That is his reputation. We associate his voice with an authority on game design. Even if we all know he's biased and loves his RPGs/platformers, his opinion is still irreplaceable.
9/9 presidential review He has a lil' smth for everyone It really makes you FEEL like a dictator... wha- More like a BEEGman (that`s a term in political theory, for a type of authoritarian ruler or smth)
See, by not fully completing the video and offering a conclusion to the viewer, dunkey is actually subverting common video storytelling structure. Just as breath of the wild subverts structure and requires the player to think and act for themselves, the same could be said with the content and intention of this video. This is a masterpiece. 10/10
Fun fact: the aim assist in doom isn't actually aim assist, its a consequence of how doom works internally. You see, when doom was made, computers simply didn't have the power to simulate a 3-dimensional space. So the devs cheated. They developed a rendering technique that let them fake a 3D environment. The actual simulation is all 2D, but when it renders the scene, the game uses fancy tricks to make it look 3D. This is why you can shoot a guy thats way op on that platform without pointing at him: you ARE pointing at him, at least from a top down point of view. This is also why you can't look up and down, as the game doesnt know what that means.
There's also the lack of room-over-room in these 2.5D games (because of the 2D map), a feature that would only be achieved with Quake 1 in june 1996. If I recall correctly, Doom 1 would teleport the player to another part of the map while preserving the player's characteristics (orientation, position, momentum, height), so it looked like the player had simply took an elevator or stair to go to a different floor. Later on (jan 1996), the Build engine (with Duke Nukem 3D) would also feature some form of limited ROR, as long as the rooms weren't exactly on the same coordinates. Due to these technical limitations, devs constantly had to find new inventive ways to trick the players into believing what they were "seeing" as true, putting a lot more emphasis on the level design.
Why are you saying this as if this was new? This is how racing games were made back in the days too. The devs didn't cheat, it is called being smart. You see hacks like this everywhere in the tech and engineering world.
This remains Dunkey's most brilliant creation. It's a detailed analysis on the growth of an art form he loves, bookended by an avant-garde joke exemplifying what he's learned.
A small detail, but one that really makes me believe that Dunkey is an absolute master at his craft. At the end of the bit where he talks about GTA, he speaks briefly about the power of liberty in a game, and here he adds the cinematic black bars above and below to give the city a more, well, cinematic feel, as if to make some grand statement. But suddenly, he jumps into breath of the wild, but slowly slides the bars out in order to suck you into the immensity of the wilderness without breaking the flow. Amazing stuff.
Chu-Chu i think this video is really, really, good. i love when dunkey tells us about history stuff like this, and its filled with the perfect amount of jokes to keep it entertaining to wide audience. he really knocked it out Rocket
I literally just rewatched this video for the millionth time today but this time with headphones and noticed the pew pew sounds. Always wear headphones when watching dunkey. He puts a lot of quiet stuff in his videos
Update: I graduated college one year ahead of schedule and doing my dream job now. Thank you, Donsly. Dunkey's skill at introducing the clips in his videos is honestly very underrated. It inspires me as a student journalist who will probably have to appear on the radio in the upcoming semester. Thank you, Dunkey.
For years I have been pleased with dunkey's reacton-, amongus- and minecraft videos but it's just not the same anymore. Watching the first amongus thursday video back in the day filled me with joy, it inspired me, but now, I'm burnt out, I can't watch it the same way I used to as the cheerful child I was. Our best hope is dunkey will put an end to this and return to making good videos.
“ChuChu [...] Rocket.” Using two words you have perfectly summarized the history and evolution of game structure. There was a tad bit much of filler but overall it’s got a little something for everyone. 9.5/10
Chu Chu Rocket has to make his 2020 list of best games, like Ikaruga did last year. It's one of the best Dreamcast titles just like Ikaruga. This was a foreshadowing
What I find interesting about Azula’s character in Avatar was how both her parents unwittingly led to her downfall. Ozai was a very emotionally abusive man who ingrained in her that parental love was something to be earned, while her mother loved her children unconditionally no matter what. This leads to Azula being overwhelmed with guilt because as far as she’s concerned, she doesn’t deserve her mother’s love. She thinks herself a monster, underserving of love of any sort, so it ultimately always comes back to her own self hatred. All if this is demonstrated beautifully in the mirror scene in the Sozin’s comet arc I mean, that’s why all her relationships were maintained through fear. Because she didn’t think she was capable of having any sort of meaningful friendship, because she didn’t think anyone in there right mind would want to be around someone as monstrous as her willingly. So she has friends through fear so that way, they can’t leave her like her mother did I think a lot of viewers really do underestimate how much of an effect her mother leaving really had on Azula It all sort of comes back to the narrative Azula has written in her head. The idea that her mother left her because she hated her, that must’ve been the reason. The reality that she refused to accept is that her mother truly did love her, because the se cond she does, she’s consumed by her guilt. Because again, she doesn’t think she deserves love, she doesn’t think it’s possible for anyone to love her unconditionally, and the guilt and rejection from both her parents was what ultimately destroys her
I think the way Dunkey abruptly ends his videos adds humor, but it also leaves me wanting more, usually causing me to click on another one of his videos. Dude is a genius!
In this case he is making a somewhat cleaver joke. See he starts the video saying Chu Chu and ends with the word Rocket. He subverts the structure of video design to try and emulate the games he recreces in the video that changed the industry, while also having it as a comedic punch line. It’s kinda clever.
ChuChu - To be fair, you have to have a very high IQ to understand videogamedunkey. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Dunkey's nihilistic outlook, which is deftly woven into his characterisation - his personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike videogamedunkey truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Dunkey's existencial catchphrase "I'll have the spaghetti and meatballs," which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons. I'm smirking right now just imagining one of those addlepated simple - Rocket
This video's structure: First 1%: "ChuChu" Middle 98%: A comprehensive history of video game structure design, which leads to the refreshingly poignant conclusion... Final 1%: "Rocket"
>refreshing poignant conclusion Which was what again? I thought the video was building to some actual point but then he just kind of cuts away before getting to anything substantial.
@@Soniclnstinct Clearly he was trying to make a point about how BOTW brought a unique structure that hasn't been seen in games where "any direction you go in is the right direction"....if you ignore the past decade of bethesda games....
"In Crazy Taxi, if this guy wants to go to Pizza Hut, you gotta drive him to Pizza Hut. In Grand Theft Auto, if this guy wants to go to Pizza Hut, he can't now, because you just ran him over" lol
These video essays are honestly his BEST videos....they are so freaking good and I find myself coming back to these again and again. He could make an hour long video like this and I would watch it
“In Crazy Taxi, if a guy wants to go to Pizza Hut, you gotta drive him to Pizza Hut. In Grand Theft Auto, if this guy wants to go to Pizza Hut, he can’t now, because you just ran him over.” Historic line, Dunkey, 2020
@Rage virus and zombification are 2 diverse concepts I was like 13, but same here. I still remember the first time I played GTA3 at my cousin's house.... I stayed awake well into the next day because I couldn't put the controller down.
"Real analysis here boys. I can't wait for the- And its over." Edit: Yes! I finally have a platform to express myself. Dunkey is a terrible content creator. Dunkey 2, on the other hand, is a true mastapiece. 10/10
@@salami99 Oh. Dunkey is using himself and his video content as the last example, he came onto the scene subverted the structure and created dunkey clones, which is a large part of modern youtube
@@night00glider When open world games became a thing, suddenly every game that would come out would be an open world game, and every single one of them would have the same formula, copying what GTA had done because it was the new popular thing. Jump a few years ahead and the formula has grown a bit stale, and in comes Far Cry 3 and suddenly every open world game is copying Far Cry 3's formula. What this caused is that in the last 15 years or so open world games have became so popular that the vast majority of the games released have an open world, because publishers know that's what sells. Maybe you haven't noticed because you're young, but it wasn't always like that.
@@DaGalaxyBoy As do I, but holy shit do they get tedious. The older I get the more I realize it's hard to buy a game knowing you have to dump 80+ hours into it if you want to even scratch the surface of everything the game has offer. It makes me cherish Call of Duty or Doom campaigns which are rail shooters by comparison, or even something less extreme like Fallen Order or Dark Souls, because it limits you. Don't get me wrong, I love Ubisoft or Rockstar's open-world games, but if you just want to, y'know, finish the game, well, they're the wrong game to do that with.
@@romulus2473 Same, especially when 90% of the content in the open world is just "collect this object" or "listen to this audio tape" or "climb this tower to light up your map so you can see where all the other tedious fetch quests are". It's hard to 100% those sorts of worlds when you know it just doesn't mean anything.
After about half a minute of trying to remember if there was any reference to Columbine in the video I just realised how important the hyphen in old-school can be at times
In GTA, I’ll never know what a “good time” is because every time I drive by a lady who asks me if I want a “good time” I can’t answer her because I already ran over her.
@Rage virus and zombification are 2 diverse concepts Really says something about the economy in GTA. All those perfectly good doctors having to find work on the streets cause the gangsters keep taking their jobs. Rough life
I feel that the ending of the video its actually a metaphor of how dunkey sees the current state of videogame structure: when the game its starting to get to the good part, it ends abruptly.
I hate that you have a point. It is a frustrating aspect of a lot of newer games. You get unlocks, upgrades, etc, and by the time you're actually playing the game with all the fun tools, it's over.
qwedsa789654 tang I think what he is trying to say is that most open world games have kind of the same mechanics. Drive from one place to another for like 10 minutes and do the mission.
I really love how dunkey makes this stuff that just get straight to the point. all his more informative vids are snappy and quick and still make the point they need to.
I'm saying he doesnt put in pointless shit like "what is structure? well, this philosopher once said" or whatever, he goes this is this, that is that, this is like that, chuchu rocket
Fun is relative though. A lot of people dislike Death Stranding, SOMA, and Cryostasis although I find them very fun like Doom. I think it's how the whole game experience that matters because all games will have their own faults. Except Mount and Blade.
@@catzor4795 That's the point of video game, to have fun. If I want a chore, I will go to work. Yes fun is relative, each people can have fun in their own way, but don't expect everybody to enjoy a strand game and get salty when people give it a negative score.
Breath of the Wild was so damn repetitive. You've basically seen everything in the first 10-20 hours, the rest of the content is just recoloured and recycled assets over and over. It blows my mind that people actually enjoyed it.. they all gotta be Destiny fans.
@@Roflcrabs It's not really the "recoloured and recycled assets" that are the main focus of the game though, which is the beauty of it. Like Dunkey said, it doesn't have the best graphics(even though the presentation on that little switch screen is fucking amazing), but it presents the extremely fun and innovative mechanics to you right off the bat so you can tackle the creative obstacles thrown at you in your own unique way. You need to rethink your life if you're walking through BOTW and saying "uggghhh these enemies are just 're-used assets' like I heard that one RU-vidr say" instead of "holy shit I can use a fire arrow to light the grass on fire and then paraglide up into the air and fucking rain hell down upon these 're-used assets' in order to get a new cool weapon that I can use to do more cool shit" like c'mon man
going from this video (2016) to videogame structure evolution (2020) really demonstrates taking a classic and revamping it into the best product possible
Which is why I don't bother with most video essayists. They're the kind of people that would write 5,000 words for an essay that specifically asks for no more than 1,000.
Finally someone who agrees. If your video is 3.5 hrs long, you've failed in the editing process. Go back to the cutting room floor and kill your darlings. No random yahoo on RU-vid has anything extremely interesting to say for more than like an hour.
3 hours videos are, for the right one, interesting, very informative and make good points regardless of their subjective opinions. Watching Dunkey wont teach you anything. So if i need a dumb video with okay humor and cheap editing trick to manipulate his audience, i'm fine with it. However if i want professionalism and serious topics i go somewhere else, no matter the length.
He hits me with the quick ending that I knew was coming and yet I was still sad :( XD. If he made a legit video where he talked about this shit for 3 hours, I'd watch the whole damn thing. 10/10 would recommend to any and all Reggie fanatics
Ryan Pagett The beauty of his analysis videos is that he says what he needs to say super concisely. He could talk for 3 hours, but you already get what he’s trying to say, so he keeps it short and sweet.
you know your shit and that's a good thing because most people with your editing talent and wit have no idea about all the hidden gems and subtle growth of games as a whole.
@@Rizkonne It's a beautiful way to end it, but dammit, I love hearing his video essays so much, I want to know what he had to say all the way through. Damn he's good!
@@Dreath1911 You had to Google puzzles at a certain point..? I mean I googled where the last few shrines are but never the actual puzzles, they were ALL way too easy