Hello everyone. This is a quick Tutorial, how to calculate instead of Drawing a Path for an AI Car. I used the Version 4.26.2 of the Unreal Engine for this one. Discord: / discord Playlist: • Unreal Engine NPC Car ...
Hi, awesome tutorials. Can you make a tutorial on how to make the AI reverse the car and try to get back in path when it gets stuck or it hits something?
Apart from automobiles, do you make Football game? Football Game involves AI players. If time permits for you please give a thought. Thank you very much!
dear Seredias. tell me pls where is a previously tutorial , because in this tutorial there are functions that are not in the previous tutorial. for example "StartAI" function
@@Seredias. maybe I don't understand something, for me I do everything in order from the playlist of each "AI Car Tutorial" in my game, I don't need the player to be able to drive a car, because I skipped the tutorials where it is shown how to drive a car. but when I open this movie and change Active path I get errors in " SET Speed" In use pin Spline no longer exists on node Get Path . Please refresh node or break links to remove pin. and Variable node Get Speedlimit uses an invalid target. It may depend on a node that is not connected to the execution chain, and got purged. This blueprint (self) is not a Path_C, therefore ' Target ' must have a connection. and even though you kill me, I can’t understand why I do everything exactly as it works for you and for your child, and every time I have more and more errors. Apparently all my efforts go down the drain, apparently the creation of games is not mine
@@pavelprykhodko743 So basically you just need the Get Path Function from the first Tutorial. Since this was one of my first Tutorials, they will not work perfectly with each other.
Good Idea, but the Problem is that the AI Car is not really an AI in Case of the Unreal Engine. For Example an AI Charakter can use the normal AI-Functions like "AI move to". The AI Car cant use those functions. So it would work but has no benefits with an Behaviour Tree.