Тёмный

Tracer used to Recall across the entire map 

Marblr
Подписаться 195 тыс.
Просмотров 1,6 млн
50% 1

In 2015, Tracer could teleport from one end of the map to the other with a little help from a friend.
TIMESTAMPS:
• 0:00 Bug Explanation
• 3:26 World Origin for Every Map
MUSIC:
• Blinx: The Time Sweeper OST
REFERENCES:
• Overwatch Tracer + Mei bug all locations! • Overwatch Tracer + Mei...
• OW Tracer/Mei Bug Led To 46 Second Game • OW Tracer/Mei Bug Led ...
• Breaking out of spawn • Breaking out of spawn
LINKS:
• Twitch - / marblr
• Discord - discord.marblr.net
Footage captured on game version 1.72.1.0.100672

Игры

Опубликовано:

 

28 июн 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 506   
@SpktraSK
@SpktraSK 2 года назад
Fun fact: this used to work for Reaper and Sym too. Teleporting a Bastion into Hanamura point A was always hilarious and constantly resulted in.... nothing really since the enemy Ana always sleeps him with his tank sized hitbox but still it's the journey not the destination
@leonp.2171
@leonp.2171 2 года назад
Am I missing something or is this bug from the beta so ana wasn't even out yet?
@SpktraSK
@SpktraSK 2 года назад
@@leonp.2171 Reaper and Sym's version of this kept going for a good while. It just got more complicated to achieve
@DDracee
@DDracee 2 года назад
well those cases werent the same at all, the teleports were just super lenient and sometimes clipped geometry in some area, people kept finding new teleport clips and blizz had to patch em one by one had nothing to with position references or world origin
@leonchen2770
@leonchen2770 2 года назад
not muda showed this bug
@D-vb
@D-vb 2 года назад
Wasn't there a rock where Bastion can cheat his hotbox?
@zr0152
@zr0152 2 года назад
Imagine tracer IRL going on a road trip or something and she just recalls home by accident
@PaulHoleybatch
@PaulHoleybatch 2 года назад
Useful! "Oh no, I don't remember if I locked the door/turned off the oven/closed the windows" [time and space manipulation pizzazz] "... yep!"
@the_r4ts
@the_r4ts 2 года назад
Literally the Tracer's biggest problem before getting her harness was sporadic, uncontrolled travel
@casualIegume
@casualIegume 2 года назад
Tracer recalls to the place she was born since that is her point of origin.
@pardoxia7242
@pardoxia7242 2 года назад
@@casualIegume Her mom is going to be *pissed*
@Frank_but_with_a_C
@Frank_but_with_a_C 2 года назад
@@pardoxia7242 😂😭
@cromanticheer
@cromanticheer 2 года назад
While it's absolutely a developer's nightmare, I love all the weird shit that happens from simply having stuff like a teleporting character and an object-summoning character in the same game.
@ZachAttack6089
@ZachAttack6089 2 года назад
It's super interesting. Sometimes these unexpected interactions can even become an important part of the game. The term I've heard for it is "emergent gameplay." The classic example of this is the wavedash exploit in Super Smash Bros. Melee. There's one mechanic where you can press the trigger in midair to perform an air dodge, which gives you some invincibility and can be used to change your momentum, but leaves you vulnerable afterward. And you have another mechanic where landing on the ground cancels whatever move you're doing, but keeps your sideways momentum. By combining these, if you air dodge diagonally towards the ground, you get the momentum change, but then hitting the ground stops you from becoming vulnerable. So you can essentially give yourself a boost to the left or right any time you're on the ground if you can do the inputs, and immediately start another move while you're still sliding. Some other examples off the top of my head are rocket jumping, bunny hopping, backwards long jumps in Super Mario 64, counterstrafing in Counter-Strike, flip resets in Rocket League... Emergent gameplay is always fascinating to me because it's almost impossible to create good emergent gameplay intentionally. It's usually done well in "systems-based" games, where the game is designed with a lot of simple and interconnected systems to try to encourage unique combinations. Games like Breath of the Wild are basically built on emergent gameplay. It's super fun to find new way to combine all of a game's mechanics.
@LordJazz
@LordJazz 2 года назад
@@ZachAttack6089 Lucio wallriding how it is now was actually just that. Speed gain was not intentional and the way it happened wasn't either
@borndrago
@borndrago 2 года назад
Yoru/Omen and Sage on Valorant There used to have a lot of bugs involving those two
@chickenbob562
@chickenbob562 Год назад
@@ZachAttack6089 yeah true i also love that and you gave good examples for that actually i think what is also a thing, is in final fantasy 14 there is a thing called "slide casting" in ffxiv you have cast times where you are not allowed to move if you move, it cancels the cast but if you start moving when the cast timer only has like 0,55 seconds left, you can move and still finish the cast it's because the delay from client to server, so the server thinks you already finished casting but you are still able to dodge boss mechanics and can cast your spells if you do it right since the developers can't really change that, they adjusted the newer very high difficulty content to the slide casting "mechanic"
@ZachAttack6089
@ZachAttack6089 Год назад
@@chickenbob562 Oh that's really interesting. So the worse your ping is, the more generous the timing? Weird. Couldn't you abuse this really easily? Like, you could set up a lag switch and bind it to the same key as your casts, so as soon as you cast a spell you can instantly start moving again. Or is there some reason why that wouldn't work?
@Marblr
@Marblr 2 года назад
I wanted to document one of my favorite old bugs before moving on to modern bugs with OW2...and trust me, there are a lot of them to cover.
@tinywest
@tinywest 2 года назад
Thank god you have more videos to make! Such a joy to watch honestly.
@leonp.2171
@leonp.2171 2 года назад
Can't wait!
@purplejay8030
@purplejay8030 2 года назад
Hey Marblr, I have a video suggestion: I'd love to see a video of how exactly lucio's aura works, because I've noticed that for example you keep speed for a bit even if you're out of the aura, and I have a lot of questions about that for example what happens if the lucio switched aura during that time period, how long does the effect last, how high does the aura actually go, what shape is it, etc.
@staticsfs6823
@staticsfs6823 2 года назад
Shounic but Overwatch?
@xeffary7390
@xeffary7390 2 года назад
wrong that game is perfect
@sable7687
@sable7687 2 года назад
honestly i think having the tracer recall into what could be a precarious position makes more sense with her lore, and would incentivize tracers to be more careful. it would also be funny if in lore tracer just does not trust any kind of vehicle in fear of recalling behind it(like the jets she used to fly)
@monokumasussy9685
@monokumasussy9685 Год назад
If she recalls, then can’t she blink back into it?
@outspade
@outspade Год назад
@@monokumasussy9685 depends on how fast its going. i also personally wouldn’t enjoy being teleported out of a moving vehicle even if i could re-enter it
@arhis1026
@arhis1026 Год назад
It's actually an interesting thought, because if tracer can recall and land on earth instead of space (because the earth, out galaxy ect... moves) then by that logic, souldn't she be able to recall safely in a plane or a train? It still seems somewhat counter intuitive. In the end it just comes down to the iner workings of her recall and general time-controlling abilities, which is not extremely clear in canon
@mythicvoid8568
@mythicvoid8568 Год назад
@@arhis1026 If I were to have a guess, I'd say that, when Tracer recalls, her body physically rewinds itself from the point of activation. This is in reference to the way the ability seems to function in the Alive cinematic, which I honestly think works perfectly for matters of spatial coordinates -even when accounting for the movement of celestial bodies. To give an example, recalling in a moving vehicle wouldn't result in her appearing outside because her body is rewinding relative to the motion of the vehicle. Were she to rewind after having recently left a vehicle, however, she should appear roughly where the vehicle was at the time rather than back on or inside. In that instance she'd likely retain the momentum of the vehicle after she finishes recalling, as well, which might... be unpleasant. Getting that to be reflected in game would probably be a pain in the arse, though, so we'll probably just have the coordinate system indefinitely.
@deathlessgamer
@deathlessgamer 2 года назад
2 fun facts 1. If the play of the game is not noteworthy to show a player character then it will automatically default to 0,0,0 2. This was also possible with Reaper's teleport though it was in a different way
@videojenico
@videojenico 2 года назад
For 1: It's almost impossible no not get POTG unless nobody pick a hero Even placing a spray, using voice lines or emoting do add "POTG points"
@Ygr3ku
@Ygr3ku 2 года назад
@@videojenico While this might be true, it's funny to see it happen. I'll try it in a custom DM. But I have a different question: HOW are potg's prioritized? I mean... (and I'll give a few examples from, let's say 1 competitive match) So, in this match, we have: > 1 Junkrat that kills 3 players with his Riptire, but 1sec after those kills, gets killed by (whoever) and his passive nades kills that person (so 4 kills in total in less than 5sec) > 1 Reaper that has 4 kills with his ult > 1 Widow that does 1 body shot, 1 headshot and kills said Reaper while he's still in his ult, right after he gets the 4 kills (Widow's order of kills might differ, but the point of dmg done and hits still stands) Who will get POTG? How is it prioritized? By dmg done in said amount of time? By dmg and order of dmg? Shutdown plays an more important role if it's at the start or at the end of kill streak? All the kills listed above could be outshined by a Ana that Nano a Rein and heals all his dmg taken while being Nano'ed? Or by an Moira or Zen that heals all the dmg taken, while all the players are caught in a Graviton (Grav+Dragon, Grav+Reaper, Grav+Soldier ult, you get the idea) I'm just curious about how the potg system works.
@videojenico
@videojenico 2 года назад
Myself, can't really tell what the game prioritizes to pick a POTG. I have experienced pretty much any kind of POTG, and I believe there are too many factors for it. I'd say one of the main priorities are environmental kills + the damage you deal by killing enemies that way. As an example, I got POTG last week by killing a roadhog and a sigma by pushing them to the water on Rialto by using whole hog. They were just 2 kills, but they were environmental kills + around 1000 damage + being done with an ultimate. The game chose my play instead of the 4k rocket barage or the 3k death blossom happening later in the game. I'd say ultimate usage is also a priority for the choice of a POTG since a 3k ult usually gets picked over a 4-5k with abilities/fires. I'd say assists have not really a huge impact, since it's still really hard to get a POTG as Ana with nano or nade. Rein and Zarya ults work differently tho. You'd get assists if a teammate kill the shattered/grav'd enemies, but they actually count as kills for Rein/Zarya. For Shutdown POTGs I believe you must kill someone during their ult before they kill any of your teammates, which I believe, it's prioritized over multikills. And for support POTGs, you must heal a LOT, absorb a lot of incoming damage or get 2-3 kills in combination with heals/assists. I think rezing a teammates might have the same value as a kill. In the end, I have not much of an idea in how the system works
@Ygr3ku
@Ygr3ku 2 года назад
@@videojenico You sum it up pretty well, not gonna lie. In 6 years of playing, seen loads of odd POTG's, so odd that in some cases, I've seen Reaper getting 4 blossom kills losing to a Junkrat that used mine to drop someone out of the map and hit some other players with primary weapon (no further kills). Whenever I have an idea of how it works and I think I've figured it out, gameplay sometimes proves me wrong and gets me back to square 1. I don't know anymore. I think it's time to drop the quest of finding how this works! Thanks for your reply!
@viacomsspy5439
@viacomsspy5439 2 года назад
@@videojenico I feel like the game prioritizes diva. She could get 2 kills with her ult and get potg over a dps who got a quad kill
@ChopsAnimation
@ChopsAnimation 2 года назад
The quality of your content is insane. Keep it up!
@rajkanishu
@rajkanishu 2 года назад
The Blinx music is what makes this truly special
@LeonKuwatathe53rd
@LeonKuwatathe53rd Год назад
What’s the specific ost called? If you know. I’ve been trying to find it
@loganji2130
@loganji2130 2 года назад
Interesting how blizzard decided to make the world origin of some maps so far away from the actual map
@leeunsworth8603
@leeunsworth8603 2 года назад
I think thats mainly koth maps as its 3 areas on one map so its roughly in the center of all of them
@avangard1446
@avangard1446 2 года назад
Its engine origin. Because the maps in overwatch go through a long development process, and can change significantly, so at some point it looks like the 0-0-0 coordinate was some kind of room where the player could pass, but then it was changed (and it was too late to change the coordinates of the world, because then other parts of the map were done)
@DDracee
@DDracee 2 года назад
its not really something you actively decide, you often just plop the model into the engine and take what it gives you
@barbarasantos9150
@barbarasantos9150 2 года назад
it's not something blizzard devs decide they only decide to take the scene they created away from the origin point
@_gqt
@_gqt 2 года назад
In the Korean map there's Busan Downtown, Sanctuary, and the MEKA base. In the Chinese map there's Lijiang Tower, Watch Tower, and Market. And in Greece there's the Ilios Light House, Well, and Ruins. I could keep going on with naming the maps Athenas voice is stuck in my head lmao For control maps there's 3 different places in the same map so the origin is still in the middle. Blizzard probably put them all in the same place because loading an entire new map each round would take a while
@jasont12
@jasont12 2 года назад
Genuinely inspired, high quality, and educational overwatch content is so refreshing and is highly appreciated!
@Justus-ev2md
@Justus-ev2md 2 года назад
I would love to see an explanation of the mei wall spawn door bug that tilts the players view, one of the most imfamous overwatch bugs
@iilwy
@iilwy 2 года назад
more than that. tilted the whole character
@LulledLion
@LulledLion 2 года назад
The tilt feature already existed in-game albeit very limited with Lucio wall rides and dva boosters
@FullyChargedSRG
@FullyChargedSRG Год назад
The thing is I feel like with definitely a few of the most infamous game bugs the majority of people Blizzard won't even understand why it happens/happened. I wouldn't at all be surprised if there's just that one coder who was specifically assigned to fix it and realized how after weeks and no one else asked why because it was a very complicated answer.
@halloeverybodhi613
@halloeverybodhi613 Год назад
So basically because the floor doesn't exist anymore tracer teleports to the big bang location?
@sandjvj911
@sandjvj911 25 дней назад
Yes because the original location didn't exist anymore the fail safe sends the character to 0,0,0
@Vamp601
@Vamp601 22 дня назад
big bang location 😂
@reddieredtoonsss
@reddieredtoonsss 2 года назад
I really hope I see this channel blow up when OW2 comes out, the quality is out of this world
@BringBackLFG
@BringBackLFG 2 года назад
I'm SO happy you are making content about overwatch and its history! The demonstrations you used to show what could have been possible were amazing!
@carlosa.4516
@carlosa.4516 2 года назад
3:23 If I had a nickel for every time tracer's recall bugged with Mei's wall to let me get out of spawn, I'd have 2 nickels. Which isn't a lot... but it's weird that it happened twice
@fohbliv
@fohbliv Год назад
i just watched that part and immediately scrolled down to find this comment LMFAOOOO
@evanflores7225
@evanflores7225 Год назад
I was just thinking about this! Thank you!
@HeyItsAlexCZ
@HeyItsAlexCZ 2 года назад
Hello! I recently stumbled across your channel and I gotta say that the editing you do on these videos is phenomenal. I usually click off videos after a while because I find myself focusing on different stuff, but the way you present things is honestly really fun and enjoyable. Keep it up ❤️
@Elkarimi
@Elkarimi 2 года назад
I only found out about you around an hour ago, and I'm upset that you only have a few videos uploaded. I never thought I would be so interested in Overwatch mechanics until you showed up in my recommended. Amazing quality that is super enjoyable to watch, keep up the great work and can't wait for more vids from you!
@raptoricooo5553
@raptoricooo5553 2 года назад
These are very well made vids! Pleasantly surprised and looking forward to seeing more!
@zachoween7816
@zachoween7816 2 года назад
You have a perfect voice for this kind of informative content! Love what you are doing, I learn so much although I’ve played for 4 years.
@garrettellison9061
@garrettellison9061 2 года назад
This is such an obscure interesting fun fact and a very well presented one at that! Thank you for sharing!
@nemotzu
@nemotzu 2 года назад
I remember clearly back when this still existed in the game, and I never found out the reason as to why this would occur. Thanks for clearing it up for me, Marblr. I've finally found out now after a little over 6 years.
@peaceow5053
@peaceow5053 2 года назад
You VO, writing, and animation quality are spectacular! Keep it up!
@owlenderg
@owlenderg 2 года назад
I just want to hop in here and say I'm blown away by the production quality of your videos- Please keep making videos like this, I find game design so fascinating in this format- You've almost convinced me to start my dream of game design
@PizzaForeverAndEver
@PizzaForeverAndEver 2 года назад
Dude I felt the same. I’m a designer currently, albeit not for video graphics but I’m inspired.
@stopsign4395
@stopsign4395 Год назад
I like how you can see how they designed certain maps with this. Like with hanamura it felt like it was literally copy paste a shrine and go from there. To places that were more built by making a spawn wall, make a spawn room, then build out
@mrRiverbear45
@mrRiverbear45 Год назад
You demonstrate and explain things pretty well. I like the graphics you make to show what you’re talking about
@codicoccc262
@codicoccc262 2 года назад
loving this content so much. super interesting, nothing like i’ve seen before pls keep it up!!!!
@originalpadoru
@originalpadoru 2 года назад
i love these quality posts, thanks for keeping it so updated
@echikko_
@echikko_ 2 года назад
i had a Mercy bug on Volskaya recently that propelled me to the World Origin :D i was trying to superjump to Echo that was running out of ult and i managed to time it just right for (i think) Mercy's fly-to coordinates to return as 0, 0, 0 (probably because the Echo ult copy is sent to these coordinates and then deleted) great video as always!
@Very_Okay
@Very_Okay Год назад
the quality of your videos is unreal dude. keep up the good work!
@Physi0ninja
@Physi0ninja 2 года назад
Extremely well made video. I love making theories of how bugs like these work but its nice to see it in a video from someone who knows more about games than i do.
@luis4rod
@luis4rod 2 года назад
Such a cool video! Great explanation and visuals and topic, would've loved to see it once in game.
@tommymerelte4399
@tommymerelte4399 Год назад
Your channel made me love the game so much more!
@neon_light5608
@neon_light5608 Год назад
Love the tile of your videos. Super guy effort. Really appreciate it. One of a kind for sure
@tworice
@tworice 2 года назад
i don’t even play ow but i’ve been watching your since your dva shield video,, insanely high quality im honestly kind of blown away
@Im0rtalChe3ri0s
@Im0rtalChe3ri0s 2 года назад
Your vids have shown up in my recommended quite a few times now and I gotta say the quality on your vids are insane
@Rhazor14
@Rhazor14 Год назад
The editing and graphs are on spot!
@Valgient
@Valgient 2 года назад
Theses videos are so cool to watch. Makes me learn a lot. Very entertaining
@watered9078
@watered9078 2 года назад
love the videos bro the production quality is insane
@spencerstanley4759
@spencerstanley4759 2 года назад
Your video editing is excellent, keep on making videos!
@reibuyoru2514
@reibuyoru2514 2 года назад
I looove these kind of videos so much, ty
@samuelzhao7925
@samuelzhao7925 Год назад
I love your videos. It helped me get into game design and learning more about it
@khalilodst
@khalilodst 2 года назад
I love that you used blinx the time sweeper music. ❤️
@NightVisionOfficial
@NightVisionOfficial 2 года назад
Your videos are always well done! Good Job
@connor.chan.jazzman
@connor.chan.jazzman 2 года назад
You seriously deserve a million subs. Your videos are so well edited and interesting
@EliteG375
@EliteG375 Год назад
INCREDIBLE description and easy to understand. Would love to see more content alike this. Instant sub from me :)
@francisnavarette1583
@francisnavarette1583 2 года назад
bro this editing is fuqing top-tier subscribed
@fr6stfr
@fr6stfr Год назад
the editing feels so refreshing to watch i love it
@CelestiaIChimera
@CelestiaIChimera 2 года назад
i LOVE your choice of using blinx music!!!
@AARON-xt9lm
@AARON-xt9lm 2 года назад
Bro, your videos are sick! Keep the content up 👍
@mrcatbling8662
@mrcatbling8662 2 года назад
finally some good overwatch content! Keep up the good work man!
@Neehize
@Neehize Год назад
Fun fact: the position being relative to the platform the player is standing on is also an important requirement for networking. If it wasn't implemented, your game could display other players standing on top of invisible geometry, because you see the players as they were in the past but you see the platform as it is in the present. Try to play in a different region and you will notice players slightly "snapping" and "unsnapping" from moving platforms. The bigger the lag, the further the teleport.
@fsktt
@fsktt 2 года назад
Love these videos so much - such high quality content! If you're making videos covering old bugs, perhaps Genji's ledge jump could be a good topic too? 👀
@Veilure
@Veilure 2 года назад
You are like Shounic for OW! Love your content!!!
@SUCCTION08
@SUCCTION08 2 года назад
This is some S++ tier quality content!! Keep it up!!
@parity9256
@parity9256 2 года назад
The fact that each one of your videos is of such high quality amazes me. Keep up the good work 👍.
@bellers5086
@bellers5086 2 года назад
just wanted to say this channel has had a glow up! fucking fantastic editing and explanations, these are actually really interesting. Reminds me a little bit of Asum Saus in Super Smash bros Melee.
@cal3179
@cal3179 2 года назад
amazing videos as always keep it up!
@friedchickenchessemilos2687
@friedchickenchessemilos2687 2 года назад
I even play or care really for overwatch anymore but damn ur videos are always so chill and entertaining!
@Gameinger16
@Gameinger16 2 года назад
Woah, never knew about this. Nice as always
@fristipakje
@fristipakje 2 года назад
bro your videos are absolutely amazing. you are what overwatch needed in terms of content creation 🙏🙏
@x3nd3r
@x3nd3r Год назад
Amazing editing yet again keep it up
@neroakai
@neroakai 2 года назад
great stuff as always!!
@astralstardust
@astralstardust Год назад
This video is made so well!
@pinoyboy3552
@pinoyboy3552 2 года назад
this production quality is fire 🤌
@nadirbaitsaleem7270
@nadirbaitsaleem7270 2 года назад
Great content as usual!
@jana5z
@jana5z Год назад
Its like Im watching shounic but in overwatch. great content!
@semmyuel
@semmyuel 2 года назад
heavily underrated acc, great quality vids :D
@PizzaForeverAndEver
@PizzaForeverAndEver 2 года назад
Wow. Whenever I watch your videos I am engrossed. Your attention to detail is second to none. Your voice I could listen to forever. You put so much effort into making this content. Congratulations on being amazing. Continue your journey, you’re going to smash it.
@Thermalfusi0n
@Thermalfusi0n 2 года назад
I love the OST choice. Im glad Im not the only guy that played Blinx
@raken1248
@raken1248 2 года назад
Bro these vids are too good, keep it up also subbed 👍🏽
@bunnygummybear9818
@bunnygummybear9818 2 года назад
I hope this channel is gonna blow-up!
@hinepare_
@hinepare_ 2 года назад
it's already doing just that
@florian2508
@florian2508 2 года назад
Great Video, keep it up👍
@joshventura4761
@joshventura4761 2 года назад
Your videos never fail to disappoint
@Lacruff
@Lacruff Год назад
Excellent choice in music btw
@Aaron-ww3ov
@Aaron-ww3ov 2 года назад
Great video, shows some of the interesting struggles of game development👍
@zupovtuber7426
@zupovtuber7426 2 года назад
Watching youre videos is always like going to class but fun.
@bluefire7412
@bluefire7412 2 года назад
As always another extremely high quality video
@noctuslynx6834
@noctuslynx6834 Год назад
This style of video reminds me of Shuonic. I like. Subscribed.
@카르딘
@카르딘 2 года назад
I love this kind of video!!
@maI0k
@maI0k 2 года назад
even though i havent played overwatch since 2019 i love watching your overwatch videos
@ilirx1509
@ilirx1509 2 года назад
This video is so fucking cool to watch as a developer, such great detail and hard work put into this, keep it up
@augisr1877
@augisr1877 2 года назад
Great video!
@mateussalviano3439
@mateussalviano3439 2 года назад
Never have I seen such high quality overwatch science lessons, this is some next level content.
@Michaela_ZC
@Michaela_ZC 2 года назад
This was interesting for me simply because you get to see the maps from a wide out view. There's a lot of thought put into these settings visually, but you don't really think about that when you're focus is securing objectives and shooting people.
@dexlambon2235
@dexlambon2235 2 года назад
I have convinced myself that this guys youtube channel is a portfolio for his video editing class.
@StarstriketheVigil
@StarstriketheVigil 2 года назад
Omg the blinx music is a timely reference here! Very clever!
@joemybro9104
@joemybro9104 2 года назад
im subbed bro, keep giving us fun facts
@SmilingSkyYoutube
@SmilingSkyYoutube Год назад
This editing style is nice! Reminds me of the TF2 RU-vidr Shounic.
@mafiaplayer1000
@mafiaplayer1000 Год назад
Man, the background soundtrack took me back to childhood, recognized it right away
@waIIhack
@waIIhack 2 года назад
bro came out of nowhere with the best ow content in years, awesome
@TheLordHighNoob
@TheLordHighNoob 2 года назад
Exceptional content, as ever
@metrofireOW
@metrofireOW 2 года назад
Overwatch workshop coder here. When working with coordinates you often memorize the world origin of some maps, I have memorized Hanamura, Temple of Anubis, Route 66, and Blizzard World.
@Deboned_butter
@Deboned_butter Год назад
Hollywood is an easy one too!
@metrofireOW
@metrofireOW Год назад
@@Deboned_butter yup
@wavydane
@wavydane 2 года назад
i really appreciate the detailed craftmanship
@ArkanMatlub03
@ArkanMatlub03 2 года назад
Ok you're recording the models with the green screen from Hollywood map. I'm convinced now
@slygg
@slygg Год назад
Why does a video about a simple topic like this have so much god damn production value?
@Very_Okay
@Very_Okay Год назад
marblr is just flexing at this point
@shanesanchez2827
@shanesanchez2827 2 года назад
Just wanna say, that hook was top tier I wonder what other surprises ya got for the next 6 minutes XD
@idoname
@idoname Год назад
wow i really liked this video!
@WhaTwillion
@WhaTwillion Год назад
Loving the Blinx music!
@soapbroker0095
@soapbroker0095 Год назад
This same bug can now be done with Kiriko's swift step teleporting to someone switching characters (or Echo's ultimate changing characters).
@naknuknik
@naknuknik 2 года назад
Man your vids are quality
Далее
Ultimate Charge
9:32
Просмотров 1,6 млн
Overwatch's Spawn Points Are Not Mirrored
16:50
Просмотров 448 тыс.
Deadeye Can Miss (a lot) [HALF PATCHED]
12:04
Просмотров 881 тыс.
The Payload can be Captured while Contested
6:18
Просмотров 1,1 млн
[SSBU] Smash's Strongest Projectile
8:53
Просмотров 1 млн
6 Quadrillion Damage Dealt
13:56
Просмотров 1,4 млн
Negative Sleep Dart Accuracy
6:35
Просмотров 411 тыс.
Saving Teammates
5:27
Просмотров 512 тыс.
Why OW2's PvE Fails, But TF2's MvM Succeeds
23:26
Просмотров 788 тыс.
Fire
11:07
Просмотров 599 тыс.