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Transport Resources Efficiently | Satisfactory Guide 

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Transport Resources Efficiently | Satisfactory Guide
-- Read More Below --
Welcome back to another Update 5 Satisfactory Guide, today we're looking at transportation logistics, and the best use cases for them.
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Timestamps
0:00 Intro
0:29 Conveyors
1:35 Vehicles
3:10 Trains
5:59 Drones
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About: Satisfactory
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Pioneering for FICSIT Incorporated means charting and exploiting an alien planet, battling alien lifeforms, creating multi-story factories, entering conveyor belt heaven, automating vehicles, and researching new technologies.
This Factorio like game has heavy automation, with automated mining, crafting, and you can even automate movement!
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1 июн 2024

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Комментарии : 145   
@rohbust56
@rohbust56 2 года назад
imagine worrying about trains - this post was made by conveyor belt motorways gang
@derdrache0512
@derdrache0512 Год назад
Imagine having to build huge ass conveyor highways taking up thousands of resources just to get one resource from the rocky desert to the northern forrest. -this post was made by train gang
@ic3yfr0ggy51
@ic3yfr0ggy51 Год назад
@@derdrache0512 the train is the same thing except more work
@fisch4638
@fisch4638 Год назад
I dont wanna get to the object limit by building a single conveyor connection
@pyrolucky5741
@pyrolucky5741 Год назад
@@derdrache0512 yeeeee
@petrnedved5297
@petrnedved5297 Год назад
@@derdrache0512 REAL MEN like ME spend THOUSANDS of RESOURCES that are MANLY like STEEL and IRON and not CRINGE TRAINS 😡😡😡
@zourin8804
@zourin8804 Год назад
Drones can be effective for low-volume goods, such as the end products of most factories or items bound for orbit. Trains are ideal for massive volume items such as ores and ingots, but require massive amounts of space to operate. Trucks are a pretty good all-round option, with the added advantage that they can generally utilize normal ground paths under most circumstances and thus don't require a lot of space/infrastructure and can move moderate volumes of items across long distances.
@nostrum6410
@nostrum6410 Год назад
but vehicles will get stuck immediately
@mattythompson7522
@mattythompson7522 Год назад
Train stations can require a lot of space, but tracks don't have to compete for space with other things if you place them over trees, rocks, lakes, etc., where you would not build a factory or run a vehicle. A disney monorail isn't build on the sidewalk if you get my meaning.
@Dude29
@Dude29 Год назад
How do you ensure they always have fuel? Say you want to setup a truck line far away from your fuel production, how do you get fuel over there so the trucks can keep running forever?
@NYKevin100
@NYKevin100 Год назад
​@@Dude29 Don't truck from (e.g.) your smelter to your factory. Instead, truck from your smelter to a depot and then from the depot to your factory. Then you can just truck fuel to the depot and refuel all vehicles there. This is desirable anyway, because you might have (say) three iron smelters and four factories that need iron ingots. If you ran trucks from all smelters to all factories, you would need 21 vehicles, but if you have a depot, you only need seven.
@luftwolf7405
@luftwolf7405 2 года назад
Just a small note here: There's no need to use a smart splitter for the 2nd train cargo station. A normal splitter will do as well and has the advantage of being cheap to extend to a 3rd station if train cycle time should be too long for two wagons.
@FastTquick
@FastTquick 2 года назад
Here’s a tip I’d like to share on signaling: Always make blocks that are as long as your largest train. And if you make trains with more than four train cars like I do, then divide any of your large signal blocks into two to increase efficiency. For example, I build trains with six freights cars attached that are exactly 14 foundations long, so I make signal blocks that are 7 foundations long to increase train throughput.
@ledoynier3694
@ledoynier3694 2 года назад
on long runs, cut by path signals, it's good to put your last block signal farther from the path signal. Otherwise, the train will slow don a lot everytime it approaches that crossing. Unless your railway is super busy, there's usually no need to have short segments. It accentuates the possibility to start an accordion effect between trains following each other, slowing them down. I had that problem early on, and ended up only paking the longest rails possible. One block signal at each segment on busy sections, one block signal every 2 segments in the countryside with fewer, fast trains. Still the best tip is not to read tips, and experiment! that's half the fun
@zoidsj
@zoidsj 2 года назад
4000 hours of OpenTTD have trained me for this. ...Ha, trained.
@MegaVidFan1
@MegaVidFan1 6 месяцев назад
Wait wait wait... you compose the music that you use for the background?! Dude that's hella impressive, you deserve more recognition for that! Thats a thing almost no one else on the platform does! In ANY subject!
@Buttersaemmel
@Buttersaemmel 2 года назад
the biggest downside of trucks for me personally are trafficjams. if you produce less or equal to what your truck transports you're good. but if you produce so much that you would need multiple trucks you also need to put a bit of thought into how your "loading bays" and streets are deisgned so that the trucks don't end up blocking each other in an eternal fight of who goes first.
@Predated2
@Predated2 Год назад
You could mitigate that quite a bit by having a central storage per biome and have that storage linked to a loading bay. There isnt really a thing as producing too much in Satisfactory as most overflow is managable by the productionline itself. The only worry around overflow is that if there suddenly is none, you might get a power outage. If you designed a seperate powergrid to power factories in that area, then there is no real worry other than perhaps speed. But there are so many ways of getting resources locally that its often not worth sending 1 truck all the way to the other side of the map. You often should use trucks between 2 local spots because they the cheapest option. Since you'd place 2 trucks, add a depot in the middle for fuel and you wouldnt have to worry about traffic jams. Trying to use trucks for the same purpose of a train, and you start getting issues.
@halecj1
@halecj1 Год назад
Conveyor belt highway is the superior method by far. A continuous supply of whatever you're transporting with no bottlenecks, no fancy parts needed to build them, you don't have 50 trucks cluttering up your map/compass and produce much less lag in game than vehicles. Not to mention the eye candy from a well designed system of belts.
@meeperdudeify
@meeperdudeify Год назад
Conveyer belts can be pretty, no denying that, but personally I'd rather spend my time on other things besides babysitting a million belts
@ThatCubicGuy
@ThatCubicGuy 6 месяцев назад
"no bottlenecks" not quite. highly saturated endgame belts aren't 100% consistent. every transition from one segment of the belt to another can make items get stuck for a moment, thus ever so slightly reducing the final throughput. this is why i don't recommend conveyor belts over very long distances, or at least only use them for lower quantity items.
@illusion9423
@illusion9423 3 месяца назад
Belts are annoying to make and you have to make 1 for every new resource At that point it's better to make a train
@clovernacknime6984
@clovernacknime6984 2 месяца назад
@@illusion9423 Use mergers to interleave multiple products to a single belt and smart splitters to filter them out again where needed, split and remerge some so the downstream gets its share, and also merge any overflow. In theory you could have a two belts going in opposite directions using a stacked conveyor belt to form a main bus, and just sink both ends to make sure things keep flowing. Would have some throughput issues though.
@Ronin11111111
@Ronin11111111 2 года назад
Setting up vehicle routes, be it trains or trucks, is too bothersome for me and I love my cross-continental conveyor walls.
@Buttersaemmel
@Buttersaemmel 2 года назад
a giant factory in the middle of the dunes fed by giant walls of conveyor walls is something special.
@Ronin11111111
@Ronin11111111 2 года назад
@@Buttersaemmel I don't have that in the dunes (though I do have a lot of pipes transporting Nitrogen to my frame factory suspended in mid-air), but I have a huge wall going up to the central plateau and a smaller, but still large one going to and from the north-western edge where the bauxite is, back to the middle-north with the big lake.
@OlaftheGreat
@OlaftheGreat Год назад
I have found across several of my worlds that a single tractor can carry enough coal to power several coal plants and steel mills while simultaneously filling up multiple industrial storage containers.
@boofe7206
@boofe7206 6 месяцев назад
terrifying
@pyrolucky5741
@pyrolucky5741 Год назад
I’ve always been into trains since ive been a kid, so seeing them in the game made me happy.
@The_Last_of_K
@The_Last_of_K 2 года назад
I am not sure what I like most - your vids or music. Great work!
@spacepuppie
@spacepuppie 2 года назад
Love the music! Nice and chill. It fits with your video nicely!
@nuke___8876
@nuke___8876 2 года назад
One interesting and painless note about drones -- they're great for shipping ... wait for it ... batteries! Since you'll almost certainly have a battery line near a drone port for fuel -- just build up that factory and transport any excess you have to your super-state computer factory and/or magnetic field generator factory. You can build a A1->B and A2->C way to feed both factories if you have high battery production or A->B, B->C (chain) if you have lower demand or low production. Just make sure the output line has a smart splitter that splits to the battery-fuel port.
@KarelPKerezman
@KarelPKerezman 2 года назад
Yup. I have two main drone hubs, one at my aluminum/batteries site and one at my main storage site, and one set of drone ports is dedicated to delivering batteries between the two. So far it's a workable system, and I can always add another pair of ports if I need to start a new distro/collection center elsewhere.
@bobafettjr85
@bobafettjr85 Год назад
I use drones to send batteries to truck stations.
@Arch_Mii
@Arch_Mii 2 года назад
Started withcthe trains and I am glad to see this video it will help me a lot! Thank you very much!
@roberthilburn
@roberthilburn 2 года назад
The best vehicle is the little factory cart. As far as I know, it doesn't need fuel or electric to transport items, lol.
@ForsakenSanityGaming
@ForsakenSanityGaming 2 года назад
Love seeing the Cyber Wagon on the thumbnail of a video about efficiency 🤣
@TotalXclipse
@TotalXclipse 2 года назад
Yeh couldn't avoid it 😋
@ForsakenSanityGaming
@ForsakenSanityGaming 2 года назад
@@TotalXclipse Yeah it brightened my day at least so it definitely helped 😂
@NitroxNova
@NitroxNova Год назад
thank you for this, currently experiencing out of memory errors which i believe are due to too many conveyor belts, so i'm needing to upgrade to trains
@derrikjones618
@derrikjones618 2 года назад
Loving the content and would like to see more in depth tips for increasing throughput of trains. I am having troubles with this when I started to make my megabase.
@IsThatDrak
@IsThatDrak 2 года назад
quick and informative, good guide thanks!
@dontpokejosh
@dontpokejosh 2 года назад
Thanks total, helps a lot
@LightWarriorK
@LightWarriorK 2 года назад
Your guides are the best!
@SeedlingNL
@SeedlingNL 6 месяцев назад
Vehicles are great for exploration and constructing factories far away from where you produce the parts needed for them, but automated vehicles have the annoying tendency to fake-teleport to 0,0,0 if they have a pauze node that is anywhere near any kind of slope or inclination. Also managing pathing is a pain.. while you can reuse existing pathing if you want multiple trucks at fixed time intervals, making any kind of modification (other then changing wait times or deleting nodes) requires redoing the entire route.
@Flakjacket96
@Flakjacket96 2 года назад
You know what would be cool. Having the ability to make shunting yards.
@vincewilson1
@vincewilson1 2 года назад
Great video. I just made a TotalXclips of a Newmoon. Keep up the great work.
@TotalXclipse
@TotalXclipse 2 года назад
Thank you so much! Support on patreon really goes a long way for me! :)
@viperbuzzard01h84
@viperbuzzard01h84 5 месяцев назад
Train gang for life!
@BrunoGutier
@BrunoGutier 2 года назад
Nice, Valious information for new people in the game.👍🏻
@BL33NB
@BL33NB Год назад
Idk... If i gotta build a road i might as well just build conveyors and use drones.... i just wished we could time Drones as they are kinda frustrating as is.
@KarelPKerezman
@KarelPKerezman 2 года назад
I like drones a lot, but I just have to... not watch too closely... as they clip right through /everything/. I set up a Quickwire-for-Supercomputers exchange pair, and the first time I watched a return flight from the SC site the drone took off and promptly flew literally right /through/ a nearby train station. D'oh.
@gchu_
@gchu_ 2 года назад
Mine just fly down below the earth. Fun stuff.
@KarelPKerezman
@KarelPKerezman 2 года назад
@@gchu_ Tunneling drones = Best pathing ever!
@Notllamalord
@Notllamalord 6 месяцев назад
I wish you could block off slots on the freight cars or “reserve them” for certain items because mixing multiple resources in one car is worthless
@bethus2391
@bethus2391 5 месяцев назад
You can set a train to load/unload only speciefic items for each station in time table menu. Or just make your train routes 1 to 1 station and use 1 car per type of item
@zubirhusein
@zubirhusein 4 месяца назад
Mixing the items of any type of storage is a bad idea in general
@iogamesplayer
@iogamesplayer Год назад
You forgot the Golf Cart! No fuel, 1 inventory slot. Infinite efficiency!
@AI_ALVAREZ_INTELLIGENCE_AI
@AI_ALVAREZ_INTELLIGENCE_AI Год назад
nice 🙂👍
@EnderElohim
@EnderElohim Год назад
bad part of trains are they are too late. Tier 6 is waaay too late. I wish they make early train like tier 3 with coal burners or basically steam trains
@chabsthemushroom4340
@chabsthemushroom4340 2 месяца назад
Don’t need them until that tier really and it would also be far too cheap
@ItsBitz
@ItsBitz 2 года назад
5:48 Thanks Total Helps alot hahahaha
@TotalXclipse
@TotalXclipse 2 года назад
Yeh I stumbled a bit there.... Meant to change it 😅
@LincolnshireRose
@LincolnshireRose 8 месяцев назад
I have tried all the different methods and use a mix, But i still prefer trains. Yes they can be infuriating at times, jams at junctions, signaling errors and so on but they work well. Short distance, belt. Long, Train. Radio active, Drones......... Occasional mid distance, tractors
@GroGaloraGran
@GroGaloraGran Год назад
Я гадаю, що двух'ярусне залізничне сполучення краще рішення. потяг завжди рухається в одну сторону, простіше робити розв'язки, по одному ярусу рух до заводів або видобутку, по другому до Хабу, де робимо розв'язку на перенаправлення потягів.
@GaMeOvErRules
@GaMeOvErRules Год назад
I am still early game and have been going through your videos trying to get a grasps on satisfactory as a whole. what is confusing me the most is what is the best overall layout of a world. 1 factory per item? and then you move truck the items to other factories making other higher tier items?
@victoriapollard6995
@victoriapollard6995 Год назад
Build it until you hate it. Then, start over. Adapt and build it - until you hate it. Then start over. Adapt.
@Mirality
@Mirality Год назад
Local processing vs megabase is one of those religious debates that has no one true answer. Do whichever you like more. If you feel like it, try the other way next time. Or don't.
@ethribin4188
@ethribin4188 2 года назад
I never understand why people struggle with signaling. I mean sure, switches and crosdings can be complex, but just make them one block. And problem solved. Blocksignals are the easiest part of any rail system. And they are all you need for it to function.
@zaharenkoe
@zaharenkoe 6 месяцев назад
What is best transportation method for performance (to have less lag)?
@zubirhusein
@zubirhusein 4 месяца назад
t r a i n s
@typhoon1575
@typhoon1575 Год назад
I feel you're under selling truck stops here. Their throughput is more consistent than trains due to inputs not stopping during loading. They can run on excess fuel if any kind. If you're making any amount of extra fuel, or coal you can collect it and use it in the stops. You can also, in theory. Make truck stop manifolds. 3 pickup points in a row, 3 drop off points. Add trucks using the saved shared route until its flowing fully Among other potential advantages.
@Readerls
@Readerls 2 года назад
I love the drones. But there is a bug that drones are suddenly consuming a lot of batteries. It broke my production line and I just have to stop using them.
@mario4633
@mario4633 2 года назад
You can limit their battery input by splitting a mk1 belt multiple times so that it only gets the amount per minute it needs. Not a nice solution but it works.
@developertips2607
@developertips2607 Год назад
What mic do you have?
@guyfromthe80s92
@guyfromthe80s92 Год назад
I dont use any vehicles for anything other than sightseeing. Conveyor belts is far superior lol
@patrykK1028
@patrykK1028 Год назад
Not if you need to transport thousands of resources per minute across kilometers lol
@guyfromthe80s92
@guyfromthe80s92 Год назад
@@patrykK1028 Nah, belts doesn't require fuel or power. Its far superior :)
@MERV_
@MERV_ Год назад
How do you make those smooth angles on your road?? 3:05
@TotalXclipse
@TotalXclipse Год назад
Checkout my video one quick curves in Satisfactory. I use walkways for snapping foundations to
@james2042
@james2042 2 года назад
My use for drones is... interesting. I use them to refuel truck stations around the map. The only advantage of a battery over packaged fuel is range, so packaged fuel in a truck is sufficient, provided the truck doesn't use more than a full stack. This means you only need a handful of batteries to power the actual drones, and then just set up a packaged fuel line about equal to your vehicle fuel consumption.
@hanswurst5109
@hanswurst5109 2 года назад
Belts are the most efficient. There is no (in-game) penalty to them
@TotalXclipse
@TotalXclipse 2 года назад
I mean time placing them is an in-game penalty 😅
@camillelejosne8010
@camillelejosne8010 2 года назад
How do you get the supercar Cybertruck like ?
@TotalXclipse
@TotalXclipse 2 года назад
Drop a coupon in the awesome sink
@NeoAF10
@NeoAF10 2 года назад
I saw the trolling in the video thumbnail as well. ha ha ha!
@friendofp.24
@friendofp.24 Год назад
Trucks are currently so infuriating to use because of their lack of functionality. It frustrates me that you can't force a truck to grab/deposit only a select item, or tell what items to come out of what conveyor output in the Stations. Couple this with no easy road creation feature and trucks loving to overcomplicate simple paths and you've got an extremely underwhelming, limited, and frustrating mode of transportation. I HATE building 4 truck stations just so that items can come into a factory reliably. They are ONLY good for transporting one item, and trying to do anything more than that will result in weird compromises and unnecessarily giant factories and jank. Rant over.
@yoyoyowussup4609
@yoyoyowussup4609 Месяц назад
Programmable and smart splitters fix this
@crummymudd8625
@crummymudd8625 Год назад
The trucks are pretty lame, they can not go up a 4 meter ramp. I had to switch to a tractor, and then it can go up the 4 meter ramp, but only at 10 mph (or kph)
@hardlimiter4744
@hardlimiter4744 Год назад
1 Freight for 1 Port, right? So I can´t have a train with 3 freights and it fill up all freights from one port?
@TotalXclipse
@TotalXclipse Год назад
In theory you could if you place three stations after the port and then have the train stop at the first, second and third station... But I've never tried it
@GuagoFruit
@GuagoFruit 2 года назад
No one mentions the need to spam a million block signals when travelling long distances. The first time I added a second train to a long line it wouldn't move until the entire multi kilometre long block was freed.
@mattythompson7522
@mattythompson7522 Год назад
Signals should be balanced with the length of the track and the number of trains you are planning to run over any section. A "million" signals suggests you are going a little signal-crazy. One block every forty or fifty foundations is plenty, plus path and blocks around intersections.
@dermuschelschluerfer
@dermuschelschluerfer Год назад
Use signal blocks about as longs as double the train length
@The_Lamash
@The_Lamash Год назад
I wish there was a way to do this with energy and power
@shodanki3736
@shodanki3736 Год назад
My Problem With trains is currently. I am building more of a train World then a factory But may be i will soon return to factory building i think
@xmisumi
@xmisumi 2 года назад
Letsgameitout: no, I don't think I will
@electroman1996
@electroman1996 3 месяца назад
To be fair, he did use trains... ... To produce more nuclear waste
@brandontheblack
@brandontheblack 2 года назад
Why do you recommend just 4 freight cars?
@cak102
@cak102 2 года назад
someone correct me if i am wrong but i think it has to do with how many freight cars one engine can pull.
@ledoynier3694
@ledoynier3694 2 года назад
@@cak102 yes, on the steeper inclines, a locomotive can't pull more than 4 cars, although this may ahve changed now, as the cars weight seems to depend on how loaded they are. before it was always assumed to be full, even when empty. Still, when using 4 cars or more, the train will accelerate bettter and lose less speed when equipped with 2 locomotives. every second saved means a bump in throughput :)
@Redstoneman1997
@Redstoneman1997 2 года назад
@@ledoynier3694 Having more locomotives also decreases space available for freight stations. I've ran trains as long as 8 cars so far with only one locomotive and while they cannot START up an incline, they are able to make it up them if they're short enough. If the entire length of track that a train has to cross has barely any inclines, one locomotive might be enough.
@ledoynier3694
@ledoynier3694 2 года назад
@@Redstoneman1997 you can put your other locomotives at the back of the train and not stack them at the front. that way it doesn't change your stations design at all. Just make some space at the station entrance so that the overhanging locomotives don't block traffic.
@kleverich2000
@kleverich2000 2 года назад
Can you do a 100% efficiency guide for a turbo motor set up
@nostrum6410
@nostrum6410 Год назад
i hate how vehicles are still completely unusable
@Poke-ladd
@Poke-ladd 2 года назад
Honestly I keep contemplating how to build my factory I never get anything done effectively or efficiently eg coal power plant no matter how I design it with say 2 water pumps and 8 CP plants somewhere along the pipe they don’t receive enough water
@Arch_Mii
@Arch_Mii 2 года назад
There is a video on that also made by total. You have to over clock the waterextractors to 150% or use 3 waterextractors and connect 1 between number 2&3, 1 between 4 & 5 and 1 between 7 & 8. (Coal generators) then you should have a perfect qork powerplant with 8 coal generators!
@magepunk7711
@magepunk7711 2 года назад
You will need 3 water turbines for 360 water per minute for 8 generators. Each coal factory uses 45 water p/m. 8 coal factories * 45 = 360. Also divide your water accordingly. A pipe can only take 300 water p/m. So you will have to connect 2 pumps to the first 4 and another to the second 4. Also make a water tower with a fluid buffer and pump water up in case you are having head lift problems. Or what I do, I connect one pipe to all 3 turbines, run one side of the pipes through the water tower and back to connect to another pipe leading into all 8 coal generators. The other end of the pipes, the ones connected to the wind turbines, are connected to the other end of the pipes leading to the coal generators. Lastly, if you are still having issues - probably with head lift - connect the pipe leading out from the water tower to the last pipe that leads into the coal generator. I know it's difficult to follow along. But it's possible to get 16 coal generator plants working at 100% with 2 pumps and 6 turbines. I did a 32 setup with 3 pumps.
@Arch_Mii
@Arch_Mii 2 года назад
@@magepunk7711 or 2 oveŕclocked to 150%
@magepunk7711
@magepunk7711 2 года назад
@@Arch_Mii True, if you can spare the energy.
@hunterxcraft8328
@hunterxcraft8328 2 года назад
Will never be able to understand trains I’ve tried over and over again I’ve watched all the vids read the forums asked Reddit, everything. Update 5 ruined my map wide train system pulling in pure iron from every node on the map 😩
@stevealbert4050
@stevealbert4050 2 года назад
Took me ages to figure em out too but I'm glad I spent the time. Easy And reliable transportation now
@ledoynier3694
@ledoynier3694 2 года назад
they are very easy, as long as you don't run single rails for trains to move both ways. Always make two parallel rails, then have a go at making T junctions. Add block signals every few rail segments and you're done. Watching tutorials only gives you the basics, the goal is for you to play with them and find what works best for you. Some only use block signals, some use paths on crossings etc...
@renevanwijk9653
@renevanwijk9653 2 года назад
love this game but since update 5 game crashes after 5 minutes. Cant solve it
@TotalXclipse
@TotalXclipse 2 года назад
Are you using Mods?
@codydotson8066
@codydotson8066 2 года назад
Probably not your issue, but I had an issue with my cpu cooler. An active core would overheat and shut down, which would cause the game to crash, but not my computer
@charleymorris5938
@charleymorris5938 2 года назад
my solution is more trains
@ethribin4188
@ethribin4188 2 года назад
Trains are the best transport method. No competition. The downside? Big infrastructure.
@climate_sentry_123
@climate_sentry_123 Год назад
Why is none talking about factory carts? They are great, no fuel usage. It's just that... They tend to bug
@ok_djulo6079
@ok_djulo6079 2 года назад
Hey ! I tried so many solutions to have 1560 items/min (2 conveyors) in a freight platform but none of them works. I think the only solution is to delete the pause during the load/unload.
@mattythompson7522
@mattythompson7522 Год назад
Normal solution is to add a second train car, rather than trying to wring blood from a stone. Pick your battles.
@ericcxxxx
@ericcxxxx Год назад
where do you get the car?
@GatecrasherSlim
@GatecrasherSlim 7 месяцев назад
No1 seems to address my biggest issue with trucks - how to split the items at the other end (drop off hub). If they can only do one per stop thats rubbish Vs belts as: A) they use loads of power B) +need fuel (so +even more power and space) C) LOADS of time to manage routes, build the stations, roads and the extra power needed etc etc. Ive got 4 diff items (plas,rubb,fuel,poly) coming from oil plant to main base. I have no idea how people say use smart splitters at all, as mine ALWAYS eventually spit one wrong item out and jam the whole production line.
@TotalXclipse
@TotalXclipse 7 месяцев назад
The solution is smart splitters but im not sure how you're having issues with them. The solution would be to have one smart splitter at the trunk stop and a back up at the factory line as a failsafe (see my failsafes video) but as you mention all the issues, it's generally why I go down the route of using trains
@bethus2391
@bethus2391 5 месяцев назад
You have plas,rubb,fuel,poly. 1 Smart splitter: Left - plastic, Center - Any Undefined, Right - rubber 2 Smart splitter (right after the first one): Left - fuel, Center - Any Undefined, Right - poly. That's all. And you can put a storage container or sink at center output of 2nd smart splitter and it will collect everything that's don't match filter as your safety measure. But you also need to make sure that any of the sorted outputs (plasitc, rubber, etc) don't overflow or the whole conveyor will stop
@OlaftheGreat
@OlaftheGreat Год назад
Everyone knows the best form of resource transportation is the Cyber Wagon, duh
@MichaelKubler-kublermdk
@MichaelKubler-kublermdk Год назад
You didn't post a link to the train video. Is this the one? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-SNyjS6Nw4Tw.html
@lukaaa999
@lukaaa999 Год назад
what mod is this?
@TotalXclipse
@TotalXclipse Год назад
All vanilla
@CMoDZ3D
@CMoDZ3D 3 месяца назад
So in a nutshell... Use trains.
@SuperShadowKinTwitch
@SuperShadowKinTwitch Год назад
I just can't be bothered to make trains, conveyors and smart splitters are just so much easier to work with.
@sunny_senpai
@sunny_senpai Год назад
i dont understand the appeal of vehicles/trains when you can drag a conveyor belt all the way, sure it takes a while but you dont have to worry about it once it is built. Seems like they are only for aesthetics
@zubirhusein
@zubirhusein 4 месяца назад
Train lines are more flexible, once it's built you can just keep adding trains to it
@FuncleChuck
@FuncleChuck 2 месяца назад
Throughput of a single train line is much higher than any belt, then you can keep adding trains.
@wojciechwerner8787
@wojciechwerner8787 Месяц назад
Also trains can carry liquids without a pumps or canisters.
@realsociety7796
@realsociety7796 Год назад
hello jade big fan of your grounded videos seen most now its time for your satisfactory we create audio content with this name on are channel through you tube and youtube music and a vast big variety on mix cloud if your intrested we will be mixing you into audio worlds into the future spoiler we will contact you when the time comes of coarse.
@TotalXclipse
@TotalXclipse Год назад
perhaps you should contact Jade rather than myself. I'll drop him a message on twitter...
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