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The next mechanism I am going to implement in my AI series is hiding in bushes. For that, when the player character is inside a bush, even though the character is hidden, there should be some way for player to see that. For that, I am going to implement a custom depth based postprocess material to show the characters figure through the bush. This is somewhat similar to outline rendering, but not just the outline, all the characters shape would be rendered.
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1 авг 2024