Alarm bot was a menace early on in hearthstone before abundance of cheap removal from later expansions since druids could use innervate and get out a huge minion (Y'sharrag guy). Same with lightwell being a decent body for priest to do inner fire shenanigans
I feel like Millhouse was another card that at least deserved mention. An incredible 4/4 for 2 card that could potentially lose you the game immediately. An effect that is only rivaled by Majordomo Executus. For spells I feel like Savagery deserves mention, a 1 mana Druid spell that dealt your hero's attack power to a minion. When it was printed Druids really didn't have the cards to increase their heroes attack power to anything beyond 6 attack for 7 mana total using 4 different cards, Bite, Claw and Hero Power alongside Savagery but for the most part all you'd be able to do is Hero Power Savagery for a 1 damage 3 mana spell. When you compare this effect to Moonfire 0 mana deal 1 damage spell and Wrath deal 1 draw 1 or deal 3 for 2 mana Savagery is a horrifically outclassed card even in it's own time. Savagery didn't even benefit from spell power meaning it had no place even in the Malygos OTK build at the time even if it did Savagery can only target minions. Even in the future when Druid could actually stack up efficient and easy attack power on their hero this card still doesn't see play.
@@fledbeast5783 True, although just because Millhouse is good in one deck doesn't make him good in general. Also, call to arms can only summon him one time since he's legendary.
@@oneblacksun Which made the deck worse due to being sometimes drawn, and unlike patches playing him is detrimental, and also unlike patches is somewhat likely to draw him.
I remember playing light well in a deck that equalized health and attack and then it was great because it would attack trade then heal itself. Also felguard was good in demon lock with the hero replacement that rezzed all your demons.
"Spells that can directly deal damage to your opponents hero are pretty rare" I so wish this was still true, but the devs seem to have changed their minds on that topic
Ah yes, Lorewalker Cho. My friend and I had some fun with him once, where we continously buffed the same minion with a spell that doubles attack, until we got it to above 1m damage (I can't remember the exact amount, but it was more numbers than the card had room for; more like 5 cards worth of numbers). It hurt, when my friend hit me in face with that thing xD
Cho does have use in duplicate mill decks. Mostly as a way of filling your opponents hand so they burn draws. Not the greatest use admittedly, but a use. As for Lightwell, it is a 5 health minion that can combo with Divine Fire and Inner Strength.
I might be biased, but I feel it is worth mentioning that people used to run lightwell in an otk deck. On turn four if your lightwell was still alive (turn three while going second) you would play radiant elemental>divine spirit light well>divine spirit lightwell>Inner fire lightwell for a turn four 40/40.
by the time radiant elemental was out, no one played lightwell anymore. you're right that sometimes people would do divine spirit x2 inner fire for a 20/20 though
to me, it's kinda unfair to compare some of the classic cards with the "modern" ones. there are some bad ones, indeed. but there are also some card are considered "bad" under current environment but actually has good strategies around with it back in times. For example, Alarm-o-bot, when classic launched, there was not that many direct dmg spells. then you immediately compared it with 2 later expansions cards. other than removal/ directly dmg cards, Alarm-o-bot is designated for summoning high cost with/or huge negative effect minions, such as deathwing ,some warlock demons, Injured Blademaster etc. Because it's summoned not played. the battlecry wont be triggered. Alarm-o-bot is also a "taunt" because it's telling your opponent I have a big ass to summon. it's forcing your opponent kill it.
Alarm-o-bot was never a super powerful card. It was used in some early meme decks, but that's it. The fact that it's also aged incredibly poorly compared to other minion cheat effects justifies its spot on the list.
If it's part of the Classic set then of course it's going to be compared to modern cards. The whole point of the Classic set is to be the constant standard and it's literally the only set that will continue to see play alongside modern cards for all time.
Great video! But one thing, in this case if we are talking about classic cards would be good if all the cards interaction that you explain in this video are Classic aswell. Not make a lot sense talk about Alarm -o-bot counter and show Plague of Flames and Penance which are not Classic cards, is better to see how bad are this card even in his age and with his card relatives and not the new ones. Only my tip, if follow you in 3 of your channels and i really like your videos!
I remember the one situation Kidnapper was an excellent card in: there was once a competitive tavern brawl where all minions were 1 mana 1/1s. Kidnapper being a 1 mana 1/1 bounce was extremely useful due to how many cheap buffs were in that format, and how useful it was to bounce taunts out of the way. I think this was before vilespine slayer was printed?
I actually played Cho in a buff Paladin deck back in the day. It was a great way to give my opponent a difficult choice of holding dead cards that will eventually lock out draw, or letting me recycle my power cards by casting attack buffs on fresh summons that couldn't make immediate use of it. Granted, this was before the advent of Rush so it was much safer since your opponent had less ways to make immediate use of attack buffs. I'm fairly certain with Pirate being even more dominant in Wild now than in MSG it would just be unplayable.
Lightwell being able to heal you is one of the reasons it was bad even in the weakest version of the game. Healing a minion is meaningful, healing face only matters when you are about to die.
About Blood Imp, it should be mentioned that there is another card in the classic set that is basically a superior Blood imp that does see play, Young Priestess, which trades blood imps stealth for +2 atk That top 10 list is pretty good, it's prob hard to fit all the bad cards in the top 10, so here are some cards that could be contenders for being in the top 10 worst classic cards: Eye for an Eye, a card that even secret paladin never uses Millhouse Manastorm, a minion with a battlecry that often loses you the game, the only redeeming quality that it can be pulled on the battlefield with like Call to arms, to bypassing it's negative battlecry Tauren Warrior or Thrallmar Farseer, both 3 mana 2/3 minions with effects that doesn't compensate their understatted body that's on par with 2 mana minions Dust Devil, a 1 mana 3/1 winfury overload 2, which easily dies to any kind of damage and 4 out of 10 basic hero powers can straight up kill it before it can attack, Dust Devil ALSO set you back 2 mana the next turn because of overload, so you paid 3 mana AND a card total that dies to almost anything, (basically the Magma Rager of the classic set)
How about best cards that draw 2 cards, there are so many that were good/meta defining like cutting class during scholomance academy (literal pot of greed lmao)
funny enough, half the cards on this list were very useful on tavern brawls and other crazy game modes becuase of the situational effects on random plays, perhaps that was what they were aiming at?
I definitely don’t think dragon hawk is good, but I don’t think it deserves to be on this list simply because tundra rhino exists. Way back in the day I used to use timber wolf, tundra rhino, and dragon hawk as a turn 7 king Krush that could steal games sometimes.
I'd like to make an argument against Loremaster Cho, as I saw an absolutely amazing Roffle video a while back with a demon hunter who got up to some absolute SHENANIGANS with it, The Darkness, and Elise. He offered Roffle a demon pact with the monkey too, and Roffle gave in because he'd drawn two candles and chat egged him on.
One of the most disgusting Arena play I saw involves an angry chicken. If I recall correctly, it was played by Trump before turn 3 and was buff with something like librams or Hand Of Adal. Suffice to say the opponent never could answer it an lose badly.
unnerfed blade flurry and kings bane were NEVER in the game, it was nerfed because of oil rogue, please mr hiru dont fuck up the same thing twice in a row
BLASPHEMY. Alarm-o-bot got me my Arthras portrait. I think it killed the lich king for 4 characters. Also Wowhobbs is probably disagreeing with you on Cho :p
when i started the video i was thinking what would be in the list i thought angry chicken, millhouse manastorm and lorewalker cho i get that millhouse manastorm dont has terrible stats but the effect is so bad it was worth mentioning
I played Angry chicken on my first paladin deck. I thought i would be able to pull off Chicken+Kings+Seargent combo and hit for 12 atk 🤣 That never happened
i disaggre with healing well, i remember that during vanilla HS, it helped to activate northshire cleric a lot and giving me quite bit card advantage, also priest could do something with worst card - angry chicken - i dont remember well, but something which would summon copy of one of your monsters in deck as 5/5 or something like that
Lightwell being bad? Lol. I won like 400 of my 500 priest-gold games with a inner fire deck where the best possible minion to put everything on was light well. It was insanely good for that purpose, so don't you dare put it on this list.
It seems so lame that they never fixed the classic set cards. Its a digital cardgame! You can make priestess of elune and kidnapper worth their mana cost by changing one value in one text file! Calling it a 5 minute job is an exaggeration.
Bro what. You keep bringing new cards into this. You had alarm-o-bot then you bring up two cards that wouldn’t exist for 5 expansions as proof against it This list is ass, and that’s coming from someone who loves your videos If you’re going to do something like this, you have to judge the period they were in
He specifically says in the intro that some Classic cards haven't aged well. Alarm-o-bot falls into that category. Hell, it barely stood the test of one year. Were people even seriously playing Alarm-o-bot into GvG? I doubt it.
@@murlocaggrob2192 yes, he was played. Please know what you’re talking about first. Druids used to innervate him out and put up a big boy early. Alarm-o-not was common and none of the removal he showed was relevant.
@@jaykorner1391 But was it "played", or was it played? I do remember it being used, but not in actual competitive decks. Druid's win condition was still Force of Nature + Savage Roar up until WotOG. It's a highrolling meme card that has aged INCREDIBLY poorly. It fully earns its spot on this list.