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Tzeentch In Depth Guide! TW3 Immortal Empires 

Lord Forwind
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21 авг 2024

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Комментарии : 60   
@kennethward5564
@kennethward5564 8 дней назад
I will say, I've been binging the shit out of alot of these guides for factions I don't even play but was always intimidated by their mechanics These are amazing, hopefully this blows up for you with total war 40k
@LordForwind
@LordForwind 7 дней назад
Would be nice but I'm not holding my breath for it.
@Tigereye085
@Tigereye085 Год назад
If an army isn't garrisoned and hasn't moved, you can use Teleport Stance to initiate ambushes by targeting an enemy stack.
@LordForwind
@LordForwind Год назад
Cool!
@StevieOneder69
@StevieOneder69 Год назад
Bruh I’m like 100 turns into the campaign and didn’t know this. Would have been handy.
@SpiritStoneWarrior94-yx3gs
@SpiritStoneWarrior94-yx3gs 6 месяцев назад
​@StevieOneder69 brother...... do you not read what an army does in that pop up thing at the start of a campaign? 😂😂
@Jackeel1212
@Jackeel1212 Год назад
Pretty impressive that you are able to do these videos in a single take unless I missed something! Really enjoying your faction guides.
@LordForwind
@LordForwind Год назад
Glad you like them! Its a single take with pauses, but I do practice runs first to go over what im going to say
@lostnumber08
@lostnumber08 Год назад
The blue and pink horrors, in terms of cost to effectiveness ratio, are probably the best early game units in the game.
@LordForwind
@LordForwind Год назад
The fact they are actually decent in melee is super nice!
@nath3536
@nath3536 Год назад
Started playing any sort of total war game with this one and your guides are amazing - thanks for the help and the amount of work that went into these!
@LordForwind
@LordForwind Год назад
You're very welcome, it was a lot of work but also fun to do
@benrichardson5662
@benrichardson5662 Год назад
Tzeentch is kinda interesting insomuch as unlike Khorne, Nurgle and Slaanesh, it seems like it really needs mortals alongside Daemons. The others can function rather well with just one or the other, but so much of Tzeentch's Daemons are so heavily ranged focused you need the mortals to act as at least a speed bump, hopefully a wall.
@LordForwind
@LordForwind Год назад
Yeah, they are reworking them a bit in the new expansion coming out this month which will change that a bit!
@4fallschirmjager
@4fallschirmjager Год назад
Really sad to see so much effort not get enough recognition. This is an amazing video for me to refresh before starting a campaign with a friend. I'd love to see more little tips and tricks with handling units of Tzeentch!
@LordForwind
@LordForwind Год назад
Much appreciated!
@kevinharvey9500
@kevinharvey9500 Год назад
This faction was surprisingly fun to play. I was actually able to expand rather quickly with these guys.
@LordForwind
@LordForwind Год назад
Yeah strongest of the chaos factions still
@fletcherrenn5326
@fletcherrenn5326 Год назад
Hey there, dunno if you read late comments or not, but I wanted to thank you for showing me how to play what is now my favorite faction. I tried this guy on release and HATED him. I thought he was a bad fighter, his units were weirdly expensive and tough to recruit, his blue line was terrible, etc. I got washed like turn 30 and never looked back. After binging your videos I came across this one and it inspired me to try again, now he's the only guy I feel like playing. Hyper long post ik but thanks for giving me another few hundred hours to dump into this game
@LordForwind
@LordForwind Год назад
No problem, glad to help and inspire you!
@krzysztofkalinowski2998
@krzysztofkalinowski2998 Год назад
My friend told me that with some heroes with just mana regen items (and Bewitching Potency) you can wreck lvl 5 settlement with full garisson + 20 stack army just using magic on any difficulty level. He put heroes in corner and used only kairos with shadow magic shard for pendulum. Basicaly 3 spells you want to use- Blue fire, Pink fire and Pendulum from lore of shadows. I'm just starting campaign i will test this out. He also gave me advice on army composition - for early-mid game its good to use forsaken + chaos spawn as your infantry line. Forsaken soak damage with good armor, chaos spawn you charge in later (basically you mix them into forsaken unit from the back) they add a lot of damage.
@LordForwind
@LordForwind Год назад
A good player can win with odd comps. I wouldn't recommend that for a new player.
@krzysztofkalinowski2998
@krzysztofkalinowski2998 Год назад
@@LordForwind After a fiew hours of game i can say that sending keiros forward and doing damage with spells is crazy good tactic. I enjoy it :D. One good pendulum can whipe out archer unit. I used The ability to immobilize them than i can do perfect spell it is crazy :D. But yeah i am facing a lot of archers so i added chaos warriors with shields because of that (fighting cathay in realms of chaos). Whiping out Ecstatic Legion was easy with all manual battles and neverending magic spells. Cathay is harder to fight
@pascaldifolco4611
@pascaldifolco4611 Год назад
Very informative, now I NEEED to start a Kairos campaign, he's so OP !! 😁😁
@LordForwind
@LordForwind Год назад
Go for it! He is fun!
@benrichardson5662
@benrichardson5662 Год назад
I don't know if you mentioned it, I don't remember if you did, but I wanted to point out the value of their Egrimm's Contrivance Algorithm commandment. It gives +10% research rate, which seems pretty spicy since you can stack it.
@LordForwind
@LordForwind Год назад
It would be better if the tech tree wasnt the worse in the game basically. A huge complain for players since Tzeentch is known for research!
@mochiboot6502
@mochiboot6502 Год назад
11:50 I thought you said "Chaos Furries" 💀
@LordForwind
@LordForwind Год назад
Haha
@Nilhulus
@Nilhulus Год назад
Furries are servants of Slaanesh for sure.
@mochiboot6502
@mochiboot6502 Год назад
@@Nilhulus DLC monstrous infantry CA pls
@henriknielsen6998
@henriknielsen6998 Год назад
Would furries be more Tzeentch or Slaanesh?
@LordForwind
@LordForwind Год назад
@@henriknielsen6998 Slaanesh for sure... Tzeentch would be furries that explode with fire and screaming
@ogluqqychess4452
@ogluqqychess4452 Год назад
Thats interesting the way you went about the campaign. I always liked to take the entire southern island before moving on to the high elves, but always find the lizardmen get too powerful to defeat
@LordForwind
@LordForwind Год назад
Well I the change in starting location makes a huge difference, for lizard men just spam ranged
@ogluqqychess4452
@ogluqqychess4452 Год назад
@@LordForwind yeah its really easy to beat them until Tiqtaqto comes down with 3 stacks of saurus shields and pteradon riders😂😂🤷‍♂️🤷‍♂️ Generally I have to include some forsaken or chaos warriors of tzeentch or else I get melee rushed
@LordForwind
@LordForwind Год назад
@@ogluqqychess4452 try some spawns maybe, they tend to really stop rushes
@ogluqqychess4452
@ogluqqychess4452 Год назад
@@LordForwind yeah spawn tend to be really nice, so expensive, but so powerful
@LordForwind
@LordForwind Год назад
@@ogluqqychess4452 I find them more useful because they are unbreakable and low entity units meaning they tie up enemies and your ranged units can usually still attack around them.
@Shandalt1
@Shandalt1 Год назад
Awesome videos, all of them.
@LordForwind
@LordForwind Год назад
Glad you think so!
@benrichardson5662
@benrichardson5662 Год назад
I'm a bit confused as to the practical utility of some of the Changing of the Ways abilities. Several of them are about sowing discord which is rather useless since it's either against the AI, who knows what's going on, or a live player, who will probably figure it out almost instantly when the person they're buddy buddy with suddenly declares war (if they don't just message their ally on discord). Some of these abilities are unambiguously useful, namely Transfer Settlement, but some are great in concept and would be great storytelling tools but are nigh impossible to effectively implement in a game.
@LordForwind
@LordForwind Год назад
Yeah they are reworking them in the next dlc! One thing though about forcing a war, they lose the alliance buildings which can really be disruptive!
@LandofMert76
@LandofMert76 Год назад
I guess I knew that they could manipulate the Winds, but I don't even know how to do it. Do you just scroll out to the far out map view? One of my least favorite research trees. Right up with the Warriors trees. So much dedicated to the Changing of the Ways stuff, of which I only use a couple of them.
@LordForwind
@LordForwind Год назад
no you just click on the winds of magic button near the research tree button
@R1D1CK69
@R1D1CK69 Год назад
Ignoring Infernal Gateway is big miss in my opinion
@LordForwind
@LordForwind Год назад
Not really, it's not as useful as you might imagine but everyone plays differently and this faction can be played different ways
@thomasvu3756
@thomasvu3756 Год назад
Hi ! Regarding this campaign, I've had some problems with how to start (with the new position). I'm quite new at this game and at Wahammer, so I'm hoping there is a better solution than what I've managed to find, if somebody is inclined to help me. So, what to do at the beginning ? First few turns are simple, as you just destroy Nurgle. But from there, from my point of view, there are many obstacles and my attempts haven't been really successful. We have a faction from Tzeentch on the Southern point of the continent to our North, but it will be desrroyed by the Elves that are next to them. Another Tzeentch factiom to the West but it moves its army strangely and gets destroyed (a bit slower but still) by the Lizards from the end of our landmass to the West (that will then declare war on you). And we have Slaanesh that has its Province to the East. Some guide that I saw told me to expand East, destroy Slaanesh. The problem that I find with that is that, when you are finished, the lizards are at your door and you have a big trip back, and even when you manage to hold your West and start to expand there, you start to have the Elves rain down on you from the North, and it quickly gets hard to stop them given that they will often throw two armies at you, and that you will need to fight what is left of the Lizards, which is, at least, very tricky for me. I've tried saving my Western Tzeentch ally while fighting to the East by sending a small army his way to tip the scale with the Lizards (pun intended), but my ally sends his army to the South in a forced march and gets destroyed... Don't know why. So I don't think I can count on him. This leaves us with the option of fighting more with the Lizards to the West by ignoring Slaanesh, but they attack you in your back (obviously). It's possible to have a non agression pact with them before rushing West, but it costs a lot. After fighting Nurgle, you have enough, though. That way leaves us with fighting the Lizards. The problem is that, it never ends. When I tried, I arrived at a point where before the war West ends, the other Lizards to the North-West start to declare war on you, and they are big Empires by the time you can counter them, making it a long process that puts you at war with an entire continent and leaves your back open to the Elves, again. ...One thing that might be plausible if this isn't a good way would be to fortify my positions after the conquest of Slaanesh East, leading to a betterment of my economy, gaining experience by fighting the armies the Lizards will send my way. But then again, where next ? Unless we want to fight Nurgle then rush to the elves to the North while trying to hold onto our first Provinces, and then go from there ? Doesn't seem plausible with the rushing Lizards... I'm probably not using the tools I have efficiently, especially normal diplomacy, or even the kind that Tzeentch invoques via grimoirs (is that the English word ? I play in French... well, his books that allow us control over many aspects of the game). Early game I'm often using my grimoirs to create space via rebellions or switching provinces of my enemies to let my armies move where they are needed. Is there a better way ? Thanks for the help is somebody ever sends some xD It's been long, sorry for that. Trying not to be a burden for my more experienced friends when we will start a campaign again.
@LordForwind
@LordForwind Год назад
It's a rough campaign and not for beginners at all. Go east then west, let your allies die, and use ranged units plenty as well as mages
@thomasvu3756
@thomasvu3756 Год назад
@@LordForwind Well, will have to go through the Lizards I guess. I like how it's played, so only have to get better I guess. Thank you ^^
@LordForwind
@LordForwind Год назад
@@thomasvu3756 remember ambushes are your best friend as is changing of the ways, can really change the game
@William-Howe
@William-Howe Год назад
do you know what province capital building saying can be converted to a bastion or a portal does if anything
@LordForwind
@LordForwind Год назад
It allows you to build two different capital buildings one is more military and the other spreads corruption.
@William-Howe
@William-Howe Год назад
@@LordForwind thanks
@LandofMert76
@LandofMert76 Год назад
The couple times I used reveal Intentions, nothing happened.
@mochiboot6502
@mochiboot6502 Год назад
nobody was tryna do anything 😂😂😂👿
@LordForwind
@LordForwind Год назад
Could be it but probably a bug
@RiggingCone
@RiggingCone Год назад
can u do azazel next?
@LordForwind
@LordForwind Год назад
I'm going to do two videos for warriors of Chaos and he'll be in one of them
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