How to convert a UE asset to obj or fbx for use in another software? .uasset to .fbx Look no further this is a quick tip on how to do one or more assets at one time.
Exactly what I was looking for, thank you. For anyone trying to use Mixamo animations, you can export the skeletal mesh for whatever character you're using including the unreal engine Quinn and Manny. You upload the character to Mixamo, choose the animation and download it without the skin, now it should work with the default skeleton in Unreal Engine!