"Using Blender for Comics" by Paul Caggegi Blender Conference 2018 Saturday 27 October at the Salon. -- Learn more at blender.org/co... Support Blender by joining the Development Fund fund.blender.org/ #bcon18 #b3d
I'm working on learning Blender more and more to create my very own animation series of short films, I might venture into comic creation as well. For now though I'm still a Blender noob/student. So that's a long ways from my current know-how with using such an awesome 3D software tool. However, I'm learning things rapidly thanks to a great many folks here in the Blender community. Finally thanks to you all I'm activating my tech/art talent to be of a much greater use to myself and others. I'm pretty good at understanding most technical things, but I must say it did take me a while to build up the confidence to begin learning Blender and before that the basics to 3D modeling/terminology. So I thank everyone who's ever created a single tutorial for the help on that part. I thank all the Blender developers for the amazing work you all do day to day, plus for all the dope tools you've all created from years back till today. Without you all I wouldn't know much about how to start creating a animation pipeline or how to utilize multiple third party tools in conjunction with one another to make the onscreen magic occur. Much love to you all. Oh and subbed for sure Paul. Dope work on your comic projects. I can sense the artist in you and your style is quite impressive. Keep up the awesome work bro!
Great talk! What a nice way to quickly search for interesting viewpoints in complex surroundings, or to move objects around and get some dynamics into your frames. Camera changes in comics have never been this easy. I also love the shaders! You sir have an extra subcriber.
I've considered using Blender for comics, though I haven't tested the grease pencil all that much. I'm currently using Clip Studio Paint, but I also use Blender for backgrounds. If 2.8 is more tablet-friendly, I might try it again on my Surface Pro.
I'm a huge Clip Studio fan! It's still about 90% of my workflow for comics. I've been putting grease pencil to the test over inktober and I'm very impressed. I think you're going to find them easier than you imagine.
good to see others doing this! I think it's a massively underutilized tool. I do all the backgrounds for Chateau Grief in blender w/cycles. looking forward to evee.
I want to use this render in Unity engine to build an entire city! No just stupid outlines but awesome comics style. Because drawing it by hand doesn't give the same effect.
I noticed the background images can seem a bit dry like a building blueprint. It might be good to add a lens distort in the compositor or displace modifier with some noise to mess with the lines a bit to give a little more organic feel to it.
To me these backgrounds fit Paul's crispy style. He uses a distortion effect in the top frame at 2:08 to indicates movement. It´s more painfull to see the lazy use of the cityscape background (both in 3:59 and 2:08). It should be twice the length, because above batman in the bottom frame, there's the same group of buildings as at the right edge. While the metro stopped, the background moved and scaled down, where it should be exactly the same. Then you notice that the superheros, the frame´s lead characters, shrank too...
@@peterslegers6121 lens distort curves the lines a bit to give a small fish eye lens look, not motion blur. But yes motion blur does help it a bit. True It might be his style, but with the foreground characters have a nice hand painted feel to it while the background (save for the drawn over backgrounds) a sharp contrasting detail to it which draws the eyes to to background rather than the characters.
@@PCaggegi Ah no problem =) I've noticed this problem a long time in some cg comics and I've been thinking about it for a while. A lot of artists do a draw over like you mentioned in your talk the people that you created backgrounds for, but that can be a long process. That being said there is a time and place to create crisp backgrounds I believe. If you want to draw attention to the background or the background features a lot and can drive the story, having it super crisp isnt a bad idea. Check out the animation "Your name" for an example of this... the background is telling the story as much as the characters here...
Yup! Trying to get the "threedeeness" out of render is the main problem. It's getting closer, and it can only match a limited range of polished styles, true.
I would love to have such ink shader for my work/hobby. I cannot find any out there. Black ink. I dream about it. I am rather new into blender and stuff but i love it. I am waiting for some new tutorials about 2d animation. There is not much at the moment. I appreciate work of all blender developers and amazing community. It is also amazing program. It open my mind for 3d. I am a hobbist now but who knows.
With a TinTin drawing style, the clean straight lines fit well. If your drawing style is more fluent or organic, you'd really want to only use the "print" as a reference. 25 Years ago architects used plotters to print their CAD drawings. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iziP0cQhOFY.html To many these plots lacked character so some loosened the pen in the plotterhead to make the drawing look more like a sketch. The looser the sketchier. I wonder if this trick might be turned into a filter or tool. It would also be nice to randomise the effect, to avoid 10 seats looking exactly the same.
I'm really interested in the potential of Grease Pencil for comic books but feel like you have to be careful not to fall back on its functions to heavily. With all due respect to Mr. Caggegi the work here, while technically sound, feels (for the most part) lifeless and uninspired. I don't say this to be harsh but rather as a critique. Comic book fans really notice the energy that artists put into every single panel. "With very little tweaking, you get the same kind of results." This is the danger of automating too much of your art. However, having said that, I fully acknowledge that it takes time to find that balance so I hope continues on in refining his work.