Quick Note: for the EXHIBITION Encounter, we accidentally uploaded TWO runs of that encounter - 1st one is a Wipe, and the 2nd one is the Clear. Just skip to 00:40:02 to see the cleared run :)
@@MrKeykeylikesit not trying to pile on, but watching some of his raid stream Saturday was hilarious. His team was stuck on Caretaker for nearly 8 hours and started to get pretty on edge. Rick got hard carried, he kept making some hilarious mistakes and his team was getting pretty tilted. Anyways, Fallout is the absolute go-to, always.
Quick tips for the Caretaker: 1- the Damage phase always starts from the side the Boss came from. 2- to better bait the Boss slam for stun, hug him when he starts moving (you won't get hit by lightning) and at the 3rd second he slams. If you time it right when to back off, you will never take damage 3- the Boss will always focus at the person jumping closest to him, so that way you can kite him to show his back to another teammate. Godspeed Guardians! I believe in all of you
Alternatively a person who has a sword and a strong hold can constantly block then as soon as he done slamming hot swap to a weapon to shoot him in the face and then a guy on standby can shoot him in the back
Also on the second and third floors you can get his face to glow for stun as he spawns without the slam occurring. Just hug his nuts and turn him so someone can smack the back
yeah its like they do it just to upload a video for the views and not actually to help people, theyre talking about the different roles BUT NOT SHOWING those roles only one aspect of what theyre doing etc.
The full unedited runs after the explanation is really what made me understand, thank u for making it thorough yet simple. Time to get the gear I need now 🤙💯🔥
Fun fact: in Acquisition as long as person tells you which the third symbol is you do not have to kill both Scorn Chieftans. If you were like us on our run, with dwindling supplies, you only need to kill one, and memorize the symbol. In Collection, the Caretaker room, we found a 4/2 split was much easier. 2 people distracting the boss, 2 for ad and Abhorrant clears, and 2 for the runs. It is technically easier to go after the three symbols on one side, but it's not necessary. 1st run in would grab whatever symbols, and when obelisk asked to receive, have both shoot those symbols, rinse and repeat, limiting time in the Run, and stacks of pervading darkness. They stayed alive longer and we had more people with more resources to deal with the boss. My 2 cents here, we didn't make it past caretaker. :C
None of my runners ever killed both chieftains. Overcomplicates it. You only need one symbol. I'm in a loud room so I haven't listened yet, just checking the comments
@@galenthomas7322 But you have to kill the correct chieftain. You can't just kill a random chieftain and take that symbol or you'll only be right 50% of the time.
You hear it a lot, but we really do appreciate these long form videos. I would have never understood Destiny the same way if you didn't make that 4 hour video going into the basics. These videos may take a lot of time and effort to create but because you go into the nitty-gritty, most casual players can understand them perfectly.
In aquisition and caretaker, it's worth mentioning that the scorn will damage the obelisk to make it fill up faster and it's good to kill them to keep that from happening.
Quick tip: for the caretaker encounter, the starting dps plate will always be on the same side that the boss comes up on. so as an example, if the boss walks up the left bridge, the plate on the left will be first to become active for damage, then it will go to middle then left. same thing if he went up the right bridge.
I've now watched the guide from all of the major content makers who publish them week 1 and yours is BY FAR THE EASIEST TO UNDERSTAND. Thanks for explaining things clearly, showing the symbols, and also the follow up unedited gameplay was actually a HUGE help. In the past I've struggled going from slow explain speed to real time when I was actually in a raid and getting a feel for what it would be like REALLY helped. It's like learning a language. You think you understand and then suddenly you meet a native speaker and you're like, "what language is that?"
For Caretaker what my team did was split into 2 2 and 2. Two for symbols, two for add clear and two for stunning boss. I was on symbol team, and what we did was gather 3 and tell our teammate the last symbol we picked up, they would be waiting and they would cover that one and I could very easily shoot the other two by myself. Then they would go in and I'd be on standby to open door and shoot their 3rd. It was super fluid, only having to make one callout to one other person.
I thought for way too long that only the runner could shoot the symbols and I was getting super frustrated when there was one on each side. Knowing that my partner could take one saved so much and we literally got it like 2 attempts after 😂
i know you were/are tired af and you even made this for us, love you man, love your content, i started playing d2 like 2 months ago and you´ve helped a ton, apreciate for that :) keep it up guardian
Love this raid a lot, and thanks so much for the detailed guide Fallout. While we were suffering day 1, I was there ion stream with you during the PAIN that was Caretaker... Couple things though for the encounters after watching just for clarity/helpful info: ACQUISITON: - Biggest thing here is that if you're quick enough, you can shoot all 3 symbols yourself on the obelisk, and this is consistent throughout any encounter with shooting symbols. - The 3 symbols cannot be on the same obelisk more than once. If you get front obelisk on wave 1/3, then the next can be on either the left or right obelisk, not the front again. CARETAKER: - Same concept with the Acquisition encounter and obelisk shooting; however we broke it up 2 ad clears/2 stunners/2 runners. Basically the same otherwise, but me and a buddy got real good at running, so we only needed 2. - The first plate for DPS will always be the one closest to the side Caretaker walked up on, then it'll move in sequence to the far side. Easy to pick up on, but worth mentioning. EXHIBITION: - There are 2 set rotations in both the 3rd and 4th room. For example, in the 3rd room, if you see the Taken Anchor right at the top of the stairs, the next closest one will be on the left up the stairs 100% of the time. If that first Anchor is just a little bit further up on the left, then your next closest will be up the right side. From there, the pattern will always be easiest to follow if the Taken Eye Bearer zig zags across the room. - The last point is important because the Glyphkeepers won't spawn until the Anchors are popped, and the Hourglasses won't spawn until the Glyphkeepers are dead. - You can group back up halfway in the 3rd room as well, with the caveat that if you're grouping up on the left side (you should be grouping up on the side the Anchor Bearer is), you need to go all the way around the top and down the stairs to load in the enemies and Glyphkeepers, even if you pop the Anchors. Weird trigger box shenanigans. RHULK: - Honestly nothing to say. The final encounter is surprisingly straightforward when you look at the rest of the raid. I was expecting an insane level of complexity, and really just comes down to buff management and staying alive. Really thoughtful guide Fallout, thanks for putting this together. :) I just wanted to give my insights on all of it after the ridiculous amount of time we spent on these encounters blind too.
44:15 Just a note: everyone DOES NOT have to bank at the same time. My team sat and took a few deep breaths before the last person banked and the fourth room started. Highly recommend this; this encounter gets tense
@@Criiies It's a difficult encounter to explain step by step, because there is no step by step. This is the best guide for it I've seen by far, but it's ultimately an inherently chaotic encounter that you can't really predict very well.
Man so many rush to get a raid guide out after day 1. But many of them give a basic idea of what to do but not the whole picture. Fallout has great details and walk-throughs in his guides. Thank you.
Something awkward happened on my iPhone and the icons shifted weird so the wrong button was pressed, this video was great informative fun to watch thanks!
Great VID small side note my raid team found what is at least in my opinion a better and faster way to complete the final encounter. we had 3 teams. Deposit, transfer, and ad clear 1 person out of the transfor team would pick up the buff and split it up into 2 more. 1 of the deposit teams shoots the one on the left and the other person on the transfer team shoots the one on the right (this is not necessary just an easy way to split up the teams with the relics so the deposit team doesn't pick up both buffs on accident ruining this strat). Then the 2nd transfer team guy steps back on the plate and resplit it into 2 more. The guy who originally picked it up re-picks it up and the 2nd deposit team guy picks up the 2nd one. After that Ad clear should have hopefully dealth with Glyphkeepers. Since 1 of the transfer team has the buff and the other person won't, they will work together to figure out and call out which pillars the deposit team should deposit to. In the meantime, the deposit team upgrades their buff and deposits. This way you get 2 pillars done per run and make it only 3 rounds of deposits. This fits with the whole entire rule of 3 thing this raid has going on.
in the first proper encounter you only have to kill the glyphkeeper that is on either the light or dark side whichever one is the image on the bottom of the pillar as this saves ammo and a bit of confusion as to which symbol your brain will automaticaly remember once you see it spawn, even if it is on the wrong side you could maybe subconciously remember the wrong one
High energy fire is a must for Rhulk since you can't really do radiance or bubble. If everyone is rocking well mods + HEF, one person can run powerful friends and then everyone can do solid damage. My Day 1 group did almost half his health on the first phase (Izanagi/Arbalest + Linear). Also having someone run Aeon (we had a titan run Aeon then swap to cuirass for DPS) and finishing the yellow bars is great for heavy ammo. Also for when you get to nearing final stand, use heavy first then damage supers for final.
You know why I like fallout's guide? Coz ma man either takes time to make us understand shit or simplifies everything and with the normal run footage in the back...... just so good
Anyone else feel weird like me? I was super excited for the raid and the new season and all this new stuff to grind for....... and then elden ring happened.
First, I enjoy your guides more than the other content creators due to simplicity/ not overly complicating. Also, Lmfao Fallout your voice slowly up until the 40 minute mark progressively got more depressed sounding I was laughing at your irritated callouts. You sounded like you were one wipe from unleashing oblivion on your fireteam. Thanks again for the guide and the laughs man. 😂
Random guy’s opinion that doesn’t mean anything, but I literally just came here from Mr. Explain-the-invention-of-the-watch-to-tell-you-what-the-time-is Kackis’ video. Bailed a few minutes in. I’m 5 minutes in and on your first encounter, you’ve already shown better graphics and explained it so much easier and overall better. First time viewer here, but thank you for your vid. Definitely will subscribe and use your stuff going forward.
Watched you all live both sessions. It was so stressful I hated/loved it XD - Big respect to the whole team for doing it day 1, in Comp mode, AND coping with Fallout. You gonna need more than 1 session of mindfulness Mr F... Toxic AF lol XD
In acquisition we designated one runner and one reader for each obelisk. We found success with that and made comms a lot easier to understand since you only had one person to relay information to. Although we did share compass hunting by sending runners nearest to the side where it spawn to handle it. So if far light called a dark compass I (being the dark runner) would look for the compass and kill it for them.
Just a heads up; You do NOT need to shoot all three symbols on an obelisk at the same time. Just relatively quickly. One player could easily get this done
I theory, yes. My team could never get the obelisk to accept our offerings in Acquisition without working together and shooting all three repeatedly together.
The need should be capitalized. They don't have to be shot at the same time, but they need to be glowing at the same time. You get roughly 1.5 seconds of glow per shot. As OP said, one person can do it. Easily? Stick with 2-3 shooters. Unless you can shoot glyphs like a Ferret on Meth.