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V-Ray 6 Update 1 | New Features Explained 

Jonas Noell
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In this overview we will discover the most important features of the new V-Ray 6 Update 1 such as:
- Masking of Glare Effects
- Improved and Updated LightMix with support for separated Emissive Shaders
- Updated Clouds for the Sun&Sky System with Density Multiplier, Seed and Contrails Functions
- Updated Aereal Perspective with correct Alpha Masking
- Updated V-Ray Physical Camera with Resolution Overrides and Proportion Guides
- Faster Environment Fog Rendering
- Denoiser Masking for applying the Denoiser only on parts of the image that require it
- AI Upscaling for faster rendertimes with impressive results
- Updated V-Ray Decals that support cylindrical projections and additional controls for bumpmap blending
- Updated V-Ray Lights that now support custom Decas for enhanced control
I am using 3ds Max 2023 and V-Ray 6.1 in this demo and you would require the same version in order to follow this tutorial!
Chapters:
00:00 - Introduction
00:27 - Glare Masking
01:25 - Improved LightMix
02:53 - Improved Clouds
04:40 - Improved Aereal Perspective
05:47 - Improved Physical Camera
07:17 - Faster Environment Fog
07:40 - Denoiser Masking
09:06 - AI Upscaling
12:00 - Improved Decals
14:30 - Custom Light Decay
16:25 - Additional Features
Be sure to subscribe to the channel in order to be notified about upcoming tutorials :-)
Full List of Features of V-Ray 6 Update 1:
forums.chaos.com/forum/v-ray-...
Check out my Patreon for all my scene files, additional videos or just to support this channel :-)
/ jonasnoell

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5 авг 2024

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Комментарии : 66   
@JonasNoell
@JonasNoell Год назад
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂 patreon.com/JonasNoell
@3DRnD
@3DRnD Год назад
I've been waiting for the light decay for ages. So helpful to have this feature.
@JonasNoell
@JonasNoell Год назад
Yeah it's pretty neat
@F10F11hm
@F10F11hm Год назад
Great breakdown! Thank you for doing these, it's always better to have all the cool stuff shown and properly explained as opposed to having them simply listed in the docs, one can easily miss some good features.
@euanrankine
@euanrankine Год назад
Great features and explanation, can’t wait to get into them!
@intiazrahim
@intiazrahim Год назад
Thanks for the update!
@nicolabarbano9464
@nicolabarbano9464 Год назад
Great explanation! Thank you!
@drumSick66
@drumSick66 Год назад
Thank you, your overview is very useful!
@eriklycke6080
@eriklycke6080 Год назад
Thank you for video!
@lautarohunzicker
@lautarohunzicker Год назад
Great review!
@Hartproduktie
@Hartproduktie Год назад
Great thanks
@PawelGrzelak
@PawelGrzelak Год назад
Good video, thanks
@pixelquarry
@pixelquarry Год назад
Thank you for making this video so I don't have to read the release notes for update 1. I find the amount of buckets during your "Faster Environmental Fog" chapter outrageous! ;)
@JonasNoell
@JonasNoell Год назад
I would like to have more :-)
@pixelquarry
@pixelquarry Год назад
@@JonasNoell Everybody does ;)
@razaki
@razaki Год назад
Thanks Jonas...
@petarivic6528
@petarivic6528 Год назад
This channel is a hidden gem
@JonasNoell
@JonasNoell Год назад
Not soooo hidden anymore, we have already 12k subscribers. I would say if you look for V-Ray content on RU-vid you should probably find this channel sooner or later :-)
@nickcifarelli8887
@nickcifarelli8887 Год назад
Light decay is a big creative improvement
@dadrian
@dadrian Год назад
such cool features! Can't wait to get them in Maya. AI upscaling and resolution in camera might change my workflow drastically.
@JonasNoell
@JonasNoell Год назад
Should be coming to Maya soon :)
@guillaumeb6698
@guillaumeb6698 Год назад
I've been wiating for resolution in camera since 2007 !
@NAJMUDHEENPARAKKALLY
@NAJMUDHEENPARAKKALLY Год назад
😍😍😍😍😍😍😍
@KarlXrisAnimatorofficial
@KarlXrisAnimatorofficial Год назад
Can I ask a question; Concerning the VRay SUN something similar to night but with stars and nebulae will we have in a future version? Do you know? If you know of course.
@JonasNoell
@JonasNoell Год назад
No idea, but would be awesome :)
@bgtubber
@bgtubber Год назад
Just a heads-up. Wait for the hotfix of Update 1. The first release has a few nasty bugs like textures not displaying properly in the viewport and a few others like random crashes when opening files.
@JonasNoell
@JonasNoell Год назад
That's correct there have been a few issues, but much of those have been already adressed in the nightlies. Haven't had any crashes after running those.
@petermatanov3686
@petermatanov3686 Год назад
There are new official builds where the reported problems are fixed.
@bgtubber
@bgtubber Год назад
@@petermatanov3686 Thanks. I've just installed the new official version and these problems are indeed fixed! :)
@intiazrahim
@intiazrahim Год назад
Some issues with itoo forest pack edge clipping where shadows are rendered when geometry is clipped/ hidden. I hope this is fixed soon!
@petermatanov3686
@petermatanov3686 Год назад
@@intiazrahim I've just tried it and it seems ok, can you open a thread in the forum or submit a support request to figure this out?
@Jason1989A
@Jason1989A Год назад
I haven't had time to experiment with the new procedural clouds feature. Can we have the option to make this not affect alpha in order to colour grade the Sky separately in post-production?
@JonasNoell
@JonasNoell Год назад
Actually the procedural clouds don't affect the alpha. So as of now you can just do grading on the whole sky. I would like to have an option to generate a mask for the clouds but thats not possible at the moment.
@asimansari6672
@asimansari6672 Год назад
hii Jonas, vray 6.1 in 3ds max 2024 hdri File is not supported only exr showing do you know why ????
@JonasNoell
@JonasNoell Год назад
Hi, can't confirm as I don't have this issue myself
@PotatoHate
@PotatoHate Год назад
For ai upscaling test you can't just take 50% size render and upscale it in Photoshop to fit for your comparison since photoshop has it own ai upscaling(preserve detail 2.0) depending on your default settings when you upscaled that image, best is to upscale it with "nearest" setting for comparison.
@JonasNoell
@JonasNoell Год назад
Well yeah, you are right. However the Photoshop upscaling doesn't really impress in terms of quality, so I took that as a comparison :-)
@L3nny666
@L3nny666 Год назад
this is one of the biggest updates! never did i feel like getting so many useful things at once. areal perspective with an option to not affect alpha is big news. been way to long... and also changing the aspect ratio for different cameras is top! proportion guide in the view port...loving it. faster rendering of fog...yessss! not too fond of AI upscaling, but even this is nice to have and especially good for quick drafts. But i guess the masks are not rendered in default target resolution, but also upscaled? :/ the advanced light control is nice from an artistic standpoint, eventhough i'm probably never going to use it.
@JonasNoell
@JonasNoell Год назад
Hi, yes for the AI upscaling would need to do more testing. To me it seems promising so far but would need to test with higher resolutions. I think 1920 upscale to 3840 should work quite well as it wouldn't have to guess so many details and just focus on keeping the contour lines sharp. The Upscaler seems to only apply for the RGB and not on the render elements. So those are rendered in half resolution without AI upscaling and even though they are saved out in the target resolution they appear blurry. So if you rely on multi layer compositing this might not be the best solution as of now.
@VladimirKoylazov
@VladimirKoylazov Год назад
@@JonasNoell Actually render elements which have the "denoise" option turned on will be denoised and upscaled properly (this option is off by default for most render elements).
@JonasNoell
@JonasNoell Год назад
​@@VladimirKoylazov Oh, thx for the correction. That's good to know!
@3DLASHnet
@3DLASHnet Год назад
Hey Jonas, why do you think people switch to Corona? I hear a lot about it but I never had problems with vray in order to switch. especially with these impactful updates. Also online libraries are much more vray friendly. What do you think ???
@JonasNoell
@JonasNoell Год назад
Good question. When I used Corona liked the ease of use and I had the feeling it rendered nicer images out of the box. In my opinion mainly because tonemapping is on by default and it has some nice default look to it. For me I prefer VRay because it offers more features and seems more flexible and mature. But beginners may feel they get nicer results in Corona as it makes some of the choices for you. Hope that makes sense 😀
@user-jl1yf8zy3k
@user-jl1yf8zy3k 11 месяцев назад
how to have vray library material for 3dsmax
@JonasNoell
@JonasNoell 11 месяцев назад
Its in there by default
@mohammadkhan6795
@mohammadkhan6795 Год назад
How did you that highly saturated sky with clouds whenever I put vray sun with sky I get burn out sky & when I low the exposure sky has that greyish shade which doesn't look realistic
@JonasNoell
@JonasNoell Год назад
You can separately color correct the sky. By default it looks very blown out and grayish that is true.
@mohammadkhan6795
@mohammadkhan6795 Год назад
@@JonasNoell how? Colour correct map or output map?
@mohammadkhan6795
@mohammadkhan6795 Год назад
Please make video of color correction process
@andrewotter8163
@andrewotter8163 Год назад
I hope decals now show up in reflections. Come on I need this in Maya. When’s the update?
@JonasNoell
@JonasNoell Год назад
Oh, they didn't before? Haven't noticed anything about this so far yet
@scpk2246
@scpk2246 Год назад
does Vray Square and Disc Light have Decay Distance feature too? (haven't observe this one)
@JonasNoell
@JonasNoell Год назад
Yes they also have it
@VladimirKoylazov
@VladimirKoylazov Год назад
Yes, the rectangle and disc lights also have the decay options.
@oliverkossatz7933
@oliverkossatz7933 Год назад
@@VladimirKoylazov This really is a great feature, thanks for adding it!
@dibalagonzala4137
@dibalagonzala4137 11 месяцев назад
Please check vray 3.2 that's everytime good
@JonasNoell
@JonasNoell 11 месяцев назад
You mean you prefer V-Ray 3.2?
@dibalagonzala4137
@dibalagonzala4137 11 месяцев назад
@@JonasNoell yes
@dibalagonzala4137
@dibalagonzala4137 11 месяцев назад
Can't get feel realistic out put
@JonasNoell
@JonasNoell 11 месяцев назад
Having used 3.2 I personally can’t agree with that, but if it works better for you then stick with it :)
@nickcifarelli8887
@nickcifarelli8887 Год назад
Seperate emissive layers is. HUGE DEAL.
@Valk-Kilmer
@Valk-Kilmer Год назад
Unreal Engine 5 is/already going to obliterate V-Ray. Vray is boomer software in comparison
@JonasNoell
@JonasNoell Год назад
Both softwares have different usecases, it's not a zero sum game.
@Valk-Kilmer
@Valk-Kilmer Год назад
@@JonasNoell Not for much longer. UE5.2 with Lumen and Path tracing. V-Ray is old hat, its legacy software. It can't handle the amount of objects UE5 can render, it crashes constantly and UE5 is FREE. Ditch Vray and get on UE5.
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