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Enemy AI - Chasing the player - UE4 Tutorials  

CodeLikeMe
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Today, I am going to add a new feature to the behavior tree based enemy AI I have build unreal engine 4. When the patroling enemy notice the player or another hostile NPC character, he will stop paroling and keep looking at the suspicious direction. There will be some time to fully fill the detection meter. once the detection meter is filled, AI character will equip the weapon and start chasing player. if the other character manage to hide and break the line of sight before the detection meter is filled, the AI character will resume the patrolling behavior in a while.
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24 июл 2019

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Комментарии : 14   
@legendgm_codez7696
@legendgm_codez7696 4 года назад
I just want to say, Thank You! For being so good at what you do, and teaching others how to improve themselves. I just Subscribed to you because I don't want to miss out on any of your tutorials. Thanks a lot. God bless & more Grace.
@shanjeevan142
@shanjeevan142 3 года назад
Thank you very much
@CodeLikeMe
@CodeLikeMe 3 года назад
You are welcome
@SquirrelModeller
@SquirrelModeller 5 лет назад
Hey, I would appreciate if the made a video on automatic crouching. So for example when the player hits a wall, he will crouch so he can pass through
@kimnorth7060
@kimnorth7060 5 лет назад
There might be a slight bug here, you link back to the do once from the remove from parent which is perfectly fine. However you also link back from toggle weapon without removing from parent. Wont this create multiple widgets? (11:37)
@UnrealogyTutorials
@UnrealogyTutorials 5 лет назад
Hey! You had a post on giving away free project files. Any updates on that?
@CodeLikeMe
@CodeLikeMe 5 лет назад
ya, not many people were interested in that. I wanted to do some kind of a contest. but for that I need people
@brisecrane71
@brisecrane71 3 года назад
What do you think, instead of adding a Do once Node to not create multiple Widget, i went to the Start Detection Fonction and added a is Valid connected to Widget reference, if it's Valid then i remove it from parent, and if it's not Valid i just Create a new widget.
@CodeLikeMe
@CodeLikeMe 3 года назад
sure, that would work as well
@TolisPiperas82
@TolisPiperas82 5 лет назад
Please when you can make a boss fight tutorial.boss attack
@rebenbalen826
@rebenbalen826 3 года назад
Can it be made he runs after ya and tells you to stop with his sword on back?
@CodeLikeMe
@CodeLikeMe 3 года назад
sure can, but has to extend the system a little bit further
@xnom6925
@xnom6925 2 года назад
Unreal Engine 4 Friendly attacking Enemy AI bluprint plzzzzzz
@CodeLikeMe
@CodeLikeMe 2 года назад
follow the TPS series. That part is there
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