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TOURNEY TIME!- SD2 Monthly Game 1 on Orsha East- Steel Division 2 

AtkPwr Gaming
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TOURNEY TIME!- SD2 Monthly Game 1 on Orsha East- Steel Division 2
We dive into my match against Badgerjelly in the April Monthly Tournament! We are on Orsha East with 1st SS Panzer vs. 7th Desert Rats!
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Опубликовано:

 

28 апр 2024

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Комментарии : 71   
@mimile4462
@mimile4462 17 дней назад
"I put the pzschrek in B because I want more" - Uses 3 Also, stop sending fighters after a fighter bomber. You will never catch it. Just buy more AA
@ev4_gaming
@ev4_gaming 17 дней назад
also he nearly lost his fw190 because badger _did_ bring aa and atackpwr forgot he called in the fw190
@MrImperatorAugustus
@MrImperatorAugustus 16 дней назад
Brings B phase card of Panzershrecks. Gets furious when opponent runs halftracks through the area where panzershrecks are incredibly strong. Taps forehead.
@atkpwrgaming
@atkpwrgaming 16 дней назад
They insta die to the off map
@atkpwrgaming
@atkpwrgaming 16 дней назад
I didn't need them in A so it wasn't the wrong choice...
@stardekk1461
@stardekk1461 13 дней назад
Against 7th rats you need infantry AT, if it was a different player you would have been in trouble​@@atkpwrgaming
@CarolusRex1
@CarolusRex1 17 дней назад
AtkPwr won the jungle fight? Unpossible
@tedarcher9120
@tedarcher9120 17 дней назад
Not the best idea attacking into double mg infantry without smoke lol
@ae-kz4xd
@ae-kz4xd 16 дней назад
Damn, they added jungles in SD2?
@atkpwrgaming
@atkpwrgaming 16 дней назад
A crazy day for sure haha
@flytoday
@flytoday 16 дней назад
I swore I saw multiple combined arms attacks 😮
@atkpwrgaming
@atkpwrgaming 16 дней назад
Yeah I am trying to do better believe it or not haha
@tedarcher9120
@tedarcher9120 17 дней назад
Driving half-tracks after an artillery strike is literally a thing, it's called Blitzkrieg
@allliquid6320
@allliquid6320 17 дней назад
Its called bevagens krieg. Or combind arms. Not blitzkrieg.
@Recon_in_Force
@Recon_in_Force 17 дней назад
​@@allliquid6320Bewegungskrieg
@tedarcher9120
@tedarcher9120 17 дней назад
@@allliquid6320 same thing
@allliquid6320
@allliquid6320 17 дней назад
@tedarcher9120 nope. Blitzkrieg is fast war the other is war of movement. The war in France was expected to be long slow and drawn out. It was only called blitz after France fell. Mostly by western media post war. I know it doesn't really matter. But I like accuracy and have a distane for the Blitzkrieg word.
@Recon_in_Force
@Recon_in_Force 17 дней назад
Its actually spelled Bewegungskrieg (movement war, as you Said)
@k98_zock_tv47
@k98_zock_tv47 17 дней назад
34:55 Damn, your "luck" gets infamous slowly :)
@atkpwrgaming
@atkpwrgaming 16 дней назад
I am glad someone notices haha
@czwarty7878
@czwarty7878 17 дней назад
One simple way to fix the mindless halftrack rush cheese would be to require that halftrack can't surrender units unless it's crewed by infantry. It was like that with capturing flags in CoH and it was pretty good thing. That way halftracks could still be useful for rushing, but player would have to invest and risk significant amount of points (the halftrack AND the infantry squad) to carry it out, instead of just collecting enough of 5pts units and then do cheese shit like this
@tedarcher9120
@tedarcher9120 17 дней назад
I was proposing it for ages. Also 50cal suppress should be halved, it's ridiculous
@czwarty7878
@czwarty7878 17 дней назад
@@tedarcher9120 true, .50cals in general are wack in their portrayal in game, it's like "it has big bullet = must mean it hurts more and suppress bigger" .50cal's advantage is extended range and ability to penetrate cover, but on shorter ranges it should not be more effective than comparable .30cal MG, on open field .30cal would be more effective vs infantry not to mention other faster firing machine guns. Keeping their extended range and adding some sort of dmg bonus vs enemies in cover would be nice way to make them unique yet stop them from being no-brainer choice over .30cals like it is right now
@atkpwrgaming
@atkpwrgaming 16 дней назад
Yeah that would be great, apparently its just not possible for some reason
@duke7052
@duke7052 15 дней назад
Just make it so the half tracks can't advance the front line. Units won't surrender if they are behind their own lines. That way the half tracks would have to be supported with something else
@czwarty7878
@czwarty7878 15 дней назад
@@duke7052 this would give birth to another cheese tactic with sending halftracks into yellow forest or small covers and ambushing transports with no ability of player to see where they are (until detection), so it's not very good idea
@tedarcher9120
@tedarcher9120 17 дней назад
Damn, Atckpwr found out about the grenade toss trick, it's over for us!
@BlitkriegsAndCoffee
@BlitkriegsAndCoffee 16 дней назад
I think the trick needs to be out in the open anyway. The rock/paper/scissor of CQC still works, but micro tricks allow players to break the cycle if they are willing to invest micro into the engagement. This is very similar to how SC handles their units. Everything has a counter, but units can overcome those counters with good micro. Flamers sadly lack a trick, but are also the strongest of the 3 in a vacuum right now imo.
@tedarcher9120
@tedarcher9120 16 дней назад
@@BlitkriegsAndCoffee I was so happy when I discovered this trick a couple years ago, now everybody knows
@atkpwrgaming
@atkpwrgaming 16 дней назад
Yeah that is super helpful not gonna lie, totally changes the equation in the woods
@tedarcher9120
@tedarcher9120 16 дней назад
@@atkpwrgaming where did you learn about it?
@stardekk1461
@stardekk1461 13 дней назад
​@@BlitkriegsAndCoffeegrenades can also be dodged by micro in forest, just pull back before grenade finishes aim
@windbreak8876
@windbreak8876 17 дней назад
Awesome video as always. I was wondering what you think are the 3 best rocket artillery units in the game?
@atkpwrgaming
@atkpwrgaming 16 дней назад
Nebel 150, Nebel 210, Nebel 300 haha
@windbreak8876
@windbreak8876 15 дней назад
@@atkpwrgaming Thx!
@grzegorzhimself
@grzegorzhimself 17 дней назад
36:27 to click on unit behind hold CAPS LOCK and the icons will rearrange in line
@atkpwrgaming
@atkpwrgaming 16 дней назад
Ahh thank you!
@doce7606
@doce7606 3 дня назад
Panther Gs deal with super-heavys..
@dominuslogik484
@dominuslogik484 17 дней назад
Random question here AtkPwr, I heard you are a teacher before in one of the comments sections before. what is it that you teach? I am going to guess history but no idea what grade or anything. probably better for a Q&A video rather than a random comment but I was curious.
@atkpwrgaming
@atkpwrgaming 16 дней назад
I teach music, orchestra specifically :) history was a close second though!
@dominuslogik484
@dominuslogik484 16 дней назад
@@atkpwrgaming I'm not sure why but music was a second guess that I had a gut feeling on but didn't say because I thought history made more sense
@malteschaper3782
@malteschaper3782 16 дней назад
13:38 What are the actual advantages and disadvantages for the hit chance? Standing still, range, cover, ...? What else is there? Because tanks have rather low hit percentages which would make missing two shots in a row not a statistical extreme...
@atkpwrgaming
@atkpwrgaming 16 дней назад
Standing still is the main one along with the number of shots. Each shot increases accuracy by a good bit, and normally by the 3rd/4th shot the hit chance is nearly 100%
@CosmicLegion
@CosmicLegion 16 дней назад
Badger didnt play this div as the armored div it is its more in line with pancerna with playstyle. The only real time that happened was with the offmap. Which is the onetime in the game the game was actually going in his favor. The wolverine vs P4 was unfavored to you. You didnt have vision on it until it shot you therefore getting the first shot, you then at 50% pin have reduced accuracy and missed and then you died on the followup shot. This was an engagement concluding as it most likely would.
@atkpwrgaming
@atkpwrgaming 16 дней назад
Yeah, the turret speed killed me on that one again
@Kzaerlol
@Kzaerlol 17 дней назад
What was going on with those frontlines??
@atkpwrgaming
@atkpwrgaming 16 дней назад
Some wacky stuff haha
@someonefromabroad5563
@someonefromabroad5563 16 дней назад
I mean how could LSSAH not be really good - it was THE premier unit of the Waffen-SS, if not all the german forces of the time.
@atkpwrgaming
@atkpwrgaming 16 дней назад
Well by this point in the war they were not what they used to be at the start for sure
@grzegorzhimself
@grzegorzhimself 17 дней назад
26:58 literally moves Sturmpioniers from a perfect position where they dominate with 2mgs vs a rifle squad and allows rifles to a shooting range ._.
@atkpwrgaming
@atkpwrgaming 16 дней назад
My bad haha
@jensole8939
@jensole8939 16 дней назад
why dont you take sturmgrenadiers they are very good?
@atkpwrgaming
@atkpwrgaming 16 дней назад
They are just extremely situational in their goodness, so I dont find them necessary
@jensole8939
@jensole8939 16 дней назад
panther g is quite good against is 2 or 1
@atkpwrgaming
@atkpwrgaming 16 дней назад
In very specific situations. Most of the time the IS2 just one shots it on the return shot
@stardekk1461
@stardekk1461 13 дней назад
​@@atkpwrgamingit's good vs IS-1 and Jumbo. Other than that the Panther A is better
@bulletsponge64
@bulletsponge64 17 дней назад
Yesss...embrace the trash infantry the power
@atkpwrgaming
@atkpwrgaming 16 дней назад
hahaha
@user-ux8ik9ww8e
@user-ux8ik9ww8e 16 дней назад
I dont understand you not using more inf leaders in pz divs, they get great transports
@atkpwrgaming
@atkpwrgaming 16 дней назад
Because your infantry slots are so limited, its tough to squeeze them in
@colonelkoenig42birhakeim42
@colonelkoenig42birhakeim42 17 дней назад
Your Balanced deck is build for 1h30 Time limit 😅 Put more veterancy
@atkpwrgaming
@atkpwrgaming 16 дней назад
I really gotta work on that haha
@jankristek1891
@jankristek1891 17 дней назад
Why do you have in the deck only vet1 Stug 3? Vet 2 Stug has much better RoF and you also have pz4 J for more B tanks.
@czwarty7878
@czwarty7878 17 дней назад
Exactly what I was thinking, if you take both Pz IV J and StuG card in B while still having Pz IV H in C then it just doesn't make sense to not 2vet StuG card. They gain so much from veterancy and there's just no way you'll run out of StuGs and Pz IVs in B phase, and by C phase you already have these 12 Pz IVs ready to go
@atkpwrgaming
@atkpwrgaming 16 дней назад
Because the stug is very hard to kill for Cromwells, while P4s die easy. Since I only get one card of Stugs, I decided I wanted more
@stardekk1461
@stardekk1461 17 дней назад
Actually 9th is better than 1st SS against rats
@atkpwrgaming
@atkpwrgaming 16 дней назад
Disagree, as the video clearly demonstrates haha
@stardekk1461
@stardekk1461 13 дней назад
Against a different player 1st SS won't have enough light AT​@@atkpwrgaming
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