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Top 10 Commonly Misunderstood Rules [Part 2] DnD 5E 

TheD&DLogs
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at the end of my last video on commonly misunderstood rules, I asked if there were any other rules I should talk about and I got a ton of suggestions, so in this video will just be going over a lot of commonly complicated rulings, as well as some misunderstood ones.
Video edited by Selty
-The List-
Intro: (0:00)
10-Jumping: (0:14)
9- Sneak Attack: (3:47)
8-"Ready" Actions: (6:00)
7- Mounted Combat: (7:28)
6- Invisibility: (10:00)
5- What Can and Cannot be Counterspelled: (11:51)
4- Group Checks and Variant Rules: (15:39)
3- Cover: (18:05)
2- Passive Perception and Passive Skills: (20:33)
1- Dark Vision and Passive Perception: (24:04)
-Social Media-
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- #DnD #5e #DungeonsAndDragons
Art Assets:
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Condition Images: crobi.github.io/dnd5e-quickre...
Potion Cards: www.dmsguild.com/product/3063...
Spell Cards: redd.it/6fga8k
Skill Screen Caps: arcaneeye.com/players/skill-c...
Icons: marketplace.roll20.net/browse...
Production Music courtesy of Epidemic Sound: www.epidemicsound.com

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26 июн 2024

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Комментарии : 323   
@Suzduko667
@Suzduko667 2 года назад
4:29 You just stated another misunderstood part of the rogue's Sneak Attack feature. To get sneak attack without needing advantage, the creature that's within 5 feet of the target doesn't NEED to be an ally of the rogue. They just need to be hostile to the rogue's target.
@Dw7freak
@Dw7freak 2 года назад
Another misunderstood part is that disadvantage of any kind negates Sneak Attack. Say you're invisible/hidden and attacking something that took the Dodge action. While you have a straight roll to attack, but it's actually having both advantage and disadvantage, so you do not get Sneak Attack, even if you have an ally next to the target or the Swashbuckler one-on-one thing.
@SquIDGAmiG62
@SquIDGAmiG62 2 года назад
Well it actually states that Advantage and Disadvantage Cancel each other out thus giving you neither so Sneak Attack would still go off if an enemy of the enemy is withing five feet.
@Dw7freak
@Dw7freak 2 года назад
@@SquIDGAmiG62 Technically, yes, they cancel out, but it's not like you can have anything after that. All the DMs I've had rule that since you have any Disadvantage, even if cancelled out, you still don't get Sneak Attack.
@cyanide7270
@cyanide7270 2 года назад
@@Dw7freak which i would argue is dumb, because its a straight roll now with neother, so its now redundant. For disadvantage to cancel sneak attack, it would need to be an attack made at disadvantage, which is how all of MY DMs have ruled it. Just another thing of "the rules are just guidelines".
@TheDDLogs
@TheDDLogs 2 года назад
I just used a shorter word than "enemy of the target". There's no real misunderstanding, ally isn't exactly a key term. And people know what I'm talking about.
@dilarus8231
@dilarus8231 2 года назад
Re: hitting cover. You can hit your ally if they’re providing a cover bonus to an enemy, but only deal damage if that attack roll would ALSO beat their AC, otherwise yes you hit your ally but it glanced off them harmlessly
@cyprusmiraque
@cyprusmiraque 2 года назад
Fun part about playing an Aberrant Mind sorcerer is Psionic Sorcery, where your subclass specific spells use less sorcery points to cast than to convert those points into the same level of slot, and if you cast them with sorcery points you just straight up require no components to cast them. So no verbal, somatic, or material components, unless they are consumed
@captainpolar2343
@captainpolar2343 2 года назад
for counterspell: don't forget it has a range of 60 ft, some spells can be cast outside this 60 ft limitation, so those spells would not be able to get counterspelled (if casted outside the 60 ft)
@MrStormboy007
@MrStormboy007 2 года назад
#8 (ready action) is in my experience most often misunderstood because Extra Attack only works on your own turn, so Readying the Attack Action grants only one attack, not 2/3/4.
@misterdayne2792
@misterdayne2792 2 года назад
That honestly feels a little wrong to me, and I'd love to test it or see it being tested, but extra attack should be an option for ready, if at least only for one-handed weapons or ranged without Loading. Compared to casters, weapon users waste a huge part of their action when readying an attack. A cleric can ready a 5th level guiding bolt, while a fighter can only ready a single swing or shot. Readying attacks seems to me to be heavily favouring the casters, and the only weapon users that aren't as hard hit is the paladin, purely because they can put some magical damage behind the hit.
@mcshark13
@mcshark13 2 года назад
@@misterdayne2792 if anything it's more of a negative to casters as they must use their concentration, which means it can be interrupted also disrupts any other ongoing concentration Spell. Also if the specified action is not triggered on that round they loose the spell slot without casting the spell even though it never fully went off. They may end up loosing a spell slot for nothing, meanwhile a fighter looses nothing but a turn.
@CronicasDeGisthia
@CronicasDeGisthia 2 года назад
17:53 I use it accordingly to how well the group knows each other and works together. I'm currently running two campaigns, one is at session 50 and another is at session 5, logically, the first campaign has a more stablished group, with a name, same goals and some kind of synergy, so I allow group checks for them, because they know each other strengths and weaknesses so they can help each other, but in the second campaign the party is just getting to know each other, they don't really know what they can and can't do so they have to work their way on their own. It gives a fun developing curve for the party and the characters in it.
@digifreak90
@digifreak90 2 года назад
22:55 Well, that would have been nice to know when my group was looking for hidden doors that required a DC15 perception check, and one of them had a passive of 15. (To be fair, it was literally my first session as a DM (not counting session 0) and and my group's first time playing at all)
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
Yeah, I think the language states, "Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again." If multiple party members are doing the same task you might give Advantage to the character with the best score, adding 5 to their Passive result. So your character with a passive of 15 could succeed on a DC20 check in that kind of case.
@Desdemona-XI
@Desdemona-XI 2 года назад
Yeah passive perception is something i see even major dms like matt mercer biffing a bit. Specifically the "you cant roll lower than passive" Personally I kind of like the moments that come from someone rolling awfully on perception narratively. Like it feels more real to maybe space out or get distracted. Have some dust get in your eye.. or bird poop. But at the same time sometimes its really hard on the party if they just keep rolling bad on perception that session
@kid14346
@kid14346 2 года назад
Welcome to being a DM! I have been DMing for close to 6 years now and I am still learning things about the system! As long as you are consistent or let your players know you are changing/updating rulings everything should be okay. Make sure you communicate and work with your players whenever you learn a new rule. The biggest example of my game needing multiple rereads and rule adjustments is as follows (I'm sorry about all the text, but i am hyperfixating and needed to talk about the rules): Also if a change in ruling negatively effects a player offer fixes to that player if they are super unhappy with the change. One of my players was a Sorcerer and their character was built around firing as many Fireballs as possible in a turn. Well turns out I didn't read the rules when they made their character. At first they were Twin Spelling Fireball and when they managed to kill like 10 enemies in one turn I reread the rule and found it needs to be specifically a spell that targets a single creature (you cannot twin spells if targeting objects). So I let them pick a different Metamagic, they picked Quicken Spell. WELL TURNS OUT I didn't read the interaction of Quicken Spell and the rules of Spellcasting in the PHB. So quicken spell turns a spell that has a casting time of 1 Action into a casting time of 1 Bonus Action. So no problem Make one Fireball a Bonus Action and then drop a second one as an Action.... EXCEPT IN THE SPELL CASTING SECTION THE FOLLOWING IS STATED ABOUT BONUS ACTION SPELLS: "A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. *You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action.*" So they literally could not do what they wanted to do as a build. At this point I offered to let them change their Metamagic again. Instead they asked me if they could make a custom spell using the 'Creating a Spell' rules from chapter 9 of the DMG. I said sure and they made an mini cantrip fireball off the base of Thunderclap. The new custom Cantrip worked as follows: *Compact Combustion* Casting Time: 1 Action Range(Area): 30ft(5ft Sphere) [4 Squares] Components: V,S,M* (*a pinch of Bat Guano or sulfur) A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 5-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 1d6 fire damage on a failed save. The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6). This is a picture of all the sphere templates: i.stack.imgur.com/AoXda.gif So now their turn was Cast Fireball as a Bonus action using Quicken Spell and then casting Compact Combustion as an action. It wasn't exactly casting 2 fireballs in a turn but we worked together as player and DM and came to a happy ending!
@obesus787
@obesus787 2 года назад
D&D is really a trial and error process huh?
@nicholasmitchell2960
@nicholasmitchell2960 2 года назад
I still say you can roll lower than your passive. If your passive doesn't notice something then rolling lower than your passive wouldn't find anything anyway right?
@joshuarogue9345
@joshuarogue9345 Год назад
I feel like this series is going to the most useful for new players and DM's. There are so many rule disputes in person during a game. Having a place to reference misunderstood rules is FKN amazing.
@alexandercross9081
@alexandercross9081 2 года назад
Found a house rule for jump, basically you can jump your full distance even if you move more than your full move. Essentially you can jump the full distance given you by the enhancement, however the time it takes is more than one round, so if you can jump 30ft, you make your 10ft running start, and jump, you're 20ft through the jump when you end your turn, and you will use 10ft of your movement on your next turn, when it comes.
@rodrigocampos1302
@rodrigocampos1302 2 года назад
Sounds like a good rule
@alexandercross9081
@alexandercross9081 2 года назад
@@rodrigocampos1302 its worked for me so far
@dukejaywalker5858
@dukejaywalker5858 Год назад
I was looking through the comments to see if anyone mentioned this. Ending your turn mid-jump is crazy fun!
@alexandercross9081
@alexandercross9081 Год назад
@@dukejaywalker5858 Indeed
@Zack_Wester
@Zack_Wester Год назад
I would just have them make the full movement (in this case because it would be wierd if the player just freeze mid air and as the distance is not like longer then the total movement length). that said if the player movment was 20ft and they jumped 30 ft whit the 10 ft run start then I would have them freze in mid air. but if its as in this case 30 ft movements. 10 feet used for the running start and jumps 30 feet I let them do the whole trip in one go.
@LoreleiVieshvelle
@LoreleiVieshvelle 2 года назад
I designed a character that eventually was blessed woth Blind sight via sacrificing my natural vision and then some, but I can cast counter spell. Can I counter spell someone from anywhere around me so long as I know their location (not hidden) I apparently see "magical auras"
@gekrekagekrek6671
@gekrekagekrek6671 2 года назад
According to pure RAW, blind creatures with Blindsight are technically constantly blinded, and incapable of “sight.” However, Jeremy Crawford has stated that the intent of Blindsight is that it functions as “sight” for the purposes of spells and other abilities. So the short answer: By straight RAW, you technically can’t, but a reasonable DM will allow you to
@misterdayne2792
@misterdayne2792 2 года назад
Tough one. So many spells require you to "see" the target, and blind sight isn't technically sight. But if you can see magical auras, then it sounds to me like you have some sort of imitation of draconic truesight. I would say that you can do it because you see the magic being weaved, maybe even subtle spells at a disadvantage, but it's up to the DM.
@LoreleiVieshvelle
@LoreleiVieshvelle 2 года назад
Cool to hear I will double back with him and work a solution, it should be fine as I usually use a gun anyways
@sapphireaurora9634
@sapphireaurora9634 Год назад
I actually had a character that was very similar. It was very interesting. The way me DM and I went with was after I got my blind sight I had a weaker version of detect magic always on so if someone was casting magic I could see what kind of spell it was. Any creature intuned with magic or holding a magic item I could see them. But anything that didn't have any magic I couldn't see them. But at later levels where I actually had this ability that was rather rare
@ProgramKiraTV
@ProgramKiraTV 2 года назад
A lot of the confusions with mounted combat and player vs mount turns can all be avoided by using shared initiative. It does slightly buff mounted combat a bit but this works for players and enemies and can simplify the events to be more easily understood.
@misterdayne2792
@misterdayne2792 2 года назад
Sounds like a good idea, it's not like that many people actively ride around on war horses.
@waffledolphin9251
@waffledolphin9251 2 года назад
One of the confusing things that happened in a recent dnd game was using the rod of alertness. My character had used the see invisibility spell it offers, so she was able to clearly see the invisible boss monster when no other players could. So I used its protective aura feature by jabbing it into the ground, thinking it would cancel out the disadvantage the rest of my party was getting from not being able to see him. The whole group plus the DM then spent 20 minutes going back and forth on whether being able to “sense” invisible creatures like the effect described is the same as being able to “see” invisible creatures (like the see invisibility spell), and whether it would cancel out the inherent disadvantage given from being invisible. DM ruled that it allowed the characters to know where the boss was, but it was still disadvantage to hit, which was fine at the time. But after watching this video and how you explain how invisibility works, now I’m not so sure. I wanted to know if there was a clear rule for the rod of alertness’s protective aura feature vs invisible creatures (for the disadvantage mechanic).
@ANDELE3025
@ANDELE3025 2 года назад
DM ruled RAW. Advantage and disadvantage from invisibility arent related to the obscurement invis grants, even if obscurement itself can grant advantage and disadvantage. Unless you have a feature that lets you ignore/treat creatures as if they werent invisible (truesight, tremorsense, blindsight, mummy/undead lifesense, etc but notably not blindsense of rogue) they still have advantage on attacks and you disadvantage on trying to hit it. Treat it as being unsure if you are hitting a things carapace or shins when trying to swing rather than wiffing at air where it might be.
@99sonder
@99sonder 2 года назад
What might be frustrating is that jabbing the rod into the ground was a mostly pointless action. Because as long as the invisible boss monster didn't take the hide action, they'd already be able to know exactly where it was, but still have disadvantage on the attack.
@ANDELE3025
@ANDELE3025 2 года назад
@@99sonder It isnt, it avoided auto misses from their passive perception possibly being lower than the bosses passive stealth thus having absolutely no clue where the boss is at any point after attacking.
@99sonder
@99sonder 2 года назад
@@ANDELE3025 Passive rules don't work for hiding and making stealth checks in combat. Once a creature makes an attack while being hidden, their position is revealed unless the stat block/creature has something that specifically states their position isn't revealed. Like if they have the Skulker feat and they miss on their attack.
@ANDELE3025
@ANDELE3025 2 года назад
@@99sonder Its literally the example for passive scores so yes they do. Passive perception is the floor of what one typically notices. Passive stealth is how subtle a character can be when not trying to hide. And no. A characters current location becomes known when they attack. They only cease being hidden until they do the check again. That has nothing to do with them being unseen and unheard. A creature such as the invisible stalker or a green hag disappears and effectively ceases to even exist as far as senses are concerned by moving after a attack any creature without ways to pierce invis or a passive perception of 20+ or 14+ respectively.
@samuelpierce639
@samuelpierce639 2 года назад
Great video! I had some…”harsh critiques”?…about statements in a couple of your previous videos, but it’s clear that you put a lot of work AND thought into this one. Your content keeps getting better! I like that you try use Occam’s Razor to cut through the vague language of 5e, rather than exploit it in ways to take advantage of inexperienced DMs (1,000 DPR at LEVEL 3!!!). If you have the time, I’d be interested in discussing how you resolve surprise as a DM. The way I read it in 5e, the entire party doesn’t have to be stealthy for some of the characters to gain surprise on at least some of the target NPCs. It can make the first round of combat a bit confusing to manage to run it that way, but I’ve run it that way. Even when I ran surprise as being contingent upon the entire party being unnoticed, I never used group checks for stealth. That’s Busch League metagaming.
@TheDDLogs
@TheDDLogs 2 года назад
Yeah I've made some big mistakes in past videos. I can only try to do better, or take down a video if its really bad. The way I do surprise is just by full RAW, making everyone do a stealth check, and checking it against all the enemies Passive Perception scores. I dont think group checks really work with surprise tbh
@saldiven2009
@saldiven2009 2 года назад
Lol. I just thought about this. Avg Str is 10, meaning average d&d person has 36" of vertical leap. I bet nobody reading this post knows a single person with 36" of vertical leap. Average real world person is 20" or less.
@Inshokuten69
@Inshokuten69 2 года назад
One thing I would like more clarification on is perception vs investigation in regards to certain actions like looking for clues, or a secret door etc. Seems split down the middle across the groups I play as.
@joebonar
@joebonar 2 года назад
Hey, so... I really like your DnD videos now that you've left the wow stuff behind largely, and would like to suggest, if'n it's in your wheelhouse of content, that you peruse the Star Wars 5e content some dude started making and is surprisingly amazing quality and totally free. Part of the reason I suggest you check it out is because it's 5e, so the rules and rules interpretations are fundamentally the same, but, this dude's team has created a variety of systems and fixes which are quite interesting and useful for DnD 5e, such as their fix for True Strike, the cantrip that at present is useful in only a handful of niche situations (an action to give yourself advantage on an attack roll; say you're 60' away from an enemy, you can double move to get to them this turn, and not make an attack, or you can move 30, cast true strike, and then next turn move 30 and attack with advantage), with their fix being making it scale like other cantrips with the number of attacks you get advantage on increasing at each tier (1 1st-4th, 2 5th-10th, 3 11th-16th, 4 17th+). If anything it might just be interesting to check out for your own entertainment. Anyway, keep up the great work, love your content man.
@gundenordstrom8123
@gundenordstrom8123 2 года назад
12:28 this is incorrect, The Activate an Item Action, which governs spellcasting out of items, specifies that the spell has no components unless the item itself states otherwise, *not* that the Item provides for the components. Because holding a magic item itself does not mean a spell is being cast through it, and as just established no visible signs of spellcasting (i.e. components) exist when casting through an item, we can use the same logic as with subtle spell or componentless innate spellcasting, meaning it cannot be counterspelled unless the item specifies that it requires components or some other visible sign of casting before the spell takes effect, such as reading a scroll.
@DrLongWang
@DrLongWang Год назад
Another thing that people get confused about with readied actions is multiattack. Multiattack only allows you to do multiple attacks on your turn. So a ready action, just like an opportunity attack, does not benefit from multiattack.
@cyanide7270
@cyanide7270 2 года назад
Personally i would handle passives as written for the most part, except for if its something thats intentionally being hidden. If something like some hidden bladed traps have left some clean lines on the floor from them swinging by, and some long long dried blood, sure, a players passive if high enough could notice that, but if the pressure plate that triggers those blades has been hidden intentionally so that people arent supposed to see it, then that would require a roll, even if a players perception outmatches it. This is because Clerics with 30+ Perception and Rogues with 30+ Investigation can and do ruin situations like that. Doesnt matter if its a DC 10 trap, if its been hidden, make that 30+ still roll to find it. Shit, could even roll yourself to see bow well hidden your NPC made it and then have them roll against it.
@The-0ni
@The-0ni 2 года назад
That is actually a perfect example for how passive perception actually does work. Otherwise anybody with 20 perception the moment they walk into a room knows about the key hanging from the hook behind the dresser. Players still need to describe and be active in how they are searching.
@Jake-ky4yj
@Jake-ky4yj 2 года назад
3:00 if a character that has 30ft movement speed running jumps for 30 feet, they'd either still be in the air or just end the movement after jumping
@TerryAVanguard
@TerryAVanguard 2 года назад
The big reason ready action isnt used more is because it uses both your action and reaction and if the trigger dosent happen, you4ve wasted both your action and reaction. This requires your gm to not meta game too. I have seen enough gms specifically ignore what the players trigger was. (Bad gming) Another really important thing that gets very confusing about it is the timeing. Technically the ready action happens right after the trigger. And yet they get to complete there action, bonus action, reaction first. So if you say you want to ready an action to attack them if they attack you, (Rules as written) they will get their attack off first even if you were trying to first strike at a sign of aggression and hostile intent. However you can clearly see the heart of the rules with opportunity attack, where the player gets to attack before the creature finishes its move but while its stepping out of reach. A good gm will work with you on it to help make sure you can be the badass you want were trying to be instead of let the rule stop the fun. A nice twist to the ready action is to write it down on a piece of paper and lay it face down, revealing it when the action ia triggered. Usally saying something along the lines of " you just sprang my trap card" Note while fun it dosent always work well in a group game as knowing your ready action without communicating is meta gameing but, you've probably formed a close enough bond with the party that the characters would know your action and plan accordingly.
@gholamdapantaloonsniffer8218
The jump innate spell and mobile feat with my Githyanki Paladin is a great combo for jumping 😂
@CooperAATE
@CooperAATE 2 года назад
Any time I mention feats being optional, I get sooooo much hate.
@JonathanMandrake
@JonathanMandrake 2 года назад
To be fair, playing on a grid is also an optional rule, but I don't know of anybody not doing so
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
@@JonathanMandrake I mean, imagine movement that isn't in a straight line on a non-grid based format. I think the best way to do things would be to have like a 2ft string marked every inch or so. Everything else would be relatively in a straight line, so not much of a worry. Would be interesting to play honestly.
@Antimonium
@Antimonium 2 года назад
About group checks and a single player failing and being noticed, I'd say in a group check everyone is moving as a unit so one failure wouldn't cause them to be noticed, whereas with individual checks everyone is moving independently and a single failure would ruin the surprise
@runescape078
@runescape078 2 года назад
The thing about the jump, is even if you have 30ft of movement and run 10 ft and trying to jump 30ft, I would personally rule it as you make it because you aren't just gonna stop midair because you ran out of "movement"
@Desdemona-XI
@Desdemona-XI 2 года назад
Yeah in that case momentum beats movement. Jumping is also so rarely used its not like I'm worried my party will go around abusing it too much. If they do I'll talk with them about balancing rules. Taking the extra movement out of their next turn or causing them to lose their reaction on landing beyond their movement or something
@a_guy_in_orange7230
@a_guy_in_orange7230 2 года назад
Then next round you get -10ft cus reasons, balanced as all things should be
@TheDDLogs
@TheDDLogs 2 года назад
That is a common houserule on it. However the reason they limit jumps is so you cant abuse jumps to get extra movement. Because otherwise you can always get an "extra" 10 feet of movement if you just jump with the rest of your movement on your turn. "I run 30 feet towards my target, then jump an extra 10 feet, landing right in front of the target that was 40 feet away".
@hinamiravenroot7162
@hinamiravenroot7162 2 года назад
9:30 couldn't you just ready your attack action on your turn for when you are in range and then let your horse charge in, you get a reaction to attack and then your horse can disangage and run the rest of it's movement?
@CooperAATE
@CooperAATE 2 года назад
Yes
@Klaital1
@Klaital1 2 года назад
But if you ready an attack action, you only get a single attack with it, regardless of how many attacks you would normally have.
@CooperAATE
@CooperAATE 2 года назад
@@Klaital1 correct!
@cptclonks7279
@cptclonks7279 2 года назад
@@Klaital1 all you gotta do is be a paladin then wappow. Dmg
@syamealleon5587
@syamealleon5587 2 года назад
@@Klaital1 umm actually, that is not correct. Ready actions allow you take an **action** you held, which mean you can take the multi-attack action. Only Attack of Opportunity allow you to make **one** melee attack.
@wyattfrye8262
@wyattfrye8262 2 года назад
2:32 and this is why people are confused. I can’t use my last 10 feet to jump further if I move 30 feet and jump with my last 10 feet. I would just make jump a action to make this possible.
@goodstormsgames9744
@goodstormsgames9744 2 года назад
Ill start off with great video. Learned alot. So for the mount. You can use the movement speed of the mount freely aslong as the mount takes the dodge action. So you can for instance use a reach weapon to attack and continue moving. Where the confusion comes from is that it takes your action to direct the mount to use any other action besides dodge. Unless it's intelligent then it keeps its actions movement and initiative sepereratly. Haflings gobs using other party members as mounts or awakened animals. This logic is also made clear with beast master rangers since it's worded much the same but can be ordered as an action to attack while not mounted. Mounted combat is the best way to get around movement restrictions of heavy armour and small sized characters. It's also in the realm of possibilities for a dm to allow some one to use their action on a handle animal check vrs ac to have the mount attack. Mechanically it's simular to disadvantage and your mount only gets one attack if you only have 1. No multi attacks. That's just my homebrew for mounted combat. Since it requires a significant resource allocation for a player. And gives option of mount rewards instead of magic items for that player. It's a nice addition to the dm to keep things interesting. Basically aslong as you don't accidently give your player more turns or dammage than they normally could have you are good to go. That's up to your dm though. And it's also good to note mounted combat has many disadvantages if you fall from your mount you will usually be prone. If you move into than out of an enemies range you will most often be attacked since they would get disadvantage on attacking the mount. Your mount is vulnerable to status effects aswell.
@PowderKeg3838
@PowderKeg3838 2 года назад
I just stop the time at where they are in the jump so they are suspended in the air and finish the rest of their movement on their next turn.
@shadowjezzter
@shadowjezzter 2 года назад
With jump, i just say you go the distance of your movement and then stay their in motion, and their next turn will complete the jump, using any needed movement. Thats a way i do it, or someone can dash and make their movement faster thus completing the jump earlier.
@ether4211
@ether4211 Год назад
The easiest way to avoid counterspell is to use positioning to either be outside of the 60ft range or to use cover to break line of sight as counterspell requires the caster to SEE the caster performing a spell within 60 feet. You can move and act at the same time and it's totally sensible for a wizard to duck behind a pillar or wall while doing the VSM components as long as they are still able to see where they are aiming. Likewise there's no reason not to keep the M hidden in a pocket/under their cloak etc unless it's too big to hide during casting (like a staff or scroll). There's no requirement for the VSM components to 'see' the target during the casting as this would break things like a Warlock with Devils Sight being able to cast a spell within magical darkness as while the warlock can see though the dark - the spell components cannot.
@muhii2559
@muhii2559 Год назад
At 9:18 you could do something like this to get a Cavalary Charge: Ready Attack action with the Rider And then move with your mount in and out on its turn. When you arrive at the enemy the ready action triggers.
@LokiTheAnsuz
@LokiTheAnsuz 2 года назад
OMG Hiru is that you? 🙀 I didn't know you did D&D too! Now I love you even more!
@MrJerks93
@MrJerks93 2 года назад
Jumping annoys me because there's no roll to it and being proficient in Athletics doesn't improve your jumping ability. It's just a set distance and there's no risk or drama to characters having to leap over a pit. I just use a Athletics check for distance. 1/2 distance for standing jumps. 1/5 distance plus height for vertical jumps. 1/10th is standing.
@The-0ni
@The-0ni 2 года назад
It does state you can add an athletics check if say theres a small wall or fence on the other side of your jump (doing both a vertical and horizontal jump) but I like it because it honestly just speeds up combat and stops those ridiculous shenanigans like jumping across the grand canyon with my natural 20 athletics.
@MrJerks93
@MrJerks93 2 года назад
@@The-0ni There's still a limit. Natural 20 doesn't guarantee success on an ability check. Similarly a 1 isn't an instant fail.
@federicopalacios7439
@federicopalacios7439 Год назад
Athletics checks can be used to jump over your max distance, if you needed to roll just to jump 10 ft (which even kids can do) that would be really annoying.
@TDuBs97
@TDuBs97 2 года назад
Whoa see I didn’t even know about hitting cover I really like that and should be using it
@kyleward3914
@kyleward3914 2 года назад
I never liked that a mount dodging doesn't apply the dodge to its rider, especially since, at least in my experience, attacking the mount itself isn't all that common an occurrence. This is one I'll probably continue running incorrectly (or houseruling, if you prefer) at my table.
@torunsmok5890
@torunsmok5890 2 года назад
The mounted combatant feat, which anyone focusing on that should probably be picking up, let's you force an an attack targeting the mount to target you instead... But the dodge ruling makes that probably the worse option most of the time? I'm with ya, it really makes no sense
@sapphireaurora9634
@sapphireaurora9634 Год назад
So on the jump rule. I'm playing a homebrew kitsune. And they have an ability called pounce. And what it does it it allows me to do a jump action by running only five feet. And it does stack with the athlete feat. So I can do a jump with no lead up. It's great.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
For the question you posed about group checks for stealth when ambushing an enemy, I'd allow the group check based on the language "the Characters who are Skilled at a particular task help cover those who aren't". Otherwise you run into a situation where ONE party member with Heavy or certain Medium armor with Disadvantage basically sabotages and nullifies stealth attempts for the whole table. Not fun.
@remzzo
@remzzo 2 года назад
Yeah but lets be honest, If they are trying to sneak, that heavy armor should be a nuisance. No way I'm allowing someone in full plate to sneak about if they don't show skill (roll). I agree that group stealth should have leniency but some things a DM shouldn't tolerate. That characters can doff his armor and sneak with the rest. His choice should impact their gameplay.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
@@remzzo The way I see it, if the characters are laying in wait the penalty is a lame nuisance. If they're trying to actively creep up on something, or directly around it, then you might consider the jingle-jangle of heavy armor. The problem mostly comes from the core mechanics of 5e, where Disadvantage on Stealth really screws over certain character classes which generally use Heavy Armor.
@robertmore703
@robertmore703 2 года назад
@@XoRandomGuyoX there are actually two types of stealth. Hiding and moving silently. Heavy armor only gives disadvantage on moving silently. No way does it hurt you for hiding.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
@@robertmore703 RAW doesn't make such a distinction. It simply states that you make a Stealth Check, on which certain armor types impose Disadvantage. What you're suggesting is then a reasonable homebrew compromise, at least compared to RAW.
@robertmore703
@robertmore703 2 года назад
@@XoRandomGuyoX nope, look at Boots of Elvenkind and Cloak of Elvenkind if you don't believe me. Stealth and hiding are different but they both use stealth.
@nicholasmitchell2960
@nicholasmitchell2960 2 года назад
As a DM this video really cleared up dark vision for me
@ashmoore9945
@ashmoore9945 Год назад
I get why you poised the Group check question, but in my mind it answers it's self. If the DM decides with the players in Session 0 about using group checks or not for Stealth roll. Then the passive Wis( perception ) check would be based on that choice. If you go with Group checks. Then it is the average. If you chose not to use Group checks. Then the individual rolls are what you use.
@Lndmk227
@Lndmk227 Год назад
I think once you jump, you should get the full length of your jump. That is, unless you're telling me that an invisible wall spawns in front of you as soon as you hit your maximum movement distance, causing you to pancake against it and plummet like a sack of meat.
@proffessorld2195
@proffessorld2195 2 года назад
The way I see it, this is a lot of RAW and not a lot of RAI. For example, it seems that the point of subtle spell is that you can avoid being counterspelled without avoiding material components, but I am fairly certain (and correct me if I am wrong) that there is no ruling that says that you are not even required to produce every material component. The video is helpful, just keep in mind that your game is your own, and if your DM thinks that a certain thing should work a certain way, it works that way. Just remember to try to be diplomatic if you disagree with them, and accept that they might change their mind.
@samuelbanks8499
@samuelbanks8499 2 года назад
Group checks are more fun if you take an average. Makes every roll matter and makes high skills worthwhile. Rouges will love you.
@nemooceansoul1137
@nemooceansoul1137 2 года назад
Ill edit this as we go. 10: if i were gm and the player had the ability to jump more than their movement speed what i would do is make them travel to the max of their current movement speed for the turn i.e. the 20 feet, and if they use a applicable weapon thats in range they can attack the target (in mid air) and then end their turn (in mid air). The next round they must then expend as much of their movement as possible to land where they wanna land before they are allowed to perform any actions beyond movement, they will only provoke AoO's if they pass through a hostile's threat range and they are at a height that is lower than the hostiles height -1.5 feet, and must make a acrobatics check based on if they took damage or If they land in a threatened space. Fail = they are prone, success means they do a rolling landing and may continue moving up to their speed, and if it was a success in a threatened square they may move 5 feet without provoking AoO. 9: knew that, i may allow a player who has disadvantage if they are stealthed and the target doesnt know they are there (either because of surprise or because the rogue is stealthed) to still proc sneak attack at reduced damage.... 8: ... DIdnt know about the readied spell part. When ive played, if i didnt use an action i usually ready some form of action... And i announce usually in dungeon explorations that i ready an action to immediately attack if something is obviously hostile and is obviously about to attack. 7: Huh neat.... 6: neat, though i may rule in extreme scenarios, like if the target is clearly only able to be in a singular space, either due to environment (surrounded by walls such as in a hollow) or players surrounding them that a spell that targets a creature you can see can hit but with disadvantage and -5 to the roll, with a fail that is 5 or more below being ruled to either hit the environment or another creature at random.... If the target is grappled, or something similar instead the ranged attacker just rolls normally (they know where the target is and it cant dodge). 5: huh. Neat. 4: See 5. 3: most gms i know rule ranged attacks that gets a 1 hits a random creature adjacent to the target. Never knew this was a variant rule... 2: ive had a player who had a high passive intimidate that made every npc just be mildly scared of them, and if they rolled really low the npc can either "shit" themselves or even feint just by being around the character. 1: see #4.
@jwmmitch
@jwmmitch 17 дней назад
Mount works better when combined with Ready action? -rider takes turn first readies an attack - mount runs up and triggers the readied attack, then disengages and runs away
@CrashCraftLabs
@CrashCraftLabs 2 года назад
thanks, i wish you would have mentioned in jumping that even tho you can jump that far there might be a skill check involved, i have had countless arguments about how it says they "CAN" jump so no check should be involved.
@TheDDLogs
@TheDDLogs 2 года назад
By default there are no checks for jumps. However your right that the rules do give advice about how you "might" add a skill check if the jump is more difficult than usual, like obstacles in the way or something. If there isnt anything making it more difficult, there's no reason to have a skill check.
@CrashCraftLabs
@CrashCraftLabs 2 года назад
@@TheDDLogs thats true, i guess it is more of an optional rule of sorts or rather dm discretion actually. just most players these days dont realize checks can be make even to walk from point a to point b. you know might make a neat vid explaining this in greater detail
@99zxk
@99zxk Год назад
Re mounted combat: you can ready your action to attack a creature as your mount passes by before the mount takes its disengage action.
@yanoscope383
@yanoscope383 Год назад
With mounted combay couldn't you as the player ready a action for when your mount moves next to an enemy you hit it so you can run in and then run out for your mounts turn and still hit them?
@ferrelagrios8199
@ferrelagrios8199 2 года назад
in my observation sneak attack is more of a precise/pinpoint attack to a vulnerable spot/unaware person. to think of it logically; Condition 1: On advantage reason: since you are in a spot or situation where you are too focused(advantaged), you are able to aim better and shoot him where it most hurts Condition: Enemy is Engaged with another creature within 5ft Reason: is that the target is too focused on that creature/person or too overwhelmed with too many people(in a case of a melee rogue) that the target is unaware of your attacks and can hit the target much more accurately to vulnerable spots. and only the rogue can do this because he is trained/is training to be able to do it. relying on accuracy rather than power. The feature being called "sneak" attack is kinda weird imo when the feature describes it as more of a precise attacking although calling it precise attack would name conflict with BM so I guess they ran out of words to use for this or couldn't think of one and it's already used in so many editions that they didn't bother changing it so as to not confused the players/dm
@torunsmok5890
@torunsmok5890 2 года назад
Those situations still work with the sneak wording kinda, you're sneaking past their guard while they're distracted or when you're in a better position or something I guess
@ferrelagrios8199
@ferrelagrios8199 2 года назад
@@torunsmok5890 that's actually a better way of putting it
@destinygalearies7382
@destinygalearies7382 3 дня назад
Like a sucker punch except it's not a punch lol
@pauledwards2052
@pauledwards2052 Год назад
Sneak attack is seen as crazy strong because of the auto crit that Rouges get when attacking a surprised enemy (which happens once per combat). All of your dice are doubled, so you end up dealing 2-3 times anyone else that round. And are still hidden at the end. I realize it is balanced; I am just saying it not nerfed JUST because sneak attack.
@Stillbourne42
@Stillbourne42 Год назад
The cover spellcasting is interesting. If it’s true that the casting is done while in full cover, then spells that require line of sight are unable to be cast… since you need to see the target when cast… so waiting for someone to leave cover to target them isn’t going to work.
@rabbitslayer42
@rabbitslayer42 2 года назад
A player's turn in on their initiative order. A reaction occurs on someone else's turn. So you can, in fact, only use sneak attack once per round, or I'm missing something
@DarthWells
@DarthWells 2 года назад
The definition of a trigger and specifically what marks the end of that trigger has led two games I've played in to avoid 'Ready'. If the trigger on the enemy popping out from cover, when is that trigger done? When it appears (basically immediately), after it performs an action, or when it moves back into cover (1/2, 3/4 or full)?
@Gonk373
@Gonk373 2 года назад
1 solution is to just specify at what point you want to fire at someone when you see them.
@Whynothiswork
@Whynothiswork Год назад
So could you ready an attack triggered when you're in range and then have the mount ride through range disengage and finish its movement?
@Three_Tiny_Robots
@Three_Tiny_Robots 2 года назад
Regarding jumping 30ft+, what is supposed to happen at the end of your turn? Do you simply fall to the ground? Do you finish the jump on your next turn? Can a character perform an action, like casting a spell or making an attack, mid jump?
@matthewhenke2167
@matthewhenke2167 2 года назад
Like the video said, per the rules, you would actually only be able to jump 20ft. That said if I was DMing; I'd just let you jump the full 30ft or whatever unless a player starts meta-gaming the spell for extra movement in combat. The spell already sucks outside of specific situations at low levels and I see it more as a fun flavour option.
@TheDDLogs
@TheDDLogs 2 года назад
@@matthewhenke2167 Yep basically this. If you have the ability to jump 30ft, but only have 20ft of movement left after the 10ft running start, you simple jump 20ft. Theres no hanging in the air because you dont jump 30ft at all, and instead make a shorter 20ft jump.
@ZeroKitsune
@ZeroKitsune Год назад
@@matthewhenke2167 But...the rules don't actually say that at all. In fact they don't say anything about what happens.
@ammonbergevin5302
@ammonbergevin5302 2 года назад
Yo holdup it's the YuGiOh dude! Didn't know you had another channel Also, does the 1 foot of jump costs 1 foot of movement only on the horizontal? I didn't know if that was a blanket statement or if it only applied to one of them. I had a stupid joke character who was able to make a 140 foot high jump, but my DM told me I could only go that high if I had 140 feet of movement speed (this is understandable, as it was a low level and my intention was to grapple people and body slam them from the atmosphere, but I'm still wondering if it would actually work in DnD)
@TheDDLogs
@TheDDLogs 2 года назад
Yeah it counts for going up and down too. Just like fly speed
@MrReset94
@MrReset94 2 года назад
Honestly, I think that if my player with a mount wants to charge in ,try an attack and then move away, I'd allow it. Meaning, I have my horse perform part of its movement, when I get close to the enemy (still during the movement) I ,the rider, perform my attack/attacks, then (if horse still has movement and hasn't taken a specific action) I have the mount disengage. It all happens in one turn of actions, as one specific strategy....I have other ways of dealing with that player anyway eheheheh.
@Ubersupersloth
@Ubersupersloth 2 года назад
One thing about cover: It says that “only the most protective cover applies” so, if you cast fireball on an enemy and there is full cover between the epicentre of the fireball and the enemy, rules as written, they shouldn’t get any bonus to their dex save, right? 3/4 cover would give them +5 to the dex save but they have full cover which actually gives no benefit to dex saves.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
Okay, had to reread the rules a few times on this one. Each type of AoE on a spell has a point of origin, and the magic expands from that point in straight lines. To be considered Total Cover, no lines may reach a creature. In such a case the creature wouldn't be a Target for that particular spell. E.g. you launch a fireball into a closed room and an enemy is behind a shut door at the end of that room then they are not a valid target. Otherwise you measure a line from the point of origin to the Target to determine cover values.
@Desdemona-XI
@Desdemona-XI 2 года назад
Only some spells like cloudkill specifically mention their effect spreads around cover. So yeah fireball with a full cover barrier just wont hurt the dude behind it, this can be used to create situations where you can fireball a room without cooking your allies. So its worth taking care on
@BramLastname
@BramLastname 2 года назад
You can't be targeted with a dex save behind full cover, Unless the spell says so (like Sacret Flame)
@Ubersupersloth
@Ubersupersloth 2 года назад
@@BramLastname Got it.
@DracoCordraconis
@DracoCordraconis 2 года назад
I recently re-read the rules about cover as well and noticed as well that full cover doesn't provide any bonus to dexterity saving throws, but you can't be targeted by direct spells. Many spells that require saving throws are targeted, so it would make sense that if you can see the spell being thrown at you, that you can attempt to dodge it (hence the bonus to dexterity). If you are behind full cover, you can't be targeted by a spell that relies line of sight (targeted), but if the spellcaster saw you just running behind the corner and tries a lucky shot by using an AoE spell like fireball that spreads around that corner, they do NOT directly target you, and since you don't see the spell coming, there is no way for you to anticipate it and attempt to dodge it, hence no dexterity saving throw bonus behind full cover.
@guyfawkes8873
@guyfawkes8873 2 года назад
Using the ready action to get extra sneak attack is speculative at best. I can’t think of any dm I’ve ever played with that would allow a player to use a ready action to “attack as soon as it isn’t my turn”. That’s a meta game trigger not an in world trigger, and thus, in my opinion, doesn’t qualify as a proper trigger for the ready action.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
Usually if a DM is running an invisible enemy, like, say, a Hag, they subtly give the Hag a free action to Hide by handwaving that RAW requirement for the their creature. So not only is the creature attacking the party, but it gets to slink away undetected by the party unless they pass homebrew checks to locate the enemy. RAW though, if a Hag attacks and moves away, you generally know its location since it wasn't trying to Hide itself.
@MrReset94
@MrReset94 2 года назад
You still attack with disadvantage, tho.
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
@@MrReset94 Oh, yeah, definitely. You just shouldn't get caught up in a 20 minute 'guessing game' where the enemy's location is masked after each attack due to a DM making Hide a free action for their creature.
@davesielaff3268
@davesielaff3268 Год назад
As a DM, if you only had a movement speed of 30 and used 10 to run, you jumped 20, THAT ROUND! The following Rd you finished the last 10 of the jump and have 20 movement left. It's not like you suddenly stop in midair just because your turn is over.
@zakyuen2602
@zakyuen2602 2 года назад
A couple of things that are wrong; if u ready an attack action, you can ONLY make ONE attack, even if normally your attack action lets you make multiple attacks. Also, I’m pretty sure if you have your mount in “controlled” form, u and the mount have the same turn, so it acts during your turn. Meaning, you could have it move, you make an attack, and then the mount disengages
@TheDDLogs
@TheDDLogs 2 года назад
You can take any normal action you'd be able to do with an Action with a readied action. The thing with the "Extra Attack" feature that most martials get, is that it restricts the extra attack to your turn only. So if your trigger happens during your turn, you can attack more than once with a readied action if your readied action was the Attack Action and meats the conditions for Extra Attack. Also a controlled mount shares your initiative, but not your turn. There is a difference, and thats why you cant do the "move, attack, then move again" thing since you have to resolve a full turn before a new creatures can start its actions and movement.
@zakyuen2602
@zakyuen2602 2 года назад
@@TheDDLogs Ah, yeah, I just looked little bit deeper and realized you're totally right about both things. I always thought that the logic for why readying an attack only gives one attack, even if u have extra attack, is because it attacking with your REACTION, not your action. But I guess it's more accurate to say it's because extra attack only applies on YOUR turn. The shared initiative thing is also something I've always been playing with wrong, always thought sharing intiative = sharing a turn. I guess it only works that way when it explicitly says "share a turn," like with the Beastmaster Ranger Primal Companion feature. Thanks for helping clear things up for me lol.
@rafaellvanuci8274
@rafaellvanuci8274 2 года назад
tbh in the magic item section on the DMG(pg 140~142 ish) states that casting a spell from a item requires *no components* (note it dosn't specify material ones) unless stated otherwise, so casting from a item won't give clues of the casting(just like the sephek kaltro sheet you shown), the only thing the other will see is the spell in effect and not its casting phase.
@TheDDLogs
@TheDDLogs 2 года назад
The act of using the item is what gives it away. Sephek Kaltro doesn't cast his misty step through an item nor with any other components, so it just happens without notice.
@slipperyfish
@slipperyfish 2 года назад
I have a strong Artificer that has the jump and longstrider spells active. Came up in an urban chase where an attacker was jumping building to building for "reasons", so I made my character able to run 40 feet, and jump the last 30 feet, further if he dashed. A lot of people I know think Jump and Longstrider are useless, I know otherwise.
@Adrahoth
@Adrahoth 2 года назад
so, with my current character's passive perception of 31, (expertise in perception, tome of understanding and observant feat). Looks like I've rolled my last perception check
@michagruzewski5592
@michagruzewski5592 2 года назад
"...as its still possible to hear or smell where they are..." - Hugo Boss perfume add starts.
@dsan3516
@dsan3516 2 года назад
Could you ready an action to attack once you are in range with your turn, then have your mount move past the enemy? And if you are a rogue would you get sneak attack with that attack since your mount is beside said enemy?
@TheDDLogs
@TheDDLogs 2 года назад
Yes, and yes
@thenewguyintown111
@thenewguyintown111 2 года назад
Hey should a dispel magic spell that’s been upcast to level 6 be able to break a globe of invulnerable which starts that spells of lower level even when upcast have no effect?
@tyleranderson6176
@tyleranderson6176 2 года назад
Globe of invulnerability states that spells and the like can't target things within the barrier whereas dispell magic is targeting the barrier itself so you can dispell the barrier. Now since it specifies that even if you up at lower level spells they still can't get through so you couldn't dispell magic anything inside the barrier no matter what even at 9th lvl. you could find other spells to do it for you technically you could use the wish spell to replicate dispell magic at 8th level and since it's technically the wish spell in effect it would work. There are other ways to go about this as well just a few suggestions.
@kieranthornhill8550
@kieranthornhill8550 Год назад
@Tyler Anderson No it's just a 8th lvl dispell magic in effect. You'd actually have to use wish and take the downsides like exhaustion and the chance to never cast it again
@Extramrdo
@Extramrdo 2 года назад
RE half cover from creatures, if your ally has 3 higher AC than the target, it is perfectly safe to shoot "through" them because any attack that would possibly hit the ally would necessarily be under the ally's AC, and thus not count?
@plaidpvcpipe3792
@plaidpvcpipe3792 Год назад
Sneak attack can be thought of as sneaking your weapon around, not necessarily yourself. You’re being sneaky, but not necessarily sneaking.
@destinygalearies7382
@destinygalearies7382 3 дня назад
I think of it as not just being "sneaky" but using underhanded tactics in general. So the idea is your ally is in front of an enemy, distracting them, and you as the rogue stab them in the back in their distraction. It's about being duplicitous and taking advantage of enemy distraction, not just being in shadows or invisible or something
@josephturgoose7470
@josephturgoose7470 2 года назад
Couple of things. First, I believe that rules as intended is that counterspell lets you counter any magical effect as it is being created, whether or not it is cast by a creature, and whether or not there are components, as long as you can somehow tell that magic is being used. Not having components for a spell does not guarantee protection from a counterspell, but it may make it harder to tell that it is happening, especially if you are actively trying to conceal it, such as with the subtle spell ability. Secondly, you are not required to hide when invisible in order to stay hidden. Some creatures may smell you if they have a good ability for smelling (or you’ve been covered in dung or something of the like) or hear you if you are doing something that creates a lot of noise, but even so, they won’t always assume there is an invisible creature there. Something obvious like bumping into someone will do that most of the time, but it’s still not always the case. In other words, hiding and being cautious definitely helps you a lot to stay undetected, but not hiding is not an instant giveaway that there is an invisible creature where you are.
@TheDDLogs
@TheDDLogs 2 года назад
On your second part, simply walking makes noise. So unless the enemies are deaf they'll know something is up. If you want to walk quietly, well, that's what the stealth check is for.
@josephturgoose7470
@josephturgoose7470 2 года назад
I guess so. I would still rule that it depends on the terrain and what kind of shoes you’re wearing though. And again, they might think something weird is going on, but an invisible person wouldn’t always be their first instinct necessarily. It just comes down to how you’re going to rule it. Stealthing is a good idea when you’re invisible, for all of your reasons but I just don’t always think it’s necessary to stay hidden.
@derDrache1988
@derDrache1988 Год назад
@@TheDDLogs so if my character is in total darkness without darkvision, he/she can see nothing but still knows automatically the exact location of every creature that is not hidden? Seems weird to me
@ZeroKitsune
@ZeroKitsune Год назад
@@derDrache1988 If those creatures aren't specifically making Stealth checks, yes. The Stealth rules are pretty clearly bare-bones so DMs have to rule things however they feel it should make sense. Like if the creature specifically doesn't move, it probably makes a stealth roll with advantage or something. But yes you automatically know the location of any creature you can't see for any reason if it's not trying to be sneaky.
@kanehikaru
@kanehikaru 2 года назад
About Mounted Combat: if the mount uses its movement speed to get up to a target and then uses its ready action to prepare the disengage action when you finish your attack, would that work? i think it would RAW.
@MrReset94
@MrReset94 2 года назад
I think that too, if not I allow my players to do it anyway even without the readied action, as the mount's round is mixed with the rider's and the player can mix and mash the order of stuffs happening....as long as is logically possible ahahah
@kanehikaru
@kanehikaru 2 года назад
@@MrReset94 agreed.
@kingfail3819
@kingfail3819 2 года назад
RAW, the mount can only Dash, Dodge, or Disengage while being controlled. It can’t take the Ready action, as that is technically a separate action option.
@jameshitchen8250
@jameshitchen8250 Год назад
I disagree with the contention that Subtle Spells cast with material components can always be Counterspelled. Arcane Focuses exist to replace material components that aren't consumed, I would say that if you already have the focus in hand and use Subtle Spell there is no way to Counterspell. This is even more apparent when using the Bloodwell Vial, which says it can be used as a focus while wearing it.
@markj3169
@markj3169 2 года назад
Another way I see ppl not understand sneak attack is if an enemy is "paying attention to" another enemy and the rogue thinks they can walk up solo and get sneak attack cuz the enemy is slightly distracted
@thislifestidalwave
@thislifestidalwave 2 года назад
Couldn't a mount Ready the Disengage action for when you instruct it to leave a creature range?
@MrReset94
@MrReset94 2 года назад
Honestly the Disengage action already works in conjunction with movement(if you do not move while disengaging, you’re hindering yourself), I’d rule that you can have the horse disengage from the start of its movement, resulting in it actively disengaging after you hit and run
@ZeroKitsune
@ZeroKitsune Год назад
I love how even a video specifically made to dispel misunderstandings gets the jumping rules wrong. There is nothing in the rulebook that says you're only limited to jumps that you can complete with your movement in one turn. In fact the rules say absolutely nothing at all about being able to jump farther than your movement. So all this "you can't do it" and especially the "and if you try you fall at the end of your movement" stuff is just...house rules. Particularly nonsensical ones too.
@TheKabukimann
@TheKabukimann 2 года назад
Boots of false tracks or pass without trace plus invisibility. :D
@MrShaunDupont
@MrShaunDupont 2 года назад
Wall of Fire - it states nowhere that the wall MUST be a straight line, but thats how my DM rules it. Can you elaborate on this spell?
@TheMARSHalMELLOW
@TheMARSHalMELLOW 2 года назад
could the mount not hold its action to disengage when you attack.
@alexroeggla8708
@alexroeggla8708 2 года назад
If a halfling rouge sits on a human rouge shoulders and readys an attack out of range they can both run in, sneakattack amd bonusaction (fancy footwork?) Disengage out of range again?!?
@greenstarlover1
@greenstarlover1 Год назад
3:00- that's sounds dumb. The jump is magical, at least let me jump at least the full capacity.
@ikejohnson5494
@ikejohnson5494 2 года назад
8:12 another thing with mounted combat that causes a lot of confusion is that there are people who keep spreading claims like “not only can you mount any creature that is a size larger than you, you can mount even creatures that are the same size. And you can mount a creature while still having it mount you simultaneously”
@DoctorFabio23
@DoctorFabio23 2 года назад
Sneak attack can be used twice per round as well
@Hyde_Hill
@Hyde_Hill 2 года назад
Hmm maybe because it is too short however expected tied initiative roll to be here. A lot use highest dex score for ease however that is not how it works.
@vaguslupus8231
@vaguslupus8231 2 года назад
Ready Action: Can a fighter use extra attack, or Action surge feature? I have played where only one attack is allowed for ready action and a fighter can not use their Action surge or second wind feature. I am Asking just to see if I understood the Ready Action or if I miss understood.
@CourageousCoos
@CourageousCoos 2 года назад
Both of those features specifically state "on your turn", and the triggers for them wouldn't happen on your turn - so you're doing it correctly.
@Micah_4D
@Micah_4D 2 года назад
Could someone explain how Scimitar of Speed, since it was specified, grants a reaction attack? It's just a bonus action attack with attack and damage bonuses, I don't see anything related to reactions. Edit: ah, #8 explains; LOL!
@monkebanana
@monkebanana 2 года назад
If a rogue crit on a sneak attack, does he also double the the sneak attack's dice?
@ttuarmyjag84
@ttuarmyjag84 Год назад
Yes
@oldfartrick
@oldfartrick 2 года назад
Jumping should should be a direct skill check using athletics. I use that. Also should have a modifier for speed other than 30'. Sneak attack can only happen ONCE per round. It was sage advice. AoO or bonus attacks as reactions can not have sneak if you have an attack action and used it.
@slydoorkeeper4783
@slydoorkeeper4783 Год назад
Yeah, it would make a gloom stalker 3, fighter 2, monk 5, rogue x really helpful. The reason why I went with monk 5 was for extra ki for flurry of blows.
@uselesschit1455
@uselesschit1455 Год назад
I think the rules for illusion spells are misunderstood as well, pretty much by all the dms
@jackofblades501
@jackofblades501 2 года назад
Counterspelling magic items is incorrect in your example. On page 141 in the DMG under SPELLS, it states that a spell cast from a magic item “requires no components, unless the item’s description says otherwise.” Essentially almost all magic items are under the effect of subtle spell. One of the few magic items that have component requirements is the Mizzium Apparatus (Guildmasters’ Guide to Ravnica), where it states that “you must provide the spell’s components.”
@TheDDLogs
@TheDDLogs 2 года назад
I see some people pointing this point out, and I can only assume its because they're doing a 1 for 1 equating subtle spell with magic items or innate casting. The big difference (as explained in the video), is that you have to use the item, which can be seen, and thus counterspelled.
@luisito6314
@luisito6314 6 месяцев назад
How do you hit something thats flying around at 80 feet?
@federicopalacios7439
@federicopalacios7439 Год назад
I hope I never play a campaign that bans Feats. They add sooo much flavor to characters, I love to pick thematic feats rather than the most optimal ones, and as a DM I like to gift some weak feats to players depending on how the story goes.
@benrichardson1515
@benrichardson1515 2 года назад
I have a ring of jump and i love it it jump all the time
@damp8277
@damp8277 2 года назад
Sneak Attack is not a flavorful name. It's not you Sneaking and Attack, but a second, hidden and sudden (hence the sneak) attack, that's the reason for the name.
@RandoNetizen27
@RandoNetizen27 Год назад
Just waiting for that player that does a running jump into a 20 foot deep pit to stop half way.
@enderalan365
@enderalan365 2 года назад
Are you the duel logs?
@robertshort9487
@robertshort9487 2 года назад
yeah no. If a character can jump 30 feet and does so, they get the full 30 feet at my table. they aren't going to hit a brick wall and fall because they are midair at the end of their turn.
@lukenator115
@lukenator115 2 года назад
My DM stopped using "hitting cover" because our rogue started shooting at our barbarian, who was using high AC enemies as cover to bypass their ac. It worked wierdly well in 1 fight and the rule was gone.
@norandomnumbers
@norandomnumbers 2 года назад
That's not how that works. If the attack roll doesn't meet or exceed the enemy's AC, it still misses.
@lukenator115
@lukenator115 2 года назад
@@norandomnumbers we had it where if you miss because of the added AC from cover, it hits the cover. It was used against the players that way so we used it against the enemies the same way. DM allowed it because he's cool, and then promptly removed the rule
@norandomnumbers
@norandomnumbers 2 года назад
@@lukenator115 automatic hits on anything but crits or very specific NPCs are a bad mechanic. Attack roll of 15 "hits" the cover but if the cover has 18 AC, there's no damage. Bypassing the cover's AC is just lazy, and breaks game mechanics like in your example.
@gb1oke
@gb1oke 2 года назад
Everyone be slamdunking in dnd
@brunoethier896
@brunoethier896 2 года назад
Regarding group checks, in my games I consider the whole sneak check to be failed if a single party member fails, because it only takes one for the sentry to notice that "something" is up. A better example of group check would be to gather information or cook a sumptuous meal, where the important result is the average, and where a single failure can be compensated by soneone else doing a better job. That does not apply to stealth. 😉
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
So basically everyone in such a group despises characters that use Heavy Armor or certain Medium Armor, to the point where such characters might as well not exist if the party wants to employ stealth in any way, shape or form? Because from a plain mechanics standpoint that is the result. Having one person with Disadvantage on Stealth from armor simply invalidates stealth as an option in an overwhelming number of cases. If you want to run that I'd highly suggest providing a longterm method for the party to eliminate the armor penalty.
@brunoethier896
@brunoethier896 2 года назад
@@XoRandomGuyoX Guidance, Pass without trace, Silence, Disguise, Minor/Major Illusion, Invisibility, Magic items, the Help action... it requires only a little imagination and planning. 😉
@XoRandomGuyoX
@XoRandomGuyoX 2 года назад
@@brunoethier896 No, in combat Hide is an enumerated action, alongside other actions like Attack, Dash, or Disengage. You don't get to Hide as a free action simply because you're invisible. After the initial ambush there is no 'guessing' a location, except in cases were all senses are dulled or bypassed.
@brunoethier896
@brunoethier896 2 года назад
@@XoRandomGuyoX we were talking about stealth checks here, as in; should we average all the team member's roll or should one failure means everyone fails. I'm of the oppinion that it's the same thing as jumping a chasm, it's every individual success or failure, yet you can help team members with cleverness, tools, helping out or magic.
@brunoethier896
@brunoethier896 2 года назад
@@XoRandomGuyoX besides, since I've managed to sneak up on a goblin NPC (that was waiting for us) while in full plate in a LARP, I can comfortably allow an armored character to be silent if he's moving super extra slowly. He might need a second or third roll but it's doable, adds tension and is more fun this way. Isn't that the point of the game? 😉
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