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Unity vs Unreal Engine | Which is better for the M1 Max? | Pt 1 

Enovair Studios
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28 авг 2024

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Комментарии : 20   
@EnovairStudios
@EnovairStudios 2 года назад
Hi Everyone, Questions, Comments or Suggestions please leave a comment and don't forget to join the new Enovair Studio Discord Discord: discord.gg/Dt7wEJ2NU7
@Rezgi
@Rezgi 2 года назад
Hahaha a straight answer in the first 5s. Definitely agree though, I tried unity before unreal and it was the worst 2 months of my life as a gamedev.
@EnovairStudios
@EnovairStudios 2 года назад
lol, The first game engine I tried was Unreal and I was hooked
@Rezgi
@Rezgi 2 года назад
@@EnovairStudios lucky you. I first used Godot, enjoyed it until I felt limited and confident enough to use "the most popular engine in the market" and I hated every second of it. Exactly for the reasons you mentioned, I kept fighting error messages, dependency hell and crippled features that made me buy assets to replace them. My regret is to have listened to people who said 'unreal is hard and only for aaa studios' and never considered this engine until I was miserable enough in unity to check a few ue4 tutorials. I'll always remember how my mind was blown by how coherent and powerful the engine was. It felt natural and I was so happy to learn about it. I made a game one month later and had a blast. To this day I can't understand why people say unity is easy, but I guess that proves how every individual is different and needs to find the right tool for him.
@EnovairStudios
@EnovairStudios 2 года назад
This is so true, I still don't understand why people say unreal is harder than unity. But the great thing is you understand why because you tried it and know exactly what it was you were looking for in a game engine. Everytime I open unity I close it and reopen Unreal lol
@kunkerkar
@kunkerkar 2 года назад
3:36 the sub versions are only for the alpha and beta releases which get updated weekly with bug fixes and features and packages are always up to date when using the latest beta version (I don't think u should update your packages on older beta ones because it might cause issues) and package system isn't difficult at all, they have made several groups of packages which u might need for a particular game and those get intalled in just one click and all packages seem to be compatible with the m1... 2021.2 is out of beta now maybe u should try it out again
@EnovairStudios
@EnovairStudios 2 года назад
Hey thanks for the comment. When I first tested Unity the only version that worked was the beta and then it came out of beta and when into a the full tech release. Current native version still isn't the LTS version last time I checked and it could still have issues. You are right updating the packages isn't that difficult. I would say that because of how Unity is designed it uses more of a framework approach where you add the features you want (some you need to pay for) it becomes more difficult to manage and make sure that each package via compatible with the M1, especially if you rely on third party packages. Unreal works more like a full application with all the features which makes it easier or less risky to use. Both are great engines with different approaches each with their flaws and advantages. For me Unreal seems like the better bet for the M1 even though it's not native
@kunkerkar
@kunkerkar 2 года назад
@@EnovairStudios yeah agreed but I will stick to unity because I can ship on almost every platform with unity and better suited for mobiles and weak hardware which is my target later I can just upgrade my game from URP to HDRP which is very similar to unreal's fidelity if I want to release on pc and consoles... Unreal is very difficult to tweak for mobile phones which are 5-6 years old and some low ends and need to edit the source code and I heard that ue5 is abandoning support for mobiles which are not compute capable and dropping support for GLES(I don't know exactly what it is)is it true?
@EnovairStudios
@EnovairStudios 2 года назад
Hey, those are some good points, I only want to make cross platform games so mobile is going to be a big part of that. I believe you can get similar performance if you disable some of the post processing. It just requires knowing the engine a bit but I am sure you can get similar performance. It's something I want to test in the future. I might try to do a series where I build a simple game in both unreal and unity but not sure if it would be helpful. As for UE5 dropping mobile support, it's possible because nanite and lumen won't work on mobile but I don't think it's likely unless they plan to keep developing UE4 with UE5 because fortnite is cross platform and they use the unreal engine. So unless they plan on scrapping that game or no longer supporting it they will always need to support mobile. Unity is still a great engine and works well for some people. There is a hidden cost to switching because then you need to learn the new system which takes time. So I recommend people use what they are comfortable with if they are already working on a project, but to give both a try and then decide. When you finish your game let me know, love to try it out.
@brandonwinston
@brandonwinston 2 года назад
I wonder if anyone knows definitively what Epic’s plans are for M1 compatibility
@EnovairStudios
@EnovairStudios 2 года назад
I haven't officially seen anything yet but I have heard that they may
@petereriksson6760
@petereriksson6760 2 года назад
My understanding is that the engine can generate code for Apple Silicon but there are currently no plans to get the dev environment to Apple Silicon so Rosetta is here to stay for Unreal users, albeit perhaps not for the gamers. Regarding Lumen and Nanite, they both rely on new functionality and they are so far only for AMD 6000 and nVidis 3000 series and above cards respectively. Ie, they don’t work on Windows either unless you have such a card. So far, the graphics cores on Apple Silicon don’t have that capability. Hence, if Apple were to add that functionality in future Apple Silicon, we would get it. As such, unless Unity adds functionality that relies on that in future graphics pipeline… making Unity better on Windows compared to Mac… the dispute between Epic and Apple might make Apple reluctant to add that functionality to their cores. Specifically it has to do with some hardware ray tracing capabilities of the newer chips from AMD and nVidia. I do hope that Apple will add that capability in future Apple Silicon but it is not coming soon, that much is clear. Let’s hope that is the case but I am not very optimistic for that case as it currently stands.
@EnovairStudios
@EnovairStudios 2 года назад
@@petereriksson6760 thanks for the comment I actually did a video on why I don't think luman and nanite are for indie devs and it's for the reason you state, you need high end GPUs to run the games and most consumers don't have that. From my initial testing UE4 runs great on the M1 max without being native so even if we never get a native version I think it's still a great option. Now because the source code is available, I am sure a group of people could make the changes needed to make a native version. I haven't tried building from source code to see what happens but that is on my list of things to explore.
@brandenc3860
@brandenc3860 2 года назад
I have used a gtx 970 for both lumen and nanite and both worked very well, it all just comes down to companies actually adding support, not performance
@EnovairStudios
@EnovairStudios 2 года назад
@@brandenc3860 I've tried on my GTX 1650 and it was a fail. Like it technically works but the fps was in the teens for a simple scene. For the value of the ancient I was getting about 5 fps. So performance is definately a factor. It's really going to boil down to who you are making games for, nanite and luman won't work for mobile which is 56% of the market. And they only work (at a reasonable fps) for next gen and high end GPUs which is a very small subset of the market.
@screpkavpeske2952
@screpkavpeske2952 2 года назад
nothing, noone will not do they sofr for arm and ever use gpu
@EnovairStudios
@EnovairStudios 2 года назад
Thanks, Unity already has a native version and the industry is moving towards ARM.
@screpkavpeske2952
@screpkavpeske2952 2 года назад
@@EnovairStudios dude industry need 3 3090 deckstop card and 64 core processors what a stupid thing you just say.... and native dosent mean native metall GPU
@EnovairStudios
@EnovairStudios 2 года назад
@AngryCG Ujin high end PC market is less than 10% of the gaming market. Mobile gaming is almost 60%. And 3 3090 GPUs, who's spending $10k just to play games. Not the average consumer. I look at numbers. If your making games for the 10% great. Indies aren't. I'm testing and things work so I can actually say what will and won't work without guessing. All the best
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