done .
Guardian and Pods is the saddest one, that's an infected human on the wall that's being forced to throw out pods, in great pain and agony, that's what hell looks like I think...
The crawlers,Packs and wall guardian always got to me. I was always terrified by the Nekromorphs that had more human qualities to them, they also seemed like they were still a little human in the inside. Like the soul was still in there suffering.
Stalkers remain one of my all time favorite necromorph, they work like JP Raptors, they focus on surrounding you and distracting you with noises and from peaking around corners as others run around, as a way to overwhelm and distract the player. The other thing i love about them is the Death Scene. Unlike all other Necromorphs, they dont destroy your body or rip you to bits, they headbutt you till you stop moving (wether dead or alive) and then drag you away... that ending alone is far scarier because it makes you question whats gonna happen next or if Issac is dead or alive, and leaves you guessing.
11:12 the divider is the most memorable reveal i experienced. Not because the monster itself was scary, but in my first playthrough it casually walked around the corner as i was picking up items, no music, no audible sound cues, it was just...there. And it made me fumble my controller in response, only to see once i dismembered it, the oarts started coming at me as well 😬
Ubermorph takes the cake for me, especially with the intro to it being that you’re *trapped* in there with something impossible to kill (at that point) and you’re hauling ass trying to run from it while it looks to corner you. Apex predator, especially the way it crawls from vents and then SHARPENS it’s points? Sheesh.
I loved the scene when Isaac walked up to the necromorph baby and said "You are Dead Space now" before stomping its face off . Truly one of the games ever made
The body parts that the Divider splits into are the smartest enemies in the game. They crawl on the walls and ceilings and even hide behind objects to avoid the line of fire.
@@jamesedleymusic Overrated? I didn't know believe loved those so much, they're my favorite necromorphs as well so that's nice to know. Also, respectable opinion.
Damn this video is intense. It perfectly demonstrates how intense DS2 was and why pacing is vital in the horror genre. The first game was incredible but 2 took it to a whole other level with improved combat and stunning hallucination sequences.
I realy liked the dead space series, i heard some people dont like dead space 3 but i loved it just because i could play with a friend and the co-op played extremely well, the creators realy did something great with the games.
the ubermorph is actually revealed earlier in the game when the government sector is breached by the swarm of necromorphs. you can see it walking amongst them
god I hated Stalkers so goddamn much. I swear there's one bit where you're in a cargo area or something and there's stalkers around every freaking corner. plus there are cysts everywhere, it's the worst. Stalkers are right up there with Iron Maidens from RE4 as some of the scariest, biggest pain in the ass monsters in horror games
One of a few games that makes me scared shitless. I remember back then in my college years half-asleep half-wasted playing this games at 2am thinking it's a good idea. Doesn't help either that it's stormy outside lol
I love how the devs didn't hold back anything with the sequel. A guy being turn into a Necromorph half a feet away from you? check. Exploding babies? check, you kill them. Pregnant woman? Turn her and the baby into what ever the living fuck was the Female Tripod.
It's one of the best paced single player campaigns ever when you realize all that variety of enemies and weapons and environments are distributed in roughly 7-8 hours. DS2 sits at the top of survival horror games alongside Resident Evil 2 and Silent Hill 2. A lot of twos.
Hilarious how practically every zombie mutation based game has an exploder of sorts in it, think my fave exploder is the "Suicider" from Dead Island xD
The Divider (in it's complete form) was definitely the most creepy one. I remember opening that door, turned the corner, and I glanced at my phone, and then I see it speed walking towards me. I wasn't prepared for that
I still remember that encounter with the ubermorph. Having to stay still fixing the thing while an invincible enemy chased you. One of the most stressful moments I remember I've had playing games
I just love that with the intro of every other necromorph the horrible factor goes up another full magnitude. It Just keeps getting worse and worse. Awesome!
Though this is pretty much in the middle of action survival. I do hope they remake 2. And fix 3. Though nothing entirely is wrong with the story. Though would be nice if retcons were not a thing.
Cosmodread is like vr dead space Edit: also the crawler scene where the mom is waving for her lost child monster to come to her is just so sad correct me if I’m wrong I’ve never played deadspace
I'm curious, what Necromorphs do people think makes the most horrible sounds? I'm torn between the angry-sounding roar of the Slasher, the gurgling shrieks of the Exploder, and the nails-on-a-blackboard screeching of the Pack.
Also, it’s cool watching this guy go from a unsure and shaky standard horror player at the first few monsters, to a calm and collected DS2 player by the end
Still think The Exploder has the best sound design in the game and that's tough to say because all the fucking necro's in this game are terrifying. 10/10 horror experience