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vanilla smooth weapons side by side comparison 

BARON OF DOOM
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14 окт 2024

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Комментарии : 83   
@Konic_and_Snuckles
@Konic_and_Snuckles 9 месяцев назад
I always love how quickly Doomguy can remove his gloves between pistol and melee.
@Klonoa1488
@Klonoa1488 Месяц назад
Why does he have gloves anyway? I don't even notice them.
@DenkyManner
@DenkyManner Месяц назад
​For grip, his hands are slippery from all the moisturiser he uses
@Mr_chicken77
@Mr_chicken77 Месяц назад
Gotta keep it clean yk
@billyj.causeyvideoguy7361
@billyj.causeyvideoguy7361 Месяц назад
Or how he reloads the super shotgun with his left hand while holding the breech in his left hand.
@MitchellAyres-e5h
@MitchellAyres-e5h Месяц назад
His shootin' gloves are lined with vaseline
@andresaltamirano7970
@andresaltamirano7970 2 месяца назад
Ive always felt this smooth motion looked so uncanny
@gustavgnoettgen
@gustavgnoettgen Месяц назад
The shotgun swivels and also rotates. I guess this breaks the illusion of movement when it's only like three frames.
@KeoTheCubeHeadDude
@KeoTheCubeHeadDude 3 месяца назад
When you return to the house after looking for the Soulsphere outside
@FigFelix2009
@FigFelix2009 9 месяцев назад
0:36 when you and bro tryna emote at the same time
@Nsodnoajdjksl
@Nsodnoajdjksl 2 месяца назад
him*
@VeilsideTofu
@VeilsideTofu 2 месяца назад
@@NsodnoajdjkslThere is not a single place in that sentence where using „him” would make sense
@Nsodnoajdjksl
@Nsodnoajdjksl 2 месяца назад
@@VeilsideTofu back in my day we used the traditional ways like "sir" and "ma'am" before you youngsters appeared and made it worse!
@FigFelix2009
@FigFelix2009 2 месяца назад
@@Nsodnoajdjksl yeah "senior connoseiur", you yappin to the juvenile for using crosshairs, jump and freelook in gameplay, man, let the modern thing be, please
@Nsodnoajdjksl
@Nsodnoajdjksl 2 месяца назад
@@FigFelix2009 wtf is a "yap"? Lol, these new words make not even a single inch of a sense whatsoever.
@Kool69420
@Kool69420 9 месяцев назад
I love how the rocket explosion audio is cut off for no apparent reason
@santa_with_a_gun
@santa_with_a_gun Месяц назад
tinnitus
@andrewlloydpeterson
@andrewlloydpeterson Месяц назад
Its a glitch when shooting a wall outside
@themilkman6969
@themilkman6969 Месяц назад
smooth doom just feels wrong, it’s like when people make those hd mods for half life that change nothing but the character models so its this high poly ultra hd photorealistic scientist in front of a single brush wall with a 144p texture
@qualpo
@qualpo Месяц назад
Minecraft hd texture pack
@kamranki
@kamranki Месяц назад
I would love some extra frames for all 2D sprites. Hand-drawn extra frames, I mean.
@RealRushinRussian
@RealRushinRussian 9 месяцев назад
Finally, the BFG was smoothed out
@dorbenyamin-bar8660
@dorbenyamin-bar8660 2 месяца назад
Is it just me or do your ears want to commit suicide when hearing the plasma rifle?
@JohnnyCasey
@JohnnyCasey 9 месяцев назад
Is that why the author of this mod made the trailer to be private and unwatchable - because of the people complaining?
@wafflcoptr
@wafflcoptr Месяц назад
Eviternity was a real-ass .WAD for finally making the pistol a viable weapon.
@Joistikero1
@Joistikero1 Месяц назад
Cuando jugaba en mi laptop siempre usaba los wads junto a Smooth Doom. Ahora juego en la switch cuando estoy en el trabajo. Hay alguna forma de colocar smooth doom en switch?
@Gojiro7
@Gojiro7 Месяц назад
I really wish they would have kept the super shotguns longer animation, not because it looks crisper, but because the Super Shotguns firing speed is only slightly longer than the normal so the double ammo thing isn't enough of a tradeoff on its own for the high damage it outputs
@frankunbaphomet3206
@frankunbaphomet3206 Месяц назад
Trying to balance what exactlty? Youre using two shells. That adds up really fast if youre up against hordes of small enemies.
@Randomplayer00
@Randomplayer00 9 месяцев назад
Alternative title: Doom with 4 fps vs Doom with 30 fps
@tomasrivero6423
@tomasrivero6423 Месяц назад
Wonder how this mod will be affected with the new sprite drop in the Id Vault
@Destiny4Travail
@Destiny4Travail 10 месяцев назад
I dunno why but I like the old ssg animation better.
@Kitsune2312
@Kitsune2312 9 месяцев назад
I think its because it looks more "aggresive" with the less frames, as if more desperateness/force is put into the reloading
@MidoseitoAkage
@MidoseitoAkage 9 месяцев назад
For me, is the oppossed. The new one look more aggressive and more direct than the old one. But both is good.
@jk-bj9mu
@jk-bj9mu Месяц назад
Every old animation is better
@lonecolamarine
@lonecolamarine Месяц назад
Brutal doom motion on vanilla sprites. “[very long pause] No sir, I didn’t like it.”
@theshadowuser
@theshadowuser Год назад
La verdad si me gustan mas las animaciones mejoradas
@BARONOFDOOM777
@BARONOFDOOM777 Год назад
Mejoran mucho el juego, ya no las puedo dejar
@theshadowuser
@theshadowuser Год назад
@@BARONOFDOOM777 me lo voy a descargar para jugar mas el doom vanilla
@BARONOFDOOM777
@BARONOFDOOM777 Год назад
@@theshadowuser te paso el link?
@theshadowuser
@theshadowuser Год назад
@@BARONOFDOOM777 ya lo tengo xd
@nevneean
@nevneean 11 месяцев назад
@@BARONOFDOOM777 me lo pasas porfavor??
@AlexXiloh
@AlexXiloh Месяц назад
Wait this isn't just sprites? Do they fire differently than vanilla??
@EvilStreaks
@EvilStreaks 11 месяцев назад
The recoil on the dub shotty is still unnatural. The kickback occurs too late. It would look better without the muzzle rising right up to your eyeballs before reloading. I'm usually a purist but the super shotty animation was the one thing about Doom 2 that I was never satisfied with. That's a lie. The maps are pretty awful. =D
@afro4059
@afro4059 10 месяцев назад
Im pretty sure its not the recoil but the motion of ejecting the shells out of the barrel. The normal shotgun does not have any recoil either.
@EvilStreaks
@EvilStreaks 10 месяцев назад
@@afro4059 Oh okay, I'll have to watch it again
@ElekiSerket
@ElekiSerket 9 месяцев назад
It's an iconic but awkward animation. I always figured the frames where it's pointing up is Doomguy having already opened the shotgun and pointing up while open to let the empty shells fall out before reloading. At least, I always assumed this cause the SSG seems to be an old model that has no extractor, meaning the empty shells won't fly out on their own when you open it and you gotta use gravity to make them slide out.
@Nsodnoajdjksl
@Nsodnoajdjksl 2 месяца назад
​@Slukkethey aren't bad.
@jabonly009
@jabonly009 9 месяцев назад
@windflier1684
@windflier1684 2 месяца назад
This is cursed
@ClippyClippington
@ClippyClippington Месяц назад
Can baron of doom open doors?
@trober256
@trober256 Месяц назад
Check the auto-transcript
@jasonmaguire7552
@jasonmaguire7552 10 месяцев назад
Veey cool
@f.k.b.16
@f.k.b.16 7 месяцев назад
Chain gun wins!
@nevneean
@nevneean 11 месяцев назад
nombre del wad?
@elpayasitodelaesquina
@elpayasitodelaesquina 11 месяцев назад
Ultimate doom: TNT EVILUTION
@narutojaja111
@narutojaja111 9 месяцев назад
Doom smooth weapons
@VeilsideTofu
@VeilsideTofu 2 месяца назад
Its either original animations or nothing
@Choosinglice5207
@Choosinglice5207 11 месяцев назад
pasen el link, se ve good
@UltimateEnd0
@UltimateEnd0 7 месяцев назад
No difference but I prefer left
@Mizuki_Jun10
@Mizuki_Jun10 10 месяцев назад
The mistake is that the animations are not faithful to the originals, the Shotgun is the one that comes closest to looking like the original animation.
@jeremychicken3339
@jeremychicken3339 9 месяцев назад
Chaingun exists.
@KeksimusMaximus
@KeksimusMaximus 9 месяцев назад
Tf r u talkin bout 😳
@AndrewRoche-j9z
@AndrewRoche-j9z Месяц назад
Yea right we gamers will never get smooth game play they keep gaslighting the experience away into something lame
@rikybj0276
@rikybj0276 Месяц назад
it's too much idk
@KinkyGuy69
@KinkyGuy69 10 месяцев назад
Pistol looks bad idk why
@DenisBelmondo
@DenisBelmondo 7 месяцев назад
@Slukkethese were all essentially branched from PerKristian's smooth weapon animations (originally made for the doomsday port) then backported to ports that supported DEHEXTRA, but the original, superior frame timings by PerKristian were lost in translation or due to creative liberties taken by the backporter which, i'll be honest, are modulated poorly.
@Nsodnoajdjksl
@Nsodnoajdjksl 2 месяца назад
They only are bad if you don't get into it, if you want then NOT to be bad, then get into it.
@KinkyGuy69
@KinkyGuy69 2 месяца назад
@@Nsodnoajdjksl get into what?
@Skrenja
@Skrenja Месяц назад
It's because the animation is TOO smooth with too many frames. It's not necessary to have so many in-between frames when trying to simulate something moving fast (like a gun recoiling) it ends up making the gun look like it's recoiling very slowly. A more natural animation would have the pistol "jumping" to a higher position (skipping a few frames, thus simulating fast recoil) then slowly smoothing out with gradually more frames in between while the gun lowers. This is pretty much 2D animation 101. Animators teach this all the time with the "bouncing ball" example. While the ball is falling, there are hardly any frames (to simulate it falling fast.) Once the ball hits the ground and starts to squish there are many more frames added -- then when the ball is launched back in the air, it ramps up to only a few frames of animation again.
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