Best thing about this fella is he plays with what looks like max graphics settings and reasonable FOV. This is the real flex and proof the man is a discerning gentleman
Its odd to me they never buffed the passive to proc sooner. Every time you finally get it, you basically don't need it anymore since you've already killed almost all the enemies.
that's because of the build he's running. I run dual hammers and i get it to full when only about 10-20% of the horde has been cleared. Because Choco doesnt spam light attacks it takes him a lot longer
The truest solo that ever truly soloed so much so in fact that the true solo that we have witnessed has made all other true solos bare minimum. Congratulations you are truly the warhammer vermintide 2 you have earned this title from true soloing ur way to the top. Classic true solo gang we never lie solo.
Having Victor fight the Necromancer is perfect from a Gameplay perspective :D ChocoB this was some incredible skill. Did your heart rate even increased a single beat fighting that CW Patrol? :D
for you not to solo this just prove this new DLC is a REAL challange, i completed just on legendary with my friends, it is the funniest DLC we've got in a wile
He has another video where he plays Priest and where the build is in description, i believe the build in both videos is the same, the video is called my favorite build.
btw noticed you used Bolt Staff at the second attempt. Is there any reason or benefits to using that staff over Beam Staff (besides for fun)? From my experience with the two staves, Bolt Staff's only perk over Beam was that back in V1 it was Homing like trueflight. But since it lost that in V2, what does it offer? Beam already comes with a long range sniping, alongside boss damage with the beam and crowd clearing with it's shotgun blast. It's always made me curious what the point of Bolt is.
As aesthetically cool as the end event was, I always hate it because it makes a number of classes like Outcast Engineer practically unplayable without god-level skills. From the untouchable Blightstormers that spawns outside of map, to the flying skulls that effs with the barrel, to the lasers that practically requires you to have a dash to avoid in higher difficulties. Worse, the skull and laser are so easy to miss in the chaos of everything happening because they're such a translucent and light blue colour.
So…is Sofia an amethyst wizard or a necromancer? The game seems pretty vague on that account. I’m pretty sure the lore of death has nothing to do with raising the dead
No the Amethyst Wind is about the finality and inevitability of death. Necromancy and the Lore of Undeath borrow a tiny bit from the Winds of Dhar (Dark Magic) irrc to reanimate corpses.
what do you mean 'the concept of the map'? I found it to be incredibly boring until you get to the end, and even then the end is probably not as challenging as the end of trail.
Agreed. I will say I do like Tower of Treachery MORE than Trail of Treachery. I always go back to menu if i join a quick play in Trail of Treachery. It's just a boring slog of a map.