i use .45 smg with 10 damge to enemies out of cover and flatline on ky chest spotter and memento plus good shotgun as secondary or kingbreaker whitch hits woth this build aroud 1.4M crits lol and smg over 800k crits with insane rpm
Hi, Very good video on the comparison of these two talents as powerful as each other. Vigilance is more popular because it doesn't need to be stacked however I prefer Unstoppable Force which can be maintained even if taking damage. I read in the comments that you prefer Close and Personal on shotguns I agree with you and for me the only one who deserves or would deserve to play with Pummel is the KSG because it has enormous firepower but very long to recharge. A lot of people put it in fast hand so that it reloads faster, but I prefer Pummel on a KSG.
Thanks! Obliterate only give 25% Total Weapon Damage (TWD) and it'll stack with Unstoppable Force meaning you'll get 50% TWD. Hunter's Fury will give you 20% (HF Mark) + 25% (Talent Stack) Amplify Damage (not 45%) meaning you'll have 25% TWD + 20% Amp 1 + 25% Amp 2. Amplify Damage doesn't stack with another Amplify making it superior damage buff. You might get higher CHD from High End but it doesn't matter because not just Amplify, Hunter's Fury give both 15% SMG & SG Weapon Damage, 20% Armor on Kill, and Disorient Effect. No High End can outperform that especially when playing solo. Hope this comment help!
That'll work but Hunter's Fury without its chest only last for 10 seconds, meaning you'll most likely won't keep the stacks all the time. Some missions and open world activities have a far spawn point, you will lose your stacks moving from a spawn point to another spawn point. Also, Coyote's Mask provide buff for allies which is helpful in a group play, paired with Firewall that also buff allies damage. If you want maximum damage with Hunter's Fury, go with Intimidate & Memento. That is what most people run but unfortunately that build have a very short damage buff duration meaning only playable on mission with alot of short range combat. I personally run Intimidate + Memento on HF only in a missions or open world activities with alot of close range combat, if i want to make HF viable in any range of combat i'll switch Intimidate to HF Chest and use Picaro's Holster.
Have you tried this build with pummel or its perfect version? I wonder how it would do instead of close and personal. Keep up the content mate, much love from down under 👍
Ok so...Pummel give you potentially 10% more Weapon Damage but only specific contents with lots of NPCs can make this talent outperformed Close & Personal. Perfect Pummel can be good with the right build but again, Pummel or Perfect Pummel requires more NPCs to kill, harder to maintain.
@@ibraxena i was trying chatterbox with hunters fury, kinda similar to this build but dmg and survivability in hero squad was kinda bad, the build looks good. maybe i should try hard hitting weapon.